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Whats your Sentinel Strategy?


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#76
Hiero Glyph

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FFLB wrote...

With human sentinel, I focused on using abilities quicker instead of tanking.


So you play your Sentinel as an Adept.  Seriously, why is there no tech skill for the Human Sentinel?

#77
We Tigers

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That a human sentinel has no tech powers is definitely a little odd, but I think it may have been a conscious choice.  The human sentinel is really a tanky adept--stuns from throw, and warp explosions, with a bunch of defense from tech armor.  The Turian sentinel is more of a tanky tech; overload is a better power than warp if you can't do self-combos, and the Turian health/shields + strong fitness passives make it way more survivable than an engineer.

So, tanky biotic and tanky tech.  I'll buy that as a good way of doing things, since it's hard to make an effective, true jack-of-all-trades  MP sentinel with just 3 active powers.

#78
Dubs77

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Thanks for sharing I must not have leveled up Overload enough or shields to get this effect with my Turian Sentinel...

#79
ZweiWing

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I play mine using a pistol with smg as a back up in case I run out of ammo. Right now, it's Phalanx/Tempest because I don't have the Locust yet. I basically throw on Tech Armor then run-and-gun. I save Warp for Phantoms and armor. Maybe it's just me, but Throw hasn't been working for me too well. I can stagger Guardians with it, but that's about it.

#80
Jestina

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Human sentinel blows so I rarely play it now. On silver I mostly just had to sit behind cover and watch everyone else work.

#81
We Tigers

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Dubs77 wrote...

Thanks for sharing I must not have leveled up Overload enough or shields to get this effect with my Turian Sentinel...

Both maxed versions of Overload are super-good.  The 200% boost to barrier/shield damage will peel the barrier off a phantom in one hit, and the extra arc will create big time lockdown for crowds.  Good stuff.

#82
UK Wildcat

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My sentinel strategy consists of playing another class; namely infiltrator or adept. Hope this helps.

#83
tomcruisejr

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Still play a throw spamming tank with just carnifax. Very fun and absolutely brutal on bronze, can completely lock down an entire sector with spamming aoe specced throw (which can 1 hit kill) and 40% DR.

But on silver that build really sucks, and is a crap version of asari adept.

#84
marshalleck

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UK Wildcat wrote...

My sentinel strategy consists of playing another class; namely infiltrator or adept. Hope this helps.


ouch

#85
Simbacca

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I wrote up my Sentinel strategy and reflections here.

Modifié par Simbacca, 24 février 2012 - 02:17 .


#86
RonnyB

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IMO human sentinel beats turian every time. Why? The lack of mobility on the turian. Some extra shields isn't as helpful as being able to roll out of a sticky situation if I need to. I really don't get why the turian has no ability to roll or at least sidestep.

#87
Aimi

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RonnyB wrote...

IMO human sentinel beats turian every time. Why? The lack of mobility on the turian. Some extra shields isn't as helpful as being able to roll out of a sticky situation if I need to. I really don't get why the turian has no ability to roll or at least sidestep.

The turian has improved weapons stability and survivability. And, you know, Overload.

Rolling is nice, but if you've been playing ME2 on a respectable difficulty level for the past few years, you ought to be able to get out of sticky situations without rolling.

Modifié par daqs, 24 février 2012 - 02:31 .


#88
Jestina

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i've never seen a human sentinel outperform a turian.

#89
RonnyB

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daqs wrote...

RonnyB wrote...

IMO human sentinel beats turian every time. Why? The lack of mobility on the turian. Some extra shields isn't as helpful as being able to roll out of a sticky situation if I need to. I really don't get why the turian has no ability to roll or at least sidestep.

The turian has improved weapons stability and survivability. And, you know, Overload.

Rolling is nice, but if you've been playing ME2 on a respectable difficulty level for the past few years, you ought to be able to get out of sticky situations without rolling.


If you need overload the human engineer does it better imo. The extra weapon stability is ok I guess but I'm not a fan of the assualt rifles... they seem just a tad too weak even at X.

#90
FFLB

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Hiero Glyph wrote...

So you play your Sentinel as an Adept.  Seriously, why is there no tech skill for the Human Sentinel?


That's how I look at it. My Adept dies too quickly from a couple of stray shots while running for cover or dodging, but the Human Sentinel can brush off 25% of that while doing the same.

Random thought, but the Turian Sentinel with Area Overload almost seems like a Sith Lord's Force Lightning. Now imagine if Saren had been a Sentinel. Instead of having to grab Shepard by the throat at the cloning lab, he could've just remained at a distance and shocked Shepard into submission.

#91
The_mango55

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For the demo I just ignored active powers with my Turain and went with full DR tech armor, heath/shields, and weapon damage. Then i equipped the heaviest weapons I could get my hands on.

#92
Aimi

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RonnyB wrote...

If you need overload the human engineer does it better imo. The extra weapon stability is ok I guess but I'm not a fan of the assualt rifles... they seem just a tad too weak even at X.

Regardless of whether the humangineer is better at Overloading, the fact that the turian can Overload and the human Sentinel can't has to be counted as a huge advantage for the turian - at least, a huge advantage against Cerberus. And while you, personally, might not find much use for assault rifles, there are plenty of people who do, and who use them effectively.

Rolling, by comparison, really isn't all that much of an advantage.

#93
ZweiWing

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daqs wrote...

RonnyB wrote...

IMO human sentinel beats turian every time. Why? The lack of mobility on the turian. Some extra shields isn't as helpful as being able to roll out of a sticky situation if I need to. I really don't get why the turian has no ability to roll or at least sidestep.

The turian has improved weapons stability and survivability. And, you know, Overload.

Rolling is nice, but if you've been playing ME2 on a respectable difficulty level for the past few years, you ought to be able to get out of sticky situations without rolling.


I haven't really played all that much on higher difficulties, but my experience in ME2 really has helped when playing my Krogan Soldier. It's just like riding a bike, really.

#94
Hiero Glyph

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FFLB wrote...

Hiero Glyph wrote...

So you play your Sentinel as an Adept.  Seriously, why is there no tech skill for the Human Sentinel?


That's how I look at it. My Adept dies too quickly from a couple of stray shots while running for cover or dodging, but the Human Sentinel can brush off 25% of that while doing the same.


But to afford that 25% damage reduction you need to have an 80% cooldown penalty.  Again, you do not get the best of both worlds.

#95
RonnyB

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daqs wrote...

RonnyB wrote...

If you need overload the human engineer does it better imo. The extra weapon stability is ok I guess but I'm not a fan of the assualt rifles... they seem just a tad too weak even at X.

Regardless of whether the humangineer is better at Overloading, the fact that the turian can Overload and the human Sentinel can't has to be counted as a huge advantage for the turian - at least, a huge advantage against Cerberus. And while you, personally, might not find much use for assault rifles, there are plenty of people who do, and who use them effectively.

Rolling, by comparison, really isn't all that much of an advantage.


I understand there are people who like and use assault rifles effectively. That's why I said "I'm" not a fan of them and not "Everyone thinks they're terrible and ineffective."

Still, I wouldn't call the turian sentinel having overload a "huge" advantage over the human. The human sent has throw which, with its much shorter cooldown, you can spam more often than overload especially with tech armor on. There is also biotic explosions with throw you can't get with chain overload. You can get tech explosions but they are much more rare given how common adepts are in mp. Also, while I love the hell out of chain overload... it does have the weakneess of being pretty much ususeless out of line of sight and against guardians as opposed to throw being able curve around cover and being able to knock the guardian shield away allowing a headshot.

#96
tomcruisejr

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Hiero Glyph wrote...

FFLB wrote...

Hiero Glyph wrote...

So you play your Sentinel as an Adept.  Seriously, why is there no tech skill for the Human Sentinel?


That's how I look at it. My Adept dies too quickly from a couple of stray shots while running for cover or dodging, but the Human Sentinel can brush off 25% of that while doing the same.


But to afford that 25% damage reduction you need to have an 80% cooldown penalty.  Again, you do not get the best of both worlds.

On higher difficulties that damage mitigation isn't even noticable on humans shield #, so in the end hes just playing a very gimp asari adept.

this is why hsentinels are currently and will continue to be the niche underplayed.

Modifié par tomcruisejr, 24 février 2012 - 03:39 .


#97
FortunePaw

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Just hit lv20 on my human sentinel. Full throw(max force) with long lasting warp. Also with cooldown reset on combo. Max fitness,and lv4 tech armor (30% protection). When I feel like using tech armor, I'd only carry phalanx(no Carnifex yet). Spam throw on assault troop. Combo warp+throw on anything with shield(plus on turrets and atlas).
And when I don't feel like using tech armor, I'd use mattock only.

The "cooldown reset with combo" from throw really helps. You can spam the combo non-stop with only like 2sec total CD in between (the cooldown is from warp only). Haven't tried any other class yet.

#98
FFLB

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Hiero Glyph wrote...
But to afford that 25% damage reduction you need to have an 80% cooldown penalty.  Again, you do not get the best of both worlds.


If you're mainly using Throw, and you chose to lower the Tech Armor cooldown penalty to 50% instead of 80%, it's hardly noticeable. Albeit, I didn't max out my Sentinel with the human variant though. Since my Turian was already specced to tank, I just chose something different to experiment with and was pleasantly surprised with the results.

I don't remember if I've used the human sentinel on Gold though, so I can't really speak much to its survivability on there. If you dodge well enough and are lucky enough to make it to cover with only one or two shots having grazed you, that DR could mean the difference between being downed or surviving with a sliver of health. I'll probably try it out at some point though.

#99
Hiero Glyph

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FortunePaw wrote...

Just hit lv20 on my human sentinel. Full throw(max force) with long lasting warp. Also with cooldown reset on combo. Max fitness,and lv4 tech armor (30% protection). When I feel like using tech armor, I'd only carry phalanx(no Carnifex yet). Spam throw on assault troop. Combo warp+throw on anything with shield(plus on turrets and atlas).
And when I don't feel like using tech armor, I'd use mattock only.

The "cooldown reset with combo" from throw really helps. You can spam the combo non-stop with only like 2sec total CD in between (the cooldown is from warp only). Haven't tried any other class yet.


I honestly do not see the benefit in resetting the cooldown with a biotic combo.  For one, Throw has a very short cooldown of 1.5 to 2 seconds.  For another, the cooldown does not reset until the combo hits meaning you use Warp, wait fot the cooldown, use Throw, and then have to wait for Throw to detonate Warp before the combo resets.  At best you save 1 second; at worst, much less.

The only way to benefit from this ability is to use really heavy weapons and then you still have to wait for your Warp cooldown before being able to use Throw.  The benefit is entirely backwards since Warp is always the one with the longer cooldown, not Throw.  If the ability read 'Cast your next biotic with no cooldown' then it would be fantastic as you could use Warp next and immediately follow it with Throw, wait for the cooldown and repeat.  Instead the benefit is insignificant at best since Throw already has a very short cooldown.

#100
Barfwak

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I just use overload and a carnifex on my turian sentinel. The scoped carnifex has nearly zero recoil with the turian stability talents, and with the relatively light weight my overload cooldown is still good enough to be almost always available when I need it.

It's pretty much a hardier version of an energy drain salarian infiltrator that trades stealth for passive damage reduction. It works well enough that I'll probably set up my turian the same way in retail.