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Coalesced file for ME3 demo - Useful for screenshots


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#1
notNIP

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notNIP's custom Coalesced.bin file for
Mass Effect 3 Demo1.0.7260.0
made Feb 19, 2012 using tools from http://blog.gib.me/

see http://forums.nvidia...howtopic=223231 for screenshots

During Cinematics and Gamplay
F1 - FOV = 5 (closeup)
F2 - FOV = 25
F3 - FOV = 150 (far)
F4 - FOV = 70 (default)
F5 - Quicksave (not working)
F6 - Speed up time (realtime x 2.5)
F7 - slow down time (realtime x 0.3)
F8 - Quickload (not working)
End - Realtime (default)
F9 - Debug AI (not recommended, but works)
F10 - Toggle HUD
F11 - Freeze all characters
F12 - Toggle Fly Camera
K - Fly mode (Hold K and use W,S,A,D, and Up and Down arrows to
move Sheppard in any dimension.  Sheppard will clip on objects.
Release to drop Sheppard on ground. Funny in cutscenes)
* (multiply key on numpad) - Toggle god mode

During Cinematics only
L - Load the Sur'Kesh krogan SP level

tested with game offline
~(1.6MB)
http://www.mediafire.com/?liaz9b4xp0xpd5e

Update:
Fixed some commands not working while in Toggle Fly Camera mode. 
Added god mode for those action type screenshots
http://www.mediafire...lt294iti7r2rm2h

Note: If Sheppard loses movement feedback while toggling the fly cam, press and hold the K key, tap the up arrow, and release K.

Note for retail:  Since this was written for the demo,  I don't know how the functions wil work under different headers (like the city hub or in dream sequences since I could not test in the demo).  But it should be fairly easy for one add functionality to the retail coalesced file.  My guess is that there will be some problems with my mod and the retail version when controlling flycam in these areas such as loosing control (flycam freezes).  But hitting F12 when the mouse or  WSAD keys stop responding should give you back control over the flycam. 

Modifié par notNIP, 17 mars 2012 - 08:30 .


#2
og2203

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Nice notNIP. Have you figured at how to control the camera or using the holster command yet?

#3
ShykeX

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og2203 wrote...

Nice notNIP. Have you figured at how to control the camera or using the holster command yet?


The engine has the command "TryHolster" undefined or otherwise disabled.

#4
lechugator

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og2203 wrote...

Nice notNIP. Have you figured at how to control the camera or using the holster command yet?



THANKS i wil try ! ! ! !

did you know how to put ""ON RAGDOLL physics"" in dead enemy corpses like in ME2 ,,,
and how to make dead corpses stay more time in the ground and not disappear so quickly

#5
Maxwell Adams

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ShykeX wrote...

og2203 wrote...

Nice notNIP. Have you figured at how to control the camera or using the holster command yet?


The engine has the command "TryHolster" undefined or otherwise disabled.


Yeah, but it doesn't seem to work.  I've mapped that command to a key and it just doesn't do anything.

#6
Fredvdp

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The animations associated with holstering don't load in combat areas, which is the reason why holstering was dropped in the first place. The few extra animations demand too much memory from consoles.

#7
notNIP

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@ 0g2203

Fly cam works with the W A S D keys and the mouse.

The holster command does not work in the demo.

#8
Kekhadgar

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Anychance you can make one for the full game?

#9
Sneerz

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It works for the full game.

#10
Arcataye

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Does someone know how to make the flycam "fixed position"?
Like in ME2 you could toggle to flycam, position it to where you wanted, toggle it off and move your character, then toggle it back on and the flycam would still be in the position you left it.
Now in ME3 the flycam resets back to Shepards head every time I toggle it.

#11
Sneerz

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Arcataye wrote...

Does someone know how to make the flycam "fixed position"?
Like in ME2 you could toggle to flycam, position it to where you wanted, toggle it off and move your character, then toggle it back on and the flycam would still be in the position you left it.
Now in ME3 the flycam resets back to Shepards head every time I toggle it.

Using F1-F5 will give you different FOV's that are always in the same positions. Other than that, there is no way.

Modifié par Sneerz, 17 mars 2012 - 05:16 .


#12
Arcataye

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Actually I figured a way around by broblem by mapping Teleport.

I froze the game with PlayersOnly, then got the flycam in position, got Shepard close enough to trigger the scene using Teleport and then unfroze the game. Got great footage without parts missing at the start.

^_^

Modifié par Arcataye, 17 mars 2012 - 06:09 .


#13
Neeh

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Is there any way you would be able to move and control shep while in the flycam? Or any way of autorunning while flycam is enabled?