Fire explosion and tech burst
#1
Posté 20 février 2012 - 03:17
I guess it must be similar combo system to Dragon Age Origins.
#2
Posté 20 février 2012 - 03:29
#3
Posté 20 février 2012 - 03:32
#4
Posté 20 février 2012 - 03:35
And yeah, there are combos(combining Biotic attacks)
Modifié par JerZeyCJ2, 20 février 2012 - 03:35 .
#5
Posté 20 février 2012 - 03:35
It couldn't be sentinel, I only play as engineer.
Modifié par Mettyx, 20 février 2012 - 03:35 .
#6
Posté 20 février 2012 - 03:37
#7
Posté 20 février 2012 - 04:14
#8
Posté 20 février 2012 - 04:15
#9
Posté 20 février 2012 - 04:21
#10
Posté 20 février 2012 - 04:33
#11
Posté 20 février 2012 - 04:36
jtg556 wrote...
It would be great if someone, or better yet the devs, would make a complete list of power combos (all possible ways to create a biotic or tech detonation) in ME3, as I'm sure I'm unaware of half of them
Im sure the major quantity of them come from ME2. Probably already a detailed list from that game as well. I'd suggest google.
#12
Posté 20 février 2012 - 05:03
Lets say instead of letting the last shot finish them off, you just let the effect finish the kill when they are 1 or 2 shots away from death.
#13
Posté 20 février 2012 - 05:08
EDIT: And Sentinel's armor burst says "Tech Armor" in the kill list, as expected.
Modifié par pondrthis, 20 février 2012 - 05:09 .
#14
Posté 20 février 2012 - 07:06
ghillieNtheMist wrote...
jtg556 wrote...
It would be great if someone, or better yet the devs, would make a complete list of power combos (all possible ways to create a biotic or tech detonation) in ME3, as I'm sure I'm unaware of half of them
Im sure the major quantity of them come from ME2. Probably already a detailed list from that game as well. I'd suggest google.
Hardly, the only explosive combo from ME2 was from a pull/singularity and a warp. For example, I'd like to know if pull + throw acts as a normal throw or a detonation since I've heard throw now detonates biotics. Another example - what happens if I cast a lifting shockwave into a singularity. Not all these things can be answered from ME2. Also the tech explosions are entirely new and I don't think very many people know much about them.
#15
Posté 20 février 2012 - 07:10
Fire Explosion is killing an enemy my blowing up something explosive with a gun or power, like the turret on the back of an Engineer.
And since people asked about this too, Biotic Explosion is caused by detonating Singularity with Warp, or a similar circumstance.
Didn't realize people didn't know this lol.
#16
Posté 20 février 2012 - 07:38
staindgrey wrote...
Tech Burst is the Sentinel's Tech Armor explosion.
Fire Explosion is killing an enemy my blowing up something explosive with a gun or power, like the turret on the back of an Engineer.
And since people asked about this too, Biotic Explosion is caused by detonating Singularity with Warp, or a similar circumstance.
Didn't realize people didn't know this lol.
Ironic that you're astounded that people don't know something when you don't know it yourself.
Tech Burst is the same as a Biotic Explosion, just set up using tech powers.
Biotic Explosion is a long list of possibilities, ranging from using Singularity, Warp, Stasis, Throw Grenades, or others, to set it up, then any number of other biotics to set it off.
#17
Posté 20 février 2012 - 07:43
Must've detonated something else every time I used it.
#18
Posté 20 février 2012 - 07:44
#19
Posté 20 février 2012 - 07:48
In my defense, I'm currently coughing up a lung.
#20
Posté 20 février 2012 - 07:52
#21
Posté 20 février 2012 - 07:57
#22
Posté 20 février 2012 - 07:59
There are similar explosions for Incinerate/Carnage, Cryo, and Overload, which cause the Fire Explosion, Cryo Explosion, and Tech Burst effects, respectively. The curious thing about these are their different triggers, and I'm playing around to test what sets each off.
Tech Burst appears to occur when a direct-damage Biotic Effect (so the detonation category, above) hits a target stunned by Overload. You'll see this as lightning jumping from person to person and doing small bits of damage. The cool part about this is that if you've got multiple Biotics hitting multiple targets hit by, say, a Chain Overload, they'll continue to jump from person to person, and you can build up giant chains of what's essentially AoE damage by having your biotics Warp, Reave, or Throw Overloaded targets. What I do not know is if Tech Armor's burst effect will also set off a Tech Burst; if the Armor Pulse itself didn't kill the target but the Tech Burst did, you could see on the kill ticker [Name] Tech Burst [Target], which would explain why that appeared after an armor purge.
Cryo Explosion seems to happen when any direct damage tech effect (need confirmation on this, biotics may do it too) kills a target chilled or frozen by Cryo Ammo, or the Infiltrator/Qengineer Cryo ability, and results in an AoE explosion that likewise chills/freezes and damages nearby opponents. Of note, I have noticed that the explosion does not occur if the target is not killed by the secondary damage effect. One easy way to achieve this is as a Quarian Engineer to Cryo an enemy and upgrade the Incinerate ability to do double damage on chilled targets.
Fire Explosion I'm assuming operates in a similar fashion, but because Incinerate and Carnage are themselves large damage dealers as opposed to Cryo, it's notably more difficult to not kill a target with one of those abilities and be able to figure out what you need to kill them with to set off an explosion.
Modifié par The Makatak, 20 février 2012 - 08:00 .
#23
Posté 21 février 2012 - 08:14
#24
Posté 21 février 2012 - 02:21
#25
Posté 22 février 2012 - 04:28
The Makatak wrote...
Biotic Explosion was once (in ME2) when you'd Warp or Reave a biotic effect off of a target; the effect would detonate, doing awesome damage. In ME3, this was expanded to include several sustained biotic effects being suddenly converted to direct biotic damage (by means of combining two biotic abilities, normally Warp, Singularity, or Pull detonated by Shockwave, Throw, Warp, or Biotic Charge...or similar effects in either category).
There are similar explosions for Incinerate/Carnage, Cryo, and Overload, which cause the Fire Explosion, Cryo Explosion, and Tech Burst effects, respectively. The curious thing about these are their different triggers, and I'm playing around to test what sets each off.
Tech Burst appears to occur when a direct-damage Biotic Effect (so the detonation category, above) hits a target stunned by Overload. You'll see this as lightning jumping from person to person and doing small bits of damage. The cool part about this is that if you've got multiple Biotics hitting multiple targets hit by, say, a Chain Overload, they'll continue to jump from person to person, and you can build up giant chains of what's essentially AoE damage by having your biotics Warp, Reave, or Throw Overloaded targets. What I do not know is if Tech Armor's burst effect will also set off a Tech Burst; if the Armor Pulse itself didn't kill the target but the Tech Burst did, you could see on the kill ticker [Name] Tech Burst [Target], which would explain why that appeared after an armor purge.
Cryo Explosion seems to happen when any direct damage tech effect (need confirmation on this, biotics may do it too) kills a target chilled or frozen by Cryo Ammo, or the Infiltrator/Qengineer Cryo ability, and results in an AoE explosion that likewise chills/freezes and damages nearby opponents. Of note, I have noticed that the explosion does not occur if the target is not killed by the secondary damage effect. One easy way to achieve this is as a Quarian Engineer to Cryo an enemy and upgrade the Incinerate ability to do double damage on chilled targets.
Fire Explosion I'm assuming operates in a similar fashion, but because Incinerate and Carnage are themselves large damage dealers as opposed to Cryo, it's notably more difficult to not kill a target with one of those abilities and be able to figure out what you need to kill them with to set off an explosion.
I have been experimenting with tech combos as well, and what you said above is correct on all accounts. There are two things I would add to this.
-You can also setup Tech Burst with Energy Drain (Salarian Infiltrator).
-The easiest way to set off Fire Explosions is with Human Engineer, since he can set it off by himself. Incinerate first, finish off with Overload, BOOM. The effect is similar to overloading a pyro in ME2.
Modifié par Relix28, 22 février 2012 - 04:31 .





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