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How viable is a warriorless party?


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30 réponses à ce sujet

#1
Xilizhra

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Playing a warrior isn't the most interesting thing to me, and oftentimes I won't really want to bring Aveline or Fenris along either, for roleplaying reasons. So what's the best strategy to use in a party without warriors? The Hawke I'd planned to use this for is a rogue.

#2
Chiramu

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Don't rely on AI heals for one :<.

I've had the two rogues in my party with myself (spirit healer) and Anders (DPS) before. Just like nuke everything before it does too much damage.
Although I usually have myself as Spirit Healer, Anders on DPS, Varric and Fenris as a party XD.

Never used two mages and two rogues in one party for too long :<. Usually for companion quests though, so you can get bosses down with a set up like that.

#3
frustratemyself

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Very viable. Have a look at Arelex's mage and rogue guides and vids.

It's a fun way to go cause you don't have Fenris crumpling at your feet or Aveline standing around picking her nose instead of fighting.

#4
Darth Krytie

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I know my ex beat the whole game as a rogue, with Isabela, Anders, and Varric as his main party. I've played with three mages (me, Anders, Merrill) and a rogue (Varric) often. So, it can be done.

#5
Madmoe77

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My most overpowered playthrough was Hawke as a rogue, Varric, Isabella and insert random mage. The assassinate for Hawke with the DLC items was insanely overpowered at times. But that made it surprisingly more fun! "Oh what was that...splat says the Hawke, splat I tell you!"

#6
esper

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My party often consist off Hawke (Bloodmage/entropy/arcane), Merrill, Anders and Varric. So it is doable since my Hawke is never optimized for damage dealing.

#7
Recoilsuave

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Well, I took my rogue Hawke, Varric, Isabela, and Bethany for a stroll through Legacy and whooped Corypheus and Malvanus, (or whatever the dragon's name is) so yes, the no-warrior option is quite viable.

#8
andraip

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Playing without warriors always more viable when you're a ranged character (for all-range setup), just check AreleX's guides as frustatemyself said.

If you however intend to play a DW rogue I really would recommend going into Shadow and Duelist, Shadow for Decoy (survivability) and Duelist for Vendetta (to reach Archers quicker and to instant one-shot a nasty caster (aka bloodmages)).

#9
Malanu

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2 mages Varric and Isabella make a fairly death dealing party. Smashing the baddies at range letting Isabella clean up sounds doable.

#10
Pzykozis

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Darth Krytie wrote...

I know my ex beat the whole game as a rogue, with Isabela, Anders, and Varric as his main party. I've played with three mages (me, Anders, Merrill) and a rogue (Varric) often. So, it can be done.


My favourite run through (on nightmare) was exactly this party. Izzy is awkward to get to the point where she doesn't die a lot takes awhile to get all the things she needs but when you hit that point it does extremely well, not as good as a three mage one rogue (Hawke) runthrough but its very viable.

Just watch out for those 1 hit assassin deaths all the time though -.-

#11
Ferretinabun

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frustratemyself wrote...

Very viable. Have a look at Arelex's mage and rogue guides and vids.


This. According to her, the strongest party is Anders, Varric and Merrill no matter what class you play.

#12
Major Swift

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Madmoe77 wrote...

My most overpowered playthrough was Hawke as a rogue, Varric, Isabella and insert random mage. The assassinate for Hawke with the DLC items was insanely overpowered at times. But that made it surprisingly more fun! "Oh what was that...splat says the Hawke, splat I tell you!"


lol i know exactly what your talking about because thats exactly the way it was with my rogue hawke/the same party

#13
DarkAmaranth1966

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I've done mage Hawke, Anders, Merrill and, either Isabella or Varric ( did a cheat once to keep Bethany and went Mage Hawke, Anders, Bethany, Merrill Now that is fun- challenging but workable.

Now you want a repeat of that overpowered run - get the Better Mages Mod form DANexus and run a blood mage Hawke - Hemorrhage is that overpowered assassinate turned AOE Um can we say mage solo deep roads on normal and make it a cake walk? Yep it's that good.

#14
Xilizhra

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Wait, soloing the Deep Roads? Aren't Profane immune to the spell?

#15
DarkAmaranth1966

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They are to blood magic but a blood mage can have a fireball and fist of the maker up his sleeve too - just for those things that refuse to have blood :) Profane don't hit on mass like the spawn do, so no big deal having to blast a few to the floor a few time. That boss is work, but not a killer.

#16
Linkforlife

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Xilizhra wrote...

Wait, soloing the Deep Roads? Aren't Profane immune to the spell?



Profane are immune to electricity spells on Nightmare (at least I am 98% sure they are), but they are weak to Spirit. On Hard or lower, they can still be taken out really easily by Chain Lightning and other such spells.

#17
jarrettwold

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Modifié par jarrettwold, 15 mars 2012 - 09:35 .


#18
SuicidalBaby

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Linkforlife wrote...

Xilizhra wrote...

Wait, soloing the Deep Roads? Aren't Profane immune to the spell?



Profane are immune to electricity spells on Nightmare (at least I am 98% sure they are), but they are weak to Spirit. On Hard or lower, they can still be taken out really easily by Chain Lightning and other such spells.

Most profane attack in clusters.  Walking Bomb + Spirit Bolt with a decent random staff make short work of any group.  Include upgraded firestorm, fireball, and you have yourself a cakewalk with the right rune set up.

#19
DarkAmaranth1966

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Last I checked a blood mage still has at least fireball, cone of cold, mindblas and, crushing prison. And SHOULD have upgraded fireball at the least in the process of reaching level 7 and actually being able to use blood magic. Use Staff of Parth. Add at least a fire and hopefully a frost rune to it, a few good armor runes and, by the time you actually get to the deep roads, you have blood magic to deal with all but the profanes and shades, and enough backup spells with decent spirit damage from the staff to handle the rest with minimal dodging until the wraith, then you have a chore, but one that can be handled if you do it right.

#20
SuicidalBaby

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Staff of Parlathon(fire) is way behind Malcom's (spirit), Staff of the Primal Order(cold), and any of the lvl 11-12 randomly generated staves available prior to the Deeproads Expedition simply because of the base weapon damage and weaknesses. not to mention the spirit staff that drops prior to the encounter with the profanes.  Profane are weak to cold and spirit, doubling the damage from from those types of attacks.

Go shopping in the gallows magic merchant, looking for spirit damage, and the trinket mongerer, looking for cold damage, in low town at lvl 12 prior to the expedition and you will find great random staff's for very little coin. You may even catch a rare (gold) with an extra stat on it.  Almost all merchants have a set section of merchadise that will randomly generate on entering the zone, everytime you enter that zone.

Enemy elemental resistance reference sheet (Nightmare)


Click the Jiu Jitsu link in my signature for the location of +x% elemental item locations throughout the game.

p.s.  ignore this advice

Don't rely on AI heals for one :<.

and follow the tactics link in my signature to understand how to use the A.I. to your advantage.

Modifié par SuicidialBaby, 16 mars 2012 - 03:33 .


#21
Rorschachinstein

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Enemy rouges always give me trouble on nightmare. A concealed single back-stab takes out my mages.

#22
SuicidalBaby

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there are a few ways to avoid that. Glyph of paralysis in their path or on the nearest character near where they used stealth.  Also, If you time an area effect, like cone of cold, fist of the maker, pull of the abyss, telekinitic blast, ect, after the stealth animation finishes they will be knocked out of stealth and be easier to take down.  Example Video

dog protip: if you spawn him near a stealthed assassin, he is almost guaranteed to backstab it instead of you/a companion.

i have had it work 100% of the time, but say 'almost guaranteed' because i don't want someone crying at me on the off chance that it doesn't work  for them. the same can be done with decoy if you're playing a shadow  rogue

All elite/boss rogues will have 2 cooldowns for stealth. Both on 10 second timers. The grenade they throw and the blackflip. You can not interrupt them, only react to them. Focus your cc and ccc on them early and often.

Modifié par SuicidialBaby, 16 mars 2012 - 07:28 .


#23
SuicidalBaby

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Best Warriorless Party Guide Period

#24
Wikal

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 If you want to roll a rogue, I suggest using Arelex's guide for DW rogues (go to the 1.03 part if you've patched the game). Basically, just get obscured and auto-attack as much as you can. I used this guide with Varric, Isabela, and Anders in my party, and I flew through nightmare like a breeze.

#25
SuicidalBaby

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Wikal wrote...

 If you want to roll a rogue, I suggest using Arelex's guide for DW rogues (go to the 1.03 part if you've patched the game). Basically, just get obscured and auto-attack as much as you can. I used this guide with Varric, Isabela, and Anders in my party, and I flew through nightmare like a breeze.

how many times did you have to check the difficulty to make sure you were still on nightmare?