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dissapointed with lack of open spaces and fluidity of environment transition.


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#1
sparkyclarky24

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title says it all..

come on bioware, you really need to give us propper open places.

i.e. fable or better oblivion. 
no loading screens for buildings.
Off-quest locations.
Bigger scoped areas.

Modifié par sparkyclarky24, 26 novembre 2009 - 11:24 .


#2
Gilead26

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you've clearly never played a bioware game before.

#3
Lord_Saulot

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So Bioware should make an entirely different type of game, despite the fact that it has gotten all sorts of acclaim and praise for its efforts making this type of game?

#4
Taleroth

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I disagree. I'm not playing this game for sandbox.

#5
sparkyclarky24

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i mean , ive played neverwinter nights and mass effect.



I dont want sandbox, i just want a bigger game.. look at denerim... its just a really weak city if you ask me, the overuse of areas of back alleys etc.



if not bigger just simply more places.

#6
Invalidcode

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How come my apple doesn't taste like orange? They are both fruit!

#7
sparkyclarky24

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look.



im not saying change the game - im saying improve it.

this is constructive criticism not just a random argument.

#8
Taleroth

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Constructive criticism is easy when your criticism is simply "I want more." What would you be willing to sacrifice for more? More in one area means less in another. It's not as if there's a endless box from which content comes and the only thing that decides when they stop adding "more" is arbitrary.

So you could have gotten BIGGER areas, but FEWER areas.  Or you could get MORE areas, but FEWER unique areas.  It's a cost-benefit analysis in some regards.

Modifié par Taleroth, 24 novembre 2009 - 09:23 .


#9
vyvexthorne

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I understand what you mean. I' was spoiled by the 1st gothic.. at the time when it came out .. compared to other RPG's out at the time it really made me see the potential in open space Rpg's.. Gothic 3 made me see how easily it was to ruin an open space game. Morrowind was an extremely good open world Rpg... Oblivion wasn't as good. Fallout 3 was really fun but they had too much space that wasn't utilized by anything. I've been waiting for an open world D&d type game for ever..

#10
marshalleck

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Leave the sandbox games to the sandbox experts, and the story focused games to the story experts. No reason to dilute excellence just for the sake of cross pollination.

#11
sparkyclarky24

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isnt that what constructive criticism is?

i mean, im targeting an area of the game which is lacking.



so for sequels it could be improved.

#12
Branix

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I hated the rails when I first started playing this game. Then I realized that I was actually in a soap opera, a great book, and a television all rolled into one. I started focusing more on the story and I listen to ALL of the things that were being said.



When I get home I save a couple of hours to watch "my" television show... Dragon Age. :)

#13
marshalleck

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vyvexthorne wrote...
 Fallout 3 was really fun but they had too much space that wasn't utilized by anything.

Personally I thought that was a stroke of brilliance. It poignantly illustrated the "wasteland" environment by striking a contrast between areas of dense population and construction, and barren, nuclear bomb-swept plains.

#14
TheWabbit

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Its an indy game but Mount & Blade is pure sandbox.

#15
sparkyclarky24

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with regards to my OP , like all buildings in denerim market accessible with no loading screens.. .you see what i mean? im not asking for Dragon age: elder scrolls.

#16
RunCDFirst

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unsigned.

Open worlds are not conducive to grand storytelling and tight narratives. While I do agree that it would be nice to have some areas more fully developed - say being able to see more of Denerim than the market tent and three dirty alleys, I do not want the expansive Oblivion setting where you have small pockets of activity drowning in a sea of pretty environment that is non-interactive.

Say, if a sequel were to take place in Orlais, I would hope to be able to see more of Val Royeaux, especially since it's architecture and culture is played up so in DAO.

#17
Suron

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sparkyclarky24 wrote...

isnt that what constructive criticism is?
i mean, im targeting an area of the game which is lacking.

so for sequels it could be improved.


lacking in your mind maybe.  did I miss the meeting where you were named to dictate what is and isn't so?

as was stated with open-world/sandbox type games you lose a lot...look at Oblivion vs DA for example..sure Oblivions world is wide open....but it lacks focus...mainly on story....DA has a less open area..more focus on smaller areas..which are MUCH more detailed..more behind them..more storyline..more interaction..etc.

lacking? hardly....

I'll keep my DA the way it is...you go play Oblivion..k

oh and next time I'll try not to miss the meeting

#18
HoLyEmperor

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sparkyclarky24 wrote...

title says it all..

come on bioware, you really need to give us propper open places.

i.e. fable or better oblivion. 


The bold.  :lol:

Open worlds are problematic in a couple ways.  First, they tend to be smaller than you'd want for a game of supposedly "epic" scope.  Oblivion suffered from this.  The world was TINY.  Bethesda got it together a bit better for Fallout 3, where the open world actually feels big.  However, because of all the work that went into the open world and the side quests, the main quest in Fallout 3 ended up feeling incredibly short (can be done in just a few hours). 

Second, once you get a big enough open world, the game becomes tedious unless you have a either a highly linear plot (i.e., no backtracaking expected) or a quick travel option.  With the latter, the only purpose of the open world is the one-way hike unless you make exploration fun or important (or hopefully both).  However, the end result ends up feeling lie what we already have in DAO... significant points of interest where the action takes place.  The only difference is you hope the devs put in an auto-run toggle so you can eat a sandwich or alt+tab while traveling.  :)

Just my opinion.

#19
Awonawilona

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An open story is much better than an open world.  Open worlds that allow you to wander aimlessly, and waste time trying to find where you need to be to advance the story are not open at all really.  In Dragonage, you are free to wander with quick travel; to arrange the story in an order that makes sense as you go along.  But you never waste time, any area you choose opens up ever branching choices for you to make that continually drive your story. 

#20
JamesX

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You can multiple denirum's size by 10 and it just means you run from spot A to spot B 10x longer.

It doesn't means there is more stuff in the larger space. Most times more is not better, it is just more - and often worse.

#21
Duck and Cover

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I'm a little disappointed too, but it's just not that type of game. After Kotor and NWN games I come to expect this. Gone are the days of Baldur's gate.



If you want that type of game you have to play Oblivion (for sp) or a mmo.

#22
HoLyEmperor

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Duck and Cover wrote...

I'm a little disappointed too, but it's just not that type of game. After Kotor and NWN games I come to expect this. Gone are the days of Baldur's gate.

If you want that type of game you have to play Oblivion (for sp) or a mmo.


Fallout 3, imo.  :D

#23
Wissenschaft

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sparkyclarky24 wrote...

isnt that what constructive criticism is?
i mean, im targeting an area of the game which is lacking.

so for sequels it could be improved.


But Bioware has made the desision to not make this an open world sandbox RPG and instead focus on the story. So they are never going to address your criticism.

#24
Barrendall

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Suron wrote...

sparkyclarky24 wrote...

isnt that what constructive criticism is?
i mean, im targeting an area of the game which is lacking.

so for sequels it could be improved.


lacking in your mind maybe.  did I miss the meeting where you were named to dictate what is and isn't so?

as was stated with open-world/sandbox type games you lose a lot...look at Oblivion vs DA for example..sure Oblivions world is wide open....but it lacks focus...mainly on story....DA has a less open area..more focus on smaller areas..which are MUCH more detailed..more behind them..more storyline..more interaction..etc.

lacking? hardly....

I'll keep my DA the way it is...you go play Oblivion..k

oh and next time I'll try not to miss the meeting


Geez take it easy, He was just stating his opinion, and he wasn't being obnoxious about it.  I myself have mixed feelings on the subject.  Would I like to see more?  Yes I would.  Would I still want sandbox if it sacraficed story?  Not a chance.  Bioware themselves know what they can and can't do in a game with the budget they are given to make the game.  Some consumers like their decisions, some consumers don't.  It is what it is.  "shrug"

#25
Imryll

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Trade-offs ... It's always trade-offs. :)