Salarian Infiltrator build?
#1
Posté 20 février 2012 - 02:57
maxing out cloak first for sniper rifle damage?
Thanks for the help.
#2
Posté 20 février 2012 - 02:58
#3
Posté 20 février 2012 - 02:58
#4
Posté 20 février 2012 - 03:01
#5
Posté 20 février 2012 - 03:03
Detroitsoldier wrote...
I went with full Cloak/Energy Drain and am rolling with a Katana for a nice CQC build.
this is how i play it and it is very very good. fun too.
#6
Posté 20 février 2012 - 03:09
Detroitsoldier wrote...
With a low range for the energy drain and no ranged power (like Cryo Blast that the Humans have), Salarians are better fit for closer quarters, imo. For the Human Infiltrator, I'd go sniper all day.
ha that's totally not what I expected. glad I didnt dump in the points yet. I am really liking the m3 pistol here and using it in every character (Asari adept, human vanguard, human engi) but I only get AR, shotgun and snipers items.....
and about the low range thing you said, I should choose the range than damage at rank 4 energy drain?
#7
Posté 20 février 2012 - 03:10
#8
Posté 20 février 2012 - 03:14
Modifié par A SILENT EMU, 20 février 2012 - 03:24 .
#9
Posté 20 février 2012 - 03:16
himegoto wrote...
Detroitsoldier wrote...
With a low range for the energy drain and no ranged power (like Cryo Blast that the Humans have), Salarians are better fit for closer quarters, imo. For the Human Infiltrator, I'd go sniper all day.
ha that's totally not what I expected. glad I didnt dump in the points yet. I am really liking the m3 pistol here and using it in every character (Asari adept, human vanguard, human engi) but I only get AR, shotgun and snipers items.....
and about the low range thing you said, I should choose the range than damage at rank 4 energy drain?
He really has no idea what he's talking about. Engery drain has a low range? No! It hits just as effectively at long ranges. If you can see the enemy in your sniper scpoe, energy drain can hit it.
For example, both energy drain and proximity mine can hit an atlas when it first appears in the extraction wave (if you are at LZ).
Modifié par royard, 20 février 2012 - 03:17 .
#10
Posté 20 février 2012 - 03:18
Maxed Proximity Mine, specced to maximize damage (980 dmg).
Maxed Salarian Operative. I picked up reduced Sniper weight when I was still using Widow. Should've picked Weapon Damage.
Five ranks of Fitness to decrease shield-recharge delay.
The rest in Energy Drain.
I'm not entirely convinced that it's worth going 5 ranks into Fitness. If I could respec, I'd probably go to rank 4 or 5 Energy Drain instead.
#11
Posté 20 février 2012 - 03:19
Honestly, though, since the widow is as good as it is you're really hurting yourself if you don't maximize passive rifle damage and sniper rifle from infiltrate damage. It hits really hard. My favorite ME2 weapon is even more favorite-y now. =D
#12
Posté 20 février 2012 - 03:22
clerkenwell wrote...
Maxed Tactical Cloak, specced to fire one power w/o breaking cloak.
Maxed Proximity Mine, specced to maximize damage (980 dmg).
Maxed Salarian Operative. I picked up reduced Sniper weight when I was still using Widow. Should've picked Weapon Damage.
Five ranks of Fitness to decrease shield-recharge delay.
The rest in Energy Drain.
I'm not entirely convinced that it's worth going 5 ranks into Fitness. If I could respec, I'd probably go to rank 4 or 5 Energy Drain instead.
I wouldn't put any ranks in fitness for my ideal gold build. For silver and below, 4 ranks in fitness will be easier.
The 15% delay is a non-issue since I will be cloaked most of the time.
#13
Posté 20 février 2012 - 03:35
rest of the points can go where you want. either strong shields or better headshots
#14
Posté 20 février 2012 - 03:41
strive wrote...
max damage on prox mine and energy drain only go 4 into salarian training (weight reduction) max cloak get bonus power evolution
rest of the points can go where you want. either strong shields or better headshots
The 30% weight reduction goes further than you think (on Widow). 30% of Mantis is slightly less than a fully upraded Carnifex/Phalanx. 30% of Widow is slightly more than a fully upgraded Hornet, which weighs as much as 3 fully upgraded Predators.
#15
Posté 20 février 2012 - 03:46
royard wrote...
I wouldn't put any ranks in fitness for my ideal gold build. For silver and below, 4 ranks in fitness will be easier.
The 15% delay is a non-issue since I will be cloaked most of the time.
Exactly. And most of the time I regenerate shields by using Energy Drain anyways. Still, I'd have a tough time choosing that last rank of Energy Drain over the first three ranks of Fitness.
#16
Posté 20 février 2012 - 03:51
The 30% weight reduction goes further than you think (on Widow). 30% of Mantis is slightly less than a fully upraded Carnifex/Phalanx. 30% of Widow is slightly more than a fully upgraded Hornet, which weighs as much as 3 fully upgraded Predators.
I don't use a Sniper. A Carnifex is much better for me. The only time I need anything other than my shotgun is versus atlas mechs and turrets. I also use it in the later waves when five or six phantoms are running around.
Modifié par strive, 20 février 2012 - 03:54 .
#17
Posté 20 février 2012 - 04:00
clerkenwell wrote...
royard wrote...
I wouldn't put any ranks in fitness for my ideal gold build. For silver and below, 4 ranks in fitness will be easier.
The 15% delay is a non-issue since I will be cloaked most of the time.
Exactly. And most of the time I regenerate shields by using Energy Drain anyways. Still, I'd have a tough time choosing that last rank of Energy Drain over the first three ranks of Fitness.
You need that 40% damage to one-hit fully drain centurion's and nemesis's shields on gold (they have a frustrating 1687.5 points of shield). If you don't, then your first shot is wasted or you use a second energy drain which slows your kills down by a lot (because your shot's cannot penetrate into their health if they have shields remaining). You don't need that on Silver.
Modifié par royard, 20 février 2012 - 04:07 .
#18
Posté 20 février 2012 - 04:05
strive wrote...
The 30% weight reduction goes further than you think (on Widow). 30% of Mantis is slightly less than a fully upraded Carnifex/Phalanx. 30% of Widow is slightly more than a fully upgraded Hornet, which weighs as much as 3 fully upgraded Predators.
I don't use a Sniper. A Carnifex is much better for me. The only time I need anything other than my shotgun is versus atlas mechs and turrets. I also use it in the later waves when five or six phantoms are running around.
I see. I couldn't use that setup on gold--too much for me to handle (especially since I put some points wrong).
#19
Posté 20 février 2012 - 04:08
Modifié par Shadow of Terror, 20 février 2012 - 04:09 .
#20
Posté 20 février 2012 - 04:11
Hopefully some of the weapons in the full version will let me mix shotty and sniper, but for now I'm using the Carnifex as a pseudo- Mass Effect 2 Viper.
Sniper, So, 30% sniper weight reduction or 10% damage?
30% weight. I'd always take weight upgrades over everything. More options, better cooldowns, etc. The Infiltrator makes it credits off of being versatile lower weight lets you do that.
Modifié par strive, 20 février 2012 - 04:12 .
#21
Posté 20 février 2012 - 04:13
I regret my 10%damage, the sniper already does enough damage so the weight reduction would be better.Shadow of Terror wrote...
Sniper, So, 30% sniper weight reduction or 10% damage?
#22
Posté 20 février 2012 - 04:18
strive wrote...
Yeah I tried the Snipers out with the 30% reduction cooldowns are the same, but the Mantis and Viper suck -- the Widow makes my Cloak like 9s or something which is pretty steep of a cost.
Hopefully some of the weapons in the full version will let me mix shotty and sniper, but for now I'm using the Carnifex as a pseudo- Mass Effect 2 Viper.Sniper, So, 30% sniper weight reduction or 10% damage?
30% weight. I'd always take weight upgrades over everything. More options, better cooldowns, etc. The Infiltrator makes it credits off of being versatile lower weight lets you do that.
There is another pistol with 4 shots that's 1/3 more powerful than Carni.
I wouldn't say Mantis suck, though; Mantis X is only 1/4 less powerful than Widow X, while being half of the weight.
#23
Posté 20 février 2012 - 04:21
Shadow of Terror wrote...
Sniper, So, 30% sniper weight reduction or 10% damage?
10% makes no difference whatsoever if you use single-shot sniper rifle (and cloak, obviously). Even on gold.
It could theoretically make a difference on Gold atlas when you shoot the cockpit (it has a damage threshold).
Modifié par royard, 20 février 2012 - 04:24 .
#24
Posté 20 février 2012 - 04:41
royard wrote...
Shadow of Terror wrote...
Sniper, So, 30% sniper weight reduction or 10% damage?
10% makes no difference whatsoever if you use single-shot sniper rifle (and cloak, obviously). Even on gold.No it doesn't. I just checked the numbers.
It could theoretically make a difference on Gold atlas when you shoot the cockpit (it has a damage threshold).
How/where are you getting this information? Much appreciated, but curious.
#25
Posté 20 février 2012 - 04:54
clerkenwell wrote...
royard wrote...
Shadow of Terror wrote...
Sniper, So, 30% sniper weight reduction or 10% damage?
10% makes no difference whatsoever if you use single-shot sniper rifle (and cloak, obviously). Even on gold.No it doesn't. I just checked the numbers.
It could theoretically make a difference on Gold atlas when you shoot the cockpit (it has a damage threshold).
How/where are you getting this information? Much appreciated, but curious.
Someone wrote a ultility that will allow you to read the raw data of the game, with stats of guns, enemies, etc. And guess what? phantoms on gold has exactly the same stats as single player insanity.
Only, you know, you can PAUSE (and have radar and more powers) in single player...





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