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Sleeping targets resisting Horror


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#1
Sylvius the Mad

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The spell description in the game specifically says that targets who are already asleep CANNOT resist Horror, and yet I find they routinely do.

If I cast Sleep on a bunch of Genlocks, I can then cast Horror on them and it will often kill them outright.  But some of the time they Resist and take no damage, even though the game explicitly tells me that this is impossible.

Sleeping targets cannot resist Horror - but sometimes they do.  I assume this requires patching.

This reminds me of how the BG manual correctly described Command as a spell that granted no saving throw, and yet in the game enemies were still granted one.  That never got fixed, and it has annoyed me for 12 years.

#2
LacrimaImber

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This may seem like a trivial question but, are you sure they aren't just waking up as you're casting Horror? You are right in that once they are hit with Sleep and haven't resisted it or been woken up, they should be unable to resist Horror and take damage on top of that. The only exception would be against creatures immune to Horror, but I don't know which enemies, if any, have that particular quality. Do you have any more specific information on the circumstances under which they resist Horror while asleep?

#3
Taleroth

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Can you double check that they're not waking up in some way. I've had problems with my Mages shooting staff bolts between the casting of sleep and Horror, waking up the target right before Horror lands.

#4
Sylvius the Mad

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No, they keep sleeping. The Genlocks remain asleep after I cast Horror at them.

I've seen this happen where I've put several Genlocks to Sleep, and then I cast Horror at two of them at the same time (with two different Mages) and one of them takes massive damage and is horrified, while the other Resists the spell and stays asleep.

I use the Sleep/Horror combination a lot - I usually open fights with it - so I've seen this happen several times.

Modifié par Sylvius the Mad, 24 novembre 2009 - 08:39 .


#5
Colma

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I've had the same problem, and have unequipped my staff to make sure that my mage doesn't wake them up. I was solo when I tried this as well, just to make sure my party didn't either. It happens for waking nightmare as well, despite the game stating that it is not resistible by sleeping enemies.

#6
Sylvius the Mad

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Yes, I've noticed this with Waking Nightmare, as well.

In fact, I noticed it with Waking Nightmare first - I don't think it ever happened before I got Waking Nightmare.

#7
Poomermon

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Perhaps they resists by magic resistance (like the dwarves get 10% chance) and not "saving throw" resist by mental resistance?

#8
T0rin3

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Poomermon wrote...

Perhaps they resists by magic resistance (like the dwarves get 10% chance) and not "saving throw" resist by mental resistance?

I believe this is correct. While awake, an enemy gets a mental resist check to prevent your horror from taking effect. While asleep, an enemy does not get this mental resist check. However, in both cases, if they have magical resistance, they can outright resist the spell, regardless of any mental resistance check. I believe they are just resisting it with magic resistance, not by suceeding at a mental resistance check that is said to fail by description of the spell.

#9
Sylvius the Mad

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Then the game shouldn't tell me that sleeping targets can't resist the spell, because clearly they can resist the spell. They are resisting the spell.

So this game isn't just poorly documented, but it's also incorrectly documented.

#10
LacrimaImber

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If magic resistance is the case, then the spell descriptions should be rewritten in order to make it clear that only the mental resistance check is ignored when the targets are asleep. This goes for any spell that offers a negation of resistance; these types of details really should be explained more specifically.

#11
Orca Orcinus

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Well, it stands to reason - albeit perhaps not descriptive enough for everyone - that a whole race of Darkspawn created from Dwarves would also have spell resistance. After all, if you think about Duergar and Shield Dwarves from Faerun - you can see where some of the similarities came from in regards to their Thedan equivalents. Anyhow, since spell resistance can be granted by gear as well as race/character combinations; I guess we just have to take for granted that no spell is guaranteed to work every time. Much like every time I waste the stamina for my two-handed, fourth tier skill "Critical Strike" ability on a rooted/frozen enemy and I freaking miss... unbelievable right!?!?