so, is bioware making weak attempts to make fans emotional?
#126
Posté 21 février 2012 - 04:14
Oh you mean kid as in human child! Sorry *ahem*
Meh, who cares. I don't really like kids so the whole "lets kill a kid to tug on yer heartstrings y'all!" routine leaves me cold.
Dogs on the other hand... :'(
#127
Posté 21 février 2012 - 04:30
#128
Posté 21 février 2012 - 04:33
#129
Posté 21 février 2012 - 04:45
It's just that the piano cut in so abruptly, and I was like "Are you seriously telling me I'm gonna sit around talking to one kid like this with Reapers hitting the planet?" It just stuck out like a sore thumb. It might've just been the music that made it feel so awkward to me. If there had been piano strains previously, and then when I entered the room there was a shift that brought the piano to the forefront, maybe it would've been better.
But then, using that instrument to stir emotion is already a cliche, so maybe not, but it would've felt more natural.
Plus how could I get invested in some weird kid hiding in a vent? I don't know the character, he seems to have no prominence in the narrative other than to die and make me sad-face. It was just an awkward moment altogether. Like movies where bad guys are mean to old grannies or something randomly just so I can be like HISS BOOOO!
EDITED TO ADD://
Heart Collector wrote...
Kid is tasty!
Oh you mean kid as in human child! Sorry *ahem*
Meh, who cares. I don't really like kids so the whole "lets kill a kid to tug on yer heartstrings y'all!" routine leaves me cold.
Dogs on the other hand... :'(
I think an animal would've worked much better. Stlil would've had the awkward aural transition problem, but it would've been a little bit less cliche. And they could've made it made sense. Maybe the dog starts running behind you after you help it avoid a Husk or something. Then the Reaper slams down and a beam falls and the dog is obviously dead. Something better than the cliche "OMG a young white boy was hurt, SWEAR VENGEANCE!"
But damn, that music just made me lol about it honestly.
Modifié par Zeldias, 21 février 2012 - 04:50 .
#130
Posté 21 février 2012 - 04:55
#131
Posté 21 février 2012 - 05:15
This may be why it looked out of place for a kid to be ingame for the 3% of people that are not trolls.
#132
Posté 21 février 2012 - 05:26
someguy1231 wrote...
During those scenes with the kid, Bioware might as well have had the words "YOU ARE SUPPOSED TO FIND THIS EMOTIONALLY MOVING!" flashing in big red letters on the screen.
Yeah, I definitely felt like I was being slapped in the face with a big floppy rubbery stick, while getting yelled at "CARE! START CRYING!" All I could think of was "trying too hard". Subtlety is a virtue, and it was completely lost on whoever wrote this scene.
#133
Posté 21 février 2012 - 06:02
zestyshade wrote...
someguy1231 wrote...
During those scenes with the kid, Bioware might as well have had the words "YOU ARE SUPPOSED TO FIND THIS EMOTIONALLY MOVING!" flashing in big red letters on the screen.
Yeah, I definitely felt like I was being slapped in the face with a big floppy rubbery stick, while getting yelled at "CARE! START CRYING!" All I could think of was "trying too hard". Subtlety is a virtue, and it was completely lost on whoever wrote this scene.
Michael Bay did
#134
Posté 21 février 2012 - 06:05
Major League wrote...
anyone notice how bioware is killing kids, to get us emotional?
Well, if they are, it was an abject failure. Random strange kid with whom you have no investment (total stranger) is subsequently presumed killed when shuttle craft is scuttled by alien beam weapon.
Cry me a river? Nah. There has to be some manner of actual familiarity and identification to feel more than a purely abstract sense of emotion, and no such development was attempted in the trailer or demo.
They should have shown some puppies being killed, then at least the hardcore nature lover types might have shed a tear.
Modifié par SeminoleFarms, 21 février 2012 - 06:07 .
#135
Posté 21 février 2012 - 06:16
ODST 3 wrote...
No, Bioware is making strong strides towards emotionally investing their gamers in their stories.
You're supposed to put /sarc after something like this, lest someone inadvertantly think you were being serious....
#136
Posté 21 février 2012 - 06:18
Still, Bioware could have managed the same thing by slotting Anderson. Especially if it happens right as the Normandy is pulling out; you see Anderson fade into the distance, then watch as he gets dogpiled by husks.
That'll get me going.
#137
Posté 21 février 2012 - 07:09
Heart Collector wrote...
Kid is tasty!
Oh you mean kid as in human child! Sorry *ahem*
Meh, who cares. I don't really like kids so the whole "lets kill a kid to tug on yer heartstrings y'all!" routine leaves me cold.
Dogs on the other hand... :'(
Cats on the other hand...
Those reapers will pay for killing all those innocent kittens.
#138
Posté 21 février 2012 - 07:10
Major League wrote...
anyone notice how bioware is killing kids, to get us emotional? first the demo and then the cgi trailer.
um dude its war what do you expect? kids running around with carebear dolls wile everything is hitting the fan?
#139
Posté 21 février 2012 - 07:18
#140
Posté 21 février 2012 - 08:01
#141
Posté 21 février 2012 - 08:11
Alraiis wrote...
Out of curiosity, were there threads like this about Jenkins?
I doubt there were. If anything though, Jenkins is not bad unlike this kid in ME3.
You spent a lot more time with him and you can have a whole conversation with him and the Doc about Marine duty, responsibilities and chain of command. He then enters combat with you, on a mission that was meant to be easy and he is suddenly killed by the first enemy you find. I actually felt bad for the guy - he was so excited to be in combat, to prove his worth, but he did not make it.
I think that does a much better job of setting the mood than an unknown child you exchanged 2 lines with. It is certainly more subtle.
Modifié par zestyshade, 21 février 2012 - 08:12 .
#142
Posté 21 février 2012 - 08:15
#143
Posté 21 février 2012 - 08:15
Major League wrote...
anyone notice how bioware is killing kids, to get us emotional? first the demo and then the cgi trailer.
Yep. Its terrible. What they should really be killing are skunks. That's how to inspire emotion.
#144
Posté 21 février 2012 - 08:23
tobynator89 wrote...
What? You dont like killing kids? One of my favorite pastimes.
Same here, haha
#145
Posté 21 février 2012 - 08:32
#146
Posté 21 février 2012 - 08:36
zestyshade wrote...
Alraiis wrote...
Out of curiosity, were there threads like this about Jenkins?
I doubt there were. If anything though, Jenkins is not bad unlike this kid in ME3. You spent a lot more time with him and you can have a whole conversation with him and the Doc about Marine duty, responsibilities and chain of command. He then enters combat with you, on a mission that was meant to be easy and he is suddenly killed by the first enemy you find. I actually felt bad for the guy - he was so excited to be in combat, to prove his worth, but he did not make it.
I think that does a much better job of setting the mood than an unknown child you exchanged 2 lines with. It is certainly more subtle.
Our mileage varies, I suppose. I felt Jenkins's enthusiasm and optimism were over-the-top (and dead giveaways to his eventual fate). Moreover, the swiftness and ease with which he is cut down is in sharp, almost comedic, contrast to how combat in that game feels for anyone else. Kaidan says he "never had a chance," as I recall; meanwhile, he and Ash have armor and kinetic barriers sufficient to stand against Geth Colossuses and Thresher Maws on foot.
The kid, at least, looks like he has a chance. He hides and evades and somehow makes it to the shuttle, and then he gets blown up. Instead of a connection established through conversation, the idea is that you're rooting for him despite your inability to help him (an inability also present with Jenkins, though not, in that case, called out with a ham-fisted line). I'm not saying the kid is a step up from Jenkins; I honestly don't think one is better than the other—they're both pretty cheesy. I'm just saying that they're awfully similar and that I, for my part, don't think either was subtle.
Modifié par Alraiis, 21 février 2012 - 08:38 .
#147
Posté 21 février 2012 - 08:40
#148
Posté 21 février 2012 - 08:43
SeminoleFarms wrote...
ODST 3 wrote...
No, Bioware is making strong strides towards emotionally investing their gamers in their stories.
You're supposed to put /sarc after something like this, lest someone inadvertantly think you were being serious....
I see your on the hate train too.
#149
Posté 21 février 2012 - 08:44
You could find it annoying and cheesy,Others could find it sad.
#150
Posté 21 février 2012 - 08:48
LethalNiMiTz wrote...
To me. It is not an attempt to make you cry a river,but just to show the stakes as is. The reapers will spare no one. Children,Women,Men etc and so forth.
You could find it annoying and cheesy,Others could find it sad.
This, I think it was fine writing.
"I think having Jenkins die at the start of Mass Effect 1 was a very poorly written choice as we barely know the character and it wants us to cry! Why have him here anyway?! Its pointless!"





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