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Whats your Sentinel Strategy?


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#51
Roros5e

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maxed out ta/  throw and skipped warp.


Oi, remember that the human sentinel is one of the few classes who can do his own detonations using warp+throw.

Modifié par Roros5e, 20 février 2012 - 07:11 .


#52
No Snakes Alive

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Hansebrous wrote...

 I played the Turian sentinal up a ways, decided I didn't like tech armor or the fact he can't dodge 'nades...and gave up on him for a while. I spread my points all over the place and decided I'd gimped him beyond repair.

Rebuilt as a human sentinal, embraced the tech armor...and just maxed out ta/  throw and skipped warp. Put lots in the trianing tree that ups power and force as well. Just spray and throw (which launches people, and usually kills). Liking it better the second time.

Would like to see someone do a sentinal melee build based around getting in there punching and wounding then AE blasting with armor.


Even maxed the TA detonation is pretty wack this time around. What used to send every enemy in sight flying to the ground in ME2 now barely even knocks the most basic enemies who are right on your ass off balance a little.

Your better bet for a melee build is to keep Tech Armor up and stack its damage resistance with the final Fitness evolution that throws an extra 30% or whatever it is after a heavy melee kill on top of what your TA provides. That is, assuming that Krogan and Turian Sentinels have that similar evolution for their respective versions of Fitness.

If anyone would be so kind as to confirm or deny for the Turian at least, please?

#53
Terry Yaki

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Even though I unlocked the Turian Sentinel, I never bothered to use it (despite the health and shield bonus they have). But for my Human Sentinel, I go with a Mattock/Scimitar combo with Fitness, Tech Armor, Training maxxed out. I have Warp at L5 and Throw at L3 but I mostly use Warp to take down armor and health (I've been fortunate enough to have Overloaders and/or my Cobra Missile Launchers to deal with the Atlas).

#54
atheelogos

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SWkazashi wrote...

Everyone has one whats your?

This includes choice of weapons and which attacks you use everything...

I have a level 18 sentinel and i still suck at it:? so i wanted to improve it.

what race are u using? If human go for maxing out your powers. SMG and a pistol

If Turian go for maxing defence and overload. Put three points into Warp, but no more than that. And use a sniper and rifle.

Thats how I have mine set up.

#55
Scouren

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Use smg and pistol/ single weapon assault rifle, activate tech armor, Spam the f**k out of throw/overload, shoot in head, return to spamming throw/overload.

#56
atheelogos

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Terry Yaki wrote...

Even though I unlocked the Turian Sentinel, I never bothered to use it (despite the health and shield bonus they have). But for my Human Sentinel, I go with a Mattock/Scimitar combo with Fitness, Tech Armor, Training maxxed out. I have Warp at L5 and Throw at L3 but I mostly use Warp to take down armor and health (I've been fortunate enough to have Overloaders and/or my Cobra Missile Launchers to deal with the Atlas).

You should give it a try. Overload with Neural shock is really strong in this game.

#57
themaxzero

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Unfortunately I haven't unlocked Turian Sentinel yet and my Human Engineer is not specced for it, but does Overload neural shock stun Phantoms?

#58
Butthead11

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Turian here.

I use a single Weapon, the Avenger(vindicator would be better but haven't found it yet) assault rifle with scope and stability boost. This allows me to get the 20 head shots by the 4th round in silver almost always. I also grab the 20% head shot damage to capitalize on this.

I use overload on anything with a shield or barrier, i have 200% recharge. Usually takes it out immediately and also staggers them making it easy to get some shots in ending up in dead Nemesis and Cents.

For phantoms i always open with overload(duh) which kills their barrier then i spray and pray if they are at close range, if they get too close since i can't roll i just go for the quick melee which usually does the job.

For guardians i just shoot through the little hole which isn't that hard with turian stability.

I don't put any extra points into tech armor because it's ****.

I maxed out the Weapons tree, warp, and overload. And am missing all but one point in the passive defense tree, although if i could respec i might just get rid of warp and get the extra 25% shields and maybe put some points into tech armor for the passive boost since i can't find a decent use for warp.
I don't put any extra points into tech armor because until the last tier it's not worth it.

#59
themaxzero

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Butthead11 wrote...

Turian here.

I use a single Weapon, the Avenger(vindicator would be better but haven't found it yet) assault rifle with scope and stability boost. This allows me to get the 20 head shots by the 4th round in silver almost always. I also grab the 20% head shot damage to capitalize on this.

I use overload on anything with a shield or barrier, i have 200% recharge. Usually takes it out immediately and also staggers them making it easy to get some shots in ending up in dead Nemesis and Cents.

For phantoms i always open with overload(duh) which kills their barrier then i spray and pray if they are at close range, if they get too close since i can't roll i just go for the quick melee which usually does the job.

For guardians i just shoot through the little hole which isn't that hard with turian stability.

I don't put any extra points into tech armor because it's ****.

I maxed out the Weapons tree, warp, and overload. And am missing all but one point in the passive defense tree, although if i could respec i might just get rid of warp and get the extra 25% shields and maybe put some points into tech armor for the passive boost since i can't find a decent use for warp.
I don't put any extra points into tech armor because until the last tier it's not worth it.


Do you actually use tech armour? Or do you find it just slows you power usage too much?

#60
Butthead11

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themaxzero wrote...

Butthead11 wrote...

Turian here.

I use a single Weapon, the Avenger(vindicator would be better but haven't found it yet) assault rifle with scope and stability boost. This allows me to get the 20 head shots by the 4th round in silver almost always. I also grab the 20% head shot damage to capitalize on this.

I use overload on anything with a shield or barrier, i have 200% recharge. Usually takes it out immediately and also staggers them making it easy to get some shots in ending up in dead Nemesis and Cents.

For phantoms i always open with overload(duh) which kills their barrier then i spray and pray if they are at close range, if they get too close since i can't roll i just go for the quick melee which usually does the job.

For guardians i just shoot through the little hole which isn't that hard with turian stability.

I don't put any extra points into tech armor because it's ****.

I maxed out the Weapons tree, warp, and overload. And am missing all but one point in the passive defense tree, although if i could respec i might just get rid of warp and get the extra 25% shields and maybe put some points into tech armor for the passive boost since i can't find a decent use for warp.
I don't put any extra points into tech armor because until the last tier it's not worth it.


Do you actually use tech armour? Or do you find it just slows you power usage too much?


Yeah i use it, never take it off. The damage reduction is great,it's the extra points that increase it's self destruct damage that wreak. 

#61
Butthead11

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themaxzero wrote...


Unfortunately I haven't unlocked Turian Sentinel yet and my Human Engineer is not specced for it, but does Overload neural shock stun Phantoms?


It does not, but it does instantly take down their barriers on silver and about 1/3 of their hp. 


Edit: not both, once their barriers are down and you use it again it does 1/3 of the hp. 

Modifié par Butthead11, 20 février 2012 - 09:13 .


#62
tomcruisejr

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I only have Human Sent unlocked.

Ive maxed throw, fitness, and shield (for 20% power damage and -30% recharge). Its alright.

I mostly spam my 1.4 sec cd throw, shoot my scoped pistol, and sometimes use warp for explosions. It has a similiar powerset of asari adept, but damage reduction instead of stasis.

#63
Butthead11

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No Snakes Alive wrote...

Hansebrous wrote...

 I played the Turian sentinal up a ways, decided I didn't like tech armor or the fact he can't dodge 'nades...and gave up on him for a while. I spread my points all over the place and decided I'd gimped him beyond repair.

Rebuilt as a human sentinal, embraced the tech armor...and just maxed out ta/  throw and skipped warp. Put lots in the trianing tree that ups power and force as well. Just spray and throw (which launches people, and usually kills). Liking it better the second time.

Would like to see someone do a sentinal melee build based around getting in there punching and wounding then AE blasting with armor.


Even maxed the TA detonation is pretty wack this time around. What used to send every enemy in sight flying to the ground in ME2 now barely even knocks the most basic enemies who are right on your ass off balance a little.

Your better bet for a melee build is to keep Tech Armor up and stack its damage resistance with the final Fitness evolution that throws an extra 30% or whatever it is after a heavy melee kill on top of what your TA provides. That is, assuming that Krogan and Turian Sentinels have that similar evolution for their respective versions of Fitness.

If anyone would be so kind as to confirm or deny for the Turian at least, please?


Turians have similar passives.

Not looking at the two trees right now but i know turians have decent shields but semi low health. 

I think i have like 1250 shields and 850 hp. 

#64
themaxzero

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Butthead11 wrote...

themaxzero wrote...


Unfortunately I haven't unlocked Turian Sentinel yet and my Human Engineer is not specced for it, but does Overload neural shock stun Phantoms?


It does not, but it does instantly take down their barriers on silver and about 1/3 of their hp. 


Edit: not both, once their barriers are down and you use it again it does 1/3 of the hp. 


Main reason I ask is because they are what kill me on Gold/Silver mostly.

It seems I will be sticking with my Asari Adept yet.

#65
Rip504

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I upgraded health,shields,Warp,and weapon powers to the max.

(on 360) I have the M8 5 or something with weapon stabilty at like 80% mod,and a scope because the scope is my only other AR unlocked mod.

I hit the enemy with Warp,which leaves them stunned(& does good damage to Health,Armor,&Shields.) & M8 them in the face.

I agree with Adhin,Although the Turian Sentinel(Which I have not unlocked) would seem to fit my playstyle well.

I thought it would go something like this,
Name
Race
class
Pick 3 Skills
Boom your customized character,but no we only get to choose from their LOCKED defaults.
You can change armor color etc,Yea wow & most of that is also LOCKED. Same with Gun customization.
It's a lame failure IMO. Random unlocks!!! Yay EA Madden cards in Mass Effect!!!

I do not call LOCKED defaults with color changes a fully customizable character.

#66
Butthead11

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themaxzero wrote...

Butthead11 wrote...

themaxzero wrote...


Unfortunately I haven't unlocked Turian Sentinel yet and my Human Engineer is not specced for it, but does Overload neural shock stun Phantoms?


It does not, but it does instantly take down their barriers on silver and about 1/3 of their hp. 


Edit: not both, once their barriers are down and you use it again it does 1/3 of the hp. 


Main reason I ask is because they are what kill me on Gold/Silver mostly.

It seems I will be sticking with my Asari Adept yet.


Good, we need more stasis. 

#67
themaxzero

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Butthead11 wrote...

themaxzero wrote...

Butthead11 wrote...

themaxzero wrote...


Unfortunately I haven't unlocked Turian Sentinel yet and my Human Engineer is not specced for it, but does Overload neural shock stun Phantoms?


It does not, but it does instantly take down their barriers on silver and about 1/3 of their hp. 


Edit: not both, once their barriers are down and you use it again it does 1/3 of the hp. 


Main reason I ask is because they are what kill me on Gold/Silver mostly.

It seems I will be sticking with my Asari Adept yet.


Good, we need more stasis. 


Need a class with Stasis and Overload.

#68
Haventh

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SWkazashi wrote...

Everyone has one whats your?

This includes choice of weapons and which attacks you use everything...

I have a level 18 sentinel and i still suck at it:? so i wanted to improve it.


Tech armor + overload spam + phalanx with scope = destruction.

#69
tomcruisejr

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Haventh wrote...

SWkazashi wrote...

Everyone has one whats your?

This includes choice of weapons and which attacks you use everything...

I have a level 18 sentinel and i still suck at it:? so i wanted to improve it.


Tech armor + overload spam + phalanx with scope = destruction.

thats how I play but with throw instead on my Human.

Does turian have naturally more hp/shields though?

#70
Haventh

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Yeah, I think they have. They seem to be more resilient. They can't do rolls, but they run faster I think.

#71
Bhatair

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On my Turian I sit back and snipe with the Mantis, using a Phalanx for close up work. I spam Overload with neural shock and maximum chaining as much as I can to stun enemies and strip shields, I pretty much play a support role in that regard. Don't use warp very often except the rare occasion I see a combo for it. Specced for max survivability so I can take quite a beating.

#72
Ccheese4

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don't know what's up with all the hate for the human sentinal (on the first page at least). I've actually found it to be incredibly effective. I've got max tech armor (with damage protection, power boost, and power cooldown choices) max warp (with detonate, lasting damage, and pierce) and max throw (with increased force, detonate, and force & damage). I carry the tempest smg because it's light, and because I have the magazine upgrade V (90 rounds per clip... reloading is rare). Having a +190% power recharge rate means that I can alternate tossing warp and throw for detonations and I rarely use my smg if I can help it. Having both detonation upgrades in throw and warp = +100% radius and force to dets. 1 or 2 detonations clears out room FAST. Typically keep the armor off in the early waves since I would rather have the slightly quicker recharge, but I turn it on later to get the damage protection (and recharge times aren't influenced all that much).

The only enemy I have an issue taking by myself is the phantom, because I haven't found an effective way to deal with her barrier since she dodges/absorbs warp so I can't get a detonation off reliably. Anyone have any suggestions? because I usually just run to the nearest vanguard/krogan for help if she gets to close to me :P

#73
Abraham_uk

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Ccheese4 wrote...

don't know what's up with all the hate for the human sentinal (on the first page at least). I've actually found it to be incredibly effective. I've got max tech armor (with damage protection, power boost, and power cooldown choices) max warp (with detonate, lasting damage, and pierce) and max throw (with increased force, detonate, and force & damage). I carry the tempest smg because it's light, and because I have the magazine upgrade V (90 rounds per clip... reloading is rare). Having a +190% power recharge rate means that I can alternate tossing warp and throw for detonations and I rarely use my smg if I can help it. Having both detonation upgrades in throw and warp = +100% radius and force to dets. 1 or 2 detonations clears out room FAST. Typically keep the armor off in the early waves since I would rather have the slightly quicker recharge, but I turn it on later to get the damage protection (and recharge times aren't influenced all that much).

The only enemy I have an issue taking by myself is the phantom, because I haven't found an effective way to deal with her barrier since she dodges/absorbs warp so I can't get a detonation off reliably. Anyone have any suggestions? because I usually just run to the nearest vanguard/krogan for help if she gets to close to me :P


Just keep shooting and keep doing so till the phantom is dead. If shooting doesn't work then you're clearly missing the target. If you've got voice chat and everybody is sticking together just give out this voice comand. "Everybody concentrate all fire on the phantom!!!" Within 5 seconds the phantom will be dead.

Also with that tech armour you can be the team's meat bag to soak up all the bullets while rest of the team flank and kill the phantom. You won't even have to tell your teammates to flank, people on line have common sense after all.

Modifié par Abraham_uk, 21 février 2012 - 11:36 .


#74
We Tigers

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Bumping this because I just dove into the Turian Sentinel today. What a fun build. I maxed out overload (200% barrier/shield damage) and am working up both of the passives at level 10. Tech Armor is pretty cool, but seems like it's kind of a 1-point or 21-points investment. I'll probably just megaload the passives and spec for gun damage/super shields, though the melee boosts are enticing too. Super support character if you can keep a steady rate of fire--both the Avenger and Viper have done well for me so far. Almost invincible on bronze, and I expect able to hold its own on silver quite well once I level up Fitness and the Turian skill.

#75
FFLB

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With human sentinel, I focused on using abilities quicker instead of tanking. With turian sentinel, I tank, AoE Overload, and shoot stuff.