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Question about gold challenge. (Devs please respond)


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#1
xrudix

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 Hi, i am wondering about enemies survivability in the gold challenge. Seems like you always need to shot at least twice to kill enemy with defenses ie. centurion/nemesis/phantom. I noticed that and took several tests.
I am playing infiltrator btw.

So firstly I used widow with and without cloak it still takes to do two shots to kill the enemy. First shot take out defenses, BUT didnt do any damage to hp. So DOES CLOAK not working properly?

Then i tried another thing mantis sniper with cloak and without. The situation is the same for nemesis and centurion as it was with widow, but phantom took me 3 shots.

So the questions are:
1. Does cloak really work on gold properly ie add damage?
2. Or enemy defenses should be stripped firstly with one shot and finished with other?
3. It is a bug of defenses?

Ps. You can one shot enemies with rocket thro
Pps. I really miss one shoting enemies :(

Modifié par xrudix, 20 février 2012 - 07:51 .


#2
xrudix

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up to the first page

#3
HolyAvenger

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You need to completely take down defences before you start taking down health I believe. So if you have a centurion with one bar of shield and you hit him with a Widow shot, that will only take down that last bar of shield. Then you have to shoot again to kill.

#4
minianthunter

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Getting the Widow to max rank as well as the barrel extension will really help the damage problem. I don't know if cloak helps or not on gold because I refuse to play it until I get the widow.

I could be wrong but I believe all damage is based on which defense you hit first, so if you hit something with shields and it breaks the shields and damages health, the damage to health will be reduced if the weapon you used does less than normal damage to shields (the widow in mass effect 2 did 50% more damage to armor, and unprotected targets, but "regular" damage to shield/barriers).

#5
xrudix

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HolyAvenger wrote...

You need to completely take down defences before you start taking down health I believe. So if you have a centurion with one bar of shield and you hit him with a Widow shot, that will only take down that last bar of shield. Then you have to shoot again to kill.

So why i can 1shot phantom on silver and below with full defense and hp bar? Same goes for nemesis and centurion. 

#6
Wizardmanguy

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Cloak works on gold.

Enemies aren't tougher, per se; but I have noticed a bit of a variation on damage. On my run-through on gold as an infiltrator, my sniper rifle would one-shot some enemies and on others would do significant damage, on the same enemy types.

But if you're an infiltrator, cloak/Heavy melee should be the order of the day, if you picked all the melee perks. One-shot a phantom FTW.

#7
SushiSquid

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Enemies are tougher on higher ranks, but it doesn't seem to be by much. Mainly they just gain a huge amount of extra damage and they become much smarter and more aggressive.

#8
xrudix

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I think you didnt get me right. In few words: doesnt matter if i use widow or mantis with cloak or not(I have damage upgrade for sniper rifles, so at least + 90% damage) it STILL take 2 shot to kill most of the enemies on gold, first STRIPS defenses, but DONT touch hp(I think it should, because i bet i do more damage to defenses\\hp than enemy have: at least centurion and nemesis), second shot to take hp down. And yes I am shooting in head.

#9
Leeroi

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I posted the same issue in gameplay section AND pm'ed a Developer but the only response I got was "post in gameplay section".

You can clearly see this bug in this video both with Nemesis and Phantoms where I cloak and headshot them for the same damage as just a normal uncloaked headshot. At the 34:50 minute mark you can see that a cloaked bodyshot takes off only 3 bars of barrier without going into HP. And then again at 35:05 you can see that a cloaked headshot on a Phantom only takes off 1 bar of regenerated barrier.

I really hope it's a bug because infiltrator would be way nerfed on Gold otherwise.

Modifié par Leeroi, 20 février 2012 - 03:29 .


#10
HolyAvenger

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Because Gold is more difficult than Silver o below hence the extra protection gameplay mechanic?

#11
xrudix

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Leeroi wrote...

And then again at 35:05 you can see that a cloaked headshot on a Phantom only takes off 1 bar of regenerated barrier.

Exactly! Even if enemy will have only 1 bar of protection and you will shoot with widow/any other powerful weapon, it will still take only 1 bar of defenses, and won't affect enemy hp, even if it should I guess(It is a bit annoying for snipers, we have 1 bullet in the clip and we need to take our shot carefully, especially against those nemesis and phantoms, who always running).

Modifié par xrudix, 20 février 2012 - 02:50 .


#12
golyoscsapagy

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xrudix wrote...

Leeroi wrote...

And then again at 35:05 you can see that a cloaked headshot on a Phantom only takes off 1 bar of regenerated barrier.

Exactly! Even if enemy will have only 1 bar of protection and you will shoot with widow/any other powerful weapon, it will still take only 1 bar of defenses, and won't affect enemy hp, even if it should I guess.


That really should be a bug. Cloak works on every difficulty and you don't need to strip the defenses first.

However.

I noticed that the cover system is a bit strange. If you don't shoot right across the cover (I mean fully facing the cover you hid behind) suddenly your damage will drop by a good bit (I think the game thinks you are shooting AT the cover not through it) and you don't deal any damage at all, or with high damage weapons and AP ammo a vastly reduced amount. But as soon as you move out of cover and take a second shot at the same target - blam, head explodes.

Modifié par golyoscsapagy, 20 février 2012 - 02:53 .


#13
xrudix

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golyoscsapagy wrote...

xrudix wrote...

Leeroi wrote...

And then again at 35:05 you can see that a cloaked headshot on a Phantom only takes off 1 bar of regenerated barrier.

Exactly! Even if enemy will have only 1 bar of protection and you will shoot with widow/any other powerful weapon, it will still take only 1 bar of defenses, and won't affect enemy hp, even if it should I guess.


That really should be a bug. Cloak works on every difficulty and you don't need to strip the defenses first.

However.

I noticed that the cover system is a bit strange. If you don't shoot right across the cover (I mean fully facing the cover you hid behind) suddenly your damage will drop by a good bit (I think the game thinks you are shooting AT the cover not through it) and you don't deal any damage at all, or with high damage weapons and AP ammo a vastly reduced amount. But as soon as you move out of cover and take a second shot at the same target - blam, head explodes.


And i hope it will be fixed, because I've seen infiltrators that running mostly with only one sniper rifle. I am using heavy pistol and sniper. I havent experienced such problem with cover, still i am using widow, and a lot of times it penetrates walls :D

#14
xrudix

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golyoscsapagy wrote...

xrudix wrote...

Leeroi wrote...

And then again at 35:05 you can see that a cloaked headshot on a Phantom only takes off 1 bar of regenerated barrier.

Exactly! Even if enemy will have only 1 bar of protection and you will shoot with widow/any other powerful weapon, it will still take only 1 bar of defenses, and won't affect enemy hp, even if it should I guess.


That really should be a bug. Cloak works on every difficulty and you don't need to strip the defenses first.

However.

I noticed that the cover system is a bit strange. If you don't shoot right across the cover (I mean fully facing the cover you hid behind) suddenly your damage will drop by a good bit (I think the game thinks you are shooting AT the cover not through it) and you don't deal any damage at all, or with high damage weapons and AP ammo a vastly reduced amount. But as soon as you move out of cover and take a second shot at the same target - blam, head explodes.


And i hope it will be fixed, because I've seen infiltrators that running mostly with only one sniper rifle. I am using heavy pistol and sniper. I havent experienced such problem with cover, but i am using widow, and a lot of times it penetrates the walls :D

Modifié par xrudix, 20 février 2012 - 03:04 .


#15
Koshiir

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I can confirm that on Gold you can't one shot Nemesis/Phantoms/Engineers with cloaked headshots.
I would think it's part of the difficulty.

1. Use Voice comm to tell your engineer/sentinel of choice about the enemy.
2. Wait for the Overload to drain the shields/barrier of the enemy
3. Cloaked headshot.
4. ???
5. Profit


Alternatively, team up with another Infiltrator and just give the target two headshots in a row.

#16
xrudix

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Koshiir wrote...

I can confirm that on Gold you can't one shot Nemesis/Phantoms/Engineers with cloaked headshots.
I would think it's part of the difficulty.

1. Use Voice comm to tell your engineer/sentinel of choice about the enemy.
2. Wait for the Overload to drain the shields/barrier of the enemy
3. Cloaked headshot.
4. ???
5. Profit


Alternatively, team up with another Infiltrator and just give the target two headshots in a row.

No you get me wrong I am okay with that if it was working correctly, please read my post to Leeroi. Seems like it is a bug with damage calculation and I do the same damage with cloak and without it, and the same with mantis or widow, which have significant damage difference.

Modifié par xrudix, 20 février 2012 - 03:07 .


#17
Atmosfear3

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Gold isn't any different from bronze and silver aside from a massive jump in enemy health, shields, and variety of enemies per wave. The AI is almost exactly the same.

If you're going to do the gold challenges, be sure to bring along classes that can strip barriers and shields. Salarian Infiltrators are probably one of the best classes with Energy Drain, as are any Engineers/Sentinels with Overload.

#18
Koshiir

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xrudix wrote...
No you get me wrong I am okay with that if it was working correctly, please read my post to Leeroi. Seems like it is a bug with damage calculation and I do the same damage with cloak and without it, and the same with mantis or widow, which have significant damage difference.


Ok, I get what you mean. The question is: Is it intended that you need to strip away the defenses first, before you can damage the health on Gold?

#19
xrudix

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Atmosfear3 wrote...

Gold isn't any different from bronze and silver aside from a massive jump in enemy health, shields, and variety of enemies per wave. The AI is almost exactly the same.

If you're going to do the gold challenges, be sure to bring along classes that can strip barriers and shields. Salarian Infiltrators are probably one of the best classes with Energy Drain, as are any Engineers/Sentinels with Overload.

Spoiler


#20
xrudix

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Koshiir wrote...

xrudix wrote...
No you get me wrong I am okay with that if it was working correctly, please read my post to Leeroi. Seems like it is a bug with damage calculation and I do the same damage with cloak and without it, and the same with mantis or widow, which have significant damage difference.


Ok, I get what you mean. The question is: Is it intended that you need to strip away the defenses first, before you can damage the health on Gold?

Yes! Because what is the point of top sniper rifles and damage multiplier skills then.

Modifié par xrudix, 20 février 2012 - 03:22 .


#21
Thoragoros

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I would have preferred more enemies on Gold, rather than the somewhat 'cheat' feeling of having the enmies be artificially tougher.

For me, Enemies seem just right on Silver, but still I would have liked a Silver-difficulty challange but with more enemies.

#22
Hunter_Wolf

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The whole purpose of Kinetic Barriers and Shields are meant to prevent critical shots, ideally anyways.

Gameplay wise, you're playing under Gold Challenge. If you could one hit Centurians, Phantoms, Engineers, etc - that'd make it too easy.

#23
xrudix

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Hunter_Wolf wrote...

The whole purpose of Kinetic Barriers and Shields are meant to prevent critical shots, ideally anyways.

Gameplay wise, you're playing under Gold Challenge. If you could one hit Centurians, Phantoms, Engineers, etc - that'd make it too easy.

But then what is a point of widow, which basically should obliterate almost everything, because mantis do almost the same. But i liked your point about shields :) but widow is anti tank rifle, so shields will work the same as bulletproof vest against rocket launcher :devil:however i still think that this is a bug.

Modifié par xrudix, 20 février 2012 - 03:40 .


#24
Guest_Imperium Alpha_*

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Last I've check there is no bleed-through in Mass Effect. So yeah put down barrier/shield/and whatnot before :o)

Modifié par Imperium Alpha, 20 février 2012 - 03:31 .


#25
xrudix

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up and down!