Stasis Bubble - Extremely Overpowering
#101
Posté 21 février 2012 - 05:34
People just dont wanna see that fact. Personally i like the bubble stasis, it counters every enemy besides an atlas we have seen so far.
On gold, you want a bubble stasis for phantoms and guardian flocks. Anything else is subpar.
People saying "but it does not to any real damage, so it isnt overpowered" are so wrong on so many levels. Control is everything in mass effect, and always will be. Especially when you have 4 phantoms chasing you on gold difficulty.
#102
Posté 21 février 2012 - 05:39
BhelShep wrote...
I concur. The Asari (and Stasis) excel at their function, which is crowd control. But without a good team, they won't last. The race/class kits are extremely well-balanced and encourage team work. There is no OP ability or class, as far as I know.Brixxer600 wrote...
I play as an Asari adept and use the stasis bubble , i'd agree that it's extremely powerful but if the rest of my team play as "lone Wolves" then i am just cannon fodder , the character is very weak and can easily be taken down if ganged up on.
You havent thought about the asari adepts if you post like that, as far as i know.
Anything can be bad with a bad team, so stop using that argument. However, the best team you can make definitely have an Asari Adept in it, no doubt about it.
#103
Posté 21 février 2012 - 05:51
Modifié par UrPhreshness, 21 février 2012 - 06:58 .
#104
Posté 21 février 2012 - 05:53
We haven't seen all of the enemies yet since it's only a demo. I get a feeling we'll be needing them a lot more for crazy marching group of lunatic reaper husks.
#105
Posté 21 février 2012 - 05:58
#106
Posté 21 février 2012 - 06:04
And its so addicting to use too. Run at enemies, stasis bubbles, blam the hell out of them with my pistol.
On Gold though (and SOMETIMES silver) it isn't really that overpowering.
#107
Posté 21 février 2012 - 07:02
Just speaking for the adept - Singularity is better against high health and no protection targets, Reave will most probably be far better against armored targets.
Btw. I'm pretty sure you can not have more than one Stasis active at a time and targets get immune to it.
Funny fact: I have yet to see a game that actually gets any better after people get their nerf cries granted.
Modifié par Lycidas, 21 février 2012 - 07:03 .
#108
Posté 21 février 2012 - 07:06
Lycidas wrote...
Funny fact: I have yet to see a game that actually gets any better after people get their nerf cries granted.
Ugh, no need for a reminder friend.
#109
Posté 21 février 2012 - 07:16
Lycidas wrote...
Funny fact: I have yet to see a game that actually gets any better after people get their nerf cries granted.
League of Legends, numerous champions have been nerfed, the game is more balanced than ever.
Guild Wars, they've gone too far with the meta changes IMO, but the inital lol Warriors destroy everything and are invincible death machines was silly. I'm also not the only one who was greatful to see IWAY go (although I miss clutch IWAY sp builds).
I can go on, but I really don't feel the need to.
#110
Posté 21 février 2012 - 08:02
Raxxman wrote...
Lycidas wrote...
Funny fact: I have yet to see a game that actually gets any better after people get their nerf cries granted.
League of Legends, numerous champions have been nerfed, the game is more balanced than ever.
Guild Wars, they've gone too far with the meta changes IMO, but the inital lol Warriors destroy everything and are invincible death machines was silly. I'm also not the only one who was greatful to see IWAY go (although I miss clutch IWAY sp builds).
I can go on, but I really don't feel the need to.
They way I see it - It never ends with one nerf it usually goes round and round. classes get over-nerfed thus creating the next best class being "OP" by comparison this tends to go on until the game is not what you found fun to play in the beginning anymore. MMO's even have a name for it: Flavor of the month class...
Look I agree there are cases where a class is just broken or can be exploited beyond the developers expectations. I just don't think it's the case with the Asari Adept, especially with the limited knowledge we have so far.
#111
Posté 21 février 2012 - 08:05
#112
Posté 21 février 2012 - 08:07
#113
Posté 21 février 2012 - 08:13
#114
Posté 21 février 2012 - 08:22
TexasToast712 wrote...
Also, why would anyone cry about something being overpowered in a single player/coop only game? There is no such thing as overpowered in a Coop/single game.
That IMHO is only partially true. If a class is the best to be used for any kind of situation the game stops being fun cause you will be expected to use said class for your teem to succeed. The Asari Adept just does not fit into that definition by far. It is probably the best Adept build for Silver and Gold against Cerberus (on Bronze Singularity > Stasis IMHO) but I'm pretty sure people will prefer Reave/Singularity against other foes.
Stasis is not the "I win button" some people are trying to make it look like.
Modifié par Lycidas, 21 février 2012 - 08:23 .
#115
Posté 21 février 2012 - 08:53
Modifié par GroverA 125, 21 février 2012 - 08:53 .
#116
Posté 21 février 2012 - 09:07
GroverA 125 wrote...
Maybe, I'd say just remove any bonus damage you can drop on the enemy (headshots, ammo type, etc.) and it should seem fair. You still stop enemies in its tracks, but you can't just run around freezing enemies then going for headshots, like the majority of people with the ability do. All you see throughout those matches is a guy pop out of cover, stasis them, and then fire a mantis/widow round into them.
While using Stasis to line up headshots by yourself it is fun it is on the other hand:
1. Way less effective than having an Infiltrator perform the killing blows for you or even better someone with Throw/Warp/Charge/Shockwave exploding the targets.
2. Using an Adept with anything heavier than a pistol makes Stasis less useful by increasing the cooldown anyways.
#117
Posté 21 février 2012 - 09:07
If there's already an Asari adept in the group, I grab my engineer. If not, I grab my Adept because they are among the only ones who can deal with Phantoms with complete safety.
That said, it's co-op game so as said, why complain about one class. A group on Gold with 4 asari adept would not be "better" than a good mix because as said, if you use anything but a Pistol, you can't really chain your abilities. So there is no real problem.
However, a group on Gold without one will hurt.
Modifié par Kemor, 21 février 2012 - 09:08 .
#118
Posté 21 février 2012 - 09:08
I understand this would propably make people think less of Asari adept thou. But again, I don't mind it.
#119
Posté 21 février 2012 - 09:08
Kemor wrote...
To me it comes down to a simple question: "What kills people, what kills me?" The answer is "Phantoms kill people".
If there's already an Asari adept in the group, I grab my engineer. If not, I grab my Adept because they are among the only ones who can deal with Phantoms with complete safety.
That said, it's co-op game so as said, why complain about one class. A group on Gold with 4 asari adept would not be "better" than a good mix, so there is no real problem. However, a group on Gold without one will hurt.
Vanguards and soldiers can deal with Phantoms pretty damn well. Speaking from personal experience.
#120
Posté 21 février 2012 - 09:10
Arppis wrote...
If you ask me, I wish enough damage would cancel it or something. Or that targets are immune to damage when in statis.
I understand this would propably make people think less of Asari adept thou. But again, I don't mind it.
In Silver and below, a fully talented Statis will trap centurions almost till dead, and you just need two on Phantoms if you headshot proper.
On Gold, you better have your teammates back you up for the kill because otherwise you'll be doing nothing but Statis over and over and be overrun at some point.
#121
Posté 21 février 2012 - 09:14
Kemor wrote...
Arppis wrote...
If you ask me, I wish enough damage would cancel it or something. Or that targets are immune to damage when in statis.
I understand this would propably make people think less of Asari adept thou. But again, I don't mind it.
In Silver and below, a fully talented Statis will trap centurions almost till dead, and you just need two on Phantoms if you headshot proper.
On Gold, you better have your teammates back you up for the kill because otherwise you'll be doing nothing but Statis over and over and be overrun at some point.
I see. Well as I said before. I don't mind it really, but some people obviously think it's OP.
#122
Posté 21 février 2012 - 09:15
Arppis wrote...
Vanguards and soldiers can deal with Phantoms pretty damn well. Speaking from personal experience.
Vanguards need to "get in there" so if the Phantom is in the middle of a turret and a couple Atlas, good luck.
Soldiers....not reliable enough. 'nades just bounce off and concussive is too long.
Asari adept: snipe statis at max range, mates bring it down in seconds. No risk whatsoever. You can also control two Phantoms if played right and that's a wipe saver in close quarters.
Don't get me wrong, Vanguards & Soldiers are very useful in other situations, but Phantoms are for Asari adepts, period.
Modifié par Kemor, 21 février 2012 - 09:17 .
#123
Posté 21 février 2012 - 09:20
McAllyster wrote...
Asari adept seems overpowered in bronze; however in Silver or Gold is "just" fun. Yes, she can disable enemies for a few moments but she needed well equipped squadmates to actually kill the stunned mobs. Her stasis spamming ability is heavily dependent from guns: she can spam stasis if she eqipped with a pistol - but on higher difficulties pistol will not be enough.
Considering how powerful the Carnifex hand cannon is....all an adept should need is a pistol.
#124
Posté 21 février 2012 - 09:22
Phantoms rush which means they are always in your face. Vanguards and Krogan are the ultimate phantom killers. Krogan can stun lock with their heavy melee and Vanguard charge sends them flying. Asari are good for crowd control, period.Kemor wrote...
Arppis wrote...
Vanguards and soldiers can deal with Phantoms pretty damn well. Speaking from personal experience.
Vanguards need to "get in there" so if the Phantom is in the middle of a turret and a couple Atlas, good luck.
Soldiers....not reliable enough. 'nades just bounce off and concussive is too long.
Asari adept: snipe statis at max range, mates bring it down in seconds. No risk whatsoever. You can also control two Phantoms if played right and that's a wipe saver in close quarters.
Don't get me wrong, Vanguards & Soldiers are very useful in other situations, but Phantoms are for Asari adepts, period.
#125
Posté 21 février 2012 - 09:25
corporal doody wrote...
MY question regarding the stasis bubble is:
HOW WILL IT EFFECT SYNTHETICS?!! so far we have seen what it can do against ORGANICS... will act different against HUSKS or GETH?
It won't act different against anything. Stasis is stasis. I think the only thing it doesn't work against is large units comparable to the Atlas.




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