Cryo Ammo: Does It Still Suck?
#26
Posté 20 février 2012 - 08:49
#27
Guest_lightsnow13_*
Posté 20 février 2012 - 09:37
Guest_lightsnow13_*
But cryo seems to be far more useful now - even spreading to enemies around them when you kill them. It's amazing! I was playing a CQC infiltrator, cloak, cryo, and shotgun. Absolutely dominates.
#28
Posté 20 février 2012 - 11:18
I was a staple for my vangaurd.
#29
Posté 20 février 2012 - 11:35
Sarah Aran wrote...
This sounds like a troll thread. The usefulness of Cryo in ME2, especially in Insanity should be undisputed.
How? By the time you actually freeze something, it's already dying...
Inferno ammo on the other hand is not only better against armor, it also spreads to nearby enemies regardless of their defenses. Warp ammo was good against pretty much everything, more so when affected by biotics, and armor piercing does even more damage though to less things. Disruptor ammo is for shields and mechs, but is very useful there since it disables the latter as well.
#30
Posté 21 février 2012 - 12:06
#31
Posté 21 février 2012 - 12:10
#32
Posté 21 février 2012 - 12:42
Modifié par FeralEwok, 21 février 2012 - 12:47 .
#33
Posté 21 février 2012 - 02:36
But it seems that it's much more useful in 3, since people are saying that it slows down shielded (umbrella term for shields/barrier/armor) enemies, plus it has other side effects e.g., increased headshot damage bonus.
I really liked the idea behind cryo ammo in 2 - I really did, but realized that inferno and warp ammo easily trumped cryo. I wanted to like cryo ammo, but I just couldn't bring myself to waste points on it. Now, it seems, I can create a build where it's the main ammo type.
#34
Posté 21 février 2012 - 04:19
#35
Posté 21 février 2012 - 04:25
Sure it is.fetissimies wrote...
It's not that useful on Insanity.
You're starting from a false premise. The stripped defenses comprised a clear minority of the hit points for virtually every enemy except, IIRC, YMIR mechs. Furthermore, most of your squad was equipped with some form of submachine gun, and most enemies, conveniently, used shielding as their protection. Equipping your squad with Tempests let them blow through the shielding regardless of what squad ammo type they used. You certainly could plan your squad ammo types around the type of protection the enemy used - but it wouldn't be all that helpful in most cases. (Obvious exception is Squad Disruptor on geth missions e.g. Dossier: Tali and Legion: A House Divided.)Ahms wrote...
Just to clarify for everyone, when I say it sucked I mean the fact that its ability didn't take effect until all the defences were stripped away made it suck. By that time the enemy is almost dead anyway, and you were better off having used ammo effective against tearing down those defences in the first place.
But it seems that it's much more useful in 3, since people are saying that it slows down shielded (umbrella term for shields/barrier/armor) enemies, plus it has other side effects e.g., increased headshot damage bonus.
I really liked the idea behind cryo ammo in 2 - I really did, but realized that inferno and warp ammo easily trumped cryo. I wanted to like cryo ammo, but I just couldn't bring myself to waste points on it. Now, it seems, I can create a build where it's the main ammo type.
So the fact that Squad Cryo didn't give your team the ability to blow through defenses didn't actually hurt its ability to work as an unparalleled crowd-control power.
Squad Warp is probably the most egregious example of an ammo power that wasn't really worth the trouble in ME2, which is odd because you mention it specifically as being better than Squad Cryo. Sure, Warp Ammo was good against barriers, armor, and health, but it provided such a tiny damage increase in each of those cases that there was very little noticeable improvement in killing power. Warp Ammo never, for instance, made the difference between an OSOK headshot against Collector Drones on Horizon and a, well, multi-shot kill (compared to, say, Squad Incendiary, easily available via Jacob/Grunt, or Inferno Ammo for the Soldier). Its true utility was in attacking enemies being affected by biotics, but that's extremely situational (your cooldowns alone would severely mitigate its usefulness).
#36
Posté 21 février 2012 - 04:53
haven't had a chance to use it in ME3 yet though
#37
Posté 21 février 2012 - 04:57
#38
Posté 21 février 2012 - 05:01
Ahms wrote...
So most of can agree that cryo ammo was garbage compared to the others. It was only useful after defences were down. Can it still freeze a shielded/barrier/armored enemy?
Lolwut, did you ever even use it in ME2? It was the second best ammo power.
#39
Posté 21 février 2012 - 05:10
frustratemyself wrote...
It was the second best ammo power.
Please explain how.
#40
Posté 21 février 2012 - 05:22
Modifié par Zaeedfan117, 21 février 2012 - 05:23 .
#41
Posté 21 février 2012 - 05:24
Hellbound555 wrote...
All I know is, Cryo ammo was useless in INSANITY hardness. It takes forever to strip the enemy's defences with cryo ammo, by the time u freeze that 1 enemy, suddenly your Revenant is half empty.
You don't use it your squad does.
You take out the protections and let the squad mop up. Effectiveness likely varies with class.
#42
Posté 21 février 2012 - 05:27
Zaeedfan117 wrote...
I wouldn't say it was useless, just not the best depending on your class. Infiltrator is my favorite and most used class for example. It's a class that specializes in OSKs, so why would I take a type of ammo that only has an effect if the enemy doesn't die? In this case AP or Warp is a much better choice(or Disruptor if we're not counting bonus powers). On a soldier though? Usefull as hell.
Because on insanity you can't osk that many things. What you can do is strip their protections which leaves them open to your squad firing cryo.
#43
Posté 21 février 2012 - 05:30
BobSmith101 wrote...
Zaeedfan117 wrote...
I wouldn't say it was useless, just not the best depending on your class. Infiltrator is my favorite and most used class for example. It's a class that specializes in OSKs, so why would I take a type of ammo that only has an effect if the enemy doesn't die? In this case AP or Warp is a much better choice(or Disruptor if we're not counting bonus powers). On a soldier though? Usefull as hell.
Because on insanity you can't osk that many things. What you can do is strip their protections which leaves them open to your squad firing cryo.
I don't judge powers based on one difficulty. In general, it's not suited for Infiltrators. That's just my opinion though, not saying it's factual.
#44
Posté 21 février 2012 - 05:44
Ahms wrote...
frustratemyself wrote...
It was the second best ammo power.
Please explain how.
Frozen targets take more damage plus crowd control if you've got Squad Cryo on your bots.
#45
Posté 21 février 2012 - 06:02
Squad Cryo is useful because your squad is using it. You, specifically, should have little to no reason to put it on your weapons. As an Infiltrator, the obvious choice is to give yourself Tungsten Ammo as a bonus power and let the team use your Squad Cryo.Zaeedfan117 wrote...
I don't judge powers based on one difficulty. In general, it's not suited for Infiltrators. That's just my opinion though, not saying it's factual.
#46
Posté 21 février 2012 - 06:18
daqs wrote...
Zaeedfan117 wrote...
I don't judge powers based on one difficulty. In general, it's not suited for Infiltrators. That's just my opinion though, not saying it's factual.
Squad Cryo is useful because your squad is using it. You, specifically, should have little to no reason to put it on your weapons. As an Infiltrator, the obvious choice is to give yourself Tungsten Ammo as a bonus power and let the team use your Squad Cryo.
Nice suggestion, but I find I'm better off distributing my points elswhere with my Inf builds(IMO). Regardless, I'm not denying it's usefulness in certain situations.
#47
Posté 21 février 2012 - 07:01
frustratemyself wrote...
Ahms wrote...
frustratemyself wrote...
It was the second best ammo power.
Please explain how.
Frozen targets take more damage plus crowd control if you've got Squad Cryo on your bots.
Alright, I can see an valid argument for the squadmates, but for you it's better to pick a different ammo.
#48
Posté 21 février 2012 - 07:12
In the demo for 3, squad cryo was frickin' brilliant CC. CC is going to become really important thanks to the improved aggressive enemy AI that will try and flank you, bust your cover etc. especially on insanity.
Might just be the first ammo power I level up for my soldier run.
#49
Posté 21 février 2012 - 12:50
A frozen or slowed enemy can be slapped with incinerate for massive damage.
#50
Posté 21 février 2012 - 01:06
I agree with most of the people in this thread, cyro is really useful this time around. It slows down shielded enemies and completely freezes exposed ones.
Does cyro ammo work against enemies with barrier and armor?





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