Phantoms or Combat Engineers
#76
Posté 21 février 2012 - 10:40
Because turret has less life, is easier to see, and does not move, and does not cloak.
#77
Posté 21 février 2012 - 10:47
At least I can call out a Phantom. Engineers like to build turrets behind your back when you're not looking.
#78
Guest_Bebe77_*
Posté 21 février 2012 - 10:49
Guest_Bebe77_*
#79
Posté 21 février 2012 - 10:51
Techlology wrote...
Engineers. I cringe every time they crouch down to pop a turret.
Agreed
#80
Posté 21 février 2012 - 10:57
Being a mobile class makes it difficult for Phantoms to catch me until I'm assaulting them, and then it's only a matter of them occasionally getting that lucky kill in.
Turrets are far more dangerous, they're durable, and often blend into backgrounds until they're shooting at you. As a Vanguard, I have to go all out to kill it or die in the process in the worst possible spot to get revived. If a phantom kills me, they're either moving already towards their next target, easier to take down than turrets, or they assassinated me, so nobody's going to fall into the trap to save me anyways.
I've seen turrets mow down an entire squad more often than Phantoms. Usually Phantoms have to have some sort of major distraction to be a threat.
My advice as a low cooldown Vanguard to other low cooldown Vanguards : Kill the Turret first and use Nova. If the Phantom tries to move in on you, it will get hit by the Nova. If she removes your shields, you're likely due for an additional charge to get back up anyways. The turret is always the more dangerous target.
#81
Posté 21 février 2012 - 11:08
#82
Posté 21 février 2012 - 11:13
Phantom - shield killing gun, Katana!
Both are a royal pain, which is great, but with any realtime kinda game you simply have to eliminate the greater threat first. For the most part that appears to be Phantoms (assuming Silver or Gold). CE's and turrets can usually be avoided long enough to deal with them when ready, but those pesky Phantoms like to stalk and stalk and stalk until you or they are dead.
#83
Posté 21 février 2012 - 11:24
Modifié par Lord_Haywire, 22 février 2012 - 02:12 .
#84
Posté 23 février 2012 - 05:43
#85
Posté 23 février 2012 - 05:52
Techlology wrote...
Engineers. I cringe every time they crouch down to pop a turret.
#86
Posté 23 février 2012 - 05:58
G3rman wrote...
They are females I wouldn't mind reproducing with, even if they killed me in the process. Kind of like that spider..
Indeed.
Every time I headshot a Nemesis/Phantom I can't help but think what a waste of beautiful booty that was.
#87
Posté 23 février 2012 - 06:06
#88
Posté 23 février 2012 - 08:05
#89
Posté 23 février 2012 - 08:10
Repairing Atlas and such is all fine and good but for the LOVE OF GOD, I am sick of team firing a Combat Engineer, watching him die, then 10 seconds later a friggin turret pops up. Sure we can shoot it before it even sets itself up, but that's kinda difficult with 5 Phantoms running around and another 8 Combat Engineers placing turrets on every square foot of open space.Arppis wrote...
Engineers. The turrets need to go and they also fix Atlas armor. I've had countless of times people going down because of those turrets. I hate them more than Phantoms, they can tie your entire team down with one good turret placement.
Phantoms aren't a big problem but they are top priority. I don't want them to be able to catch my team mates on surprise.
I mean seriously, sometimes it feels like turrets set up other turrets without the need for an Engineer.
#90
Posté 23 février 2012 - 08:26
#91
Posté 23 février 2012 - 08:37
#92
Posté 23 février 2012 - 08:40
#93
Posté 23 février 2012 - 08:56
On vanguard the situation is reversed. Phantoms are easy but it's easy to end up charged in turret crossfire while finishing a guy off
#94
Posté 23 février 2012 - 09:07
Everyone else hates phantoms more.
Although honestly the worst is both. The turret forces you to be in cover, while the phantom just runs up close...
#95
Posté 23 février 2012 - 09:42
Am lucky enough to have unlocked Asari adept.So easy to stasis phantoms + teammates headshot with sniper rifle.
One engineer is fine but two placing turrets can screw you when you have to kill an atlas in 1 min without rocket launcher.
#96
Posté 23 février 2012 - 09:44
Phantoms are no match for a Vanguard or charging Krogan so I don't fear them.
#97
Posté 23 février 2012 - 09:45
#98
Posté 23 février 2012 - 10:14
Objective waves are the only times you ever need to move. If turrets are being a hassle and your team is half-way competent (and coordinated) you can just hunker down until you've dealt with everything around them and pick off the turrets at your leisure.
With Phantoms, no matter how well laid out your defensive plans are they will **** up your day unless you happen to have the right classes available and alive.
#99
Posté 25 février 2012 - 06:08
#100
Posté 25 février 2012 - 06:23
Engineers and Infiltrators have the tools to trivialize Cerberus Engineers and their turrets, so of course they're going to say Phantoms are the bigger threat.
Asari Adepts can use stasis to trivialize Phantoms, and Vanguards can smash a Phantom's face in with a combination of charge, nova, and a shotgun. Naturally, they think Turrets are the bigger threat.
A team made up of a combination of these classes doesn't really have a problem with any enemy type.





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