Whose bright idea was it to have both? Why bother slamming the spacebar if an enemy is going to come stomp on your groin 2 seconds after you fall down?
It needs to be one or the other, not both. Personally I'd rather get rid of executions as it seems extremely buggy.
Bleeding out & executions
Débuté par
Newbtastic
, févr. 20 2012 09:33
#1
Posté 20 février 2012 - 09:33
#2
Posté 20 février 2012 - 09:38
Newbtastic wrote...
Whose bright idea was it to have both? Why bother slamming the spacebar if an enemy is going to come stomp on your groin 2 seconds after you fall down?
It needs to be one or the other, not both. Personally I'd rather get rid of executions as it seems extremely buggy.
This is the latest addition before I saw your topic.
Modifié par Mettyx, 20 février 2012 - 09:38 .
#3
Posté 20 février 2012 - 09:39
It doesn't always happen and there is a point to stay alive as long as you can.
#4
Posté 20 février 2012 - 09:41
Yeah, should be one or the other. Really don't like mashing a key to stay alive.... I wonder if I can macro it...
#5
Posté 20 février 2012 - 09:56
I hate having to mash the space key just to stay alive longer than usual. I'd rather they just give us the normal bleed-out time or maybe even make it last slightly longer as long as there's no mashing. It's just completely unnecessary, IMO. We get enough leniency with having enough time to use a Medigel before we bleed out/get executed. From a realistic point of view, what are we doing on the ground that would keep is from bleeding to death for an extra ten seconds? Fitting our fists into our wounds?





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