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If the Revenant is going to be that inaccurate, it needs to do 2-3x as much damage per shot


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#26
GroverA 125

GroverA 125
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Omega-202 wrote...

I couldn't disagree more with these assessments. The Revenant does very respectable damage, definitely more per shot than the Avenger, has more ammo than I ever find that I need and functions incredibly well at both short range and long range (when fired in bursts using the scope and stabilizer).

This weapon was built for the Turian Sentinel. What most of you are disregarding is the stagger effect. You're not meant to be a solo killing machine with it. Its meant to be a suppression weapon used for supporting your team. If you open fire on a clump of Cerberus mooks, they'er all going to be staggered and unable to shoot back. That opens them up to the rest of your squad and keeps you alive longer.

The Revenant does exactly what its supposed to do. Its not an unbelievably overpowered "I win" gun. Its a LMG and does exactly what an LMG is supposed to do: control the battlefield. It keeps enemies from firing back, keeps them in cover and punishes them severely if they let themselves get shot. You're not going to rack up the kills or points but you're going to be a huge asset to your team.


Statistically, the revenant has identical damage per bullet than the avenger, and a higher rate of fire at the cost of less accuracy, less moving accuracy, and more recoil, as well as suffering from muzzle climb. the accuracy decrease is actually substantial enough to cause the avenger to have superior damage at anything past shruiken range. The Avenger (scoped) only had vertical recoil down scope at long range, with a slight horizontal bounce, which the revenant has completely unpredictable and uncontrollable recoil, causing over 50% of the rounds to be lost downrange. Considering that this is the widow/carnifex of the assault rifle category, it doesn't fill up to its role. Suppressive fire has little purpose because in the time you can supress a group of enemies, you could have quickly executed the majority of them with the carnifex or most other firarms, removing the need for supression (which is a feature not required in this game, as you can kill all the targets just as easily). Now, considering all the factors of the Revenant (nearly twice the firing cone volume, over twice the recoil and the restriction of movement while firing and over 3.5 times the reload speed), a RoF increase of around 25% is not sufficient to make it a viable option, it needs a power buff, which considering that it is a machine gun, is obvious that it should not share the same firepower as a low-caliber assault rifle. I'd say that an increase of power by around 20-25% would make up for all the shortcomings and give it enough firepower to be dangerous on the battlefield. Hell, you could just remove 25% of all the recoil and it'd work fine for what it is.

Before you say it: No, I'm not saying it should be a weapon that dominates the field, like the Widow (which really shouldn't do, multiplayer's about balance and preference), I'm saying that it should be worth the insane amount of weight, and honestly, a small power increase/recoil decrease is all it needs. Look at it this way: If a weapon requires modifications to be a viable option when compared to other weapons, then it is clearly underpowered. the revenant requires a recoil damper and a scope to even be close the the avenger in terms of effectiveness, it shouldn't need to be.

Modifié par GroverA 125, 20 février 2012 - 08:29 .