ErlK1ng wrote...
Best build:
Tactical - all to damage, stealth using ability is useless (details later).
Mines - 0, you dont need them at all, too low damage and small radius.
Energy drain - max damage.
Training - all to damage, headshots and last depending on preferable sniper rifle:
Viper/Mantis - damage, Widiow - bonus to weght
Fitness - all leftovers to shields.
With that build you ll oneshot weak guys and oneheadshot sentinels and nemesis right through shields (at least at silver).
Main trick: cooldown for cloack start when you use it and SECONDS LATER after shooting, so you have few seconds to use of energy drain for free, it is helpfull in case of miss or bonus damage at tough targets.
So you cloak->shoot->energydrain and cooldown will be only from cloak. I played with widow-rifle, cloak recharging as long as reloading, one basic enemy kill per cooldown, atlas (silver) going down on 5-6 comboshots, phantom - 3 comboshots to body or 1,5 at head (could finish either by shot or drain). One body comboshot to guardian at gold (bullet like 85% damage and energy drain is finisher).
Moreover if there are engeneers in your tem you ll make technical blast with energy drain, further maximising possible dps (Atlas going down realy fast even at gold).
I think currently it is most damaging ranged race-class.
This is pretty much my build, but the key points/specifics to my variant is this:
-Same Tactical Strategy. All damage even melee.
-Mines are the sacrificial lamb like yours.
-I use Viper for 190%-200% cooldown bonuses (not sure when 200% happens, I have Viper IX or X. it could have been right after maxing training).
-Energy drain exactly the same.
-Training. This one I go all power damage/weight capacity for the 190%-200% bonus cooldowns. I also would just go with the 30% less weight to sniper rifles. Once you get better versions of your weapons the 10% is minimal. Just means targets will be 150% instead of 125%.

-Fitness. I went all melee here. Will explain below later.
With super quick recharge and Viper you can kite pretty much anything as long as you want, kill as much as you want and for as long as you want. So far my cloak has a 3.08 recharge and energy drain about a 2.5-3 sec recharge. The Viper 1-3 shots most health enemies and acts like a heavy pistol for shooting. That means I can wipe out half of waves solo and get headshots points like crazy. My Energy Drain strategy is exactly like yours.
Also I was originally building a melee build with fitness until I became a bit too good with sniper rifle hehe (20-30 headshots for the win), but i'm not complaining. Being able to 1-2 shot most enemies after cloak
with normal melee or 2-3 without cloak is very useful in a tight situation.
For example when doing the elminiation challange, you don't always have time to setup a good shot(s) when target is in the middle of like 5 enemies, in an interior which also has enemies surrounding it. Cloak, run through enemies and up to target, heavy or spam normal melee and in 1-2 second it will be dead before your 3 sec stealth becomes available again. Better yet, preceed meleeing with energy drain to either stun enemy or strip all the shields. I'm usually able to down most targets instantly and be well on my way to running/cloaking before groups even notice me. Another example is when the rest of the team is dead and you need to keep running around. Melee attacking makes it easy to pick off troopers and snipers while running/stealthing for your life.
However melee isn't needed. For anyone who doesn't care for it just go all shields.
With this build i'm usually 10-20K points a head of every other member in bronze/silver games. Only when a good Vanguard, Krogan or a good combo Adept joins do I have to compete for top spot.
Modifié par Balek-Vriege, 21 février 2012 - 06:53 .