Aller au contenu

Photo

Whats your Sentinel Strategy?


  • Veuillez vous connecter pour répondre
113 réponses à ce sujet

#26
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

Adhin wrote...

I don't believe they can be unlocked in the MP. I'm currently lvl 120, have unlocked countless Veteran packs and haven't encountered it once. Neither have I gotten the Quarian Infiltrator, or ANY of the human counterparts for any of the classes.

Pretty sure its just 2 per class stuck in the demo. Maybe my lucks just 'that' bad? I dunno. I got all the weapons but the 5 gold ones to 10, all mods to 10.

Anyways that's what I wanted, Krogan Sentinel. Planned to go 40% DR on Tech Armor, then pure melee via Rage stuff. Ultimately in rage that would be 60% DR, at 1600 shields that comes out to a psuedo 4k shield total heh. Plus mass melee damage potential with 30% constant bonus with Tech Armor on.

Alas it is not to be till the full game. Just pray we can fully customize are skill loadouts cause the current Krogan Sentinel set kinda blows hard for what I want to do.


AHA! I kind of suspected that may have been the reason: that nobody even got to play the class. Thanks a ton for more or less confirming that suspicion.

I don't think we can customize in the full game, man. Just my own speculation but something really makes me doubt that. Still though, seems like we have a similar gameplan in mind and I'm liking the Krogan Sentinel's loadout; wouldn't you think Lift Grenades being awesome CC powers and off cooldown awesome CC powers at that would fit well with a tanking melee-focused build?

#27
SushiSquid

SushiSquid
  • Members
  • 650 messages
There's probably nothing wrong with a Krogan Sentinel, but you can't get on in the demo so we don't know yet. Krogan won't have Overload and the same accuracy as Turian, but he's a freaking krogan. They're really tough.

#28
Adhin

Adhin
  • Members
  • 2 997 messages
Lift Grenade yes, but he has NO biotic powers. He's not a Sentinel, hes an Engineer with Tech Armor. It irks me and I want to play a Krogan Battlemaster, Sentinel is about as close as that gets. And I can't do that, with out biotics. Now Lift Grenade + Throw, with the throw upgrade that gives instant cooldown reset upon a biotic detonation?  That I could see though I'd still prefer Reave to be honest.

Cooldowns aren't that bad if your carrying a shotgun with the 30%. Hell my Krogan Soldier didn't even take the 30% weight on shotguns and he still has 180% with a Katana. That's 100% with Fortification/Tech Armor (either) on. Make Carnage or Warp about a 4 second cooldown more or less which is overly manageable as you know with that kind of heavy melee combat style in mind for rage.

As for customizing I'm pretty sure its in though I can't think of a direct source that would confirm it sadly. Believe I read a tweet awhile back stating we'd get to use all the powers (including bonus) in MP and current set shown doesn't allow that.

Also, for more indication as to thinking its in, while not really proving it, if your in a lobby you can see peoples 'skill loadout' along with weapon, mods, equipment. May just be an ease of use thing but that seems awkward to me that they'd show that in that way if it wasn't part of the customization.

Maybe we have to promote (and possibly setting that class to 1) and thus allowing to pick are own abilities for that class/race combo? I have no idea but I still think it'll be in there somewhere. Maybe a dev will confirm that, though I doubt it. They love there secrets when it comes to basic game mechanic information.

Modifié par Adhin, 20 février 2012 - 12:58 .


#29
thoththeblack

thoththeblack
  • Members
  • 65 messages
I have a human sentinel at level 20. Maxed out fitness and tech armor to be the best tank I can be. Maxed out throw to knock the enemy down and carry a Maddock to finish them off, at range or close up. My goal is to draw fire away from my teammates in general waves and to move quickly to the objective in target/activate/deactivate waves because I can take the hits while the timer's going.

#30
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages
What's the Krogan Sentinel's other power again? Tech Armor, Lift Grenade and what?

#31
Adhin

Adhin
  • Members
  • 2 997 messages
Incinerate, not even a Sentinel power. From what I've heard (and this could just be speculation on others parts) getting to pick skill 'kits' involve a list of skills from the base class set (all shepards for that class) and a list of powers for that 'race'.

Though they may only have a few pre-defined 'kits' available for use and some are tagged as a class and some are tagged as say, Krogan, and you just pick your prefered 'kit' with in that mix. I hope it's more free then that, but I could make do as long as I can pick the human power kit with my Krogan Sentinel.

Still trying to figure out why a Krogan would use a lift grenade. Incinerate kinda makes sense but Lift Grenades, best I can tell, don't really 'explode' good? You know? Neither powers really have that Krogan impact. No real brute force going on. It's like hes a lazy Krogan that kinda likes fire.

#32
SWkazashi

SWkazashi
  • Members
  • 335 messages
Seems like this thread has made a lot of people open their eyes or make their strategy better..

Anyways thank you everyone for the post and people who gave rise to new hopes...

#33
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

Adhin wrote...

Incinerate, not even a Sentinel power. From what I've heard (and this could just be speculation on others parts) getting to pick skill 'kits' involve a list of skills from the base class set (all shepards for that class) and a list of powers for that 'race'.

Though they may only have a few pre-defined 'kits' available for use and some are tagged as a class and some are tagged as say, Krogan, and you just pick your prefered 'kit' with in that mix. I hope it's more free then that, but I could make do as long as I can pick the human power kit with my Krogan Sentinel.

Still trying to figure out why a Krogan would use a lift grenade. Incinerate kinda makes sense but Lift Grenades, best I can tell, don't really 'explode' good? You know? Neither powers really have that Krogan impact. No real brute force going on. It's like hes a lazy Krogan that kinda likes fire.


I dunno, I think they fit pretty well from what I've seen of them in the SP demo. They explode with a pretty sizable radius and instantly launch enemies into the air upon impact of the detonation. It looks way more forceful than your typical Lift or Pull. Plus one evo has it go all Slam on those enemies and leave them incapacitated for a few. Brutish enough for me!

But more importantly, it fits my gameplay goal perfectly. I can focus on the passives and Tech Armor with a durability and melee focus and use those for my CC without having to worry about encumbrance if I want Tech Armor up, a good heavy pistol, and an even better, heavier shotgun. Can't wait.

Modifié par No Snakes Alive, 20 février 2012 - 03:52 .


#34
Hunter_Wolf

Hunter_Wolf
  • Members
  • 670 messages
Weapons
Primary: Mattock (which is likely to change since I want to see what the Vindicator will do)
Secondary: Phalanx (which is why I want to change the Mattock out, it's best to have one auto capable instead of two single shot-weapons)

Typically I try to give myself as little of a profile as possible, mitigate fights to distance and long range, and combo Warp/Throw occasionally between volley of gunfire.

Throw is especially nice for Guardians as it causes them to throw back their shield and expose their head. Only time I see triggering Tech Armor is if there's a Phantom running around, it can make for a nice stagger ability to prevent them from laying down the smack down - otherwise it's less viable in other situations. Ideally it'd make a great distraction for getting away when you're surrounded but the stun isn't that long and the maps are small to where you get maybe a second to find over before they just reacquire you.

The change to Tech Armor from ME2 to ME3 is welcomed but it also has it's downside. Now it's triggered but this also means there's no heads up when you're about to die.

#35
Guest_PurebredCorn_*

Guest_PurebredCorn_*
  • Guests

Roros5e wrote...

Not having much luck with setting off my armor's explosion, but then again I haven't levelled that aspect of it. It barely seems to stagger even basic guys and I can count on one hand the amount of kills I've gotten with it.
I do use it right after rezzing guys, to try and give the other player as much of a fighting chance as possible.

I've co-oped with some pretty amazing Sentinels. I'm impressed by the good ones because I found the human Sentinel class to be unsatisfying, especially the tech armor. Maybe it's better at higher levels but I just couldn't stick with the class long enough to find out. 

Modifié par PurebredCorn, 20 février 2012 - 04:10 .


#36
rcnovak1

rcnovak1
  • Members
  • 32 messages
 I play with a Turian Sentinel, now somehwere in the level 16-17 range. I decided to max Tech Armor and Overload (completely forsaking Warp), while using the rest to bump Fitness and the Turian Veteran class power. I only carry a single weapon with me, which right now is the Mattock Assault Rifle.

Turians just have absolutely ridiculous Shielding. In combination with a full-power Tech Armor (with all possible Damage Resistance Upgrades), you can have over 1000 points of shielding with 40% damage reduction. On any given map, I pop Tech Armor, ready my rifle, and begin my tanking spree.

I upgraded Overload with both "chain-lightning" effects, as well as the option to stun organic targets. When I see a cluster of enemies, I simply Overload and drop them all to the floor, and then clean them up with my rifle. Because the Turians get natural upgrades to Weapon Damage and Stability through the Turian Veteran Power... accuracy and damage with a single-shot rifle like the Mattock is VERY respectable (especially with an Amp and Ammo Power equipped)

On Silver, I can take an Atlas Rocket attack to the face and not even have my shields break. It is absolute insanity. Granted, I am a Sentinel with no Biotic Powers (so I'm essentially a Tech class...) but that doesn't bother me. I feel so effective on the battlefield. Nothing makes you feel cooler than watching your teammates take cover while you are just parading about in the open, eating shells and mopping stunned soldiers off the ground.

#37
GroverA 125

GroverA 125
  • Members
  • 245 messages
Turian. Carnifex (precision scoped with HV barrel) and Revenant (Recoil damper and precision scoped). Tactics are simple, turn on armor, Use revenant (firing in 3-5 round bursts for long range, hipfiring up close while zeroing in then scoping after aimed properly). Switch to carnifex for anti-guardian and phantom killing. May use one or the other to kill turrets. Use overload to weaken any nemesis' or phantoms, or just to taze an annoying trooper.

Modifié par GroverA 125, 20 février 2012 - 04:21 .


#38
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

rcnovak1 wrote...

 I play with a Turian Sentinel, now somehwere in the level 16-17 range. I decided to max Tech Armor and Overload (completely forsaking Warp), while using the rest to bump Fitness and the Turian Veteran class power. I only carry a single weapon with me, which right now is the Mattock Assault Rifle.

Turians just have absolutely ridiculous Shielding. In combination with a full-power Tech Armor (with all possible Damage Resistance Upgrades), you can have over 1000 points of shielding with 40% damage reduction. On any given map, I pop Tech Armor, ready my rifle, and begin my tanking spree.

I upgraded Overload with both "chain-lightning" effects, as well as the option to stun organic targets. When I see a cluster of enemies, I simply Overload and drop them all to the floor, and then clean them up with my rifle. Because the Turians get natural upgrades to Weapon Damage and Stability through the Turian Veteran Power... accuracy and damage with a single-shot rifle like the Mattock is VERY respectable (especially with an Amp and Ammo Power equipped)

On Silver, I can take an Atlas Rocket attack to the face and not even have my shields break. It is absolute insanity. Granted, I am a Sentinel with no Biotic Powers (so I'm essentially a Tech class...) but that doesn't bother me. I feel so effective on the battlefield. Nothing makes you feel cooler than watching your teammates take cover while you are just parading about in the open, eating shells and mopping stunned soldiers off the ground.


Awesome amount of detail on that post. Thanks for that. Gives me a lot of hope for just the kind of Sentinel I've been hoping to play (only with more of a shotgun and some sweet melee action focus than your Mattock strat). Overload really seems to be the s$%# now that they incorporated Neural Shock into it AND allow it to jump from enemy to enemy. And I am rrrreally happy to read that tanking seems viable with the Turian; can't even imagine what my Krogan Sentinel will be capable of. Hyped.

#39
Guest_Heartlocker_*

Guest_Heartlocker_*
  • Guests
Turian Sentinel.

Maxed out Fitness, Turian Veteran and Tech Armour. Warp and Overload are both on level 3.

Weapons:

- Revenant with stability and extended ammo mod.
- Mantis with a mod for increased projectile speed and damage.

I just always bunker down and snipe anything that I can. When the situation demands it or I run out of ammo, I simply get up and fire my Revanant. I wouldn't advise the gun on anyone else since it's inaccurate and you run the risk of dying, but a Sentinel can hold it's own and deal amazing suppressive fire.

#40
AxholeRose

AxholeRose
  • Members
  • 614 messages

SushiSquid wrote...

Human Sentinel is a piece of crap compared to the Turian, who gets +50% health and shields, the amazing Overload, boosted accuracy, and can potentially use an assault rifle while still having +200% cooldown reduction.

For the Turian, I've ignored Warp because I don't have the points or cooldown for it. Tech Armor is specced for max defense. Overload is set to chain twice and have low cooldowns. Spam overload to stun things, then shoot them in the face with an assault rifle. It's stupidly effective and you're a walking tank while doing it.


In bronze anything is stupidly effective.  My first char was a level 1 soldier and i got mvp easily just by outshooting my teammates.

Once you're up to silver and gold, even the best shields go down in a few seconds.

#41
Warden Kuril

Warden Kuril
  • Members
  • 68 messages

Awesomness wrote...

With my Turian Sentinel I go in with a Widow and Mattock/Avenger not being to bothered with cooldowns. I throw on Tech armor at the start and focus on tanking and taking out enemies with guns and throwing out an overload on a Centurion or Nemesis when needed(mostly never as a widow headshot takes out both shields and health).


This is actually pretty close to what I've done with my Turian. I've also upgraded Overload heavily, at the cost of upgrading warp. So in an odd way, my character is more or less a tech-specialized Soldier, more than the usual Sentinel. So far, it works quite well in matches, even up to Gold. I can use him as either a long range attacker, sniping and overloading shields, and then charging forward with the AR when the numbers have been thinned out a bit.

I've seen a few complaints about the Sentinel in this game, but I'm honestly impressed. Sentinel was already a flexible class, but now there are tons of different routes to take, just with this one class.

#42
Guest_Heartlocker_*

Guest_Heartlocker_*
  • Guests

AxholeRose wrote...Once you're up to silver and gold, even the best shields go down in a few seconds.


And that's the difference between life and death. Those extra few seconds and survability is the key that determines if I have to use another medi-gel or go into cover and regenerate my shields.

#43
gnrfan228

gnrfan228
  • Members
  • 52 messages
Turian Sentinel, level 20

Max Overload (Shield damage + 100% to shields and barriers) I spam the crap out of it as soon as I see a shielded or barriered enemy. Takes them out in one hit. Phantom's barrier is out in one hit, combat engineer, centurion. One hit with the overload makes the nemesis a joke as well, definitely useful. Good for stunning regular enemies as well. Atlas takes a few hits before its shields are gone. Greatly helps with turrets.

Max Warp (Pierce - Increase damage to barriers and armor by 50%.
Weaken armored targets by an additional 25%) Use on any enemy once their barrier/shield is gone. Useful against turrets and atlas especially.

Max Tech Armor, specced for the most reduced cooldown speed.

As for my weapon, I only use a Mattock X with the x4 scope and the stability mod. +60% I think?

Modifié par gnrfan228, 20 février 2012 - 05:55 .


#44
SeiLah

SeiLah
  • Members
  • 86 messages
I've done gold a few times with my turian sentinel. I run with just a carnifex.
Basically all i do is whenever i see something that doesn't say "health" i make it say "health" as soon as possible.
Don't get many points, but it's nice seeing things melt fast.

#45
PejaStojakovic

PejaStojakovic
  • Members
  • 71 messages
What's the best path if you want to beat gold with a Turian sentinel (got him at level 5 atm).

#46
staindgrey

staindgrey
  • Members
  • 2 652 messages
My human is a bit of a run-n-gun type, with only the Avenger equipped and Fitness/Cloak maxed out. She's a tank. Warp and throw and shoot, all day. She's good for objectives and rescues, too, due to her health.

My Turian, on the other hand, is a sniping machine. Only the Mantis equipped and Overload fully upgraded. Stun the enemy, pop his head, rinse/repeat. I barely even move with him unless I'm pushed out of my area.

#47
NYG1991

NYG1991
  • Members
  • 2 018 messages
Human sentinel lvl 20

Throw, warp, and tech maxed out. I carry pistol and avenger for short cooldown. Basic tactic is throw guys who are unshielded into walls or off map. If they have a shield I warp first then detonate with throw. If they're not dead then repeat. The warp/throw detonation can knock down all enemies and can stagger the atlas while taking 1-2 armor point away.

Basically I can lock down a flank so the team doesn't get swarmed. Main problem comes in later rounds of gold when it's nothing but phantoms but everywhere else I fare quite well

#48
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

PejaStojakovic wrote...

What's the best path if you want to beat gold with a Turian sentinel (got him at level 5 atm).


I would think maxed Overload, Tech Armor and passives. Depending on if you wanna sit back and snipe/spam Overload or tank more, go either for cooldown and power improvements or damage resistance, respectively.

#49
Mr Arg

Mr Arg
  • Members
  • 727 messages

ShadedPhoenix wrote...

Full warp, and avenger with a scoped pistol

L20 sentinel, tech warp training and fitness full

Job is to watch and hold the flanks and with warp to weaken tougher enemys for a quick takedown, no power spam class, but with a true aim you can be quite an asset


This. It even works at low levels.

#50
Hansebrous

Hansebrous
  • Members
  • 14 messages
 I played the Turian sentinal up a ways, decided I didn't like tech armor or the fact he can't dodge 'nades...and gave up on him for a while. I spread my points all over the place and decided I'd gimped him beyond repair.

Rebuilt as a human sentinal, embraced the tech armor...and just maxed out ta/  throw and skipped warp. Put lots in the trianing tree that ups power and force as well. Just spray and throw (which launches people, and usually kills). Liking it better the second time.

Would like to see someone do a sentinal melee build based around getting in there punching and wounding then AE blasting with armor.