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Some questions about lighting rooms


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#1
PavelNovotny

PavelNovotny
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After reading the wiki entries and looking at a bunch of posts I have a few questions about lighting rooms.

1. What's bloom (please don't start making jokes about flowering plants...)?

2. When I am working with objects that generate light in a room (like fireplaces or candles) do I put the object in as a model in the level editor, create the light there, and then add the fire effect and sound in the area editor?

3. Do I need to add both a light and a shadow for every object?

4. If I want the room to look real, what type of light effect is best to use - ambient, static, dynamic or animated? Again, think of fireplaces and candles.

5. What light intensities make the most sense for a fireplace versus a chandelier, versus a candle?

Thanks!

#2
lowrez01

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PavelNovotny wrote...

After reading the wiki entries and looking at a bunch of posts I have a few questions about lighting rooms.

1. What's bloom (please don't start making jokes about flowering plants...)?

2. When I am working with objects that generate light in a room (like fireplaces or candles) do I put the object in as a model in the level editor, create the light there, and then add the fire effect and sound in the area editor?

3. Do I need to add both a light and a shadow for every object?

4. If I want the room to look real, what type of light effect is best to use - ambient, static, dynamic or animated? Again, think of fireplaces and candles.

5. What light intensities make the most sense for a fireplace versus a chandelier, versus a candle?

Thanks!


1. http://en.wikipedia....(shader_effect)
2. As far as I know? Yes.
3. Object shadows are baked into the level. Depending on how you want shadows to work you can toggle if they appear on the players character or not in the object properties.
4. It really depends on what kind of performance you want on your level. Ambient or static have low footprints and are used for different things, dynamic has a heavier footprint and will bog down the players system if used everywhere.
5. Not sure, I think this is really up to your personal preference… 

Modifié par lowrez01, 24 novembre 2009 - 08:12 .


#3
PavelNovotny

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Thanks for the answers - I have a follow-up question on shadows.



What I've been doing with my rooms while building them is adding two lights as per the room tutorial on the wiki - a white light (Point Static lc) and a dark blue light (ambient baked) for shadows.



If I just use the white (or yellowish) light for an object like a fire in a fireplace, do I still need to put a dark blue light for the shadows? I'm assuming the yellow light would be static and the dark blue would be ambient baked.

#4
lowrez01

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PavelNovotny wrote...

Thanks for the answers - I have a follow-up question on shadows.

What I've been doing with my rooms while building them is adding two lights as per the room tutorial on the wiki - a white light (Point Static lc) and a dark blue light (ambient baked) for shadows.

If I just use the white (or yellowish) light for an object like a fire in a fireplace, do I still need to put a dark blue light for the shadows? I'm assuming the yellow light would be static and the dark blue would be ambient baked.


You've reached the extent of my knowledge on the toolset.

Check out this thread: http://social.biowar...74/index/294928 it might have some answers for you...?