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so, is bioware making weak attempts to make fans emotional?


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#126
Heart Collector

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Kid is tasty!

Oh you mean kid as in human child! Sorry *ahem*

Meh, who cares. I don't really like kids so the whole "lets kill a kid to tug on yer heartstrings y'all!" routine leaves me cold.

Dogs on the other hand... :'(

#127
ODST 3

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No, Bioware is making strong strides towards emotionally investing their gamers in their stories.

#128
Takamori The Templar

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Oh the kid, I actually laughed , because he was dumb and got what he deserved.

#129
Zeldias

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 I thought the sequence with Vent Boy was hilarious.

It's just that the piano cut in so abruptly, and I was like "Are you seriously telling me I'm gonna sit around talking to one kid like this with Reapers hitting the planet?" It just stuck out like a sore thumb. It might've just been the music that made it feel so awkward to me. If there had been piano strains previously, and then when I entered the room there was a shift that brought the piano to the forefront, maybe it would've been better.

But then, using that instrument to stir emotion is already a cliche, so maybe not, but it would've felt more natural.

Plus how could I get invested in some weird kid hiding in a vent? I don't know the character, he seems to have no prominence in the narrative other than to die and make me sad-face. It was just an awkward moment altogether. Like movies where bad guys are mean to old grannies or something randomly just so I can be like HISS BOOOO!

EDITED TO ADD://

Heart Collector wrote...

Kid is tasty!

Oh you mean kid as in human child! Sorry *ahem*

Meh, who cares. I don't really like kids so the whole "lets kill a kid to tug on yer heartstrings y'all!" routine leaves me cold.

Dogs on the other hand... :'(

 

I think an animal would've worked much better. Stlil would've had the awkward aural transition problem, but it would've been a little bit less cliche. And they could've made it made sense. Maybe the dog starts running behind you after you help it avoid a Husk or something. Then the Reaper slams down and a beam falls and the dog is obviously dead. Something better than the cliche "OMG a young white boy was hurt, SWEAR VENGEANCE!"

But damn, that music just made me lol about it honestly.

Modifié par Zeldias, 21 février 2012 - 04:50 .


#130
someguy1231

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During those scenes with the kid, Bioware might as well have had the words "YOU ARE SUPPOSED TO FIND THIS EMOTIONALLY MOVING!" flashing in big red letters on the screen.

#131
lobi

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I don't remember seeing any kids in the other ME games. Except that 28yr old 'kid' who gets their head stepped on by Shep during the Creature from the black lagoons loyalty mission.
This may be why it looked out of place for a kid to be ingame for the 3% of people that are not trolls.

#132
zestyshade

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someguy1231 wrote...

During those scenes with the kid, Bioware might as well have had the words "YOU ARE SUPPOSED TO FIND THIS EMOTIONALLY MOVING!" flashing in big red letters on the screen.


Yeah,  I definitely felt like I was being slapped in the face with a big floppy rubbery stick, while getting yelled at "CARE! START CRYING!" All I could think of was "trying too hard". Subtlety is a virtue, and it was completely lost on whoever wrote this scene.

#133
DaJe

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zestyshade wrote...

someguy1231 wrote...

During those scenes with the kid, Bioware might as well have had the words "YOU ARE SUPPOSED TO FIND THIS EMOTIONALLY MOVING!" flashing in big red letters on the screen.


Yeah,  I definitely felt like I was being slapped in the face with a big floppy rubbery stick, while getting yelled at "CARE! START CRYING!" All I could think of was "trying too hard". Subtlety is a virtue, and it was completely lost on whoever wrote this scene.


Michael Bay did ;)

#134
SeminoleFarms

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Major League wrote...

anyone notice how bioware is killing kids, to get us emotional?


Well, if they are, it was an abject failure. Random strange kid with whom you have no investment (total stranger) is subsequently presumed killed when shuttle craft is scuttled by alien beam weapon.

Cry me a river? Nah. There has to be some manner of actual familiarity and identification to feel more than a purely abstract sense of emotion, and no such development was attempted in the trailer or demo.

They should have shown some puppies being killed, then at least the hardcore nature lover types might have shed a tear.

Modifié par SeminoleFarms, 21 février 2012 - 06:07 .


#135
SeminoleFarms

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ODST 3 wrote...

No, Bioware is making strong strides towards emotionally investing their gamers in their stories.


You're supposed to put /sarc after something like this, lest someone inadvertantly think you were being serious....

#136
SnakeStrike8

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Bah. Some white kid dissapears when a shuttle he's supposed to be on goes down. Not especially emotional, but I get the feeling that it's supposed to be symbolic: the child represents humanity's defeat, and how powerless Shepard-Commander is to prevent or stop it. Despite all his achievements and everything he's done, he still can't stop the Reapers from giving Earth the business. Played that way, the scene has a much better emotional context.
Still, Bioware could have managed the same thing by slotting Anderson. Especially if it happens right as the Normandy is pulling out; you see Anderson fade into the distance, then watch as he gets dogpiled by husks.
That'll get me going.

#137
NekOoNinja

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Heart Collector wrote...

Kid is tasty!

Oh you mean kid as in human child! Sorry *ahem*

Meh, who cares. I don't really like kids so the whole "lets kill a kid to tug on yer heartstrings y'all!" routine leaves me cold.

Dogs on the other hand... :'(


Cats on the other hand...

Those reapers will pay for killing all those innocent kittens. :ph34r:

#138
Tazzmission

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Major League wrote...

anyone notice how bioware is killing kids, to get us emotional?  first the demo and then the cgi trailer.


um dude its war what do you expect? kids running around with carebear dolls wile everything is hitting the fan?

#139
Luigitornado

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Using the word "cliche" is a cliche. Word.

#140
Alraiis

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Out of curiosity, were there threads like this about Jenkins?

#141
zestyshade

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Alraiis wrote...

Out of curiosity, were there threads like this about Jenkins?


I doubt there were. If anything though, Jenkins is not bad unlike this kid in ME3.
You spent a lot more time with him and you can have a whole conversation with him and the Doc about Marine duty, responsibilities and chain of command. He then enters combat with you, on a mission that was meant to be easy and he is suddenly killed by the first enemy you find. I actually felt bad for the guy - he was so excited to be in combat, to prove his worth, but he did not make it.

I think that does a much better job of setting the mood than an unknown child you exchanged 2 lines with. It is certainly more subtle.

Modifié par zestyshade, 21 février 2012 - 08:12 .


#142
VolusvsReaper

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Can we please have some Batarian children in the trailers so I can try to find some emotional reaction to them dying?

#143
JaegerBane

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Major League wrote...

anyone notice how bioware is killing kids, to get us emotional?  first the demo and then the cgi trailer.


Yep. Its terrible. What they should really be killing are skunks. That's how to inspire emotion.

#144
Sebbe1337o

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tobynator89 wrote...

What? You dont like killing kids? One of my favorite pastimes.


Same here, haha

#145
Frailstrength

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Not sure precisely what Bioware was going for with the trailer and the opening sequence, but I doubt that they expect tears. I think they expect to shred your perceptions that you are somehow going to save the day. Personally, for me anyway, the children are symbolic of how nothing is off limits in this game. The children seemed to be symbols for the loss of the special innocent lack of awareness that everyone gets to partake in besides the select few. Think about it; in many many games like this and fiction in general, a large portion of the population outside your character is blissfully unaware of the magnitude and the special significance of your sacrifice and intervention. This war will leave no one untouched.

#146
Alraiis

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zestyshade wrote...

Alraiis wrote...

Out of curiosity, were there threads like this about Jenkins?


I doubt there were. If anything though, Jenkins is not bad unlike this kid in ME3. You spent a lot more time with him and you can have a whole conversation with him and the Doc about Marine duty, responsibilities and chain of  command. He then enters combat with you, on a mission that was meant to  be easy and he is suddenly killed by the first enemy you find. I actually felt bad for the guy - he was so excited to be in combat, to prove his worth, but he did not make it.

I think that does a much better job of setting the mood than an unknown child you exchanged 2 lines with. It is certainly more subtle.


Our mileage varies, I suppose. I felt Jenkins's enthusiasm and optimism were over-the-top (and dead giveaways to his eventual fate). Moreover, the swiftness and ease with which he is cut down is in sharp, almost comedic, contrast to how combat in that game feels for anyone else. Kaidan says he "never had a chance," as I recall; meanwhile, he and Ash have armor and kinetic barriers sufficient  to stand against Geth Colossuses and Thresher Maws on foot.

The kid, at least, looks like he has a chance. He hides and evades and somehow makes it to the shuttle, and then he gets blown up. Instead of a connection established through conversation, the idea is that you're rooting for him despite your inability to help him (an inability also present with Jenkins, though not, in that case, called out with a ham-fisted line). I'm not saying the kid is a step up from Jenkins; I honestly don't think one is better than the other—they're both pretty cheesy. I'm just saying that they're awfully similar and that I, for my part, don't think either was subtle.

Modifié par Alraiis, 21 février 2012 - 08:38 .


#147
Nathan Redgrave

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The idea behind the kid actually isn't bad--the transition with the toy ship was quite clever, and the idea of Shepard actually seeing the same kid he was watching play with a toy starfighter get blasted to smithereens by a Reaper warmech during the invasion isn't a half-bad way to underline the fact that there are most definitely people dying who *aren't* the Alliance military grunts you're seeing all over the place. The vent scene was a bit too odd and misplaced to really serve as a decent transition between the two, unfortunately. Were it better placed within the mission, and better written, the payoff might have been better.

#148
Dreadwing 67

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SeminoleFarms wrote...

ODST 3 wrote...

No, Bioware is making strong strides towards emotionally investing their gamers in their stories.


You're supposed to put /sarc after something like this, lest someone inadvertantly think you were being serious....


I see your on the hate train too.:pinched:

#149
LethalNiMiTz

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To me. It is not an attempt to make you cry a river,but just to show the stakes as is. The reapers will spare no one. Children,Women,Men etc and so forth.

You could find it annoying and cheesy,Others could find it sad.

#150
Turran

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LethalNiMiTz wrote...

To me. It is not an attempt to make you cry a river,but just to show the stakes as is. The reapers will spare no one. Children,Women,Men etc and so forth.

You could find it annoying and cheesy,Others could find it sad.


This, I think it was fine writing.
"I think having Jenkins die at the start of Mass Effect 1 was a very poorly written choice as we barely know the character and it wants us to cry! Why have him here anyway?! Its pointless!"