Phantoms. Getting attacked from range and then them rushing up to you is incredibly annoying.
Turrets are pretty easy to avoid, if you are careful. They are stationary, and don't follow you around.
Phantoms or Combat Engineers
Débuté par
MerchantGOL
, févr. 20 2012 09:50
#51
Posté 21 février 2012 - 08:43
#52
Posté 21 février 2012 - 08:45
Phantoms are incredibly easy to deal with using a number of different classes. I'd go with engineers 100% of the time. Most the time you kill him, knock the turret out, think your in the clear, and then there's a second turret that snipes you in a matter of seconds. I think my favorite time is when I round a corner for ammo after a round finishes and there's a turret chilling there waiting to gun me down...so much fun.
#53
Posté 21 février 2012 - 08:45
I'm going with a Phantom by a wide margin.
I can easily hit an Engineer with powers or bullets to drop shields. Once shields are down they are easy enough to deal with. Before they drop a turret [stationary] the Engineer doesn't have much firepower so they can be dealt with. They are almost perfectly still while dropping the turret so they beg to be killed.
A Phantom has a stronger ranged attack, dodges powers more effectively, can easily one-shot you up close, they will chase you more effectively, they can cloak, .... If it wasn't for their tendancy to stand still at times [just looking at you while you're shooting them] they'd be even a bigger threat.
IMHO in almost every way a Phantom is a larger threat.
I can easily hit an Engineer with powers or bullets to drop shields. Once shields are down they are easy enough to deal with. Before they drop a turret [stationary] the Engineer doesn't have much firepower so they can be dealt with. They are almost perfectly still while dropping the turret so they beg to be killed.
A Phantom has a stronger ranged attack, dodges powers more effectively, can easily one-shot you up close, they will chase you more effectively, they can cloak, .... If it wasn't for their tendancy to stand still at times [just looking at you while you're shooting them] they'd be even a bigger threat.
IMHO in almost every way a Phantom is a larger threat.
#54
Posté 21 février 2012 - 08:46
AndyXTheXGamer360 wrote...
As an Engineer, i can usually take down turrets before they fully set up, so i pick Phantoms.
Same. They're both equally annoying, it just comes down to which class you're playing as.
#55
Posté 21 février 2012 - 08:49
That's a tough one. Nothings worse than being chased by a Phantom which leads you straight to an Engineer and all his singing puppet pals.
Modifié par JRCHOharry, 21 février 2012 - 08:49 .
#56
Posté 21 février 2012 - 08:49
Engineers definitely. The only times I have had issues with Phantoms is when the game lags. Seriously, just before I charge the little sucker and somehow it's insta-kill attack connects while I'm charging. Other then that, those damn turrets can be a nightmare if you don't realize they are there.
#57
Posté 21 février 2012 - 08:52
My thing is 9 times out of 10, you see the phantom coming. Even if you just catch a glimpse of a purple name, you know she's there and can set up a concussion shot, charge, statis, overload, or any number of things to take her out. Once the barrier's down she's cake.
At the same time, I feel that turrets that you're aware of can be melted just as easily with overload/incinerate or even just armor piercing rounds in general.
Just from playing on gold more frequently, I feel like a turret will shred you way quicker than a phantom will.
At the same time, I feel that turrets that you're aware of can be melted just as easily with overload/incinerate or even just armor piercing rounds in general.
Just from playing on gold more frequently, I feel like a turret will shred you way quicker than a phantom will.
#58
Posté 21 février 2012 - 08:53
Phantoms. With a combat engie I can easily do my krogan charge to kill it, doing that with a Phantom is a huge gamble and a 95% chance I will get slice to death. If anything, I find the turrets harder then the engineer himself.
#59
Posté 21 février 2012 - 08:54
Engineers kinda blend into the crowd, that's what I think makes them more dangerous than Phantoms. Phantoms are generally obvious, in your face, and fun to dance with.
#60
Posté 21 février 2012 - 08:56
JumboWheat01 wrote...
Engineers kinda blend into the crowd, that's what I think makes them more dangerous than Phantoms. Phantoms are generally obvious, in your face, and fun to dance with.
^^^ this
#61
Posté 21 février 2012 - 08:57
Phantoms, of course.
#62
Posté 21 février 2012 - 09:06
Depends on your class. As an Infiltrator or Vanguard, I can handle Phantoms just fine. Engineer or Sentinel takes Engineers and their ****ing turrets down fast.
Unless you have the widow, in which case Infiltrator kicks them all.
Unless you have the widow, in which case Infiltrator kicks them all.
#63
Posté 21 février 2012 - 09:09
Should always take down engineers first, leave them alone and soon every scape route will have a turret which will make your escape from phantoms impossible. I wish they didn't had unlimited turrets though.
#64
Posté 21 février 2012 - 09:10
Phantoms, any time.
I just hate them, hate them, hate them.
Their ranged attack strips your shields in a matter of seconds. If I get caught off-guard by a phantom its probably the end of game. They have strong barriers.
The engie is an obvious second stasis target. But he is second. You can escape the area where the turret is, the phantom will follow you and attempt to pawn you. And if you happen to play more fragile class it is a very tough enemy.
I just hate them, hate them, hate them.
Their ranged attack strips your shields in a matter of seconds. If I get caught off-guard by a phantom its probably the end of game. They have strong barriers.
The engie is an obvious second stasis target. But he is second. You can escape the area where the turret is, the phantom will follow you and attempt to pawn you. And if you happen to play more fragile class it is a very tough enemy.
#65
Posté 21 février 2012 - 09:27
I have to say it depends heavily on what difficulty you're on and what the situation is. On bronze generally both are pretty easy as long as you see that they are there. On higher difficulties the numbers are the issue, and so 3 phantoms or more at a time is an issue, as is multiple engineers. However both are fairly easily solved with a bullet to the head if you can get the shot, in which case the engineer is always easier to kill, especially when they are in the process of setting up the turret.
#66
Posté 21 février 2012 - 09:34
Engineers, I'm taken by surpise by two turrets that have been left far too often. Worse when I'm going to revive someone and don't notice they are there.
At least Phatoms have the decency of a dance show in front of you before they stab you in the back.
At least Phatoms have the decency of a dance show in front of you before they stab you in the back.
#67
Posté 21 février 2012 - 09:36
Hmm now this is a tough one, there both bastards and both have there pros and cons, phantoms have a nasty habbit of using there invisability to sneak past your teams defensive line and using a slashing attack to kill you before you react, or use there instant killing move. They also are not to be under estimated as there ranged attacks can pack quite a punch if you let your guard down.
Enginners how ever rely on there squad mates to keep them alive long enough to get a turret up and they have suffient protection to take a bit of damage as well. There is nothing worse than walking around a corner thinking its clear only for a turret to mow you down, or if one gets set up in a good position and it effectivly pins down your squad. Not to mention they can be very problimatic on later levels when there are quite a few aet up around each other. The turrets them elves are also rather hardly which leads me to my other point, you dont get many points for killing a turret and none for a engineer its self.
All this said however everything becomes easy with stasis
Enginners how ever rely on there squad mates to keep them alive long enough to get a turret up and they have suffient protection to take a bit of damage as well. There is nothing worse than walking around a corner thinking its clear only for a turret to mow you down, or if one gets set up in a good position and it effectivly pins down your squad. Not to mention they can be very problimatic on later levels when there are quite a few aet up around each other. The turrets them elves are also rather hardly which leads me to my other point, you dont get many points for killing a turret and none for a engineer its self.
All this said however everything becomes easy with stasis
#68
Posté 21 février 2012 - 09:41
For me Phantoms are slightly worse then Combat Engineers. Engineers don't offer much of a threat in close quarters, and a turrent can be destroyed from behind cover. Phantoms are quick and have a good potential for flanking you quickly. As long as you can see either one coming, it's not really an issue.
#69
Posté 21 février 2012 - 09:42
Engineers. Phantoms aren't so bad.
#70
Posté 21 février 2012 - 09:44
Neither. It's the turrets that are the pain. I think they are more lethal than a couple of troops at range.
#71
Posté 21 février 2012 - 09:45
One headshot is all it takes for me to kill a phantom on silver... I can also kill an engineer with one headshot, but if he sets his turret down it will absorb two additional shots. Engineers are by far the biggest threat... or rather their turret is.
#72
Posté 21 février 2012 - 09:50
I find engineers and their turrets more annoying, the second i see a phantom I just trap her in a bubble and blast that **** to oblivion.
#73
Posté 21 février 2012 - 10:00
Phantoms mostly only kill me if they sneak up on me. Same goes for turrets really, though you'd think it'd be difficult for a turret to sneak they some how manage it.
Yesterday when I was fighting a phantom (as a vanguard so getting up close) an engineer managed to get behind me and set a turret which killed me before I had chance to finish off the phantom. That'll teach me for staying on the other side of the map to the rest of my team.
Yesterday when I was fighting a phantom (as a vanguard so getting up close) an engineer managed to get behind me and set a turret which killed me before I had chance to finish off the phantom. That'll teach me for staying on the other side of the map to the rest of my team.
#74
Posté 21 février 2012 - 10:22
FiGhTiNCoWBoY wrote...
My thing is 9 times out of 10, you see the phantom coming. Even if you just catch a glimpse of a purple name, you know she's there and can set up a concussion shot, charge, statis, overload, or any number of things to take her out. Once the barrier's down she's cake.
Yes the purple name gives her away. I'm an engineer so I look 'for the purple', and try to overload their barriers+shields the moment I see them; after that, they're much less of a challenge.
Turrets on the other hand, are too resilient; and I don't think anyone walks straight into a turret *intentionally*: the only feature by which they stand out from the background is the sound they make; but it's easy to overhear that as well, given the noise of one's own weapons.
#75
Posté 21 février 2012 - 10:28
Overall, engineers. Turrets really can mess you up when they're set up. Phantoms are usually not a problem unless you're one of those baddies with constant tunnel vision.





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