Phantoms or Combat Engineers
#1
Posté 20 février 2012 - 09:50
I know most people will probly hate phantom's but they dont bother me much as long as u keep your distance
engineers, now these are the bastards i make a priority to neutrilize as soon as i see them.
#2
Posté 20 février 2012 - 09:52
#3
Posté 20 février 2012 - 09:54
signedTechlology wrote...
Engineers. I cringe every time they crouch down to pop a turret.
#4
Posté 20 février 2012 - 09:55
#5
Posté 20 février 2012 - 09:56
BiO_MaN wrote...
The phantoms, of course. Those things are not human, I'm telling you!
They are females I wouldn't mind reproducing with, even if they killed me in the process. Kind of like that spider..
#6
Posté 20 février 2012 - 10:02
#7
Posté 20 février 2012 - 10:03
#8
Posté 20 février 2012 - 10:04
#9
Posté 20 février 2012 - 10:05
Or the Ardat-Yakshi.G3rman wrote...
They are females I wouldn't mind reproducing with, even if they killed me in the process. Kind of like that spider..
As for the topic: CE or, more to the point, their turrets. I don't mind Phantoms as a Vanguard.
#10
Posté 20 février 2012 - 10:05
But when I'm Krogan soldier, Engineers are more annoying, I just use heavy melee to one-shot the Phantom once it's barriers are weakned.
If a asari is on the team, Engineers are more annoying also, because Stasis>Phantoms.
Modifié par VarrenSoldier, 20 février 2012 - 10:06 .
#11
Posté 20 février 2012 - 10:06
Ares Caesar wrote...
Phantoms, only because they can actually follow you to cover to finish you off, unlike engineers/turrets which generally dont press your cover...not to mention the engineers/turrets dont flee from combat as much when they're about to die.
And then you get 4 turrets covering an objective...
#12
Posté 20 février 2012 - 10:15
Players really need to learn to check their surroundings before charging off to resurrect fallen players -__-;;
#13
Posté 20 février 2012 - 10:16
Phantoms aren't a big problem but they are top priority. I don't want them to be able to catch my team mates on surprise.
Modifié par Arppis, 20 février 2012 - 10:18 .
#14
Posté 20 février 2012 - 10:16
It's not the Insta-kill that bothers me....it's their damn sniper-like, super damaging pistol shot that strips your shields in one shot that annoys the **** outta me.
#15
Posté 20 février 2012 - 10:19
I tend to do that sometimes, charging in to rescue someone and overlooking a turret in the process. Resolved to some quite funny business, though. Like reciprocatively reviving each other 4 or 5 times to death-crawl out of harms way. Was hilarious.Kaidohmaru9 wrote...
Players really need to learn to check their surroundings before charging off to resurrect fallen players -__-;;
Modifié par count_4, 20 février 2012 - 10:19 .
#16
Posté 20 février 2012 - 10:19
Phantoms aren't particularly problematic for me. But I probably have an advantage, as an Infiltrator. I appreciate the challenge they pose, whereas Engineers are just filthy little men who wreck groups.
Modifié par Brownfinger, 20 février 2012 - 10:20 .
#17
Posté 20 février 2012 - 10:23
#18
Posté 20 février 2012 - 10:43
#19
Guest_iOnlySignIn_*
Posté 20 février 2012 - 10:45
Guest_iOnlySignIn_*
#20
Posté 20 février 2012 - 10:46
Engineers are ezmode.
#21
Posté 20 février 2012 - 10:46
but i cant stasis these damned turrets and they shred my barrier apart
with my sentinel i dont give a cent about either, but i keep my distance to guardians and pick out other enemys
And as infiltrator none bothers, just cloak, run like hell and snipe
#22
Posté 20 février 2012 - 10:47
#23
Posté 20 février 2012 - 10:51
#24
Posté 20 février 2012 - 10:56
Edit: turrets not hard for me as a salarian infiltrator, energy drain + Mantis easy kill, I always clear it for my team, cuz I hated it when I was a Vanguard. I guess infiltrator + adept (stasis) is essential for high level challenges.
Modifié par sy7ar, 20 février 2012 - 11:01 .
#25
Posté 20 février 2012 - 11:00





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