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Stasis Bubble - Extremely Overpowering


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#126
Arppis

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Kemor wrote...

Arppis wrote...

Vanguards and soldiers can deal with Phantoms pretty damn well. Speaking from personal experience. :)


Vanguards need to "get in there" so if the Phantom is in the middle of a turret and a couple Atlas, good luck.
Soldiers....not reliable enough. 'nades just bounce off and concussive is too long.

Asari adept: snipe statis at max range, mates bring it down in seconds. No risk whatsoever. You can also control two Phantoms if played right and that's a wipe saver in close quarters.

Don't get me wrong, Vanguards & Soldiers are very useful in other situations, but Phantoms are for Asari adepts, period.


Your people are playing the classes wrong then.

You don't charge in middle of turrets for sure as Vanguard. There is no need to do that, you can wait a bit and charge, move back and move to the cover while shooting the Phantom, then you can do that again and it's dead.

Soldiers ARE reliable, you don't even have to use frags, concusion shot is enough and it recharges REALLY fast if you got the right setup. So you can just spam it while shooting Phantom and you have dead Phantom fast. Easy as pie. Period.

Modifié par Arppis, 21 février 2012 - 09:28 .


#127
FinalFantasy84

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TexasToast712 wrote...

Kemor wrote...

Arppis wrote...

Vanguards and soldiers can deal with Phantoms pretty damn well. Speaking from personal experience. :)


Vanguards need to "get in there" so if the Phantom is in the middle of a turret and a couple Atlas, good luck.
Soldiers....not reliable enough. 'nades just bounce off and concussive is too long.

Asari adept: snipe statis at max range, mates bring it down in seconds. No risk whatsoever. You can also control two Phantoms if played right and that's a wipe saver in close quarters.

Don't get me wrong, Vanguards & Soldiers are very useful in other situations, but Phantoms are for Asari adepts, period.

Phantoms rush which means they are always in your face. Vanguards and Krogan are the ultimate phantom killers. Krogan can stun lock with their heavy melee and Vanguard charge sends them flying. Asari are good for crowd control, period.


Must've never been stabbed while doing heavy melee before.....insta-death and stupid to do.  Asari Adepts are the best phantom killers because they don't need another person to kill one quickly.  Charge doesn't send enemies protected with barriers flying and Vanguards have no way to drop barriers quickly without being an Asari and having stasis to freeze the phantom for the easy shots.  Getting in a phantom's face is just a stupid thing to do, especially on Silver or Gold.

Modifié par FinalFantasy84, 21 février 2012 - 09:30 .


#128
Arppis

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FinalFantasy84 wrote...

TexasToast712 wrote...

Kemor wrote...

Arppis wrote...

Vanguards and soldiers can deal with Phantoms pretty damn well. Speaking from personal experience. :)


Vanguards need to "get in there" so if the Phantom is in the middle of a turret and a couple Atlas, good luck.
Soldiers....not reliable enough. 'nades just bounce off and concussive is too long.

Asari adept: snipe statis at max range, mates bring it down in seconds. No risk whatsoever. You can also control two Phantoms if played right and that's a wipe saver in close quarters.

Don't get me wrong, Vanguards & Soldiers are very useful in other situations, but Phantoms are for Asari adepts, period.

Phantoms rush which means they are always in your face. Vanguards and Krogan are the ultimate phantom killers. Krogan can stun lock with their heavy melee and Vanguard charge sends them flying. Asari are good for crowd control, period.


Must've never been stabbed while doing heavy melee before.....insta-death and stupid to do.  Asari Adepts are the best phantom killers because they don't need another person to kill one quickly.  Charge doesn't send enemies protected with barriers flying and Vanguards have no way to drop barriers quickly without being an Asari and having stasis to freeze the phantom for the easy shots.  Getting in a phantom's face is just a stupid thing to do, especially on Silver or Gold.


Heavy melee is a stupid thing to do, but shooting Phantom by backing away isn't. And Charge does knock the enemies back, even if they have barriers, it even works vs. Atlas. So you just lack experience of sittulation. Not to mention, you usualy have a shotgun, that drops the barriers really fast.

#129
FinalFantasy84

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Lycidas wrote...

I wish people would stop acting like they knew it all. We have seen one type of enemies so far and even in the demo Stasis is not the best skill for any situation as some of you are trying to make it look like.
Just speaking for the adept - Singularity is better against high health and no protection targets, Reave will most probably be far better against armored targets.
Btw. I'm pretty sure you can not have more than one Stasis active at a time and targets get immune to it.

Funny fact: I have yet to see a game that actually gets any better after people get their nerf cries granted.


Actually, stasis works the same on all enemies except for large ones such as the atlas so it will maintain it's usefulness.  Also as far as the stasis immunity, if you aren't playing with derps the stasis target should be the most dangerous thing aka phantoms and should die asap.  Also, if you haven't noticed only Assault troopers come with no protection and I doubt a bunch of enemies are going to run around in the actual game without protection....the concept itself is really stupid....so Singularity isn't better and Reave isn't better due to the fact that while it does damage, it doesn't stop enemies from advancing, which if you haven't noticed by the way is the real killer on higher difficulties.  "I wish people would stop acting like they knew it all"

#130
TexasToast712

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FinalFantasy84 wrote...

TexasToast712 wrote...

Kemor wrote...

Arppis wrote...

Vanguards and soldiers can deal with Phantoms pretty damn well. Speaking from personal experience. :)


Vanguards need to "get in there" so if the Phantom is in the middle of a turret and a couple Atlas, good luck.
Soldiers....not reliable enough. 'nades just bounce off and concussive is too long.

Asari adept: snipe statis at max range, mates bring it down in seconds. No risk whatsoever. You can also control two Phantoms if played right and that's a wipe saver in close quarters.

Don't get me wrong, Vanguards & Soldiers are very useful in other situations, but Phantoms are for Asari adepts, period.

Phantoms rush which means they are always in your face. Vanguards and Krogan are the ultimate phantom killers. Krogan can stun lock with their heavy melee and Vanguard charge sends them flying. Asari are good for crowd control, period.


Must've never been stabbed while doing heavy melee before.....insta-death and stupid to do.  Asari Adepts are the best phantom killers because they don't need another person to kill one quickly.  Charge doesn't send enemies protected with barriers flying and Vanguards have no way to drop barriers quickly without being an Asari and having stasis to freeze the phantom for the easy shots.  Getting in a phantom's face is just a stupid thing to do, especially on Silver or Gold.

Not if you are a krogan or Vanguard. You must be a terrible player.

#131
FinalFantasy84

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Arppis wrote...

Heavy melee is a stupid thing to do, but shooting Phantom by backing away isn't. And Charge does knock the enemies back, even if they have barriers, it even works vs. Atlas. So you just lack experience of sittulation. Not to mention, you usualy have a shotgun, that drops the barriers really fast.


Well, it makes them stutter a little bit, but they recover quickly.  In most situations though your teammates should be on a phantom ASAP anyways and they shouldn't be a problem.  I really doubt I lack experience of being in a situation like that considering I'm playing on only silver and gold unless leveling a character.

#132
FinalFantasy84

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TexasToast712 wrote...

Not if you are a krogan or Vanguard. You must be a terrible player.


Let's all make assumptions.  You must only play on bronze and assume that things work the same.

#133
Arppis

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FinalFantasy84 wrote...

Arppis wrote...

Heavy melee is a stupid thing to do, but shooting Phantom by backing away isn't. And Charge does knock the enemies back, even if they have barriers, it even works vs. Atlas. So you just lack experience of sittulation. Not to mention, you usualy have a shotgun, that drops the barriers really fast.


Well, it makes them stutter a little bit, but they recover quickly.  In most situations though your teammates should be on a phantom ASAP anyways and they shouldn't be a problem.  I really doubt I lack experience of being in a situation like that considering I'm playing on only silver and gold unless leveling a character.


I'm just saying you might lack experience about Vanguards, that's all. And no offense ment sorry if I came out too strong about it. It is a really good strategy against Phantoms if the player knows what they are doing. Not to mention Soldier being able to spam the concusion shot gets good results.

#134
TexasToast712

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FinalFantasy84 wrote...

TexasToast712 wrote...

Not if you are a krogan or Vanguard. You must be a terrible player.


Let's all make assumptions.  You must only play on bronze and assume that things work the same.

Silver/Gold only is how my team roll. GTFO with your failing insults.

#135
FinalFantasy84

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Well I'm certainly guilty of coming out too strong about things sometimes....it happens on forums. I just try and remember that it's just a game and while I might have a certain opinion now, that it can change. You have to admit though...it's rare to run into really good vanguards.

#136
Arppis

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FinalFantasy84 wrote...

Well I'm certainly guilty of coming out too strong about things sometimes....it happens on forums. I just try and remember that it's just a game and while I might have a certain opinion now, that it can change. You have to admit though...it's rare to run into really good vanguards.


Well no harm done I hope. Every class is good if the player knows what they are doing. And it is too true, not every player knows the class so well.

I'm not saying it's the best tactic, but it's just as viable as that Stasis field, as long as Vanguard is good. And Soldier can keep CCing Phantom with Concusion shot no problem. :)

Modifié par Arppis, 21 février 2012 - 09:48 .


#137
FinalFantasy84

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TexasToast712 wrote...

Silver/Gold only is how my team roll. GTFO with your failing insults.


Insults lack the capacity to fail.  I think you mean, "GTFO with your fail insults."

On that note, I simply stated an opinion.  You took it to the next level by insulting me.  Try not to be so rude next time because I disagree with you.  Also, when trying to make an intelligent argument, proper spelling and grammar is key.

Modifié par FinalFantasy84, 21 février 2012 - 09:52 .


#138
FinalFantasy84

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Arppis wrote...

FinalFantasy84 wrote...

Well I'm certainly guilty of coming out too strong about things sometimes....it happens on forums. I just try and remember that it's just a game and while I might have a certain opinion now, that it can change. You have to admit though...it's rare to run into really good vanguards.


Well no harm done I hope. Every class is good if the player knows what they are doing. And it is too true, not every player knows the class so well.

I'm not saying it's the best tactic, but it's just as viable as that Stasis field, as long as Vanguard is good. And Soldier can keep CCing Phantom with Concusion shot no problem. :)


I'm interested in seeing a Vanguard do that now.  Soldiers definitely can keep Phantoms down with Concussion Shot since it's good against Barriers.  I'm glad that skill actually got better since ME2.

#139
Arppis

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FinalFantasy84 wrote...

Arppis wrote...

FinalFantasy84 wrote...

Well I'm certainly guilty of coming out too strong about things sometimes....it happens on forums. I just try and remember that it's just a game and while I might have a certain opinion now, that it can change. You have to admit though...it's rare to run into really good vanguards.


Well no harm done I hope. Every class is good if the player knows what they are doing. And it is too true, not every player knows the class so well.

I'm not saying it's the best tactic, but it's just as viable as that Stasis field, as long as Vanguard is good. And Soldier can keep CCing Phantom with Concusion shot no problem. :)


I'm interested in seeing a Vanguard do that now.  Soldiers definitely can keep Phantoms down with Concussion Shot since it's good against Barriers.  I'm glad that skill actually got better since ME2.


Yeah, if you pick the right weapons (going for pretty light set) you can spam the concusion shot a lot and keep your enemies off balance while you shoot them down. It's the best tactic when you play as solider. Not to mention you can make the shot CURVE around corners too, so I can harrass those enemies who hide from my rifle.

:happy:

#140
FinalFantasy84

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I would guess in the end, the point of these walls of text is because we both disagree that stasis bubble is overpowered?

Edit: Wait....Concussion Shot can curve now?? I haven't played a soldier yet in the demo and haven't seen many people playing them either.

Modifié par FinalFantasy84, 21 février 2012 - 09:55 .


#141
CitizenSnips

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Stasis Bubble + Widow Sniping Spec Infiltrator is funzies.

#142
Arppis

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FinalFantasy84 wrote...

I would guess in the end, the point of these walls of text is because we both disagree that stasis bubble is overpowered?

Edit: Wait....Concussion Shot can curve now?? I haven't played a soldier yet in the demo and haven't seen many people playing them either.


Yep, it does! You can curve it on Guardian's head and he will drop his shield and fall down! It only works if you manage to land it on his head. Otherwise I will usualy just roll a frag behind them! BOOOM!

:P

#143
Draconis6666

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Asari Vanguard would actually probably be the best phantom killer, just to put that out there... not only do they get stasis and charge but in the event that the phantom isnt knocked down they can dodge out of range of the phantom's insta kill better than the other vanguards due to much faster dodge time and much shorter cooldown on their dodge.

Modifié par Draconis6666, 21 février 2012 - 10:04 .


#144
Lycidas

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FinalFantasy84 wrote...

Lycidas wrote...

I wish people would stop acting like they knew it all. We have seen one type of enemies so far and even in the demo Stasis is not the best skill for any situation as some of you are trying to make it look like.
Just speaking for the adept - Singularity is better against high health and no protection targets, Reave will most probably be far better against armored targets.
Btw. I'm pretty sure you can not have more than one Stasis active at a time and targets get immune to it.

Funny fact: I have yet to see a game that actually gets any better after people get their nerf cries granted.


Actually, stasis works the same on all enemies except for large ones such as the atlas so it will maintain it's usefulness.

How do you even know that? We do only have 2 types of enemies that use armor at the moment and on both Stasis does exactly nothing. So how do you know this will change for other armored foes?

FinalFantasy84 wrote...
Also as far as the stasis immunity, if you aren't playing with derps the stasis target should be the most dangerous thing aka phantoms and should die asap.

Well people said Stasis had no downside and you could pretty much keep up to 5 Phantoms trapped. Off course it is powerful in combination with a good teem, just as it should be IMHO.

FinalFantasy84 wrote...
Also, if you haven't noticed only Assault troopers come with no protection and I doubt a bunch of enemies are going to run around in the actual game without protection

The point is you don't know it...
Husks having high health and no protections makes sense to me and is kind of supported by the first level of the SP game.

FinalFantasy84 wrote...
Singularity isn't better and Reave isn't better due to the fact that while it does damage, it doesn't stop enemies from advancing, which if you haven't noticed by the way is the real killer on higher difficulties.

Singularity is better against unprotected targets period (Lower CD. can be curved, is AoE).
Reave as we know it from ME2 does in fact stop targets in place and heal you (might be the single one skill that can actually heal health). Everything else is pure speculation.

FinalFantasy84 wrote...
"I wish people would stop acting like they knew it all"

Yeah...it still stands...

Modifié par Lycidas, 21 février 2012 - 10:12 .


#145
Arppis

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Draconis6666 wrote...

Asari Vanguard would actually probably be the best phantom killer, just to put that out there... not only do they get stasis and charge but in the event that the phantom isnt knocked down they can dodge out of range of the phantom's insta kill better than the other vanguards due to much faster dodge time and much shorter cooldown on their dodge.


Depends entirely on how their shields/health is. But they might be pretty good!

#146
stysiaq

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Don't play the adept if you find stasis a power that makes the game too less of a challenge.
Avoid asari adepts by quitting the lobby.
Problem solved.

The game needs balance though and I'm sure it will be provided.

I play as an asari adept and still think more about keeping myself alive so I can stasis the enemies for my team to take down.
Of course on bronze its more like resembling a death incarnate, but I stopped playing bronze as I'm already level 20.

#147
FinalFantasy84

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Lycidas wrote...

A) How do you even know that? We do have only 2 types of enemies that use armor and on both Stasis does exactly nothing. So how do you know this will change for other armored foes?

B) Well people said Stasis had no downside and you could pretty much keep up to 5 Phantoms trapped. Off course it is powerful in combination with a good teem, just as it should be IMHO.

C) The point is you don't know it......Husks having high health and no protections makes sense to me and is kind of supported by the first level of the SP game.

D) Singularity is better against unprotected targets period (Lower CD. can be curved, is AoE).
Reave as we know it from ME2 does in fact stop targets in place and heal you (might be the single one skill that can actually heal health). Everything else is pure speculation.

E) Yeah...it still stands...


A) No enemies except large enemies have Stasis Immunity.  I know it because it's fact.  When you play ME1 and ME2 for somewhere in the realm of 200-300 hours, and then you play the demo of ME3, you start to notice similarities in the combat system when it comes to how powers work and how they don't.

B) So you should agree that it's better than singularity.

C) If you're choosing a power over another, and you take one that only stops enemies with no protection rather than all enemies regardless of protection, you're doing it wrong.  The point is, I do know it.  For further elaboration, see item "A" on this list.  Also by saying there will be Husks in the multiplayer you pretty much assumed something, while at the same time chastising others for assuming things.  Welcome to hypocrisy.

D) Reave heals you but isn't better than something that completely stops an enemy from shooting you even if they have full protection.  As far as singularity is concerned, see item "C".

E) Yea it does, except I get the feeling it's a case of the pot calling the kettle black.

Modifié par FinalFantasy84, 21 février 2012 - 10:26 .


#148
Lycidas

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FinalFantasy84 wrote...
A) No enemies except large enemies have Stasis Immunity.  I know it because it's fact.  When you play ME1 and ME2 for somewhere in the realm of 200-300 hours, and then you play the demo of ME3, you start to notice similarities in the combat system when it comes to how powers work and how they don't.

Your facts about a game that you have not played yet are comming form games you played previously...If that does not make sense...
Look the best thing you can do is guess just as I.

FinalFantasy84 wrote... 
B) So you should agree that it's better than singularity.

No.

FinalFantasy84 wrote... 
C) If you're choosing a power over another, and you take one that only stops enemies with no protection rather than all enemies regardless of protection, you're doing it wrong.  The point is, I do know it.  For further elaboration, see item "A" on this list.  Also by saying there will be Husks in the multiplayer you pretty much assumed something, while at the same time chastising others for assuming things.  Welcome to hypocrisy.

I never said I'm not assuming things, I just don't expect a class to be nerfed based on my fragmentary knowledge.

FinalFantasy84 wrote...  
D) Reave heals you but isn't better than something that completely stops an enemy from shooting you even if they have full protection.  As far as singularity is concerned, see item "C".

 
I don't know it yet and neither do you. That's my point. Let's have this conversation as soon as we see the full picture.

#149
Unfallen_Satan

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Since the bubble is static , a better solution would be superior AI that doesn't run into stasis bubbles and doesn't bunch up. As for using the bubble to block off certain paths, other similar skills exist. Maybe there will be enemies in the full game that can detonate player stasis bubbles. I have never tested denoating enemy biotic skills, but I don't see why not. You can destroy an engineer's turret or drone.

Modifié par Unfallen_Satan, 21 février 2012 - 10:55 .


#150
Assumedkilla

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This argument could be said about cryo, certain grenades, or Krogan soldiers just slapping everything to death in silver/bronze. I think all the classes have pros/cons. Really, if a class or power bothers someone then they should just play with friends who don't use them... rather than trying to get it changed when most people like it.

Also, I think Adepts should have some of the coolest powers considering you can only only carry a pistol if you want to really use them, while most of my soldier friends are running around with an assault rifle and shotgun. It is possible the other enemy types are resistant to stasis.

Modifié par Assumedkilla, 21 février 2012 - 10:57 .