I just had a MP game where we all got killed in the span of a minute on Bronze, mainly because of the one chance we had to come back and stay in at the last wave, only for Phantom to get an instant kill because it somehow was not being targetted even though it never left plain sight. Why the hell did an enemy that was not cloaked and close enough to be punched in the face get out of a target lock?
Targeting Loss
Débuté par
I Tsunayoshi I
, févr. 20 2012 07:38
#1
Posté 20 février 2012 - 07:38
#2
Posté 20 février 2012 - 11:37
Seems amusing that the loss of targeting on an enemy in plain sight is not a problem for any reason to the devs or anyone else. I dont know about everyone else, but I dont like the thought of an enemy just having to get inside of 2 feet of me to be immune to all my powers. Seriously disgusted when I see it happen too.
#3
Posté 27 février 2012 - 07:15
Giving this another bump since there is still explanation for why something close enough to be punched in the face was not locked onto.





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