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Cryo Ammo: Does It Still Suck?


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#51
What a Succulent Ass

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It's significantly more awesome than it was in ME2.

Namely, it doesn't take about 5000 rounds before it has the desired effect.

#52
Arppis

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I like the new Cryo ammo, plus I'm glad they got rid of that rule that all enemies have protections in harder difficulties. Makes the game more fun.

#53
AcidRelic

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New Cryo ammo is nice though it still works better with automatic weapons.

#54
Aedan333

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OMG WHAT? With squad cryo ammo I beat insanity in ME2 so easily. Sure inferno and others were useful on armor but sniping down shields and having people turn frozen was awesome. As a vanguard player I absolutely love cryo ammo and you should be ashamed of yourself for saying such a thing.

#55
SirBrass

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Ahms wrote...

So most of can agree that cryo ammo was garbage compared to the others. It was only useful after defences were down. Can it still freeze a shielded/barrier/armored enemy?


If it doesn't freeze them, it slows them down and weakens their armor.  So, yeah, it's useful against protected enemies still.

#56
atheelogos

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Random Jerkface wrote...

It's significantly more awesome than it was in ME2.

Namely, it doesn't take about 5000 rounds before it has the desired effect.

lol so true. Still not my favorite ammo power though, but its not terrible anymore.

#57
Dr. rotinaj

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I loved my squad cryo soldier in ME2. On Insanity, having Samara with a GPR, and Miranda with the Tempest on my team made the game a cakewalk. Unchallenged crowd control + Warp explosions = easy mode. I haven't tried out the ME3 cryo though.

#58
Guest_PDesign_*

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daqs wrote...

Since when did Cryo Ammo suck?


Since ME2.

#59
JaegerBane

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AdmiralCheez wrote...

OP, are you implying that Cryo Ammo sucked in ME2? Um, excuse me?


He probably meant that it sucked in comparison to other ammo powers.

Which, of course, it did, with the exception of Shredder Ammo :P

#60
Kronner

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Not sure if serious. Cryo Ammo was the second best ammo in the game (ME2). Only Inferno Ammo was better.

#61
Fortack

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JaegerBane wrote...

He probably meant that it sucked in comparison to other ammo powers.
Which, of course, it did, with the exception of Shredder Ammo :P


All ME2 ammo powers that had no secondary effects sucked. Incendiary, Disruptor and Cryo were the only ones worth your while - all the others are total junk.

I actually liked Shredder Ammo, unlike the useless AP and Warp ammo it at least looked cool and nasty. No point to use any of em except for stylish reasons though ;)

#62
JaegerBane

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Kronner wrote...

Not sure if serious.


Heh, somewhat :P

Cryo Ammo was the second best ammo in the game (ME2). Only Inferno Ammo was better.


On paper, indeed it was (or at least tied with Disruptor). Its biggest issue was that every class who could use it, didn't need it. It should have been a bonus power.

#63
chevyguy87

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I really like what they did to it in ME3. So now if I miss a headshot, the target still snap freezes anyway followed by a liberal dose of Incinerate.

#64
termokanden

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Yet another vote for "Cryo Ammo never sucked".

#65
Locutus_of_BORG

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Kronner wrote...

Cryo Ammo was the second best ammo in the game (ME2). Only Inferno Ammo was better.

+1,   Only, I thought Cryo was better than Inferno in ME2, from a utility standpoint.  Cyro feels a bit slow for me in ME3, so I can agree with Cyro being #2 in 3.

termokanden wrote...

Yet another vote for "Cryo Ammo never sucked".

Cryo never sucked.

#66
capn233

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Cryo was a good ammo power in ME2. Against melee creatures (on Tuchanka and Derelict Reaper) it was the absolute best ammo power. It certainly never sucked in ME2. The cryo type rounds in ME1 weren't the hottest, but they were ok.

Although perhaps Cryo seems a little better than in ME2 at first glance in the new game (easier to freeze bc of less protections, etc) I think it's relative worth is diminished somewhat. Now Disruptor stuns both synthetic and organic targets, and can be easily detonated for Tech Bursts. So honestly I think if you can get Squad Disruptor you are at least as well equipped as you are with Squad Cryo this time around against both enemy types.

#67
Jog0907

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capn233 wrote...

Cryo was a good ammo power in ME2. Against melee creatures (on Tuchanka and Derelict Reaper) it was the absolute best ammo power. It certainly never sucked in ME2. The cryo type rounds in ME1 weren't the hottest, but they were ok.

Although perhaps Cryo seems a little better than in ME2 at first glance in the new game (easier to freeze bc of less protections, etc) I think it's relative worth is diminished somewhat. Now Disruptor stuns both synthetic and organic targets, and can be easily detonated for Tech Bursts. So honestly I think if you can get Squad Disruptor you are at least as well equipped as you are with Squad Cryo this time around against both enemy types.


Cryo still has some really nice dmg multipliers and armor reductions (making low dmg per bullet weapons actually usable against armor), it can affect targets that are protected (chill vs a total freeze) and the freeze is more reliable that stuns from disruptor. l'd say that its miles ahead of its me2 counterpart being a much more reliable ammo even beyond squad use. Frozen enemies can also be sued to detonate tech combos.

I still love the buff to disruptor in me3 but I mostly use the stuns to make an easier headshot instead of CC.

#68
capn233

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Frozen targets took double damage in ME2, and husks were instakilled. I don't think the damage to frozen targets is much of an upgrade, although the damage bonus to protected targets is somewhat nice.

The issue is that I don't think Cryo Ammo is nearly as beneficial in this game because there is absolutely no mission where I felt like I would be performing much better with it than an alternative, or even no ammo power. That is partly because of lack of melee creatures, increased power and combo damage, increased relative CC of powers due to lack of protections, and increased value of other ammo types.

Not that I take issue with anyone using it. It's a good power.

#69
Bat32391

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Idk I just like blowing stuff into chunks of ice.

#70
Locutus_of_BORG

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The Cryo effect is too slow for me in ME3. Eg: why wait for someone to freeze then Incinerate when you can pull out some other ridiculous power combo in a fraction the time?

#71
ArtGerhardt

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It's perfect if you want to load up on heavy weapons. Freeze everything and you won't get flanked while waiting for CD.

#72
grey_wind

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It's a ton of fun to use in ME3, despite me thinking it was near useless in ME2. It's especially great against the Cerberus mooks IMO.

#73
Delta_V2

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In ME2, I found cryo ammo for the player to be rather pointless. It was available to Soldiers, Infiltrators, and Vanguards, all of which were geared towards lethality against individual targets over crowd control. Once I targeted an enemy, it would be dead by the time Cryo activated. I always ended up using Inferno or Disruptor over it. I only used it for husk missions and Grunt's LM (with the varren and klixen).

Squad Cryo, though, was amazing. Give it to squadmates who used SMGs or the M29 Incisor, and watch them freeze everything. Since squadmates had such crappy weapons damage, they had a hard time actually killing targets, but with Cryo Ammo, they could at least take enemies out of the fight.

In ME3, Cryo for the player is better, though I primarily use it on the M37 Falcon. Freezing three cannibals with a single shot is just too much fun. Setting off cryo explosions with Incinerate can be entertaining as well. Squad Cryo is still nice, but has been overshadowed by Squad Explosive Incindiary (AKA Inferno Ammo).

#74
CoffeeHolic93

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Eh.

In Mass Effect 2, all of your guns have an innate multiplier versus defenses. Some of the upgrades that you acquire makes the anti-defense properties of your toys absolutely ridiculous.

Health though? No multiplier. So, if an enemy has... Say 500 shields and 500 health, and your Katana shotgun does... Let's say, 300 damage.

The Katana had an innate multiplier versus shields of +50%, thus increasing its shield damage to 450. Add the upgrade that adds 50% ADDITIONAL shield damage, and shields just... Dissapear.

In a perfect world the enemy would lose his shields after the first shot, and die in the next two shots. But only if you're at point-blank range. At a distance, the spread will make your shots less effective and you'll do less damage. The enemy can still fire back at you, which makes you lose time out of cover while your shield regenerates. Freezing them, thus negating their damage output lets you run around more, dealing more damage.

I don't use Cryo Ammo for the damage bonus against organic help, because it's hardly helpful. I use it because I want enemies to stand still, stop firing at me so I can move around more. SCA makes my teammates portable CC-machines aswell, no matter who they are. To me that's more fun than staying in the same piece of cover and shooting until my shields are blown off, rinse repeat.


I haven't used Cryo Ammo extensively in ME3 (On my second playthrough, I've been very busy with other stuff.), but the Armor weakening property is very useful. Cryo Explosions is an excellent way to CC enemies, and again - it's fun to use. It may not be the most effective, but it's fun as hell.

And it's a game. Fun should be a factor, shouldn't it?

#75
AnOniMouse

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Cryo sucked in ME1, because incendiary did the - accuracy and more damage, but in 2 with the squad ammo, wow. I still preferred incendiary though, because of regenerating vorcha and krogan. Entirely the krogan actually.. but only with the final explosive evolution. until then, I used the base cryo and ranked inferno toll later