FFLB wrote...
With human sentinel, I focused on using abilities quicker instead of tanking.
So you play your Sentinel as an Adept. Seriously, why is there no tech skill for the Human Sentinel?
FFLB wrote...
With human sentinel, I focused on using abilities quicker instead of tanking.
Both maxed versions of Overload are super-good. The 200% boost to barrier/shield damage will peel the barrier off a phantom in one hit, and the extra arc will create big time lockdown for crowds. Good stuff.Dubs77 wrote...
Thanks for sharing I must not have leveled up Overload enough or shields to get this effect with my Turian Sentinel...
UK Wildcat wrote...
My sentinel strategy consists of playing another class; namely infiltrator or adept. Hope this helps.
The turian has improved weapons stability and survivability. And, you know, Overload.RonnyB wrote...
IMO human sentinel beats turian every time. Why? The lack of mobility on the turian. Some extra shields isn't as helpful as being able to roll out of a sticky situation if I need to. I really don't get why the turian has no ability to roll or at least sidestep.
Modifié par daqs, 24 février 2012 - 02:31 .
daqs wrote...
The turian has improved weapons stability and survivability. And, you know, Overload.RonnyB wrote...
IMO human sentinel beats turian every time. Why? The lack of mobility on the turian. Some extra shields isn't as helpful as being able to roll out of a sticky situation if I need to. I really don't get why the turian has no ability to roll or at least sidestep.
Rolling is nice, but if you've been playing ME2 on a respectable difficulty level for the past few years, you ought to be able to get out of sticky situations without rolling.
Hiero Glyph wrote...
So you play your Sentinel as an Adept. Seriously, why is there no tech skill for the Human Sentinel?
Regardless of whether the humangineer is better at Overloading, the fact that the turian can Overload and the human Sentinel can't has to be counted as a huge advantage for the turian - at least, a huge advantage against Cerberus. And while you, personally, might not find much use for assault rifles, there are plenty of people who do, and who use them effectively.RonnyB wrote...
If you need overload the human engineer does it better imo. The extra weapon stability is ok I guess but I'm not a fan of the assualt rifles... they seem just a tad too weak even at X.
daqs wrote...
The turian has improved weapons stability and survivability. And, you know, Overload.RonnyB wrote...
IMO human sentinel beats turian every time. Why? The lack of mobility on the turian. Some extra shields isn't as helpful as being able to roll out of a sticky situation if I need to. I really don't get why the turian has no ability to roll or at least sidestep.
Rolling is nice, but if you've been playing ME2 on a respectable difficulty level for the past few years, you ought to be able to get out of sticky situations without rolling.
FFLB wrote...
Hiero Glyph wrote...
So you play your Sentinel as an Adept. Seriously, why is there no tech skill for the Human Sentinel?
That's how I look at it. My Adept dies too quickly from a couple of stray shots while running for cover or dodging, but the Human Sentinel can brush off 25% of that while doing the same.
daqs wrote...
Regardless of whether the humangineer is better at Overloading, the fact that the turian can Overload and the human Sentinel can't has to be counted as a huge advantage for the turian - at least, a huge advantage against Cerberus. And while you, personally, might not find much use for assault rifles, there are plenty of people who do, and who use them effectively.RonnyB wrote...
If you need overload the human engineer does it better imo. The extra weapon stability is ok I guess but I'm not a fan of the assualt rifles... they seem just a tad too weak even at X.
Rolling, by comparison, really isn't all that much of an advantage.
On higher difficulties that damage mitigation isn't even noticable on humans shield #, so in the end hes just playing a very gimp asari adept.Hiero Glyph wrote...
FFLB wrote...
Hiero Glyph wrote...
So you play your Sentinel as an Adept. Seriously, why is there no tech skill for the Human Sentinel?
That's how I look at it. My Adept dies too quickly from a couple of stray shots while running for cover or dodging, but the Human Sentinel can brush off 25% of that while doing the same.
But to afford that 25% damage reduction you need to have an 80% cooldown penalty. Again, you do not get the best of both worlds.
Modifié par tomcruisejr, 24 février 2012 - 03:39 .
Hiero Glyph wrote...
But to afford that 25% damage reduction you need to have an 80% cooldown penalty. Again, you do not get the best of both worlds.
FortunePaw wrote...
Just hit lv20 on my human sentinel. Full throw(max force) with long lasting warp. Also with cooldown reset on combo. Max fitness,and lv4 tech armor (30% protection). When I feel like using tech armor, I'd only carry phalanx(no Carnifex yet). Spam throw on assault troop. Combo warp+throw on anything with shield(plus on turrets and atlas).
And when I don't feel like using tech armor, I'd use mattock only.
The "cooldown reset with combo" from throw really helps. You can spam the combo non-stop with only like 2sec total CD in between (the cooldown is from warp only). Haven't tried any other class yet.