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Salarian Infiltrator build?


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60 réponses à ce sujet

#1
himegoto

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Just got the card. wondering what everybody is doing with theirs.  
maxing out cloak first for sniper rifle damage?

Thanks for the help.

#2
Detroitsoldier

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I went with full Cloak/Energy Drain and am rolling with a Katana for a nice CQC build.

#3
tobynator89

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go sniper only, get the widow, Full cloak, solo silver.

#4
Detroitsoldier

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With a low range for the energy drain and no ranged power (like Cryo Blast that the Humans have), Salarians are better fit for closer quarters, imo. For the Human Infiltrator, I'd go sniper all day.

#5
goofyomnivore

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Detroitsoldier wrote...

I went with full Cloak/Energy Drain and am rolling with a Katana for a nice CQC build.


this is how i play it and it is very very good. fun too.

#6
himegoto

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Detroitsoldier wrote...

With a low range for the energy drain and no ranged power (like Cryo Blast that the Humans have), Salarians are better fit for closer quarters, imo. For the Human Infiltrator, I'd go sniper all day.


ha that's totally not what I expected. glad I didnt dump in the points yet. I am really liking the m3 pistol here and using it in every character (Asari adept, human vanguard, human engi) but I only get AR, shotgun and snipers items.....
and about the low range thing you said, I should choose the range than damage at rank 4 energy drain?

#7
Dasher1010

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With the bonus to sniper weight, build him as a glass cannon with a either a shotgun or SMG for those times when he's forced into close quarters. Don't bother with Fitness. Max everything else and got down the weapon damage route with cloak and his passive and lay proximity mines in between rounds. Use them to build yourself a foxhole that'll defend you against approaching phantoms and atlas mechs. Also, keep an eye out for human vanguards and krogan soldiers since they have a tendency to split up and get themselves killed when they need sniper support more than anyone else.

#8
A SILENT EMU

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Maxed out Energy Drain, Proximity Mine, and Fitness. Put 5 blocks towards Salarian Operative and only 3 blocks towards tactical cloak. To me, cloak is just used for reviving team mates. Energy drain and mine are essential for taking out shields/barriers/tough enemies. Then I gave him a light, heavily upgrades pistol and AR so his powers recharged very fast. Beat gold with this class.

Modifié par A SILENT EMU, 20 février 2012 - 03:24 .


#9
royard

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himegoto wrote...

Detroitsoldier wrote...

With a low range for the energy drain and no ranged power (like Cryo Blast that the Humans have), Salarians are better fit for closer quarters, imo. For the Human Infiltrator, I'd go sniper all day.


ha that's totally not what I expected. glad I didnt dump in the points yet. I am really liking the m3 pistol here and using it in every character (Asari adept, human vanguard, human engi) but I only get AR, shotgun and snipers items.....
and about the low range thing you said, I should choose the range than damage at rank 4 energy drain?


He really has no idea what he's talking about.  Engery drain has a low range?  No!  It hits just as effectively at long ranges.  If you can see the enemy in your sniper scpoe, energy drain can hit it. 

For example, both energy drain and proximity mine can hit an atlas when it first appears in the extraction wave (if you are at LZ). 

Modifié par royard, 20 février 2012 - 03:17 .


#10
clerkenwell

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Maxed Tactical Cloak, specced to fire one power w/o breaking cloak.

Maxed Proximity Mine, specced to maximize damage (980 dmg).

Maxed Salarian Operative. I picked up reduced Sniper weight when I was still using Widow. Should've picked Weapon Damage.

Five ranks of Fitness to decrease shield-recharge delay.

The rest in Energy Drain.

I'm not entirely convinced that it's worth going 5 ranks into Fitness. If I could respec, I'd probably go to rank 4 or 5 Energy Drain instead.

#11
Barfwak

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Maxed everything but drain, going for flat weapon damage and shield bonuses. Proximity mine's +25% damage taken debuff option is quite useful for taking down an atlas; you can pop a mine and then take a widow shot from the same infiltrate, which is capable of killing a silver atlas in about 3-4 hits. That said, in most situations I wish I had energy drain. It's very, very hard to get the mines to trigger on normal enemies or get them to land on target against phantoms or even turrets when you need to.

Honestly, though, since the widow is as good as it is you're really hurting yourself if you don't maximize passive rifle damage and sniper rifle from infiltrate damage. It hits really hard. My favorite ME2 weapon is even more favorite-y now. =D

#12
royard

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clerkenwell wrote...

Maxed Tactical Cloak, specced to fire one power w/o breaking cloak.

Maxed Proximity Mine, specced to maximize damage (980 dmg).

Maxed Salarian Operative. I picked up reduced Sniper weight when I was still using Widow. Should've picked Weapon Damage.

Five ranks of Fitness to decrease shield-recharge delay.

The rest in Energy Drain.

I'm not entirely convinced that it's worth going 5 ranks into Fitness. If I could respec, I'd probably go to rank 4 or 5 Energy Drain instead.


I wouldn't put any ranks in fitness for my ideal gold build.  For silver and below, 4 ranks in fitness will be easier. 

The 15% delay is a non-issue since I will be cloaked most of the time. 

#13
goofyomnivore

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max damage on prox mine and energy drain only go 4 into salarian training (weight reduction) max cloak get bonus power evolution

rest of the points can go where you want. either strong shields or better headshots

#14
royard

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strive wrote...

max damage on prox mine and energy drain only go 4 into salarian training (weight reduction) max cloak get bonus power evolution

rest of the points can go where you want. either strong shields or better headshots


The 30% weight reduction goes further than you think (on Widow).  30% of Mantis is slightly less than a fully upraded Carnifex/Phalanx.  30% of Widow is slightly more than a fully upgraded Hornet, which weighs as much as 3 fully upgraded Predators. 

#15
clerkenwell

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royard wrote...

I wouldn't put any ranks in fitness for my ideal gold build.  For silver and below, 4 ranks in fitness will be easier. 

The 15% delay is a non-issue since I will be cloaked most of the time. 


Exactly. And most of the time I regenerate shields by using Energy Drain anyways. Still, I'd have a tough time choosing that last rank of Energy Drain over the first three ranks of Fitness.

#16
goofyomnivore

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The 30% weight reduction goes further than you think (on Widow). 30% of Mantis is slightly less than a fully upraded Carnifex/Phalanx. 30% of Widow is slightly more than a fully upgraded Hornet, which weighs as much as 3 fully upgraded Predators.


I don't use a Sniper. A Carnifex is much better for me. The only time I need anything other than my shotgun is versus atlas mechs and turrets. I also use it in the later waves when five or six phantoms are running around.

Modifié par strive, 20 février 2012 - 03:54 .


#17
royard

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clerkenwell wrote...

royard wrote...

I wouldn't put any ranks in fitness for my ideal gold build.  For silver and below, 4 ranks in fitness will be easier. 

The 15% delay is a non-issue since I will be cloaked most of the time. 


Exactly. And most of the time I regenerate shields by using Energy Drain anyways. Still, I'd have a tough time choosing that last rank of Energy Drain over the first three ranks of Fitness.


You need that 40% damage to one-hit fully drain centurion's and nemesis's shields on gold (they have a frustrating 1687.5 points of shield).  If you don't, then your first shot is wasted or you use a second energy drain which slows your kills down by a lot (because your shot's cannot penetrate into their health if they have shields remaining).  You don't need that on Silver. 

Modifié par royard, 20 février 2012 - 04:07 .


#18
royard

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strive wrote...

The 30% weight reduction goes further than you think (on Widow). 30% of Mantis is slightly less than a fully upraded Carnifex/Phalanx. 30% of Widow is slightly more than a fully upgraded Hornet, which weighs as much as 3 fully upgraded Predators.


I don't use a Sniper. A Carnifex is much better for me. The only time I need anything other than my shotgun is versus atlas mechs and turrets. I also use it in the later waves when five or six phantoms are running around.


I see.  I couldn't use that setup on gold--too much for me to handle (especially since I put some points wrong). 

#19
Shadow of Terror

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Sniper, So, 30% sniper weight reduction or 10% damage?

Modifié par Shadow of Terror, 20 février 2012 - 04:09 .


#20
goofyomnivore

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Yeah I tried the Snipers out with the 30% reduction cooldowns are the same, but the Mantis and Viper suck -- the Widow makes my Cloak like 9s or something which is pretty steep of a cost.

Hopefully some of the weapons in the full version will let me mix shotty and sniper, but for now I'm using the Carnifex as a pseudo- Mass Effect 2 Viper.


Sniper, So, 30% sniper weight reduction or 10% damage?


30% weight. I'd always take weight upgrades over everything. More options, better cooldowns, etc. The Infiltrator makes it credits off of being versatile lower weight lets you do that.

Modifié par strive, 20 février 2012 - 04:12 .


#21
sangreal-back

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Shadow of Terror wrote...

Sniper, So, 30% sniper weight reduction or 10% damage?

I regret my 10%damage, the sniper already does enough damage so the weight reduction would be better. 

#22
royard

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strive wrote...

Yeah I tried the Snipers out with the 30% reduction cooldowns are the same, but the Mantis and Viper suck -- the Widow makes my Cloak like 9s or something which is pretty steep of a cost.

Hopefully some of the weapons in the full version will let me mix shotty and sniper, but for now I'm using the Carnifex as a pseudo- Mass Effect 2 Viper.


Sniper, So, 30% sniper weight reduction or 10% damage?


30% weight. I'd always take weight upgrades over everything. More options, better cooldowns, etc. The Infiltrator makes it credits off of being versatile lower weight lets you do that.


There is another pistol with 4 shots that's 1/3 more powerful than Carni. 

I wouldn't say Mantis suck, though; Mantis X is only 1/4 less powerful than Widow X, while being half of the weight. 

#23
royard

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Shadow of Terror wrote...

Sniper, So, 30% sniper weight reduction or 10% damage?


10% makes no difference whatsoever if you use single-shot sniper rifle (and cloak, obviously). Even on gold. 

It could theoretically make a difference on Gold atlas when you shoot the cockpit (it has a damage threshold). 
No it doesn't.  I just checked the numbers. 

Modifié par royard, 20 février 2012 - 04:24 .


#24
clerkenwell

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royard wrote...

Shadow of Terror wrote...

Sniper, So, 30% sniper weight reduction or 10% damage?


10% makes no difference whatsoever if you use single-shot sniper rifle (and cloak, obviously). Even on gold. 

It could theoretically make a difference on Gold atlas when you shoot the cockpit (it has a damage threshold). 
No it doesn't.  I just checked the numbers. 


How/where are you getting this information? Much appreciated, but curious.

#25
royard

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clerkenwell wrote...

royard wrote...

Shadow of Terror wrote...

Sniper, So, 30% sniper weight reduction or 10% damage?


10% makes no difference whatsoever if you use single-shot sniper rifle (and cloak, obviously). Even on gold. 

It could theoretically make a difference on Gold atlas when you shoot the cockpit (it has a damage threshold). 
No it doesn't.  I just checked the numbers. 


How/where are you getting this information? Much appreciated, but curious.


Someone wrote a ultility that will allow you to read the raw data of the game, with stats of guns, enemies, etc.  And guess what?  phantoms on gold has exactly the same stats as single player insanity. 

Only, you know, you can PAUSE (and have radar and more powers) in single player...