Cryo Ammo: Does It Still Suck?
#51
Posté 21 février 2012 - 01:08
Namely, it doesn't take about 5000 rounds before it has the desired effect.
#52
Posté 21 février 2012 - 01:10
#53
Posté 21 février 2012 - 01:46
#54
Posté 21 février 2012 - 05:53
#55
Posté 21 février 2012 - 06:00
Ahms wrote...
So most of can agree that cryo ammo was garbage compared to the others. It was only useful after defences were down. Can it still freeze a shielded/barrier/armored enemy?
If it doesn't freeze them, it slows them down and weakens their armor. So, yeah, it's useful against protected enemies still.
#56
Posté 21 février 2012 - 06:29
lol so true. Still not my favorite ammo power though, but its not terrible anymore.Random Jerkface wrote...
It's significantly more awesome than it was in ME2.
Namely, it doesn't take about 5000 rounds before it has the desired effect.
#57
Posté 21 février 2012 - 08:43
#58
Guest_PDesign_*
Posté 07 mai 2012 - 07:52
Guest_PDesign_*
daqs wrote...
Since when did Cryo Ammo suck?
Since ME2.
#59
Posté 07 mai 2012 - 10:33
AdmiralCheez wrote...
OP, are you implying that Cryo Ammo sucked in ME2? Um, excuse me?
He probably meant that it sucked in comparison to other ammo powers.
Which, of course, it did, with the exception of Shredder Ammo
#60
Posté 07 mai 2012 - 10:57
#61
Posté 07 mai 2012 - 01:37
JaegerBane wrote...
He probably meant that it sucked in comparison to other ammo powers.
Which, of course, it did, with the exception of Shredder Ammo
All ME2 ammo powers that had no secondary effects sucked. Incendiary, Disruptor and Cryo were the only ones worth your while - all the others are total junk.
I actually liked Shredder Ammo, unlike the useless AP and Warp ammo it at least looked cool and nasty. No point to use any of em except for stylish reasons though
#62
Posté 07 mai 2012 - 01:40
Kronner wrote...
Not sure if serious.
Heh, somewhat
Cryo Ammo was the second best ammo in the game (ME2). Only Inferno Ammo was better.
On paper, indeed it was (or at least tied with Disruptor). Its biggest issue was that every class who could use it, didn't need it. It should have been a bonus power.
#63
Posté 07 mai 2012 - 06:42
#64
Posté 07 mai 2012 - 07:32
#65
Posté 07 mai 2012 - 10:38
+1, Only, I thought Cryo was better than Inferno in ME2, from a utility standpoint. Cyro feels a bit slow for me in ME3, so I can agree with Cyro being #2 in 3.Kronner wrote...
Cryo Ammo was the second best ammo in the game (ME2). Only Inferno Ammo was better.
Cryo never sucked.termokanden wrote...
Yet another vote for "Cryo Ammo never sucked".
#66
Posté 07 mai 2012 - 11:23
Although perhaps Cryo seems a little better than in ME2 at first glance in the new game (easier to freeze bc of less protections, etc) I think it's relative worth is diminished somewhat. Now Disruptor stuns both synthetic and organic targets, and can be easily detonated for Tech Bursts. So honestly I think if you can get Squad Disruptor you are at least as well equipped as you are with Squad Cryo this time around against both enemy types.
#67
Posté 08 mai 2012 - 01:02
capn233 wrote...
Cryo was a good ammo power in ME2. Against melee creatures (on Tuchanka and Derelict Reaper) it was the absolute best ammo power. It certainly never sucked in ME2. The cryo type rounds in ME1 weren't the hottest, but they were ok.
Although perhaps Cryo seems a little better than in ME2 at first glance in the new game (easier to freeze bc of less protections, etc) I think it's relative worth is diminished somewhat. Now Disruptor stuns both synthetic and organic targets, and can be easily detonated for Tech Bursts. So honestly I think if you can get Squad Disruptor you are at least as well equipped as you are with Squad Cryo this time around against both enemy types.
Cryo still has some really nice dmg multipliers and armor reductions (making low dmg per bullet weapons actually usable against armor), it can affect targets that are protected (chill vs a total freeze) and the freeze is more reliable that stuns from disruptor. l'd say that its miles ahead of its me2 counterpart being a much more reliable ammo even beyond squad use. Frozen enemies can also be sued to detonate tech combos.
I still love the buff to disruptor in me3 but I mostly use the stuns to make an easier headshot instead of CC.
#68
Posté 08 mai 2012 - 03:03
The issue is that I don't think Cryo Ammo is nearly as beneficial in this game because there is absolutely no mission where I felt like I would be performing much better with it than an alternative, or even no ammo power. That is partly because of lack of melee creatures, increased power and combo damage, increased relative CC of powers due to lack of protections, and increased value of other ammo types.
Not that I take issue with anyone using it. It's a good power.
#69
Posté 08 mai 2012 - 03:07
#70
Posté 08 mai 2012 - 03:15
#71
Posté 08 mai 2012 - 03:38
#72
Posté 08 mai 2012 - 03:52
#73
Posté 08 mai 2012 - 04:19
Squad Cryo, though, was amazing. Give it to squadmates who used SMGs or the M29 Incisor, and watch them freeze everything. Since squadmates had such crappy weapons damage, they had a hard time actually killing targets, but with Cryo Ammo, they could at least take enemies out of the fight.
In ME3, Cryo for the player is better, though I primarily use it on the M37 Falcon. Freezing three cannibals with a single shot is just too much fun. Setting off cryo explosions with Incinerate can be entertaining as well. Squad Cryo is still nice, but has been overshadowed by Squad Explosive Incindiary (AKA Inferno Ammo).
#74
Posté 08 mai 2012 - 06:32
In Mass Effect 2, all of your guns have an innate multiplier versus defenses. Some of the upgrades that you acquire makes the anti-defense properties of your toys absolutely ridiculous.
Health though? No multiplier. So, if an enemy has... Say 500 shields and 500 health, and your Katana shotgun does... Let's say, 300 damage.
The Katana had an innate multiplier versus shields of +50%, thus increasing its shield damage to 450. Add the upgrade that adds 50% ADDITIONAL shield damage, and shields just... Dissapear.
In a perfect world the enemy would lose his shields after the first shot, and die in the next two shots. But only if you're at point-blank range. At a distance, the spread will make your shots less effective and you'll do less damage. The enemy can still fire back at you, which makes you lose time out of cover while your shield regenerates. Freezing them, thus negating their damage output lets you run around more, dealing more damage.
I don't use Cryo Ammo for the damage bonus against organic help, because it's hardly helpful. I use it because I want enemies to stand still, stop firing at me so I can move around more. SCA makes my teammates portable CC-machines aswell, no matter who they are. To me that's more fun than staying in the same piece of cover and shooting until my shields are blown off, rinse repeat.
I haven't used Cryo Ammo extensively in ME3 (On my second playthrough, I've been very busy with other stuff.), but the Armor weakening property is very useful. Cryo Explosions is an excellent way to CC enemies, and again - it's fun to use. It may not be the most effective, but it's fun as hell.
And it's a game. Fun should be a factor, shouldn't it?
#75
Posté 21 avril 2013 - 06:58





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