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dissapointed with lack of open spaces and fluidity of environment transition.


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#26
marshalleck

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The game could have been better if it had more areas--not necessarily by making them contiguously linked.

I think though that Denerim is the only time it really falls apart. That's supposed to be the largest city in all of Ferelden, and all we see is a market square and a few alleys?

Modifié par marshalleck, 24 novembre 2009 - 09:49 .


#27
Invalidcode

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sparkyclarky24 wrote...

with regards to my OP , like all buildings in denerim market accessible with no loading screens.. .you see what i mean? im not asking for Dragon age: elder scrolls.


Open game world like FO3 or WoW, Obv? That would need another game enginee I believe. the resource is limited even for big company Bioware+EA. So if they spend resource to create a game world like FO3/Obv, then these resources cannot be spend on other areas (story/quest/amount of VA etc etc). So if we got an open game world we will lost something, same decision remains no matter the size for the project. Let's say there is 10 million to make the game, you take 1 million to do a seamless (technially there isn't seamless game world, but w/e...) game world, or you could take this 1 million to add a few party memebers. You can't have both, the choice is up to the dev...

Bioware doesn't seem to care about open world game but rather improve other areas of their own game.

Like other said already: Tradeoff

#28
Wissenschaft

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sparkyclarky24 wrote...

with regards to my OP , like all buildings in denerim market accessible with no loading screens.. .you see what i mean? im not asking for Dragon age: elder scrolls.


The loading screens are there because of resource limitations. The bigger the area you have the harder its on the computer. The load screens and small area make it easier for my crappy computer to run this game as well as consoles to run the game (consoles don't have the best memory).

#29
HoLyEmperor

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Wissenschaft wrote...

sparkyclarky24 wrote...

with regards to my OP , like all buildings in denerim market accessible with no loading screens.. .you see what i mean? im not asking for Dragon age: elder scrolls.


The loading screens are there because of resource limitations. The bigger the area you have the harder its on the computer. The load screens and small area make it easier for my crappy computer to run this game as well as consoles to run the game (consoles don't have the best memory).


My memory might not be very good, but didn't Oblivion stop you occasionally as you traveled to load the next outdoor "zone"?  Fallout 3 (and some MMOs like WoW and others) don't do that... I assume they use some kind of dynamic zone or sector loading.

#30
OriginalTibs

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sparkyclarky24 wrote...

title says it all..

come on bioware, you really need to give us propper open places.

i.e. fable or better oblivion. 


Then again instead of complaining you could get the toolset and build your own additions, expanding your playable area (and skillset).

I think that is a vastly better solution than pleading for someone else to do it for you. But then what do I know?

#31
Barrendall

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HoLyEmperor wrote...

Wissenschaft wrote...

sparkyclarky24 wrote...

with regards to my OP , like all buildings in denerim market accessible with no loading screens.. .you see what i mean? im not asking for Dragon age: elder scrolls.


The loading screens are there because of resource limitations. The bigger the area you have the harder its on the computer. The load screens and small area make it easier for my crappy computer to run this game as well as consoles to run the game (consoles don't have the best memory).


My memory might not be very good, but didn't Oblivion stop you occasionally as you traveled to load the next outdoor "zone"?  Fallout 3 (and some MMOs like WoW and others) don't do that... I assume they use some kind of dynamic zone or sector loading.


WoW does it too when you are traveling up to ZA and Sunwell.

#32
Barrendall

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HoLyEmperor wrote...

Wissenschaft wrote...

sparkyclarky24 wrote...

with regards to my OP , like all buildings in denerim market accessible with no loading screens.. .you see what i mean? im not asking for Dragon age: elder scrolls.


The loading screens are there because of resource limitations. The bigger the area you have the harder its on the computer. The load screens and small area make it easier for my crappy computer to run this game as well as consoles to run the game (consoles don't have the best memory).


My memory might not be very good, but didn't Oblivion stop you occasionally as you traveled to load the next outdoor "zone"?  Fallout 3 (and some MMOs like WoW and others) don't do that... I assume they use some kind of dynamic zone or sector loading.


WoW does it too as you are traveling to ZA and Sunwell.  Oops lag, I didn't think my first post went through sorry about the double post.

Modifié par Barrendall111, 24 novembre 2009 - 10:05 .


#33
Akka le Vil

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The first post is quite a bit lacking in developping the problem, but I wholeheartily agree.

The game simply feels cramped. The areas feels absolutely TINY. It is one of the major problem I have when trying to immerse in the game : it just looks like more a movie set than a real scenery.

More space, MUCH more space, would have been better.



The only time I didn't feel so cramped was, amusingly, the Deep Roads. It's the "underground closed-off" part, and it's still the (at least perceived) largest.

#34
Valmy

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sparkyclarky24 wrote...

title says it all..

come on bioware, you really need to give us propper open places.

i.e. fable or better oblivion. 


Not all games are exactly the same.  I do not have much interest in seeing all RPGs become exactly the same.  Bethesda clearly has everybody thinking every game has to be like theirs and their games are great.  But, you know, there is plenty of space for games that are not Bethesda clones.  Try to enjoy more than just one sort.

#35
Dark83

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sparkyclarky24 wrote...

title says it all..

come on bioware, you really need to give us propper open places.

i.e. fable or better oblivion. 

Why would you use Oblivion as an example, when Morrowind is far superior in terms of a "proper open place"? The entire Morrowind world is one giant map. Oblivion is made up of tiny little worlds because consoles suck. Loading screen to get in and out of a shop. Fail.

#36
Valmy

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I also find it sorta funny that way back in the day when Bioware did make a game that had a wide open space people trashed them for making so many useless areas and they have never gone back since.



You just cannot please everybody.



Also people are complaining the game is too long...can you imagine if they added a ton of wide open spaces? I mean you could easily add dozens of additional hours just for generic sandboxy content.

#37
anjii21

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I enjoy the heck out of this game, and to be honest at times I find it is too big... For instannce when I want to back track I have to run all slow with my massive armor to get that one gift I missed in the elven ruins... I understand the criticism however it was ill placed in this regard, I want a horse... Or even better to rediscover the lost grifffons... I mean we found other things that were supposudly gone why not griffons...

#38
Hagard2001

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I thought that the world of dragon age is a bit small. Partily it is due to the fact that you have to go to all places in DAO as part of your main quests. There are no real optional parts in this world. You will have to go to them anyway, whether you like it or not.

I think that was solved better in Baldurs Gate II, where you could go to certain places without being actually forced to (e.g.: De'Arnise Keep). If you did not want to you never had to see certain places, which left you the feeling that the world is indeed huge and that there are many thing to be discovered.

Don't get me wrong, DAO is a very good game, but it is like a stage, where you are basically lead through the whole story with out being able to go off track by doing something which is not related to the story. The only exceptions are the DLC, but not everybody will use those.

Modifié par Hagard2001, 24 novembre 2009 - 10:55 .


#39
AtreiyaN7

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More areas and optional stuff would be nice, but I don't know about an Oblivion/Fallout 3 kind of situation. As much as I enjoyed those games, there were undeniably a lot of dead zones and/or dull areas. I'd rather have the tight writing & plot of DA:O. It was ultimately more rewarding on an emotional level. However, if they could achieve some sort of balance in between it might be nice.

#40
Tankenminnet

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What's with all the flaming, eh? The areas are really small and linear, I dislike it too. Doesn't give you the feeling of a big country you're in, but rather zone A or zone B. Not Oblivion-ish perhaps, but certainly a bit more like Fable 2 I think would've been possible. Korcari wilds times 5, eh?

#41
Varenus Luckmann

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Oblivion & Fable = FAIL.

That being said, I always preferred the Baldur's Gate approach. It was open, but instanced step-by-step.

Modifié par Varenus Luckmann, 24 novembre 2009 - 11:39 .


#42
Kalfear

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sparkyclarky24 wrote...

title says it all..

come on bioware, you really need to give us propper open places.

i.e. fable or better oblivion. 


This game is a billion times better then Fable or Oblivion

nothing else needs to be said

#43
Vaeliorin

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While I suppose more areas (assuming they could be well developed, which wasn't really feasible in DA) would be nice, I certainly don't want a sandbox game. I loathe sandbox games.



The BG1 approach was okay, but most of the areas seemed kind of pointless. There were a few amusing sidequests, but mostly they were just loot + xp farms. Which I don't mind, really, as long as the combat is fun (which it is in DA...not so much in BG.)

#44
archonambroseus

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sparkyclarky24 wrote...

look.

im not saying change the game - im saying improve it.


I just lost all interest in hearing you out.  Sorry.

#45
jbann311

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I agree with the OP. I don't want games to be as huge as Fallout 3. Dragon Age is just way too small. And to be perfectly honest I liked the story in KOTOR and Mass Effect much better, and they didn't feel cramped.


#46
Endurium

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I don't mind the map system; it's no Oblivion and no MMO but those games have their own problems.



The only gripe I have is how laggy traveling tends to be. That blood marker seems to get stuck in place a lot before finally moving toward my destination. It's really fast after just starting the game from desktop, but after an hour it's slooooowwwwwww.

#47
KalosCast

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Sandbox games all have terrible stories. All of them.

#48
Original182

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Personally I agree a bit with the OP. My wish for an open world isn't for the sake of having one. I just want something else to do after finishing the main quest. But there's nothing left to do.



It's the same for GTA IV. After finishing the game, there's nothing left to do. They could have made it possible to buy a nice apartment for $10 million dollars, or a unique sportscar for $1. But there's just no incentive left.

#49
DariusKalera

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I think a few more optional dungeons/keeps would have been nice. Definitely could have used another, or two, optional big bosses like the dragon.

#50
HoLyEmperor

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DariusKalera wrote...

I think a few more optional dungeons/keeps would have been nice. Definitely could have used another, or two, optional big bosses like the dragon.


There are tons of "random" encounters to do before the main quest ends.  Is this really any different than, say, Fallout 3 minus the random walk of the map to find things?  It's not.

Wandering around in a giant world is cool, to an extent.  But it gets old as a game mechanic rather fast.