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Fire explosion and tech burst


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#26
tomcruisejr

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Human engineer can do both, with a mix of overload and incinerate in different orders.

Krogan Soldier can set off fire explosions only, by incind-grenade and carnage spam, which I love.

Modifié par tomcruisejr, 22 février 2012 - 04:41 .


#27
Relix28

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^ Indeed. I was testing it out again just now.


To sum up how to set off Tech combos by yourself:
-Incinerate --> Overload = Fire Explosion (Human Engineer)
-Overload --> Incinerate = Tech Burst (Human Engineer)
-Cryo Blast --> Incinerate = Cryo Explosion (Quarian Engineer)

#28
zr0iq

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I think overload, then warp does a tech burst too... or was it energy drain + warp?
well it has to be one of them.

#29
Detroitsoldier

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Just managed to test Tech Burst out a bit more.

Overload -> Biotic Charge led to me (Engineer) getting the credit for the Tech Burst.

Looks like it may just be (Tech) + (Biotic) = Tech Burst.

Modifié par Detroitsoldier, 24 février 2012 - 04:53 .


#30
Detroitsoldier

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Well, to update this a little bit if there's still interest...

Cryo Blast -> Incinerate wasn't able to produce a Cryo Explosion. Kill ticker just showed Incinerate as the weapon.

Overload -> Incinerate produces a Tech Burst every time. If you're not able to do this, you need to use Incinerate quicker.

Incinerate -> Overload didn't do anything. It may just be that my cooldown was too high on Incinerate or I don't have enough damage evolutions of it.

#31
Delta 57 Dash

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I've gotten Cryo Explosions with Cryo Blast -> Incinerate.

#32
DeathsAudit

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The Makatak has it right. Tech Bursts are fun, but I didn't know how to do Fire Explosions. Thank you Relix28! :)

#33
Adhin

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I think the biggest hurdle for people trying to manage Tech Bursts (as a universal term ) is realizing they only really work if you kill the target. For instance if you Cryo a target immedieately then throw Incinerate at them and the IMPACT doesn't kill (shatter) the target. a DoT, or normal bullets wont trigger the Cryo-explosion thing for a tech-bursty combo.

Incinerate, or Carnage, or ANY POWER that kills on impact will trigger the cryo-blast effect. This works with any of the 3 states really, Frost, Fire, Electricity and them triggering for an AoE effect is all based off how the target dies while that effect is on.

So any 3 of them + Carnage (if carnage kills on impact) will cause the effect as an example. Grenades will, sometimes biotic effects will if its enough of a dmg overflow. I think if you upgrade Concussive shot to auto-kill frozen targets it will 'always' trigger the effect on frozen (but not chilled) targets.

Basically there powerful, and like Biotic explosions. But the conditions required make it a lot harder to pull off in comparison as its not as easy as Apply Skill A and B for explosion like it is with Biotics.

#34
MemoryUnaltered

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So, you only get the Tech Burst/Cryo Explosion/etc if and only if the second part of the combo is the killing blow? Is the detonating part of the combo irrelevant to the final combo, as the combo is determined by the setup power/target status?

Makes sense. Tests with my Quarian has given me both Cryo Explosion and Incinerate kills with Cryo Blast -> Incinerate.

#35
TheWarofArt

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Relix28 wrote...

^ Indeed. I was testing it out again just now.


To sum up how to set off Tech combos by yourself:
-Incinerate --> Overload = Fire Explosion (Human Engineer)
-Overload --> Incinerate = Tech Burst (Human Engineer)
-Cryo Blast --> Incinerate = Cryo Explosion (Quarian Engineer)


Yep, these are all accurate. Also, for everyone else, you don't need to specifically use incinerate to make a fire explosion for example; other powers like fire grenade and even ammo mods can help set them up [incendiary ammo + overload = Fire Explosion]
Not tested but I have seen:
-Overload--> Energy Drain = Tech Burst (takes a human engineer or turian sentinel + salarian finisher)

I want to add that it's a lot easier to get the Fire Explosion, as overload is an insta-cast power that hits as you use it. Incinerate takes time to travel to the target, so an enemy that was hit with overload may have the effect wear off before the incinerate projectile hits it to deliver the killing blow (unless you're in close range).

#36
Adhin

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@MemoryUnaltered : more or less - you can trigger it with ammo powers and any sniper if the dmg has an overflow enough. As an example I can get all 3 by using Carnage using ammo equipment other then the actual power its self. Or Inferno grenade to ensure something is on fire.

It fits into how they changed Biotic Explosions as well. For instance you need a biotic 'effect' on a target, and then a biotic power that does 'damage' on impact (or force). So Setups are Singularity, Warp, 'any' lift effect (Pull, Lift Grenade, Barrier detonation, Shockwave rank 6 lift upgrade), Stasis - really anything that puts a biotic 'state' on a target. To detonate you need anything that causes an 'impact' so, Throw, Warp, Shockwave, Charge, etc.

Tech Explosions work the same way as you need 1 of the 3 'effects' on the target and then enough damage to cause a 'violent death'. Damage overflow or specific powers, Incinerate 'does' work to trigger Cryo/Overload/Energy Drain versions but the CD rarely allow for it. More so when you take into considering how SHORT of a time Overload and Energy Drain shock factor is. But if you where to put Disruptor Ammo on your gun, and fire off incinerate (and that impact kills the target) immediately after the shock procs from your gun - presto, electrical explosion.

It's very universal but ultimately harder to setup due to the length involved in a lot of the 'states' (specifically electric) and the impact from a power/gun requiring there death. Carnage makes for an amazing universal trigger as with out 'any' power it blows things to chunks anyways. As does incinerate (minus the blowing to chunks bit).

#37
M.Erik.Sal

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Tech Bursts can also be triggered by Disruptor Ammo. It's any time the enemy does the 'shocked' animation. I imagine others can probably be triggered similarly with their proper ammos types.

#38
01d55

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I was playing my HU-Soldier with cryo ammo a few days ago, and I noticed that often I would kill a freezing enemy with conc shot, cause the primary target to shatter, but not get a cryo explosion.

On a hunch, I tried holding fire when I saw a victim start to freeze, and firing only after they'd become solid. I got the cryo explosion much more often.

I really wish the new ability combos had distinctive sound effects like Biotic Explosion. The Biotic Explosion effect is unmistakable - nothing else in the game causes that effect, nor does any other effect sound like it. It helps that it's a very good effect, artistically; kudos to the artist(s) who made it.

Also, from my playtime as HU-Engineer I want to make clear that Tech Burst does not require that you kill the target - overload an assault trooper, hit him with inferno fast enough, and you'll create a burst. You'll need 200% cdr and a victim at close-mid range to connect before the shock ends.

Modifié par 01d55, 28 février 2012 - 05:40 .


#39
Adhin

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Ahh I've never gotten that to work with 200% practically hugging them but it could just be from some awkward lag issue. I've only ever gotten the stuff to work from kills, but that may just be Cryo/Fire based ones. I'll have to keep testing with the Electro-variant then.

#40
Adhin

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So I've done a lot more experimenting and here's what I've come up with. Looks like Fire and Frost both need a kill-hit to cause there respective Fire/Frost explosions. I noticed IF i could get them low enough on HP while there on fire even Overload will cause a fire explosion so I'm assuming other powers like Warp as folks have mentioned may also work.

Overload (or electrical) seems to be the 'Warp Explosion' equivalent in that it just requires the state + dmg source. Only had a chance to try Incinerate and concussive but at least incinerate.

Anyways looks like the 'Tech Burst' (electrical based) barely does much dmg but mostly just shocks stuff.

#41
Jamsxo

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Detroitsoldier wrote...

Well, to update this a little bit if there's still interest...

Cryo Blast -> Incinerate wasn't able to produce a Cryo Explosion. Kill ticker just showed Incinerate as the weapon.

Overload -> Incinerate produces a Tech Burst every time. If you're not able to do this, you need to use Incinerate quicker.

Incinerate -> Overload didn't do anything. It may just be that my cooldown was too high on Incinerate or I don't have enough damage evolutions of it.


It's very inconsistent due to DoTs ticking giving you credit for that power rather than a Tech Burst. Overload -> Incinerate seems to be the most consistent though, and easiest to do. Sometimes I would have to shoot a couple rounds on the enemy with Overload, then finish off with an Incinerate to get Tech Burst credit.

#42
Gaw_Damnit

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Can anyone confirm if Carnage itself may be used to trigger a Fire Explosion? I've read in another thread that it can, but I haven't been able to reproduce it myself.

#43
Gaw_Damnit

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Sorry, that last post was unclear. What I mean is, can Carnage be used to set up a Fire Explosion? For instance:

Carnage -> Warp
Carnage -> Overload
Carnage -> Energy Drain
Carnage -> Incinterate

#44
Johnsen1972

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Relix28 wrote...
-You can also setup Tech Burst with Energy Drain (Salarian Infiltrator).
-The easiest way to set off Fire Explosions is with Human Engineer, since he can set it off by himself. Incinerate first, finish off with Overload, BOOM. The effect is similar to overloading a pyro in ME2.


This doesnt seem to work. I just tried it with my human engineer on geth in silver. No fire explosions. Still dont know how to set up fiery or fire explosions.

#45
Chris9415

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Tech burst = electric powers, such as overload, energy drain and disruptor ammo. and can be set off by any other power be it biotic or tech.

Fire explosion = incinerate or incendiary ammo set of by any power(The power has to kill the enemy)

#46
-Sxx-

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I've never been able to set off my own fire explosion either. Incinerate followed by Overload doesn't initiate it. Think it's been disabled and you rely on someone else to either overload or incin. 

Modifié par Dest1ny, 09 mai 2012 - 09:33 .


#47
Gkev

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....it works as intended - fire explosion only set off, if the enemy dies by a tech-skill while burning.

#48
RogenTAU

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Tech tech explosions are set up by any power that uses that and there are 3 types.

Tech burst es set up by disrupt ammo, overload or energy drain (maybe more).
Fire explosion is set up by incendiary ammo, incinerate, carnage, inferno granade, and maybe more.
Cryo burst is set up by cryo ammo and cryo blast (again maybe more)

To trigger the explosion/burst you have to KILL the target by another direct damage power, and it could be tech, biotic or combat skill, and it doesn't have to by of same element, and it must be different power than used to set up the explosion.

So perfect way is to use ammo power (inendiary or cryo is best as the effect is quite visible), and then use some finishing high damage power to be sure to kill the target.

Poerfect combination is cryo or incendiary ammo on SMG (hurricane is really good, but anything automatic work as well), and as you fire at the target watch for the damage level, and ammo effect animation on target, if you see it burning/ frozen and it is few bars from death hit it with overload and it will explode.
Weapons like falcon or striker are even better if you have good connection to use that weapons, aspecially with AOE power. That way you can trigger seeral explosions by one power use.

#49
-Sxx-

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Well I've never seen a fire explosion come as a result of me incinerating and overloading, and like most Engineers I spam those powers

#50
Characo

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I dunno exactly how to set up a Tech Burst, but I know Biotic Explosions can be set up by using any Long-term effect Biotic (Warp, Reave... There are others but I don't know them by heart) then hitting the same opponent with a follow up Biotic attack. Warp followed by Throw; Reave and Pull, ect.

Fire Explosions are actually an unusual specialty of Krogan Soldiers (though others can obviously pull them off, few set them up as easily, so far as I've seen). Using Incendiary Ammo or Inferno Grenades allows a Krogan Soldier to set up for the Fire Exp. After lighting the target on fire, just hit them with Carnage and watch the fireworks. Due to the raw damage these attacks cause just by themselves, on Bronze, and even Silver, Fire Exps are often of little notable effect. Even if they don't die from it, watch the target for any unusual bursts of fire accompanying their journey to the land of gibbiness, lol.

Anyways, from what I've read, Fire Exps basically cause enemies within a certain range to take a certain amount of damage from the explosion and catch on fire for 4 to 8 seconds, taking DoT. From what I can tell, the explosion causes around 300 damage, doing about 100 DPS during the burn period. Combined with the effects of Inferno Grenade and Carnage, your looking at around... 1250+ damage over a 2.5 second period, if executed fast enough... That calculation is probably off a bit (or a lot), but if the drops in Atlas armor are any indication, it has to be somewhere around that number I think, lol.

Generally speaking, most classes can cause some sort of Combo explosion of one sort or another (be it Biotic, Tech, Cryo, or Fire). Perhaps check the ME Wikia will have a guide on exactly how to set up and trigger various types of Comboes?