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so, is bioware making weak attempts to make fans emotional?


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#151
piemanz

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LethalNiMiTz wrote...

To me. It is not an attempt to make you cry a river,but just to show the stakes as is. The reapers will spare no one. Children,Women,Men etc and so forth.

You could find it annoying and cheesy,Others could find it sad.


This.

Funny thing is, this was probably put in because of the "where are all the childrenz in da mass effects univerze!" threads. So they put one child in, and this thread happens. LOL

#152
Annihilator27

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piemanz wrote...

LethalNiMiTz wrote...

To me. It is not an attempt to make you cry a river,but just to show the stakes as is. The reapers will spare no one. Children,Women,Men etc and so forth.

You could find it annoying and cheesy,Others could find it sad.


This.

Funny thing is, this was probably put in because of the "where are all the childrenz in da mass effects univerze!" threads. So they put one child in, and this thread happens. LOL


I remember those threads and now I facepalm lol.BSN never fails for entertainment.

#153
zestyshade

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Alraiis wrote...

zestyshade wrote...

Alraiis wrote...

Out of curiosity, were there threads like this about Jenkins?


I doubt there were. If anything though, Jenkins is not bad unlike this kid in ME3. You spent a lot more time with him and you can have a whole conversation with him and the Doc about Marine duty, responsibilities and chain of  command. He then enters combat with you, on a mission that was meant to  be easy and he is suddenly killed by the first enemy you find. I actually felt bad for the guy - he was so excited to be in combat, to prove his worth, but he did not make it.

I think that does a much better job of setting the mood than an unknown child you exchanged 2 lines with. It is certainly more subtle.


Our mileage varies, I suppose. I felt Jenkins's enthusiasm and optimism were over-the-top (and dead giveaways to his eventual fate). Moreover, the swiftness and ease with which he is cut down is in sharp, almost comedic, contrast to how combat in that game feels for anyone else. Kaidan says he "never had a chance," as I recall; meanwhile, he and Ash have armor and kinetic barriers sufficient  to stand against Geth Colossuses and Thresher Maws on foot.

The kid, at least, looks like he has a chance. He hides and evades and somehow makes it to the shuttle, and then he gets blown up. Instead of a connection established through conversation, the idea is that you're rooting for him despite your inability to help him (an inability also present with Jenkins, though not, in that case, called out with a ham-fisted line). I'm not saying the kid is a step up from Jenkins; I honestly don't think one is better than the other—they're both pretty cheesy. I'm just saying that they're awfully similar and that I, for my part, don't think either was subtle.


Fair point, indeed. Jenkins was a redshirt from the start. I feel killing children is a much more dramatic thing than killing redshirts, and it is harder to pull it off without seeming contrived. Redshirts, you kind of feel bad about them for a few moments, and then forget about them.

#154
Deltateam Elcor

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One man's cheap idea is another's treasure.

I don't entirely know if the transport was for evacuation or not, but i am pretty sure, due to the fact that soldiers were the main item in it, it was a military transport, with one purpose, to go to battle.

The only great and sad thing about the child getting on board, is that he chose to fight, now the one thing you are also forgetting and missing out is that the reapers think themselves as the great deciders of the universe, gods if you will, the beam that sliced through the transports are akin to simply gods wrath, now yes everyones view on this is different, but for the sake of this it is quite understandable, the "apocalypse" has come to wipe clean the meak of the Earth, saving the most interesting beings (strange requests by the collectors, remember?) for a chair in heaven, to become one, to become a Reaper as it were. /theory

Bioware's writers may do some silly things, perhaps simply for humour, but there are still wonders there.

It is elegant, although slightly cliche in terms of biowares usual writing, but otherwise quite fantastic.

The interconnecting weave of hidden literature is just amazing but you really need to look at the trilogies story as a whole and understand why its all happening.

Modifié par Deltateam Elcor, 21 février 2012 - 09:04 .


#155
ScorpioProX

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If they wanted some emotional stir they should have let you have the kid for a small time protect him when you spot him in the air duct. Make him your responsibility and then lose him for some reason/circumstance and watch him die horribly powerless to save him.

But you know bond with him a bit first? Make him close a door with 1000 approaching husks or something to save you from appended death when you’re out of ammo and sick of fist fighting having only 10% hp left. Thnx kid! He can help you up and get his brain smeared over your armor by an almost dead husk.

And did some say they killed conner in DA? YOU MAD?!?

Modifié par ScorpioProX, 21 février 2012 - 09:51 .


#156
XX55XX

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What would have made the scene with the child in the demo more gripping is if we knew who he was beforehand. To me, he was just another faceless victim amongst the millions who were already dead.

If he was say, a child of one of Shepard's friends on Earth, that would have carried greater emotional weight.

#157
Kasces

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Yeah, because once in the beginning of a war game and once in a trailer where you don't even see her die (seriously, she could have just ran away. I doubt the Reapers dedicated a beam to her) is so many times.

#158
Kasces

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Point is, no. Weak is subjective.

Modifié par Kasces, 21 février 2012 - 10:03 .


#159
Nathan Redgrave

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It was a somewhat stiff attempt to underline the fact that innocents are going to die in this war and there's not a thing you can do to save all of them. To an extent it works, but it was admittedly a bit cheesy and overplayed. The thing that got me about it was Shepard's expression, and really that's what usually gets me about moments like that in this series. The most heartwrenching moment in ME for me is seeing the look on my Shepard's face in the moments after the nuke on Virmire detonated and vaporized Kaiden (who, at the time, was my Shepard's love interest, but I was playing a blind run and what the hell, I decided to take the noble route and save the damn Salarian Special Task Grunts, which happened to mean leaving Kaiden to die. Just imagining what went on in my character's mind in that moment was more effective than BioWare's attempt to force me to feel something, and while I admit it was a good try and that it worked for me, I do advise any BioWare peoples reading this to err on the side of subtlety in matters emotional. Being too forceful about these things tends to come off as hamhanded. 

#160
ODST 3

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SeminoleFarms wrote...

ODST 3 wrote...

No, Bioware is making strong strides towards emotionally investing their gamers in their stories.


You're supposed to put /sarc after something like this, lest someone inadvertantly think you were being serious....

Your sardonic manner is charming and witty. /sarc ^_^

#161
KBomb

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I understand that some may find it sad or emotional. I found it neither. Maybe if I had more of a personal tie to him it would have had more of an impact. The fact that I saw him so briefly and knew his only purpose there was to draw out some emotion made me indifferent to the situation.  I didn't need his scene to understand the impact of this war. I saw it all around me as I was running to the Normandy. I got it when I had to leave Anderson behind, not knowing what would become of him. That was more of an impact than the kid, imho.

However, the music that was playing was haunting. Loved it.

#162
android654

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MrRiadon wrote...

I didn't really care, that kid was pretty stupid and had a bad voice actor anyways. If they wanted to make us emotional, they would have probably killed off that stupid kid's dog or something.


Killing dogs is not okay. Vaporize all the kids you want, but leave the dogs alone.

#163
pandion40

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I liked the scene with the shuttle at the start but the vent scene made the Kid seem creepy more than anything else.

Then when nobody touched him or helped him up onto the shuttle at the end, I started to think something else was going on.

#164
Nageth

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android654 wrote...

MrRiadon wrote...

I didn't really care, that kid was pretty stupid and had a bad voice actor anyways. If they wanted to make us emotional, they would have probably killed off that stupid kid's dog or something.


Killing dogs is not okay. Vaporize all the kids you want, but leave the dogs alone.


What about cats?