Stasis Bubble - Extremely Overpowering
#1
Posté 19 février 2012 - 11:36
Just seems to me that as far as balance is concerned, this is going to play out as a major issue relatively quickly. Already looking at threads that say virtually the same thing: either bring an Asari or don't play Gold. Maybe there's difficulty adjustments to be made, but personally it just seems that one ability outclasses every other ability in the game.
So what's the thought on this? Is it going to stay this way? Are other classes/races going to get a similar ability beefed up to make them desirable?
#2
Posté 19 février 2012 - 11:39
The whole idea behind Gold is that it requires a real team effort. This also means that you need to build a team of different people with different powers to counteract all types of enemies.
Given that the character itself is rather weak, I don't think it's OP at all. But they sure make a great addition to any team.
#3
Posté 19 février 2012 - 11:39
Also, everything that is given to you that can be used, gives you the option to play differently.
#4
Posté 19 février 2012 - 11:42
#5
Posté 19 février 2012 - 11:46
#6
Posté 19 février 2012 - 11:49
Thunderfurby wrote...
It's powerful yes, however unless you have decent team mates supporting the Adept it can go down really quickly, stasis bubble on its own isn't going to prevent you from being swarmed.
Indeed. It's a real struggle trying to stay alive when you're left by yourself with this glass. Though it's a blast assisting your team mates.
Depending on who you play with, it's still possible to get big XP with it though, especially since it's great against Guardians and Phantoms. Probably the most effective class against Phantoms I reckon (which is another reason I don't think Phantoms are over powered either - they just need to be taken down with strategy).
#7
Posté 19 février 2012 - 11:50
Stasis Bubble trivializes the game. Every team will want, if not require one person spamming it to beat the higher difficulty challenges. If the game is balanced around that one ability, it's to the detriment of other combinations of play. Even in Co-Op, there needs to be some semblance of balance. But this one ability seems to be God-Tier. I'm not saying every other class/race combo is worthless, just that Stasis Bubble makes everything else in comparison seem that way.
Oh, and I still own the XP even while spamming it. Weave it and Warp, while headshotting with Carnifex. Easy XP.
Modifié par Drakolyik, 19 février 2012 - 11:52 .
#8
Posté 19 février 2012 - 11:56
Modifié par strive, 19 février 2012 - 11:56 .
#9
Posté 19 février 2012 - 11:59
Oh, and the whole getting more XP thing is silly, since XP is shared. Doesn't matter who kills em, as long as they're dead. People need to get over the idea that getting the top of the "scoreboard" is someone important.
#10
Posté 20 février 2012 - 12:05
Drakolyik wrote...
Just because this is Co-Op, doesn't make something not overpowered. That's the worst argument I've ever heard.
This.
I think the main point here is that taking a class with Stasis is preferable in higher difficulty levels than most others. My Asari Adept destroys everything, easily the highest contribution by about double the second highest in most games.
#11
Posté 20 février 2012 - 12:13
MrAtomica wrote...
Oh, and the whole getting more XP thing is silly, since XP is shared. Doesn't matter who kills em, as long as they're dead. People need to get over the idea that getting the top of the "scoreboard" is someone important.
I wish more people realised this. I even had mates who were complaining when I was doing well, until I reminded them that the XP is shared. It's a great idea as I don't feel bad about taking a lower level character and getting less XP.
#12
Posté 20 février 2012 - 12:37
Drakolyik wrote...
Just because this is Co-Op, doesn't make something not overpowered. That's the worst argument I've ever heard.
Stasis Bubble trivializes the game. Every team will want, if not require one person spamming it to beat the higher difficulty challenges. If the game is balanced around that one ability, it's to the detriment of other combinations of play. Even in Co-Op, there needs to be some semblance of balance. But this one ability seems to be God-Tier. I'm not saying every other class/race combo is worthless, just that Stasis Bubble makes everything else in comparison seem that way.
Oh, and I still own the XP even while spamming it. Weave it and Warp, while headshotting with Carnifex. Easy XP.
To be honest it is a good argument. I could understand people moaning something was OP if they were getting killed by it, but to moan that something is OP thats on your side is ridiculas. To be honest I take it by your post you have not tryed it on gold? because it is not easy she dies so easily I much prefer my infiltrator and invisability
#13
Posté 20 février 2012 - 12:41
Anyone who's played an MMO before knows that just because it's Player Versus Environment content that doesn't mean nothing within that subcategory of gameplay can be counted as overpowered.
On Stasis specifically I don't really know.
#14
Posté 20 février 2012 - 12:46
Drakolyik wrote...
Wondering what Bioware thinks about this right now. To me, playing as an Asari Adept, spamming Stasis Bubble just seems way overboard in usefulness. And it seems as though on the higher difficulties, that having someone with Bubble is going to almost be a requirement. The ability is just too damn good - and perhaps other abilities aren't good enough in comparison. Either way, it trivializes things like Phantoms. It sets up biotic explosions. Enemies run right into it. Guardians drop their shields. Enemies can't flank you when they're sitting there stunned for 5+ seconds at a time. The game literally feels like it's being slowed down.
Just seems to me that as far as balance is concerned, this is going to play out as a major issue relatively quickly. Already looking at threads that say virtually the same thing: either bring an Asari or don't play Gold. Maybe there's difficulty adjustments to be made, but personally it just seems that one ability outclasses every other ability in the game.
So what's the thought on this? Is it going to stay this way? Are other classes/races going to get a similar ability beefed up to make them desirable?
Stasis won't work on Armored targets, so in the full game, it will be useless against Krogans, Vorcha, etc.
#15
Posté 20 février 2012 - 12:47
Mike Aus wrote...
MrAtomica wrote...
Oh, and the whole getting more XP thing is silly, since XP is shared. Doesn't matter who kills em, as long as they're dead. People need to get over the idea that getting the top of the "scoreboard" is someone important.
I wish more people realised this. I even had mates who were complaining when I was doing well, until I reminded them that the XP is shared. It's a great idea as I don't feel bad about taking a lower level character and getting less XP.
I had to remind a few snipers of this fact when they ****ed over me ripping up mooks before they could take their shot. Not exactly my fault when I can warp bomb at will with all my cooldowns hovering around 2.5 secs or less.
#16
Posté 20 février 2012 - 12:47
thisisme8 wrote...
Drakolyik wrote...
Wondering what Bioware thinks about this right now. To me, playing as an Asari Adept, spamming Stasis Bubble just seems way overboard in usefulness. And it seems as though on the higher difficulties, that having someone with Bubble is going to almost be a requirement. The ability is just too damn good - and perhaps other abilities aren't good enough in comparison. Either way, it trivializes things like Phantoms. It sets up biotic explosions. Enemies run right into it. Guardians drop their shields. Enemies can't flank you when they're sitting there stunned for 5+ seconds at a time. The game literally feels like it's being slowed down.
Just seems to me that as far as balance is concerned, this is going to play out as a major issue relatively quickly. Already looking at threads that say virtually the same thing: either bring an Asari or don't play Gold. Maybe there's difficulty adjustments to be made, but personally it just seems that one ability outclasses every other ability in the game.
So what's the thought on this? Is it going to stay this way? Are other classes/races going to get a similar ability beefed up to make them desirable?
Stasis won't work on Armored targets, so in the full game, it will be useless against Krogans, Vorcha, etc.
I don't think Mercs are going to be one of the multiplayer enemey options.
I'm pretty sure it's cerebrus, Geth, and Reaper husk.
#17
Posté 20 février 2012 - 12:47
Ozmo wrote...
The idea that nothing in Co-Op can be "overpowered" because it's Co-Op doesn't make any sense. Overpowered means far more powerful than it's counterparts. A class is "overpowered" if its superior to most other classes and the same is true for "underpowered".
Anyone who's played an MMO before knows that just because it's Player Versus Environment content that doesn't mean nothing within that subcategory of gameplay can be counted as overpowered.
On Stasis specifically I don't really know.
So you want the adept rendered useless because of that stupid OP garbage . This is a co op game . I might buy the whole OP junk if this was PVP .
#18
Guest_Catch This Fade_*
Posté 20 février 2012 - 12:47
Guest_Catch This Fade_*
You're ssuming enemies will have the same protection as before.thisisme8 wrote...
Stasis won't work on Armored targets, so in the full game, it will be useless against Krogans, Vorcha, etc.
#19
Posté 20 février 2012 - 12:52
jreezy wrote...
You're ssuming enemies will have the same protection as before.thisisme8 wrote...
Stasis won't work on Armored targets, so in the full game, it will be useless against Krogans, Vorcha, etc.
But also notice that so far we only have the one option for enemies: Cerberus. We don't know what the others could be. I can imagine that stasis would be a lot less useful against, say, Heretic Geth.
#20
Posté 20 février 2012 - 12:54
Aramina wrote...
jreezy wrote...
You're ssuming enemies will have the same protection as before.thisisme8 wrote...
Stasis won't work on Armored targets, so in the full game, it will be useless against Krogans, Vorcha, etc.
But also notice that so far we only have the one option for enemies: Cerberus. We don't know what the others could be. I can imagine that stasis would be a lot less useful against, say, Heretic Geth.
Only if those Geth have plenty of armor on them or their HP is replaced by Armor. Otherwise, if it isnt carrying an armor bar, it will get Stasis'd
#21
Posté 20 février 2012 - 12:59
Sora Kitano wrote...
Aramina wrote...
jreezy wrote...
You're ssuming enemies will have the same protection as before.thisisme8 wrote...
Stasis won't work on Armored targets, so in the full game, it will be useless against Krogans, Vorcha, etc.
But also notice that so far we only have the one option for enemies: Cerberus. We don't know what the others could be. I can imagine that stasis would be a lot less useful against, say, Heretic Geth.
Only if those Geth have plenty of armor on them or their HP is replaced by Armor. Otherwise, if it isnt carrying an armor bar, it will get Stasis'd
True, but if I remember correctly (I may not be, as it's been a while since I've played ME2) the Geth had quite a few armored units, certainly far more than the Cerberus guys. And as an avid Asari Adept user, I can attest to just how frail these guys are. On gold I can get taken out in a matter of seconds by even the low-tier units. If you throw in more armored stuff, it becomes much more dangerous to try and Stasis the ones that don't have armor. Will also make the Stasis Bubble not quite so god-like if enemies can waltz right through it.
Modifié par Aramina, 20 février 2012 - 12:59 .
#22
Posté 20 février 2012 - 01:01
#23
Posté 20 février 2012 - 01:02
Mike Aus wrote...
Anyone considered that perhaps the Geth are friendly in this game (given the decisions from ME2)?
Depends on your choices though. And I wasn't suggesting that they'll be an enemy type for sure, just using them as an example of a group with more armored units.
#24
Posté 20 février 2012 - 01:03
Aramina wrote...
Sora Kitano wrote...
Aramina wrote...
jreezy wrote...
You're ssuming enemies will have the same protection as before.thisisme8 wrote...
Stasis won't work on Armored targets, so in the full game, it will be useless against Krogans, Vorcha, etc.
But also notice that so far we only have the one option for enemies: Cerberus. We don't know what the others could be. I can imagine that stasis would be a lot less useful against, say, Heretic Geth.
Only if those Geth have plenty of armor on them or their HP is replaced by Armor. Otherwise, if it isnt carrying an armor bar, it will get Stasis'd
True, but if I remember correctly (I may not be, as it's been a while since I've played ME2) the Geth had quite a few armored units, certainly far more than the Cerberus guys. And as an avid Asari Adept user, I can attest to just how frail these guys are. On gold I can get taken out in a matter of seconds by even the low-tier units. If you throw in more armored stuff, it becomes much more dangerous to try and Stasis the ones that don't have armor. Will also make the Stasis Bubble not quite so god-like if enemies can waltz right through it.
If you see armor, that is what Warp bombs are for. Just speaking from Bronze and Silver, but a bomb makes defenses vanish and anything surviving still has to deal with Warp leeching them after the fact since the field can last for a while. Long enough to possibly double bomb them if you go to max out duration.
#25
Posté 20 février 2012 - 01:07




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