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Salarian Infiltrator build?


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60 réponses à ce sujet

#26
maxulic

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Detroitsoldier wrote...

With a low range for the energy drain and no ranged power (like Cryo Blast that the Humans have), Salarians are better fit for closer quarters, imo. For the Human Infiltrator, I'd go sniper all day.


That's actually how I play my Salarian Infiltrator. I just suck at sniping and I was having no fun. Then I upped my Cloak and Energy Drain and I am now having a blast. It kinda plays as a Vanguard, you can rush behind enemies, cloak, drain to recharge your shields and stun your target, finish it off with your fav weapon, and if you are not loaded you can rinse and repeat with your next target.

#27
himegoto

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I am thinking if I should go Radius then drain for the energy drain skill as rank 4 and 5. Does the extra damage outweights the radius or how effective is it? I dont suppose it'll be OP like overload. Same thing with the mine?
I am going for a shotgun stealth build. Thanks

#28
SilentCO1

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Claymore shptgun, with full Cloak and Energy Drain. Don't have the Salarian yet, but this is what I'll use, maybe a phalanx with a scope too.

#29
stysiaq

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Can anybody enlighten me? I just played with a Salarian Infiltrator who pretty much soloed the Silver runs, with having (obviously) maxed out stealth and energy drain. His only gun was a Claymore, and he was shooting it like a Scimitar. He was taking down atlases in a matter of seconds, not giving a s*** about the range.

How on earth is that even possible? Because it looked like my character was 10x less powerful.
Hell, he was even the same N7 rank (65)

#30
himegoto

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stysiaq wrote...

Can anybody enlighten me? I just played with a Salarian Infiltrator who pretty much soloed the Silver runs, with having (obviously) maxed out stealth and energy drain. His only gun was a Claymore, and he was shooting it like a Scimitar. He was taking down atlases in a matter of seconds, not giving a s*** about the range.

How on earth is that even possible? Because it looked like my character was 10x less powerful.
Hell, he was even the same N7 rank (65)


didnt even know there are claymore here. but when the gun levels up it boosts rate of fire significantly. my question is is it the only thing it bumped...

#31
stysiaq

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himegoto wrote...

stysiaq wrote...

Can anybody enlighten me? I just played with a Salarian Infiltrator who pretty much soloed the Silver runs, with having (obviously) maxed out stealth and energy drain. His only gun was a Claymore, and he was shooting it like a Scimitar. He was taking down atlases in a matter of seconds, not giving a s*** about the range.

How on earth is that even possible? Because it looked like my character was 10x less powerful.
Hell, he was even the same N7 rank (65)


didnt even know there are claymore here. but when the gun levels up it boosts rate of fire significantly. my question is is it the only thing it bumped...


rate of fire doesnt do it. He was not reloading it. As if he had more than 1 bullet in the clip.
When I shoot my Claymore i need to press and hold the reload button so my character is kind enough to reload.

#32
Triple0

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i maxed cloak, proxi mines and salarian STG with weapon DMG and leveled energy drain to almost max i think. no more points available

i run around with my carnifex and sh*t mines when needed

also: im always at top in scoreboards with this build

Modifié par Triple0, 20 février 2012 - 11:59 .


#33
Night Wraith

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Carnifex did wonders in my latest gold run with my Salarian Infiltrator. Quicker than the Viper great for headshots.

Still dying for the Widow. How heavy is it?

#34
kingtrouble

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Widow is pretty heavy. I went from around +74% to around -34% when I went from the mantis to the widow. I don't mind though makes guardians and atlas a walk in the park

#35
Dark Eff3ct

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I maxed out Fitness, it's class, and proximity mine; energy drain and tactical cloak is on level 3 or 4
Usually use Carnifex with a scope and an SMG

Modifié par Dark Eff3ct, 21 février 2012 - 05:34 .


#36
Jimbe2693

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I'm playing close quarters salarian infiltrator and it's alot of fun. My cloak is specced to let me use a power and still remain hidden, it's really useful for assassinating shielded enemies by using energy drain then follow-up with melee or shotgun to the face.

Phantoms be afraid.

#37
Gnarlesee

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Dont go anything mine/grenade related. Max snipe/hp/drain. Its safe, its effective and it works.

#38
G3rman

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I sort of regret focusing on proximity mine but there are times where it can be useful, covering a ladder or similar chokepoint or shooting it as you run away from a phantom.

I snipe and have a locust submachine gun for when things get close.

Energy drain is used for when I need to take out shields for team-mates or on the atlas. With cloak and high damage modifiers, a headshot from my mantis goes straight through shields and health with instant kill.

Saved me quite a few times.

#39
Night Wraith

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I also fine that heavy melee from cloak can be really deadly.

#40
clopin

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I max'd Cloak, Prox, and Energy Drain and and dumping the rest in his race passive. Shotgun Infiltrator is one of the best classes in the game.

#41
kingtrouble

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Tried the shotgun infiltrator spec. Didn't like it as much. I guess I prefer running around with a pistol and sniper. Well I mostly just run around with my pistol for everything but guardians and atlas, widow makes those guys cake.

#42
izell41

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surely sniper,take the Widow, then u become the hard-ass killer even at Gold

#43
ErlK1ng

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Best build:
Tactical - all to damage, stealth using ability is useless (details later).
Mines - 0, you dont need them at all, too low damage and small radius.
Energy drain - max damage.
Training - all to damage, headshots and last depending on preferable sniper rifle:
Viper/Mantis - damage, Widiow - bonus to weght
Fitness - all leftovers to shields.

With that build you ll oneshot weak guys and oneheadshot sentinels and nemesis right through shields (at least at silver).

Main trick: cooldown for cloack start when you use it and SECONDS LATER after shooting, so you have few seconds to use of energy drain for free, it is helpfull in case of miss or bonus damage at tough targets.

So you cloak->shoot->energydrain and cooldown will be only from cloak. I played with widow-rifle, cloak recharging as long as reloading, one basic enemy kill per cooldown, atlas (silver) going down on 5-6 comboshots, phantom - 3 comboshots to body or 1,5 at head (could finish either by shot or drain). One body comboshot to guardian at gold (bullet like 85% damage and energy drain is finisher).

Moreover if there are engeneers in your tem you ll make technical blast with energy drain, further maximising possible dps (Atlas going down realy fast even at gold).

I think currently it is most damaging ranged race-class.

Modifié par ErlK1ng, 21 février 2012 - 06:29 .


#44
Balek-Vriege

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ErlK1ng wrote...

Best build:
Tactical - all to damage, stealth using ability is useless (details later).
Mines - 0, you dont need them at all, too low damage and small radius.
Energy drain - max damage.
Training - all to damage, headshots and last depending on preferable sniper rifle:
Viper/Mantis - damage, Widiow - bonus to weght
Fitness - all leftovers to shields.

With that build you ll oneshot weak guys and oneheadshot sentinels and nemesis right through shields (at least at silver).

Main trick: cooldown for cloack start when you use it and SECONDS LATER after shooting, so you have few seconds to use of energy drain for free, it is helpfull in case of miss or bonus damage at tough targets.

So you cloak->shoot->energydrain and cooldown will be only from cloak. I played with widow-rifle, cloak recharging as long as reloading, one basic enemy kill per cooldown, atlas (silver) going down on 5-6 comboshots, phantom - 3 comboshots to body or 1,5 at head (could finish either by shot or drain). One body comboshot to guardian at gold (bullet like 85% damage and energy drain is finisher).

Moreover if there are engeneers in your tem you ll make technical blast with energy drain, further maximising possible dps (Atlas going down realy fast even at gold).

I think currently it is most damaging ranged race-class.


This is pretty much my build, but the key points/specifics to my variant is this:

-Same Tactical Strategy.  All damage even melee.
-Mines are the sacrificial lamb like yours.
-I use Viper for 190%-200% cooldown bonuses (not sure when 200% happens, I have Viper IX or X. it could have been right after maxing training).
-Energy drain exactly the same.
-Training.  This one I go all power damage/weight capacity for the 190%-200% bonus cooldowns.  I also would just go with the 30% less weight to sniper rifles.  Once you get better versions of your weapons the 10% is minimal.  Just means targets will be 150% instead of 125%. :P
-Fitness.  I went all melee here.  Will explain below later.


With super quick recharge and Viper you can kite pretty much anything as long as you want, kill as much as you want and for as long as you want.  So far my cloak has a 3.08 recharge and energy drain about a 2.5-3 sec recharge.  The Viper 1-3 shots most health enemies and acts like a heavy pistol for shooting.  That means I can wipe out half of waves solo and get headshots points like crazy.  My Energy Drain strategy is exactly like yours.

Also I was originally building a melee build with fitness until I became a bit too good with sniper rifle hehe (20-30 headshots for the win), but i'm not complaining.  Being able to 1-2 shot most enemies after cloak with normal melee or 2-3 without cloak is very useful in a tight situation.

For example when doing the elminiation challange, you don't always have time to setup a good shot(s) when target is in the middle of like 5 enemies, in an interior which also has enemies surrounding it.  Cloak, run through enemies and up to target, heavy or spam normal melee and in 1-2 second it will be dead before your 3 sec stealth becomes available again.  Better yet, preceed meleeing with energy drain to either stun enemy or strip all the shields.  I'm usually able to down most targets instantly and be well on my way to running/cloaking before groups even notice me.  Another example is when the rest of the team is dead and you need to keep running around.  Melee attacking makes it easy to pick off troopers and snipers while running/stealthing for your life.

However melee isn't needed.  For anyone who doesn't care for it just go all shields.

With this build i'm usually 10-20K points a head of every other member in bronze/silver games.  Only when a good Vanguard, Krogan or a good combo Adept joins do I have to compete for top spot.
Image IPB

Modifié par Balek-Vriege, 21 février 2012 - 06:53 .


#45
Night Wraith

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Balek-Vriege wrote...

ErlK1ng wrote...

Best build:
Tactical - all to damage, stealth using ability is useless (details later).
Mines - 0, you dont need them at all, too low damage and small radius.
Energy drain - max damage.
Training - all to damage, headshots and last depending on preferable sniper rifle:
Viper/Mantis - damage, Widiow - bonus to weght
Fitness - all leftovers to shields.

With that build you ll oneshot weak guys and oneheadshot sentinels and nemesis right through shields (at least at silver).

Main trick: cooldown for cloack start when you use it and SECONDS LATER after shooting, so you have few seconds to use of energy drain for free, it is helpfull in case of miss or bonus damage at tough targets.

So you cloak->shoot->energydrain and cooldown will be only from cloak. I played with widow-rifle, cloak recharging as long as reloading, one basic enemy kill per cooldown, atlas (silver) going down on 5-6 comboshots, phantom - 3 comboshots to body or 1,5 at head (could finish either by shot or drain). One body comboshot to guardian at gold (bullet like 85% damage and energy drain is finisher).

Moreover if there are engeneers in your tem you ll make technical blast with energy drain, further maximising possible dps (Atlas going down realy fast even at gold).

I think currently it is most damaging ranged race-class.


This is pretty much my build, but the key points/specifics to my variant is this:

-Same Tactical Strategy.  All damage even melee.
-Mines are the sacrificial lamb like yours.
-I use Viper for 190%-200% cooldown bonuses (not sure when 200% happens, I have Viper IX or X. it could have been right after maxing training).
-Energy drain exactly the same.
-Training.  This one I go all power damage/weight capacity for the 190%-200% bonus cooldowns.  I also would just go with the 30% less weight to sniper rifles.  Once you get better versions of your weapons the 10% is minimal.  Just means targets will be 150% instead of 125%. :P
-Fitness.  I went all melee here.  Will explain below later.


With super quick recharge and Viper you can kite pretty much anything as long as you want, kill as much as you want and for as long as you want.  So far my cloak has a 3.08 recharge and energy drain about a 2.5-3 sec recharge.  The Viper 1-3 shots most health enemies and acts like a heavy pistol for shooting.  That means I can wipe out half of waves solo and get headshots points like crazy.  My Energy Drain strategy is exactly like yours.

Also I was originally building a melee build with fitness until I became a bit too good with sniper rifle hehe (20-30 headshots for the win), but i'm not complaining.  Being able to 1-2 shot most enemies after cloak with normal melee or 2-3 without cloak is very useful in a tight situation.

For example when doing the elminiation challange, you don't always have time to setup a good shot(s) when target is in the middle of like 5 enemies, in an interior which also has enemies surrounding it.  Cloak, run through enemies and up to target, heavy or spam normal melee and in 1-2 second it will be dead before your 3 sec stealth becomes available again.  Better yet, preceed meleeing with energy drain to either stun enemy or strip all the shields.  I'm usually able to down most targets instantly and be well on my way to running/cloaking before groups even notice me.  Another example is when the rest of the team is dead and you need to keep running around.  Melee attacking makes it easy to pick off troopers and snipers while running/stealthing for your life.

However melee isn't needed.  For anyone who doesn't care for it just go all shields.

With this build i'm usually 10-20K points a head of every other member in bronze/silver games.  Only when a good Vanguard, Krogan or a good combo Adept joins do I have to compete for top spot.
Image IPB


The Viper is better than the Mantis for high level play.  The Carnifax however performed amazing in my last Infiltrator run.  Maybe better than the Viper.

#46
Balek-Vriege

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Night Wraith wrote...

/snip

The Viper is better than the Mantis for high level play.  The Carnifax however performed amazing in my last Infiltrator run.  Maybe better than the Viper.


I have been trying to unlock Carnifax to no avail for some other chars.
Image IPB

Modifié par Balek-Vriege, 21 février 2012 - 07:07 .


#47
Night Wraith

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[quote]Balek-Vriege wrote...

[quote]Night Wraith wrote...

/snip [/quote]

The Viper is better than the Mantis for high level play.  The Carnifax however performed amazing in my last Infiltrator run.  Maybe better than the Viper.

[/quote]

I have been trying to unlock Carnifax to no avail for some other chars.
Image IPB[/quote]

Well from one Infiltrator to another I hope you get it soon.  I still don't have the Widow.  Carnifax may be my new standard for my Salarian infiltrator.

#48
UK Wildcat

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Not sure there is a better infiltrator build than a Carnifex one, at least for my playstyle. Can't really ever die.

Try this combo on anything; it will work. Go stealth, energy drain, pistol headshots til dead, repeat as needed.

Can't really ever die unless overwhelmed or fluke grenade because you can reabsorb shields.

Carnifex is the best overall gun I've seen in the game so far.

#49
UK Wildcat

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Forgot to add; Energy Drain - Headshot Carnifex = dead phantom on Gold.

#50
LordSerion

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- tactical cloak, went for duration, recharge and 1 free power use
- proxy mine, damage, bonus damage to target, damage
- energy drain, damage, recharge, damage
- operative, 2 levels of power damage and weapon damage
- three levels of Fitness.

Modifié par LordSerion, 25 février 2012 - 05:26 .