How viable is a warriorless party?
#1
Posté 20 février 2012 - 03:07
#2
Posté 20 février 2012 - 03:30
I've had the two rogues in my party with myself (spirit healer) and Anders (DPS) before. Just like nuke everything before it does too much damage.
Although I usually have myself as Spirit Healer, Anders on DPS, Varric and Fenris as a party XD.
Never used two mages and two rogues in one party for too long :<. Usually for companion quests though, so you can get bosses down with a set up like that.
#3
Posté 20 février 2012 - 04:03
It's a fun way to go cause you don't have Fenris crumpling at your feet or Aveline standing around picking her nose instead of fighting.
#4
Posté 20 février 2012 - 08:57
#5
Posté 20 février 2012 - 09:19
#6
Posté 20 février 2012 - 09:28
#7
Posté 20 février 2012 - 10:51
#8
Posté 21 février 2012 - 09:16
If you however intend to play a DW rogue I really would recommend going into Shadow and Duelist, Shadow for Decoy (survivability) and Duelist for Vendetta (to reach Archers quicker and to instant one-shot a nasty caster (aka bloodmages)).
#9
Posté 21 février 2012 - 01:48
#10
Posté 22 février 2012 - 01:24
Darth Krytie wrote...
I know my ex beat the whole game as a rogue, with Isabela, Anders, and Varric as his main party. I've played with three mages (me, Anders, Merrill) and a rogue (Varric) often. So, it can be done.
My favourite run through (on nightmare) was exactly this party. Izzy is awkward to get to the point where she doesn't die a lot takes awhile to get all the things she needs but when you hit that point it does extremely well, not as good as a three mage one rogue (Hawke) runthrough but its very viable.
Just watch out for those 1 hit assassin deaths all the time though -.-
#11
Posté 22 février 2012 - 02:42
frustratemyself wrote...
Very viable. Have a look at Arelex's mage and rogue guides and vids.
This. According to her, the strongest party is Anders, Varric and Merrill no matter what class you play.
#12
Posté 22 février 2012 - 04:48
Madmoe77 wrote...
My most overpowered playthrough was Hawke as a rogue, Varric, Isabella and insert random mage. The assassinate for Hawke with the DLC items was insanely overpowered at times. But that made it surprisingly more fun! "Oh what was that...splat says the Hawke, splat I tell you!"
lol i know exactly what your talking about because thats exactly the way it was with my rogue hawke/the same party
#13
Posté 23 février 2012 - 01:02
Now you want a repeat of that overpowered run - get the Better Mages Mod form DANexus and run a blood mage Hawke - Hemorrhage is that overpowered assassinate turned AOE Um can we say mage solo deep roads on normal and make it a cake walk? Yep it's that good.
#14
Posté 23 février 2012 - 01:10
#15
Posté 24 février 2012 - 03:32
#16
Posté 25 février 2012 - 10:16
Xilizhra wrote...
Wait, soloing the Deep Roads? Aren't Profane immune to the spell?
Profane are immune to electricity spells on Nightmare (at least I am 98% sure they are), but they are weak to Spirit. On Hard or lower, they can still be taken out really easily by Chain Lightning and other such spells.
#17
Posté 15 mars 2012 - 09:34
Modifié par jarrettwold, 15 mars 2012 - 09:35 .
#18
Posté 15 mars 2012 - 10:33
Most profane attack in clusters. Walking Bomb + Spirit Bolt with a decent random staff make short work of any group. Include upgraded firestorm, fireball, and you have yourself a cakewalk with the right rune set up.Linkforlife wrote...
Xilizhra wrote...
Wait, soloing the Deep Roads? Aren't Profane immune to the spell?
Profane are immune to electricity spells on Nightmare (at least I am 98% sure they are), but they are weak to Spirit. On Hard or lower, they can still be taken out really easily by Chain Lightning and other such spells.
#19
Posté 16 mars 2012 - 01:55
#20
Posté 16 mars 2012 - 03:23
Go shopping in the gallows magic merchant, looking for spirit damage, and the trinket mongerer, looking for cold damage, in low town at lvl 12 prior to the expedition and you will find great random staff's for very little coin. You may even catch a rare (gold) with an extra stat on it. Almost all merchants have a set section of merchadise that will randomly generate on entering the zone, everytime you enter that zone.
Enemy elemental resistance reference sheet (Nightmare)
Click the Jiu Jitsu link in my signature for the location of +x% elemental item locations throughout the game.
p.s. ignore this advice
and follow the tactics link in my signature to understand how to use the A.I. to your advantage.Don't rely on AI heals for one :<.
Modifié par SuicidialBaby, 16 mars 2012 - 03:33 .
#21
Posté 16 mars 2012 - 04:03
#22
Posté 16 mars 2012 - 06:20
dog protip: if you spawn him near a stealthed assassin, he is almost guaranteed to backstab it instead of you/a companion.
i have had it work 100% of the time, but say 'almost guaranteed' because i don't want someone crying at me on the off chance that it doesn't work for them. the same can be done with decoy if you're playing a shadow rogue
All elite/boss rogues will have 2 cooldowns for stealth. Both on 10 second timers. The grenade they throw and the blackflip. You can not interrupt them, only react to them. Focus your cc and ccc on them early and often.
Modifié par SuicidialBaby, 16 mars 2012 - 07:28 .
#23
Posté 16 mars 2012 - 06:47
#24
Posté 18 mars 2012 - 12:19
#25
Posté 18 mars 2012 - 12:57
how many times did you have to check the difficulty to make sure you were still on nightmare?Wikal wrote...
If you want to roll a rogue, I suggest using Arelex's guide for DW rogues (go to the 1.03 part if you've patched the game). Basically, just get obscured and auto-attack as much as you can. I used this guide with Varric, Isabela, and Anders in my party, and I flew through nightmare like a breeze.





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