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Uncontrolling all four characters?


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#1
montana_boy

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Normal
0






 

Is there anyway to un-control all four characters and
let the tactics settings take over.  Can
do that for three but not all four… I always have to have control of at least
one.  Don’t want that but I am probably
stuck with it.  

Thanks for your input.

#2
chiliztri

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Are you intending to watch the game or actually play it?

Modifié par chiliztri, 24 novembre 2009 - 09:06 .


#3
Sylvius the Mad

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montana_boy wrote...

Is there anyway to un-control all four characters and let the tactics settings take over.

No.  Sadly they didn't inlcude this option.

I haven't seen any game allow this since the original Dungeon Siege.

chiliztri wrote...

Are you intending to watch the game or actually play it?

Designing the tactics and equipping the characters is playing it.

#4
Ardept

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no, you have to control one toon, however if you like i can fraps my nxt runthro and post it to you, and i will only charge 30 dollars for it, i accept cash or paypall credit, just let me know what class you want for the main chr

#5
Brian Chung

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Actually, Georg Zoeller helped Robin Walker (of VALVe) make a mod like this, so Robin could try out a fully AI driven party just to see if he could play the game like that.



Basically unlock all 25 tactic slots on every party member right away (instead of spending skill slots), and enable AI on the current selected character, where normally it gets disabled to let the the player control it.



I believe he was able to kill the first boss on nightmare running it in full automatic mode.



I'll see if I can get Robin to provide the mod to the website (or hand it to me to post), so people can try it out.


#6
Avispex

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AWESOME!

#7
Darkest Dreamer

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Avispex wrote...

AWESOME!


Seconded. Image IPB

#8
Bibdy

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Sounds like the next step-up from a game like The SIMS.

Dungeon Party Simulator! Buy yours today!

#9
Skellimancer

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Yes, play the game for us :P




#10
Darkest Dreamer

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Skellimancer wrote...

Yes, play the game for us :P


*Falls out of chair laughing*

#11
Dr. Explosion

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sounds interesting, but it's not something that I'd want to use all the time





. . . just when I'm in the middle of a battle and need to go to the warshroom

#12
Wild Maiden

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Does it make choices for me too? you know... kill this guy or help that guy? I don't want to be bothered with playing the game.

#13
Wild Maiden

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Conall Cameron wrote...

sounds interesting, but it's not something that I'd want to use all the time


. . . just when I'm in the middle of a battle and need to go to the warshroom


Isn't that what "pause" is for?

#14
Bibdy

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I think it would be kind of interesting to play the 'Tactics' game, developing a set of tactics which allow your party members to defeat encounters with a pre-defined set of rules to follow.



That's kind of what AI programming is all about and its an interesting field if you're into that kind of thing. It becomes a different kind of game at that point - more of a puzzle game to work out the best assortment of tactics to defeat the encounter, rather than worrying about each individual action on a smaller scale.



That's my take on it, anyway.

#15
Brian Chung

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Obviously, a better system would be to override the core DAScript AI for the followers so you can actually do conditions and have them communicate with each other ("I'm casting Fireball!" "I'm getting out of the way!").



Robin's hobby is AI programming and his goal was more of a "Can I do this using just the Tactics system?"


#16
AiyanaLindari

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Bibdy wrote...

I think it would be kind of interesting to play the 'Tactics' game, developing a set of tactics which allow your party members to defeat encounters with a pre-defined set of rules to follow.

That's kind of what AI programming is all about and its an interesting field if you're into that kind of thing. It becomes a different kind of game at that point - more of a puzzle game to work out the best assortment of tactics to defeat the encounter, rather than worrying about each individual action on a smaller scale.

That's my take on it, anyway.


I agree. It would provide a different kind of challenge.
Don't get me wrong, I love the game the way it is but a mod like this would definitely provide an alternate way to approach the combat system.

#17
LadyRae9

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I agree - for me the dialog is playing the game - the fighting is just there to make it more difficult ;)

#18
dragero

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I was going to make a smartass comment, but the more I think about it, it's actually sounding really interesting.

#19
SheffSteel

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Arguments dragged in from another thread, part 67924:



It isn't going to hurt your game if someone else wants to do this.

#20
Sakiradesu

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This will help with melee main characters quite a bit, when you know you can destroy the monsters but have to click on each one for a single hit or two, then click the next, then the next, etc.



You can focus more on macro.

#21
Guest_Schoft_*

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I used my ranger skills that summon a wolf, bear or spider skill, take control of it and u can let tactics decide a battle.

The summoned pets only use 2 skill options, thats how i finished the last 40% of the game, pure laziness :P

Just make sure u time your health potions right, or even better , make sure u got ALOT of them.

#22
Sylvius the Mad

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Brian Chung wrote...

Actually, Georg Zoeller helped Robin Walker (of VALVe) make a mod like this, so Robin could try out a fully AI driven party just to see if he could play the game like that.

AWESOME!

I'll see if I can get Robin to provide the mod to the website (or hand it to me to post), so people can try it out.

Please do.

#23
quantumraider

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Brian Chung wrote...

Obviously, a better system would be to override the core DAScript AI for the followers so you can actually do conditions and have them communicate with each other ("I'm casting Fireball!" "I'm getting out of the way!").

Robin's hobby is AI programming and his goal was more of a "Can I do this using just the Tactics system?"


It's this sort of thing that leads to the next generation of AI and possibly gaming as well.

... I wonder what happens if I do this ... poke, poke ... oh, hey what happened ? ... poke, poke ... ah ha, hmmm, so if I did this ... poke, poke .... unusual, I wonder if that can be incorporated into a gaming system ... poke, poke ... oops! .... etc, etc

#24
Rhys Cordelle

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"I'm casting Fireball!" "I'm getting out of the way!"



I lol'd :)

#25
Evkun

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Final Fantasy 12 did this, and part of the fun was programming your characters to handle any situation without your input. You get all warm and fuzzy when you see them accomplish crazy stuff without direct realtime input. I'll admit I was expecting something like that when I first played DA, and was somewhat sad when I realized that at least one character was going to run on manual, AND I had to sacrifice skill points for AI-slots.
What FF12 lacked was the constant pause-and-order mechanic in DA:O. In an ironic way, I have come full circle and am sort of playing an old ATB Final Fantasy game where I stop and choose everyone's commands every couple seconds.

Also is it just me or is it impossible to select a "When Ally is using (attack type)" tactic? The only time that appears is if you set a mage to Supporter and they have a buff spell like heroic attack, and that is one of the default ones, but it's not on the menu so you can't set it yourself to have them auto-buff. I've had to resort to having wynne buff 'closest warrior' and 'closest rogue' with it instead.

Modifié par Evkun, 24 novembre 2009 - 11:37 .