Aller au contenu

Photo

Stasis Bubble - Extremely Overpowering


155 réponses à ce sujet

#1
Drakolyik

Drakolyik
  • Members
  • 34 messages
Wondering what Bioware thinks about this right now.  To me, playing as an Asari Adept, spamming Stasis Bubble just seems way overboard in usefulness.  And it seems as though on the higher difficulties, that having someone with Bubble is going to almost be a requirement.  The ability is just too damn good - and perhaps other abilities aren't good enough in comparison.  Either way, it trivializes things like Phantoms.  It sets up biotic explosions.  Enemies run right into it.  Guardians drop their shields.  Enemies can't flank you when they're sitting there stunned for 5+ seconds at a time.  The game literally feels like it's being slowed down.

Just seems to me that as far as balance is concerned, this is going to play out as a major issue relatively quickly.  Already looking at threads that say virtually the same thing:  either bring an Asari or don't play Gold.  Maybe there's difficulty adjustments to be made, but personally it just seems that one ability outclasses every other ability in the game.

So what's the thought on this?  Is it going to stay this way?  Are other classes/races going to get a similar ability beefed up to make them desirable? 

#2
Mike Aus

Mike Aus
  • Members
  • 213 messages
It's not over powered as the character is quite weak otherwise - so it becomes more of a support class.

The whole idea behind Gold is that it requires a real team effort. This also means that you need to build a team of different people with different powers to counteract all types of enemies.

Given that the character itself is rather weak, I don't think it's OP at all. But they sure make a great addition to any team.

#3
MrAnthonyDraft

MrAnthonyDraft
  • Members
  • 196 messages
It's a co-op game mode. Nothing in this mode is either UP or OP, just different players combos with different sets of skills, with different weapon each time.

Also, everything that is given to you that can be used, gives you the option to play differently.

#4
Thunderfurby

Thunderfurby
  • Members
  • 275 messages
It's powerful yes, however unless you have decent team mates supporting the Adept it can go down really quickly, stasis bubble on its own isn't going to prevent you from being swarmed.

#5
CerberusSoldier

CerberusSoldier
  • Members
  • 1 540 messages
Op this is a co op mode its not pvp so no its not OP at all

#6
Mike Aus

Mike Aus
  • Members
  • 213 messages

Thunderfurby wrote...

It's powerful yes, however unless you have decent team mates supporting the Adept it can go down really quickly, stasis bubble on its own isn't going to prevent you from being swarmed.


Indeed. It's a real struggle trying to stay alive when you're left by yourself with this glass. Though it's a blast assisting your team mates.

Depending on who you play with, it's still possible to get big XP with it though, especially since it's great against Guardians and Phantoms. Probably the most effective class against Phantoms I reckon (which is another reason I don't think Phantoms are over powered either - they just need to be taken down with strategy).

#7
Drakolyik

Drakolyik
  • Members
  • 34 messages
Just because this is Co-Op, doesn't make something not overpowered. That's the worst argument I've ever heard.

Stasis Bubble trivializes the game. Every team will want, if not require one person spamming it to beat the higher difficulty challenges. If the game is balanced around that one ability, it's to the detriment of other combinations of play. Even in Co-Op, there needs to be some semblance of balance. But this one ability seems to be God-Tier. I'm not saying every other class/race combo is worthless, just that Stasis Bubble makes everything else in comparison seem that way.

Oh, and I still own the XP even while spamming it.  Weave it and Warp, while headshotting with Carnifex.  Easy XP.

Modifié par Drakolyik, 19 février 2012 - 11:52 .


#8
goofyomnivore

goofyomnivore
  • Members
  • 3 762 messages
You think the Asari Adept is overpowered with Stasis? Wait to you see the Asari Vanguard. No doubt in my mind that will be the best kit in Co-Op.

Modifié par strive, 19 février 2012 - 11:56 .


#9
MrAtomica

MrAtomica
  • Members
  • 517 messages
Co-op absolutely removes the argument over power. Because it's still a team effort to actually win. I guarantee you will not get far on Gold without a great team to back you up as an Asari. You have very little in the way of protection, health, and shields. If you get caught unawares, you are almost instantly down. Stasis is, indeed, very strong. I actually use the faster recharge upgrade, and spam it constantly on Gold. But a good team will never have more than one of any particular playstyle. An Asari makes up 1/4 of a competent line up. You still need a tank or two, and a damage dealer/mobile objective grabber.

Oh, and the whole getting more XP thing is silly, since XP is shared. Doesn't matter who kills em, as long as they're dead. People need to get over the idea that getting the top of the "scoreboard" is someone important.

#10
Hawkules

Hawkules
  • Members
  • 18 messages

Drakolyik wrote...

Just because this is Co-Op, doesn't make something not overpowered. That's the worst argument I've ever heard.


This.

I think the main point here is that taking a class with Stasis is preferable in higher difficulty levels than most others. My Asari Adept destroys everything, easily the highest contribution by about double the second highest in most games.

#11
Mike Aus

Mike Aus
  • Members
  • 213 messages

MrAtomica wrote...
Oh, and the whole getting more XP thing is silly, since XP is shared. Doesn't matter who kills em, as long as they're dead. People need to get over the idea that getting the top of the "scoreboard" is someone important.


I wish more people realised this. I even had mates who were complaining when I was doing well, until I reminded them that the XP is shared. It's a great idea as I don't feel bad about taking a lower level character and getting less XP.

#12
ejmcdonald

ejmcdonald
  • Members
  • 27 messages

Drakolyik wrote...

Just because this is Co-Op, doesn't make something not overpowered. That's the worst argument I've ever heard.

Stasis Bubble trivializes the game. Every team will want, if not require one person spamming it to beat the higher difficulty challenges. If the game is balanced around that one ability, it's to the detriment of other combinations of play. Even in Co-Op, there needs to be some semblance of balance. But this one ability seems to be God-Tier. I'm not saying every other class/race combo is worthless, just that Stasis Bubble makes everything else in comparison seem that way.

Oh, and I still own the XP even while spamming it.  Weave it and Warp, while headshotting with Carnifex.  Easy XP.


To be honest it is a good argument. I could understand people moaning something was OP if they were getting killed by it, but to moan that something is OP thats on your side is ridiculas. To be honest I take it by your post you have not tryed it on gold? because it is not easy she dies so easily I much prefer my infiltrator and invisability 

#13
Ozmo

Ozmo
  • Members
  • 71 messages
The idea that nothing in Co-Op can be "overpowered" because it's Co-Op doesn't make any sense. Overpowered means far more powerful than it's counterparts. A class is "overpowered" if its superior to most other classes and the same is true for "underpowered".

Anyone who's played an MMO before knows that just because it's Player Versus Environment content that doesn't mean nothing within that subcategory of gameplay can be counted as overpowered.

On Stasis specifically I don't really know.

#14
thisisme8

thisisme8
  • Members
  • 1 899 messages

Drakolyik wrote...

Wondering what Bioware thinks about this right now.  To me, playing as an Asari Adept, spamming Stasis Bubble just seems way overboard in usefulness.  And it seems as though on the higher difficulties, that having someone with Bubble is going to almost be a requirement.  The ability is just too damn good - and perhaps other abilities aren't good enough in comparison.  Either way, it trivializes things like Phantoms.  It sets up biotic explosions.  Enemies run right into it.  Guardians drop their shields.  Enemies can't flank you when they're sitting there stunned for 5+ seconds at a time.  The game literally feels like it's being slowed down.

Just seems to me that as far as balance is concerned, this is going to play out as a major issue relatively quickly.  Already looking at threads that say virtually the same thing:  either bring an Asari or don't play Gold.  Maybe there's difficulty adjustments to be made, but personally it just seems that one ability outclasses every other ability in the game.

So what's the thought on this?  Is it going to stay this way?  Are other classes/races going to get a similar ability beefed up to make them desirable? 


Stasis won't work on Armored targets, so in the full game, it will be useless against Krogans, Vorcha, etc.

#15
I Tsunayoshi I

I Tsunayoshi I
  • Members
  • 1 827 messages

Mike Aus wrote...

MrAtomica wrote...
Oh, and the whole getting more XP thing is silly, since XP is shared. Doesn't matter who kills em, as long as they're dead. People need to get over the idea that getting the top of the "scoreboard" is someone important.


I wish more people realised this. I even had mates who were complaining when I was doing well, until I reminded them that the XP is shared. It's a great idea as I don't feel bad about taking a lower level character and getting less XP.


I had to remind a few snipers of this fact when they ****ed over me ripping up mooks before they could take their shot. Not exactly my fault when I can warp bomb at will with all my cooldowns hovering around 2.5 secs or less.

#16
Butthead11

Butthead11
  • Members
  • 540 messages

thisisme8 wrote...

Drakolyik wrote...

Wondering what Bioware thinks about this right now.  To me, playing as an Asari Adept, spamming Stasis Bubble just seems way overboard in usefulness.  And it seems as though on the higher difficulties, that having someone with Bubble is going to almost be a requirement.  The ability is just too damn good - and perhaps other abilities aren't good enough in comparison.  Either way, it trivializes things like Phantoms.  It sets up biotic explosions.  Enemies run right into it.  Guardians drop their shields.  Enemies can't flank you when they're sitting there stunned for 5+ seconds at a time.  The game literally feels like it's being slowed down.

Just seems to me that as far as balance is concerned, this is going to play out as a major issue relatively quickly.  Already looking at threads that say virtually the same thing:  either bring an Asari or don't play Gold.  Maybe there's difficulty adjustments to be made, but personally it just seems that one ability outclasses every other ability in the game.

So what's the thought on this?  Is it going to stay this way?  Are other classes/races going to get a similar ability beefed up to make them desirable? 


Stasis won't work on Armored targets, so in the full game, it will be useless against Krogans, Vorcha, etc.


I don't think Mercs are going to be one of the multiplayer enemey options.

I'm pretty sure it's cerebrus, Geth, and Reaper husk. 

#17
CerberusSoldier

CerberusSoldier
  • Members
  • 1 540 messages

Ozmo wrote...

The idea that nothing in Co-Op can be "overpowered" because it's Co-Op doesn't make any sense. Overpowered means far more powerful than it's counterparts. A class is "overpowered" if its superior to most other classes and the same is true for "underpowered".

Anyone who's played an MMO before knows that just because it's Player Versus Environment content that doesn't mean nothing within that subcategory of gameplay can be counted as overpowered.

On Stasis specifically I don't really know.

   


So you want the adept rendered useless because of that stupid OP garbage . This is a co op game . I might buy the whole OP junk if this was PVP . 

#18
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

thisisme8 wrote...

Stasis won't work on Armored targets, so in the full game, it will be useless against Krogans, Vorcha, etc.

You're ssuming enemies will have the same protection as before.

#19
Aramina

Aramina
  • Members
  • 336 messages

jreezy wrote...

thisisme8 wrote...

Stasis won't work on Armored targets, so in the full game, it will be useless against Krogans, Vorcha, etc.

You're ssuming enemies will have the same protection as before.


But also notice that so far we only have the one option for enemies: Cerberus. We don't know what the others could be. I can imagine that stasis would be a lot less useful against, say, Heretic Geth.

#20
I Tsunayoshi I

I Tsunayoshi I
  • Members
  • 1 827 messages

Aramina wrote...

jreezy wrote...

thisisme8 wrote...

Stasis won't work on Armored targets, so in the full game, it will be useless against Krogans, Vorcha, etc.

You're ssuming enemies will have the same protection as before.


But also notice that so far we only have the one option for enemies: Cerberus. We don't know what the others could be. I can imagine that stasis would be a lot less useful against, say, Heretic Geth.


Only if those Geth have plenty of armor on them or their HP is replaced by Armor. Otherwise, if it isnt carrying an armor bar, it will get Stasis'd

#21
Aramina

Aramina
  • Members
  • 336 messages

Sora Kitano wrote...

Aramina wrote...

jreezy wrote...

thisisme8 wrote...

Stasis won't work on Armored targets, so in the full game, it will be useless against Krogans, Vorcha, etc.

You're ssuming enemies will have the same protection as before.


But also notice that so far we only have the one option for enemies: Cerberus. We don't know what the others could be. I can imagine that stasis would be a lot less useful against, say, Heretic Geth.


Only if those Geth have plenty of armor on them or their HP is replaced by Armor. Otherwise, if it isnt carrying an armor bar, it will get Stasis'd


True, but if I remember correctly (I may not be, as it's been a while since I've played ME2) the Geth had quite a few armored units, certainly far more than the Cerberus guys. And as an avid Asari Adept user, I can attest to just how frail these guys are. On gold I can get taken out in a matter of seconds by even the low-tier units. If you throw in more armored stuff, it becomes much more dangerous to try and Stasis the ones that don't have armor. Will also make the Stasis Bubble not quite so god-like if enemies can waltz right through it.

Modifié par Aramina, 20 février 2012 - 12:59 .


#22
Mike Aus

Mike Aus
  • Members
  • 213 messages
Anyone considered that perhaps the Geth are friendly in this game (given the decisions from ME2)?

#23
Aramina

Aramina
  • Members
  • 336 messages

Mike Aus wrote...

Anyone considered that perhaps the Geth are friendly in this game (given the decisions from ME2)?


Depends on your choices though. And I wasn't suggesting that they'll be an enemy type for sure, just using them as an example of a group with more armored units.

#24
I Tsunayoshi I

I Tsunayoshi I
  • Members
  • 1 827 messages

Aramina wrote...

Sora Kitano wrote...

Aramina wrote...

jreezy wrote...

thisisme8 wrote...

Stasis won't work on Armored targets, so in the full game, it will be useless against Krogans, Vorcha, etc.

You're ssuming enemies will have the same protection as before.


But also notice that so far we only have the one option for enemies: Cerberus. We don't know what the others could be. I can imagine that stasis would be a lot less useful against, say, Heretic Geth.


Only if those Geth have plenty of armor on them or their HP is replaced by Armor. Otherwise, if it isnt carrying an armor bar, it will get Stasis'd


True, but if I remember correctly (I may not be, as it's been a while since I've played ME2) the Geth had quite a few armored units, certainly far more than the Cerberus guys. And as an avid Asari Adept user, I can attest to just how frail these guys are. On gold I can get taken out in a matter of seconds by even the low-tier units. If you throw in more armored stuff, it becomes much more dangerous to try and Stasis the ones that don't have armor. Will also make the Stasis Bubble not quite so god-like if enemies can waltz right through it.


If you see armor, that is what Warp bombs are for. Just speaking from Bronze and Silver, but a bomb makes defenses vanish and anything surviving still has to deal with Warp leeching them after the fact since the field can last for a while. Long enough to possibly double bomb them if you go to max out duration.

#25
McAllyster

McAllyster
  • Members
  • 736 messages
Asari adept seems overpowered in bronze; however in Silver or Gold is "just" fun. Yes, she can disable enemies for a few moments but she needed well equipped squadmates to actually kill the stunned mobs. Her stasis spamming ability is heavily dependent from guns: she can spam stasis if she eqipped with a pistol - but on higher difficulties pistol will not be enough.