For starts lets go on about buffs.
1)Drell Barrier Life.... really 388 at max... come on? Really?
2)SMGs. I shouldn't have to spend a clip tickling people or having to hold my right stick down due to recoil.
3)Revenants damage shows that it rivals the Avenger but it really doesn't. WAY to much recoil and way to little damge. Recoil is fine... but seriously, it should not be the same exact damage as the Avenger in that light. Either the recoil or the damage seriously needs a fix. Loved this gun in ME2 now I hardly use it because weight + crap recoil + crap damage = Useless vs an Avenger X.
4) Mattock , okay this is more of a personal issue than an overall issue.... but if you don't get headshots a lot or use a scope on this weapon it will take nearly the entire clip to kill someone even with lvl 5 clip extention.
5) Sentry Turret for the Engineer Quarian. Not a major buff, I mean... it isn't HORRIFIC... it is just so pointless to use cause it only takes a few shots and only does like no damage even with rockets. Flame thrower is the way to go for it, that works fine. But overall that turret will take around 5 to 6 burst to kill a simple Asassult Trooper. My point is simple for a buff increase for this... up the firing rate. It takes about 30 seconds for it to fire 5 three round burst.
6) Last on my list after playing EVERYTHING and using ALL unquie abilities and playing ALL races the demo has to offer is Turtians. Seriously..... why can't they roll? Not 100% sure but I vaguely recall Garrus running and jumping around like a boss.... I know I know he is 'SPECIAL' but seriously... just because he has a high level of health and shields it doesn't make sense for a race like that not to do rolls. Korgan... COMPLETELY understandable why they cant but Turtains.... come on? Really? :|
Debuffs!
1) Statis, it was pretty.... okay maybe REALLY hard to come up with a reason for debuffing since they are so effective but really they are a tad bit over powered. The only thing I could possibly think of in terms of a debuff for this is having the cooldown up'd. Thats right.... seriously guys we all know it needs to be done. 4 phantoms coming at you at once and not a one of them are a major threat with just 1 Asari Adept with statis bubble. At the very least a debuff where statis bubble doesn't force Guardians to drop their shields should be added.... I think it is only fair guys.
2) Combat Engineer.... okay... maybe just me but that sentry they drop is WAY to overpowered. Okay here me out.... They aren't over powered in the sense of damage or health/shields they are overpowered in the sense of this jerkoff just dropped a combat sentry down and there was little I can do to stop it. I personally think the ONLY way to debuff this is have those Combat Engineers have to sit by the turret and actually raise it all the way up. If you kill him before he sets it up the turret should never activate...... I am saying this because I hate sniping one of those guys and have his magic metal box floating in the air, land perfectly, then set up and wreck us. But seriously the turret does not need a damage or health and shield debuff. Turret placement is BEYOND amazing! I love how they put it near points that actually hurt you really bad, they never place it in moronic locations that would never be a problem. They are always a problem!
In all honesty the game is pretty solid over than a few odd glitches here and there but nothing to be too concerned about.
Anyway, those are my Buffs and Debuffs I believe will be perfect.
I am wondering what you guys think? (: But seriously... there better not be a PHANTOM TOO OP!!!! crap going on.... cause seriously they aren't they are pretty easy to deal with even without singularity or statis.





Retour en haut






