Thanks
class rundown
Débuté par
Hayezer09
, févr. 19 2012 08:56
#1
Posté 19 février 2012 - 08:56
Hey I just got the demo and I'm getting used to it. I was just wondering if someone could give me a quick rundown of each class(soldier,engineer etc) with the pros and cons/how there meant to be played. Deciding which one I want to main! ATM I'm using engineer because I got a Quarian engineer in the starter pack, which seemed good enough.
Thanks
!
Thanks
#2
Posté 19 février 2012 - 09:27
It's all a matter of opinion, really. While each class has a "base" way of playing it, personal choices can change that greatly. However, I can TRY to give you a rundown...
Soldier: Relies on guns the most, and tend to be the sturdiest characters. Depending on the guns you choose to bring with you, your fighting style changes. You could be a sniper with light-fire support, rely on automatic or burst-fire weapons, or be a shotgun freak. You run outta ammo though, and you're kinda out of luck.
Engineer: Stick with one gun, preferably a pistol or SMG, and you can spam your powers like crazy. This is most useful for your drone/turret as they make great flank support, something that makes those annoying guardians so much easier to take down. Bloody freaks... Not very sturdy, and you don't get all the good defense stripping powers if you're not human.
Adept: Power chuckers, though they focus more on physically relocating their enemies or shutting them down for a bit. Like Engineers, I recommend a one-gun run. Personally, I prefer Humans here, for their Singularity. Such good crowd control. Again, not very sturdy. Barrier would've been so handy to have.
Sentinels: Probably the most despised class now because of how their Tech Armor works. On the other hand, they do provide a little bit more survivability than most Caster classes, at the expense of some cool-down. Since I prefer to play them as tech/biotic chuckers, I run one-gun on them as well.
Infiltrator: Your best flankers, good use of your Tactical Cloak will make so many fights easier, as you'll get the enemy in a cross fire. You can essentially run your Infiltrator two ways, the iconic Sniper variant that has been around since ME1, or the (steadily more popular,) Close-Quarters version that runs with shotguns. Both work nicely. Just remember that your shielding doesn't recover when cloaked, and explosions could easily kill you.
Vanguard: Bunker-busters, they get in the enemies' faces and make sure they'll be prime and ripe targets for your allies. Charge, charge, and more charge. You can never go wrong with charge. Unlike other combat classes, I say they're least dependent on their ammo, with the huge improvements made to melee, and how often you'll be in someone's face. Of course, charge into to large of a group and you'll find yourself with a few more wholes. They aren't as sturdy as soldiers.
Just my thoughts. Personally, I've come to prefer a Sentinel, if just for that LITTLE bit of extra survivability over other caster classes. And Krogan.
Soldier: Relies on guns the most, and tend to be the sturdiest characters. Depending on the guns you choose to bring with you, your fighting style changes. You could be a sniper with light-fire support, rely on automatic or burst-fire weapons, or be a shotgun freak. You run outta ammo though, and you're kinda out of luck.
Engineer: Stick with one gun, preferably a pistol or SMG, and you can spam your powers like crazy. This is most useful for your drone/turret as they make great flank support, something that makes those annoying guardians so much easier to take down. Bloody freaks... Not very sturdy, and you don't get all the good defense stripping powers if you're not human.
Adept: Power chuckers, though they focus more on physically relocating their enemies or shutting them down for a bit. Like Engineers, I recommend a one-gun run. Personally, I prefer Humans here, for their Singularity. Such good crowd control. Again, not very sturdy. Barrier would've been so handy to have.
Sentinels: Probably the most despised class now because of how their Tech Armor works. On the other hand, they do provide a little bit more survivability than most Caster classes, at the expense of some cool-down. Since I prefer to play them as tech/biotic chuckers, I run one-gun on them as well.
Infiltrator: Your best flankers, good use of your Tactical Cloak will make so many fights easier, as you'll get the enemy in a cross fire. You can essentially run your Infiltrator two ways, the iconic Sniper variant that has been around since ME1, or the (steadily more popular,) Close-Quarters version that runs with shotguns. Both work nicely. Just remember that your shielding doesn't recover when cloaked, and explosions could easily kill you.
Vanguard: Bunker-busters, they get in the enemies' faces and make sure they'll be prime and ripe targets for your allies. Charge, charge, and more charge. You can never go wrong with charge. Unlike other combat classes, I say they're least dependent on their ammo, with the huge improvements made to melee, and how often you'll be in someone's face. Of course, charge into to large of a group and you'll find yourself with a few more wholes. They aren't as sturdy as soldiers.
Just my thoughts. Personally, I've come to prefer a Sentinel, if just for that LITTLE bit of extra survivability over other caster classes. And Krogan.
#3
Posté 19 février 2012 - 09:32
Jumbowheat pretty much went over everything you need to know in general.
Just a few other things:
Locked characters like asari adept and krogan soldier can be unlocked by buying recruit/veteran packs, as well as new weapons and mods.
Make sure you pick your powers wisely. You can't reset them in the demo.
Just a few other things:
Locked characters like asari adept and krogan soldier can be unlocked by buying recruit/veteran packs, as well as new weapons and mods.
Make sure you pick your powers wisely. You can't reset them in the demo.
#4
Posté 19 février 2012 - 09:34
Thanks man, very helpful
! Just wondering, what do you mean with how their Tech Armour works? Haven't looked into Sentinels at all so I dunno what that means!
#5
Posté 19 février 2012 - 09:36
I have only played two classes extensively so far and most of my time has been solo as I don't have patience to wait for people to show up.
Vanguard - High risk/High reward character. Its not for everyone and requires that you understand exactly how durable you are and what you can take. Charging into an enemy is how you do most of your damage and how you quickly recharge your shields. Probably the only class where a shotgun is your primary weapon and you never use anything else. You will be able to kill almost everything very quickly. Even phantoms/nemesis/guardians aren't much of a problem once you get the hang of it. Major flaw.... Turrets. Avoid them altogether if you can help it. Probably the only thing that can rip through your shields before your charge is ready again.
Engineer... you have already played some. Also been soloing. Maxed out my drone ASAP. It makes a great way to cover my back so I can force my enemies to come at me from only one direction. Incinerate has a nice quick cooldown which I can toss out to quickly stagger enemies and keep them from shooting back. Only have this one to level 8 so far... so still working out the tactics. Very good at defending an area like when you have to stay near an upload device, but awful at being able to move around the map to locate target enemies.
Vanguard - High risk/High reward character. Its not for everyone and requires that you understand exactly how durable you are and what you can take. Charging into an enemy is how you do most of your damage and how you quickly recharge your shields. Probably the only class where a shotgun is your primary weapon and you never use anything else. You will be able to kill almost everything very quickly. Even phantoms/nemesis/guardians aren't much of a problem once you get the hang of it. Major flaw.... Turrets. Avoid them altogether if you can help it. Probably the only thing that can rip through your shields before your charge is ready again.
Engineer... you have already played some. Also been soloing. Maxed out my drone ASAP. It makes a great way to cover my back so I can force my enemies to come at me from only one direction. Incinerate has a nice quick cooldown which I can toss out to quickly stagger enemies and keep them from shooting back. Only have this one to level 8 so far... so still working out the tactics. Very good at defending an area like when you have to stay near an upload device, but awful at being able to move around the map to locate target enemies.
#6
Posté 19 février 2012 - 09:46
Tech Armor in Mass Effect 2 provided massive shielding and self-detonated when your shielding reached zero. It further could provide a boost to your powers or combat capabilities without messing with your cool downs.
In Mass Effect 3, it provides a "measly" 25% damage redux at the cost of making your powers take 80% longer to cool down. It can be improved to at most, 40% damage redux or decreasing the cool down penalty to 50%, and you have to manually detonate, with the detonation not being nearly as strong as it was in Mass Effect 2.
Those are the changes. Whether this is a good thing/bad thing is completely up to you.
In Mass Effect 3, it provides a "measly" 25% damage redux at the cost of making your powers take 80% longer to cool down. It can be improved to at most, 40% damage redux or decreasing the cool down penalty to 50%, and you have to manually detonate, with the detonation not being nearly as strong as it was in Mass Effect 2.
Those are the changes. Whether this is a good thing/bad thing is completely up to you.





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