maxed out ta/ throw and skipped warp.
Oi, remember that the human sentinel is one of the few classes who can do his own detonations using warp+throw.
Modifié par Roros5e, 20 février 2012 - 07:11 .
maxed out ta/ throw and skipped warp.
Modifié par Roros5e, 20 février 2012 - 07:11 .
Hansebrous wrote...
I played the Turian sentinal up a ways, decided I didn't like tech armor or the fact he can't dodge 'nades...and gave up on him for a while. I spread my points all over the place and decided I'd gimped him beyond repair.
Rebuilt as a human sentinal, embraced the tech armor...and just maxed out ta/ throw and skipped warp. Put lots in the trianing tree that ups power and force as well. Just spray and throw (which launches people, and usually kills). Liking it better the second time.
Would like to see someone do a sentinal melee build based around getting in there punching and wounding then AE blasting with armor.
what race are u using? If human go for maxing out your powers. SMG and a pistolSWkazashi wrote...
Everyone has one whats your?
This includes choice of weapons and which attacks you use everything...
I have a level 18 sentinel and i still suck at it:? so i wanted to improve it.
You should give it a try. Overload with Neural shock is really strong in this game.Terry Yaki wrote...
Even though I unlocked the Turian Sentinel, I never bothered to use it (despite the health and shield bonus they have). But for my Human Sentinel, I go with a Mattock/Scimitar combo with Fitness, Tech Armor, Training maxxed out. I have Warp at L5 and Throw at L3 but I mostly use Warp to take down armor and health (I've been fortunate enough to have Overloaders and/or my Cobra Missile Launchers to deal with the Atlas).
Butthead11 wrote...
Turian here.
I use a single Weapon, the Avenger(vindicator would be better but haven't found it yet) assault rifle with scope and stability boost. This allows me to get the 20 head shots by the 4th round in silver almost always. I also grab the 20% head shot damage to capitalize on this.
I use overload on anything with a shield or barrier, i have 200% recharge. Usually takes it out immediately and also staggers them making it easy to get some shots in ending up in dead Nemesis and Cents.
For phantoms i always open with overload(duh) which kills their barrier then i spray and pray if they are at close range, if they get too close since i can't roll i just go for the quick melee which usually does the job.
For guardians i just shoot through the little hole which isn't that hard with turian stability.
I don't put any extra points into tech armor because it's ****.
I maxed out the Weapons tree, warp, and overload. And am missing all but one point in the passive defense tree, although if i could respec i might just get rid of warp and get the extra 25% shields and maybe put some points into tech armor for the passive boost since i can't find a decent use for warp.
I don't put any extra points into tech armor because until the last tier it's not worth it.
themaxzero wrote...
Butthead11 wrote...
Turian here.
I use a single Weapon, the Avenger(vindicator would be better but haven't found it yet) assault rifle with scope and stability boost. This allows me to get the 20 head shots by the 4th round in silver almost always. I also grab the 20% head shot damage to capitalize on this.
I use overload on anything with a shield or barrier, i have 200% recharge. Usually takes it out immediately and also staggers them making it easy to get some shots in ending up in dead Nemesis and Cents.
For phantoms i always open with overload(duh) which kills their barrier then i spray and pray if they are at close range, if they get too close since i can't roll i just go for the quick melee which usually does the job.
For guardians i just shoot through the little hole which isn't that hard with turian stability.
I don't put any extra points into tech armor because it's ****.
I maxed out the Weapons tree, warp, and overload. And am missing all but one point in the passive defense tree, although if i could respec i might just get rid of warp and get the extra 25% shields and maybe put some points into tech armor for the passive boost since i can't find a decent use for warp.
I don't put any extra points into tech armor because until the last tier it's not worth it.
Do you actually use tech armour? Or do you find it just slows you power usage too much?
themaxzero wrote...
Unfortunately I haven't unlocked Turian Sentinel yet and my Human Engineer is not specced for it, but does Overload neural shock stun Phantoms?
Modifié par Butthead11, 20 février 2012 - 09:13 .
No Snakes Alive wrote...
Hansebrous wrote...
I played the Turian sentinal up a ways, decided I didn't like tech armor or the fact he can't dodge 'nades...and gave up on him for a while. I spread my points all over the place and decided I'd gimped him beyond repair.
Rebuilt as a human sentinal, embraced the tech armor...and just maxed out ta/ throw and skipped warp. Put lots in the trianing tree that ups power and force as well. Just spray and throw (which launches people, and usually kills). Liking it better the second time.
Would like to see someone do a sentinal melee build based around getting in there punching and wounding then AE blasting with armor.
Even maxed the TA detonation is pretty wack this time around. What used to send every enemy in sight flying to the ground in ME2 now barely even knocks the most basic enemies who are right on your ass off balance a little.
Your better bet for a melee build is to keep Tech Armor up and stack its damage resistance with the final Fitness evolution that throws an extra 30% or whatever it is after a heavy melee kill on top of what your TA provides. That is, assuming that Krogan and Turian Sentinels have that similar evolution for their respective versions of Fitness.
If anyone would be so kind as to confirm or deny for the Turian at least, please?
Butthead11 wrote...
themaxzero wrote...
Unfortunately I haven't unlocked Turian Sentinel yet and my Human Engineer is not specced for it, but does Overload neural shock stun Phantoms?
It does not, but it does instantly take down their barriers on silver and about 1/3 of their hp.
Edit: not both, once their barriers are down and you use it again it does 1/3 of the hp.
themaxzero wrote...
Butthead11 wrote...
themaxzero wrote...
Unfortunately I haven't unlocked Turian Sentinel yet and my Human Engineer is not specced for it, but does Overload neural shock stun Phantoms?
It does not, but it does instantly take down their barriers on silver and about 1/3 of their hp.
Edit: not both, once their barriers are down and you use it again it does 1/3 of the hp.
Main reason I ask is because they are what kill me on Gold/Silver mostly.
It seems I will be sticking with my Asari Adept yet.
Butthead11 wrote...
themaxzero wrote...
Butthead11 wrote...
themaxzero wrote...
Unfortunately I haven't unlocked Turian Sentinel yet and my Human Engineer is not specced for it, but does Overload neural shock stun Phantoms?
It does not, but it does instantly take down their barriers on silver and about 1/3 of their hp.
Edit: not both, once their barriers are down and you use it again it does 1/3 of the hp.
Main reason I ask is because they are what kill me on Gold/Silver mostly.
It seems I will be sticking with my Asari Adept yet.
Good, we need more stasis.
SWkazashi wrote...
Everyone has one whats your?
This includes choice of weapons and which attacks you use everything...
I have a level 18 sentinel and i still suck at it:? so i wanted to improve it.
thats how I play but with throw instead on my Human.Haventh wrote...
SWkazashi wrote...
Everyone has one whats your?
This includes choice of weapons and which attacks you use everything...
I have a level 18 sentinel and i still suck at it:? so i wanted to improve it.
Tech armor + overload spam + phalanx with scope = destruction.
Ccheese4 wrote...
don't know what's up with all the hate for the human sentinal (on the first page at least). I've actually found it to be incredibly effective. I've got max tech armor (with damage protection, power boost, and power cooldown choices) max warp (with detonate, lasting damage, and pierce) and max throw (with increased force, detonate, and force & damage). I carry the tempest smg because it's light, and because I have the magazine upgrade V (90 rounds per clip... reloading is rare). Having a +190% power recharge rate means that I can alternate tossing warp and throw for detonations and I rarely use my smg if I can help it. Having both detonation upgrades in throw and warp = +100% radius and force to dets. 1 or 2 detonations clears out room FAST. Typically keep the armor off in the early waves since I would rather have the slightly quicker recharge, but I turn it on later to get the damage protection (and recharge times aren't influenced all that much).
The only enemy I have an issue taking by myself is the phantom, because I haven't found an effective way to deal with her barrier since she dodges/absorbs warp so I can't get a detonation off reliably. Anyone have any suggestions? because I usually just run to the nearest vanguard/krogan for help if she gets to close to me
Modifié par Abraham_uk, 21 février 2012 - 11:36 .