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Shout conversations?


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#1
hunharibo

hunharibo
  • Members
  • 126 messages
 How do they work? I am trying to create non-interactible ambient-type NPCs that have floatymessage kindof lines. Something like the 2 sisters in the market area of Denerim (the one that says the Chant wrong putting all sorts of food in the text). 
I found that you can set the shout override conversation reference in the variables of any creature. But how do i write a conversation that is a shout and not a normal interaction between PC and NPC?

#2
BryanDerksen

BryanDerksen
  • BioWare Employees
  • 273 messages
Check your game options and make sure "subtitles" is set to "conversations and ambient dialogue".



If you want to ensure that the floaty text always shows up for the player even if he doesn't have subtitles set to that, check the "no VO in game" checkbox in the conversation's dialogue tab for those lines. That lets the game engine know that there's no audible VO, so it'll display the floaty regardless.