Give PC snipers a laser pointer as well.
#1
Posté 20 février 2012 - 06:52
Basically, when a sniper is lining up a shot in a hectic battle, and a squad-mate goes plinking away at that phantom/centurion/whatever with their pistol, it causes the NPC to evade. The sniper either misses or has to line up again.
Can't blame squad mates, they have no idea you're aiming at the baddy. But it would be nice to give that visual cue so that vets can recognize it and wait to attack that phantom until after you've yanked down their barrier and some health with your gun.
Would even be fair to make that an upgrade on a sniper rifle. I'd probably give up the extra ammo clip for it.
#2
Posté 20 février 2012 - 06:54
Are you implying that such a feature exists on console? I don't remember ever seeing a laser sight outside of Nemesii aiming at me.
#3
Posté 20 février 2012 - 06:55
#4
Posté 20 février 2012 - 06:57
"As well", because the Nemesis NPC has a visible laser when it is aiming.
Modifié par raeting, 20 février 2012 - 06:57 .
#5
Posté 20 février 2012 - 06:59
This really is a no-brainer.
#6
Posté 20 février 2012 - 07:02
Holster weapons back plox
#7
Posté 20 février 2012 - 07:02
Citizen Q wrote...
As well?
Are you implying that such a feature exists on console? I don't remember ever seeing a laser sight outside of Nemesii aiming at me.
By PC i think he meant player character, not personal computer.
#8
Posté 20 février 2012 - 07:02
You could net the same results if you verbally warned your team that you are aiming at a important target, and you wouldn't have to sacrifice a mod slot. If that is too much work to do then it's probably too much work to put into the game.
#9
Posté 20 février 2012 - 07:04
Just aim at targets your teammates aren't engaging. I go for troopers and centurions dropping in at the back, Guardians through the slot, countersniping a Nemesis that is hiding, engineers trying to set up turrets, turrets themselves etc. Leave the front ranks for your vanguards and soldiers to deal with.
#10
Posté 20 février 2012 - 07:05
To your point, minianthunter, I'd be willing to give up ammo for a cue because it would save me bullets in the long run. You aren't. The magic of customization at work!
#11
Posté 20 février 2012 - 07:05
HolyAvenger wrote...
Leave the front ranks for your vanguards and soldiers to deal with.
Or your heavy pistol.
#12
Posté 20 février 2012 - 07:05
SeiLah wrote...
Citizen Q wrote...
As well?
Are you implying that such a feature exists on console? I don't remember ever seeing a laser sight outside of Nemesii aiming at me.
By PC i think he meant player character, not personal computer.
Derp. My bad, seems my acronym decoder ring is broken.
#13
Posté 20 février 2012 - 07:07
#14
Posté 20 février 2012 - 07:10
raeting wrote...
Yes, sorry, I meant Player Character.
To your point, minianthunter, I'd be willing to give up ammo for a cue because it would save me bullets in the long run. You aren't. The magic of customization at work!
So you are trying to tell me that you are missing more than 10 shots per wave due to team makes making the enemies move? I think you are doing something wrong.
Don't get me wrong my main is an infiltrator as well and it happens sometimes maybe once or twice an entire game. But when I am playing my krogan soldier and I am running around meleeing everything in bronze trust me a little red/green dot (or even a line like the nemesis) will be hard to see in the heat of a fight, especsially when you lose your shields and the camera suddenly needs some clear eye's drops really bad.
#15
Posté 20 février 2012 - 07:17
Plus, ammo is plentiful in these two maps. I anticipate it will be harder on some other maps, and on those I might make a different decision.
This is all besides the point, really, though. It is a gameplay item that could be added without taking up an upgrade slot. I simply stated that it is important enough to /me/ that I'd be willing to sacrifice for it. If it is there and my squad mates don't notice, or don't care, no biggie. But at least it is there for those whom do.
#16
Posté 20 février 2012 - 07:26
#17
Posté 20 février 2012 - 07:31
Similarly, I find it frustrating when I sneak up behind a Phantom as an Infiltrator and just as I'm about to wind up for the kill, some idiot with an SMG starts spraying the whole region, causing the Phantom to cartwheel away, me to break stealth fruitlessly and now I'm naked in the same room with the space ninja...
#18
Posté 20 février 2012 - 07:36
Lochias WH wrote...
mini, I really think you are missing the point. Its not just about the ammo, its about the wasted time. In pick-up groups, there isn't a lot of coordination, and this simple visual cue can help the whole group function more efficiently and avoid a very frustrating situation.
Similarly, I find it frustrating when I sneak up behind a Phantom as an Infiltrator and just as I'm about to wind up for the kill, some idiot with an SMG starts spraying the whole region, causing the Phantom to cartwheel away, me to break stealth fruitlessly and now I'm naked in the same room with the space ninja...
Again, is it phyiscally impossible for both of you to give a verbal warning or notification to your teammates?
Also you are doing your melees wrong because they lock on to the target and halt target movement when the animation starts.
#19
Posté 20 février 2012 - 04:45
He's not doing melee wrong. You are assuming everyone is an idiot instead of reading our experiences and applying a little empathy. Lochias could be sneaking around in a small room to position for a headshot. I've gotten close to phantoms, too, in order to pull that off on one camping a dead team mate. Even if he is doing melee, there is plenty of time between getting dangerously close (especially where a phantom is concerned) and actually starting the heavy melee animation for a teammate to screw you over by making the phantom evade.





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