Aezay wrote...
Spider3PO
I'm a little confused about what you mean with keeping the tags?
The program will only write a RIFF/WAVE header, if the option is checked, and the file doesn't already have one or it is MP3 data.
No data will ever be stripped from the extracted file.
For the record, I've tested that option you mentioned with the 'Add Wave Header.' I get no RIFF/Tag to see or
edit. Your program, shows indexing when the files are loaded. Track numbers that are gone when extracted. My version is 10.04.14. On DAO: Awakening FSB's.
If the originals don't have RIFF or ID Tags, that raises more questions then answers them. Cause I extract
the files, replace a few, and repackage them using the same file names to be used in the game. It's a learning process and for personal enjoyment. Without tags (my first attempts), the music plays randomly. Everywhere. You can have the same music continue on from the title screen, to loading, to the level, and when it comes to battle get a random tune. This is without tags.
With tags (through a long tedious process I use now to create them) it seems to play properly. Following, the index I've seen in your extractor to put the proper track number in each file. I assume anyways. Though when and where some of these tracks play, is still difficult to determine. Because I have over a hundred tracks to go through. As the music.fev calls up three different FSB's throughout Awakening. But I have heard my custom tracks at different intervals in the game. I'm still searching for all the combat music. I've ruled out one FSB for combat music. But, this is another matter. I'm getting off topic.
I could be using the wrong words to describe what I mean. Would simply using the term ID3 Tag be better? How specific should I be? The wav file may use a data chunk not commonly used, that's why it might not be extracting fully. Maybe IFF? Electronic Arts used IFF at one time. I don't know currently if it's used or how. But it was used in wav files. This could very well mean the wav files we see in the FSB doesn't use RIFF and your program is somehow reading this other data inside the wav.
I can't be certain on what the problem might be. Or, how to address it. Even if there is no known solution for use in the extractor, it is only a matter of convenience. I still have a way to get custom music to work in game along with the originals using new ID Tags. So, it's cool whatever the outcome. I think you've done the community a great favor with this program. Making this, a minor detail now. Thank you kindly for your response in this matter.
Modifié par Spider3PO, 17 juillet 2010 - 08:50 .