Fire explosion and tech burst
#51
Posté 09 mai 2012 - 10:23
#52
Posté 09 mai 2012 - 10:25
RogenTAU wrote...
Tech tech explosions are set up by any power that uses that and there are 3 types.
Tech burst es set up by disrupt ammo, overload or energy drain (maybe more).
Fire explosion is set up by incendiary ammo, incinerate, carnage, inferno granade, and maybe more.
Cryo burst is set up by cryo ammo and cryo blast (again maybe more)
To trigger the explosion/burst you have to KILL the target by another direct damage power, and it could be tech, biotic or combat skill, and it doesn't have to by of same element, and it must be different power than used to set up the explosion.
So perfect way is to use ammo power (inendiary or cryo is best as the effect is quite visible), and then use some finishing high damage power to be sure to kill the target.
Poerfect combination is cryo or incendiary ammo on SMG (hurricane is really good, but anything automatic work as well), and as you fire at the target watch for the damage level, and ammo effect animation on target, if you see it burning/ frozen and it is few bars from death hit it with overload and it will explode.
Weapons like falcon or striker are even better if you have good connection to use that weapons, aspecially with AOE power. That way you can trigger seeral explosions by one power use.
You are wrong about Tech Burst only being triggered by killing the enemy. It always triggers if hit by a damaging power within a certain timeframe. This timeframe is less with Energy Drain then it is with Overload.
Also keep in mind there is no mention in the events if your Burst/Explosion works, unless it is what kills a target. For example: you use Overload on a Trooper, followed by Incinerate. If the Incinerate kills the target it will show:
Player [Incinerate] Trooper
Even if you did set off a Tech Burst.
Only if the Tech Burst kills a nearby enemy you'll see it mentioned too.
Fire Explosions do need the triggering power to kill the enemy, though the visual an sound effects of those are so clear it is impossible to miss.
More information:
http://social.biowar...3/index/9629730
[edit: format]
Modifié par Calibisto, 09 mai 2012 - 10:31 .
#53
Posté 09 mai 2012 - 10:27
#54
Posté 09 mai 2012 - 10:40
Calibisto wrote...
RogenTAU wrote...
Tech tech explosions are set up by any power that uses that and there are 3 types.
Tech burst es set up by disrupt ammo, overload or energy drain (maybe more).
Fire explosion is set up by incendiary ammo, incinerate, carnage, inferno granade, and maybe more.
Cryo burst is set up by cryo ammo and cryo blast (again maybe more)
To trigger the explosion/burst you have to KILL the target by another direct damage power, and it could be tech, biotic or combat skill, and it doesn't have to by of same element, and it must be different power than used to set up the explosion.
So perfect way is to use ammo power (inendiary or cryo is best as the effect is quite visible), and then use some finishing high damage power to be sure to kill the target.
Poerfect combination is cryo or incendiary ammo on SMG (hurricane is really good, but anything automatic work as well), and as you fire at the target watch for the damage level, and ammo effect animation on target, if you see it burning/ frozen and it is few bars from death hit it with overload and it will explode.
Weapons like falcon or striker are even better if you have good connection to use that weapons, aspecially with AOE power. That way you can trigger seeral explosions by one power use.
You are wrong about Tech Burst only being triggered by killing the enemy. It always triggers if hit by a damaging power within a certain timeframe. This timeframe is less with Energy Drain then it is with Overload.
Also keep in mind there is no mention in the events if your Burst/Explosion works, unless it is what kills a target. For example: you use Overload on a Trooper, followed by Incinerate. If the Incinerate kills the target it will show:
Player [Incinerate] Trooper
Even if you did set off a Tech Burst.
Only if the Tech Burst kills a nearby enemy you'll see it mentioned too.
Fire Explosions do need the triggering power to kill the enemy, though the visual an sound effects of those are so clear it is impossible to miss.
More information:
http://social.biowar...3/index/9629730
[edit: format]
I know that but for thing simplicity it is easier when you remember to kill the target.
#55
Posté 09 mai 2012 - 10:46
RogenTAU wrote...
I know that but for thing simplicity it is easier when you remember to kill the target.
Killing your target makes a lot of things easier.
#56
Posté 09 mai 2012 - 11:03
But anyhow fire eplosions are fun!!!
#57
Posté 09 mai 2012 - 11:10
kww75 wrote...
(..)However you may not always see the combat spam show the kill by fire explosion but the detonation power if there are no other enemies nearby killed by the explosion.
But anyhow fire eplosions are fun!!!
This. I wish it was like BE. I've only had a game where I got a lot of "PreGy [Fire Explosion] X", but normally it will just give me the last power (normally Overload), even if they die with a fire explosion animation.





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