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dissapointed with lack of open spaces and fluidity of environment transition.


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#76
Raxxman

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I also don't understand why people think that better quality locations would have an effect upon the story.



Different departments do different things.

#77
sparkyclarky24

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fro7k wrote...

I don't understand why people think making the locations larger has to mean the story gets neglected.


Precisely.

Infact, it would be interesting to find out what bioware think about this.

#78
sparkyclarky24

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any input from bioware or?

#79
Auraad

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I agree. Please, better graphics.

Trade offs: copy more story, most players wouldn't notice anyway. Hell&Heaven, we only want good vs. evil. so there ya go...

#80
Emryc

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Screw better graphics. If I want to look at a realistic looking tree, I'll look at an actual tree.



More dialogue! More choices! More cutscenes featuring Dog and Sandal!

#81
Tom_Gore

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I got bored half way through Oblivion and never finished it. I want to play DA again after just finishing it the first time.



Does my voice count?

#82
Onyx Jaguar

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In regards to the Sandbox vs non sandbox, no I do not want DA to be Sandbox.



I DO however want them to fix the lazy level designing in some of the areas (like repeat areas in Denerim) as they had a similar problem with Mass Effect. On the one hand the story levels in that game were pretty good, but the side quest ones were all generic. DA is very similar in that regard.



Also on another point brought up there are open world games with fantastic stories, look at GTA 4, I thought Morrowind had an excellent story (not so much for the crappy stories in Fallout 3 and Oblivion however), but those games are on one extreme. They have enough experience to improve on some of the level design to make them feel a bit less constrained.

#83
Boeresmurf

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Why always compare DA:O to oblivion.

dont get me wrong, i love morrowind/oblivion and it is and will be the best game in its kind... thats right .. in its kind and u cant compare DA:O to oblivion. The game is completely in the style of a turn-based party rpg. and its simply the best in its kind. :)



i would love some more places to visist, but heck it will come with dlc... and greater area's mean more heavy work for ur pc :) we dont want that do we :)

#84
SirSick

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Boeresmurf wrote...

Why always compare DA:O to oblivion.
dont get me wrong, i love morrowind/oblivion and it is and will be the best game in its kind... thats right .. in its kind and u cant compare DA:O to oblivion. The game is completely in the style of a turn-based party rpg. and its simply the best in its kind. :)

i would love some more places to visist, but heck it will come with dlc... and greater area's mean more heavy work for ur pc :) we dont want that do we :)


Well, some people (like me) would want is some improved textures so you can oogle certain curves better (drools as he looks at Morrigan and Leliana)

Modifié par SirSick, 30 novembre 2009 - 02:12 .


#85
SirSick

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SirSick wrote...

Boeresmurf wrote...

Why always compare DA:O to oblivion.
dont get me wrong, i love morrowind/oblivion and it is and will be the best game in its kind... thats right .. in its kind and u cant compare DA:O to oblivion. The game is completely in the style of a turn-based party rpg. and its simply the best in its kind. :)

i would love some more places to visist, but heck it will come with dlc... and greater area's mean more heavy work for ur pc :) we dont want that do we :)


Well, some people like me would want is some improved textures so you can oogle certain curves better (drools as he looks at Morrigan and Leliana)



#86
Boeresmurf

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hehe ;)

#87
sparkyclarky24

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like i said.. forget oblivion.



Think about the kokari wids or lothering... its the most open spaced place in the world... its why i loved the brecilian forests.. if the game had more places like this it would be brilliant.

#88
EthrenDiak

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*Drops 2 cents into the cashbox.*
   To start with, Dragon Age: Origins is a great game.:wub: Awesome, epic in it's class. Worthy of the rewards and acclaim it's gotten. Perfect story, amazing character choices, awesome immersion. Wish someone would nominate it for an Oscar.

   That said, the game can be improved without chopping it up and feeding it to my dog. The map(s) and travel can be improved and/or expanded. Arms, armor, and accessories can be reworked or expanded. Characters and origins can have more depth. These three examples are the ones I'll focus on, though I'm sure others can come up with more eloquent ones.

   My first thought is focused on the areas and terrain of the game. The current ones are good, funneling you towards the destination while gives a backstory as it were. The impression that Denerim is large is very good, reinforced by the travel system and the explorable areas. However, Denerim can be, in my opinion, expanded while retaining it's 'essence'. You can increase the size of the travel map, including more explorable areas, or use a scaled walk/run system of travel with connections between the various areas. 

  The world map can be treated the same. Switch to a walk/run system here as well, expanding or localizing random encounters, so that you get the impression that time elapsed while you traveled. Take those portals you walk through and replace them with a stretch of road leading out of town. Nothing drastic, just a brisk 5 minute jog with a couple of travelers and a few darkspawn along the way. :blink:

  Also, the areas themselves could be expanded, like the Korcari Wilds. To me, the Wilds are already big and tedious for such a small part in the story. However, such things like side quests and encounters with Chasind would give it this extra edge. Another thing is, it feels like you aren't actually searching for anything, just going from A to B. My suggestion would be to keep the current area, but add in surrounding terrain, back areas that turn you around like clockwork so you get the sense you ARE in uncharted wilderness.

   The second example is the uniformity of the items and such. Dragon Age has a comprehensive bank of items, both standard and unique. The material system is especially interesting, but, smiths and merchants don't have the same styles or SOPs as the rest. I mean, a smith in Redcliffe is going to forge a different looking sword a different way than a smith in Denerim. My point being, the game could use more models, textures, and diverse naming conventions.

   Lastly, the origins of the PC are great, but could be expanded, adding a little flavor, as it were. An example would be the Dalish elves, noble wanderers trying to escape the oppression of - Sorry, got off track there.:whistle: To expand such an origin, or lengthen it, a section of gameplay could be added before the encounter with those dirty shems. It doesn't need to be a large section, a small 10 minute plot-bunny would do. 

   Another idea would be to add a random encounter-type scenario into the travel to Ostagar. Encounter with darkspawn, encounter with bandits, a small town, an inn, etc. Something you can use to develop your character further or to gets a firm grip of the backstory and lore. Again, 5-10 minutes worth, nothing really serious.

   I realize I'm rambling a bit off topic, I think, so I'll stop here. Now, before you get the scissors out, this is just a rant about how the game's future sequel(s), DLCs, and mods could be improved. I'm using Dragon Age as a backdrop because, guess what, those sequels aren't out yet... I can ramble for hours about what I love, like, and adore about Dragon Age, but I'd probably be thrown into a padded room again...I hate the color white.

   Another note, I know there's restrictions to what BioWare can do vs. what the consumer can run and all that stuff. I also know that if it's more complicated than point, click, and pray, it'd be easier to get the correct answer out of a log than me. So if any expert/professional programmer or whatever they're called can point out flaws and reasons not to do it, go right ahead.

   Now I'll just slink off and wait in the background. :ph34r: