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I'm having a change of heart on this Pokemon card unlock system...


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#26
Had-to-say

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staindgrey wrote...

Okay, quick topic to see if anyone feels the same.

I, like many, many others, hated the random unlocking system. I wanted to play the different races, and I wanted to do it now. Or at the very least, I wanted an unlocking system that gave me a clear objective, like "hit level 15, get a turian", or something.

But now, I've gotten about 35hrs into the demo. And I have three races, every weapon past v.IV, and I'm itching to unlock more. I tried to put that in perspective after I finally got my quarian.

See, when I unlocked that quarian in a veteran pack, I actually bursted out like a little kid over it. It wasn't a, "Finally, jeez..." It was more of a "OH! OH! OHHHH! **** YEAH! I got my quarian! Yes!" About 30hrs in. In Gears, a somewhat similar multiplayer/unlocking experience, I never had that reaction. Sure, it took until level.75 to unlock the best Carmine, and it took until lvl.100 to get the sweet golden omen skin, but it became more of a chore checklist than anything.

I checked on my Xbox Rewards site to see how much I've played Gears, and I'm nearly up to 500hrs, almost entirely in multiplayer. Judging by how much my friends and I are digging ME3's MP demo, I think it's safe to say I'll be going into the triple digits in hours playing. If that's so, then shouldn't I be glad that my race unlocks are few and far between? Maybe Bioware's smarter than I am. If I unlock all of them quickly, I'll gravitate to one or two races more, ignore the others, and burn out more quickly. But if I just keep buying packs, I'll play what I unlock when I unlock it. And if I keep up a 3-chars-every-30-hrs routine, then I'll have everything unlocked after a substantial amount of time playing. Isn't that kind of what I want to begin with?

Take my turian sentinel for example. He was my second unlock. I don't really like turians; if I had to pick with race I'd want to unlock last, it'd be turians. But because he was brand new, I dropped my other characters and just played him right away. Didn't like him at first, but that new character smell wouldn't go away. Now I've learned how to better utilize his powers and slower status, and while he's still not my *favorite*, I'm pretty damn good with him.

All this said, it would still be nice if race unlocks/upgrades happened a tad more frequently in the main game; I'm still just wanting a purple asari, dammit. <_<


This post makes me smile. :D This thread title makes me happy.:D This post is full of win.

#27
Anima3x3

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It was the second best thing in the world when I surprise unlocked my Krogan Soldier. The first best thing was playing it and going on a melee rampage... :D

#28
bandfred

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I love the random unlock system.

#29
Thoragoros

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I like the random purchases on equipment too. It is kind of like getting 'loot' after each mission, rather than just 'going to the store.'

It also prevents the boredom of just buying the same stuff over and over which would get very old very fast.

The random system has really kept me playing longer than I think I would have oherwise.

#30
Falcon32

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I'd been getting awfully fed up of getting shotgun mods in my veteran packs (I tend to use Pistols and Snipers only)

Got to N7 level 53 before unlocking my first Alien - an Asari Adept.
in the VERY NEXT PACK - I unlocked a Drell Vanguard.

So the RNG seemed to apologise for the 30+ alien-less veteran packs.
(although I'd much rather have the Salarian Infiltrator or Quarian Engineer, as they are the 2 classes I play as)

Overall, I like the system, but it doesn't half screw you over! *sigh* Like being a child again spending all my pocket money on Pokemon cards only to RAGE when I got crap ones. :')

#31
whitey2525

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yes it all makes sense to me, thanks to op i hope that bioware does not change the unlock system in the full game

#32
neubourn

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I agree OP. Plus, Devs confirmed that the unlock rate will be better in the actual game, so i think it will all work out in the end.

#33
Lynata

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Okay, I'll bite ...

I think the "problem" is people, being humans, have both different preferences (gameplay style) as well as different levels of patience. So, it's nice that the current system is working for you - and I mean that in all honesty! - but it should be understandable why not everyone agrees.

Quite a lot of people, at least amongst my roleplaying friends, began planning what class/species to play long before the demo was out, so understandably there was some disappointment when we found out that at least initially not all of us would have the privilege to play what they had wanted.

This is where the concept of class/species unlocks makes its first "mistake", unavoidable by design - by presenting a core selection of viable characters, those who planned on playing a human character will, depending on their choice of gender, start out with their expectations already fulfilled, whilst all others are shoehorned into a separate group of people who have to "grind" before being allowed to join the first. And sure, you might pick up interesting weapons and mods while you do this, but ultimately the character you are leveling has a good chance of being discarded and forgotten the moment you are unlocking that which you really wanted to play.

I guess the fear I have is that, in the full game, I may start to lose interest in MP before being allowed to create the character I had in mind. And whilst this may sound like a lame excuse, work doesn't leave me with as much spare time as I like, further limiting my ability to attain that which I seek to finally fill the role I intended when playing with my friends or in a pick-up-group.

The psychological trick of randomizing rewards to provide additional incentive, I think, never quite worked for me. I'm the kind of person not having played a single of those TCGs, and who went onto e-bay for aimed purchases of collectible miniatures taken out of random packs. By now, I have also unlocked the basic class/species combo I wanted to play in the demo, but instead of the surge of positive emotion that many of you seem to get, I was more like "finally, now I can start playing for real". And I don't expect this to change in the full game either, I'm only worried that it will take an even longer time to get to this point, not to mention unlock the customization options. Yes, I'm a pessimist when it comes to that sort of stuff.

I realize there was an announcement about unlocks coming quicker in the full game, but I also realize that another announcement mentioned at least twice as much stuff coming down the pipe, so that I am left with a feeling that it will kinda even itself out, just leaving me with more unlocks for stuff I don't need/use.

I also realize that the core purpose of the multiplayer part is to have fun in the actual game, but let's face it, for roleplayers in particular, a part of this fun comes from their connection to the character. But what connection is there, you may ask, to a character that only serves to "grind" the class that one actually wishes to play?
Plus, if the devs really thought this way we'd not have random unlocks in the first place. It is intentionally meant as a timesink, and one that - for me - feels unnecessary, perhaps even obstructive.In the end, I will have fun either way, I'm just pointing out which way I would have more fun.

Personally, I'd actually agree about the system being enjoyable if it were limited to weapons and other equipment, but by incorporating class/species options it just oversteps a certain line by attempting to dictate a player's character away from an option that he is simultaneously teased with as being "available, but locked".
This is likely reinforced by my long-standing wish for a pen&paper game or even an MMO set in the Mass Effect universe, as I am one of those crazy people who like coming up with fictional characters - and whilst the former two products have yet to be created, I came to see ME3's multiplayer portion as a first step; some quick and dirty fun I can enjoy playing as the Asari Commando I had in mind. :P

So, for those who are left puzzled as to the why's, this is one user's opinion. There will be many others, because there are many other people playing this game, and they all have their own hopes, expectations and, when it comes to the store packs, "breaking points".

If the majority of players turns out to prefer this unlock system to a more open selection - which is entirely possible, given the popularity of the aforementioned TCGs and their effect on the population - then that's simply one bitter pill I'll have to swallow. But I do not think I will have the "change of heart" mentioned by the OP.

[edit] Basically, this

Modifié par Lynata, 20 février 2012 - 09:05 .


#34
Rip504

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Ok Ok...
Lol walk up and give me 20,000 dollars of your hard earn money for a random experience.
After I "bend you over",keep coming back for more.

This makes absolutely no sense to me. Sorry I do not agree. I do not want to put in 30+ hours before I ever get to play a game the way I want to play. No just force it on me. I am almost done with MP because of this very reason.

Yea I imagine the unlock system is better after you have what you want LMAO.

#35
Ultermarto

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staindgrey wrote...
and I'm itching to unlock more.

And that is the problemn.

You ever watch the web series 'Extra Credits'? In one episode, they explain how there's good reward systems, and bad reward systems. Good reward systems spread the gameplay out at a nice, gradual pace like delicious butter. They provide a valid, in-game reason to play more; because it's fun. In my opinion, the unlock system in ME3 is bad. It persists because it holds the rewards in front of the player's nose, then finally throws it to them when they've been at it for hours and hours. It is the same psychology model as blackmail, or drug addiction. It is literally making the player play for the sake of playing, rather than for fun, and developers tend to do this because they don't think the game wil be fun enough.

And that sad part of this; ME3 multiplayer is MORE than fun enough to sustain a player population without the damn nik-nak incentives and extortion reward system. Fix it please, Bioware. You have no reason not to <_<

#36
granyte

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it took me since the demo started until now to gind y damned assari adept in the process i got a human adept lvl 18 and i played only once with it he just got leveled through the randoom pack i got

i mean what is the point in getting a 20th customisation and XP card for my human adept if i will never play it? how many mon grind will i need untill i have a second card for my assari? if the system was truely randoom i would not have 60+ human cards for only 5 aliens

#37
Serpicos

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Rip504 wrote...

Ok Ok...
Lol walk up and give me 20,000 dollars of your hard earn money for a random experience.
After I "bend you over",keep coming back for more.

This makes absolutely no sense to me. Sorry I do not agree. I do not want to put in 30+ hours before I ever get to play a game the way I want to play. No just force it on me. I am almost done with MP because of this very reason.

Yea I imagine the unlock system is better after you have what you want LMAO.


Magic the gathering, pokemon, and lots of other games use this system to keep people coming back.   The excitement of the unknown.  I love it.

#38
Black Howling

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This unlock system sucks... If you put out a MP demo and want players to get a feel for the new characters in a limited time, maybe, I dunno, make it possible to acquire them? You should simply unlock a character within your selected class every five levels....

Now for unlocking the rest of the equipment this system is fine - but characters in a demo, big no no.

#39
Andy379

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I wanted a Human Vanguard. Human Vanguard. Vanguard.



We must go deeper.

#40
Pinkflu

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I agree entirely, OP. Like with you, the random unlock system encouraged me to play a class I normally wouldn't. And getting something you want is a nice surprise. :3 It's a good thing.

#41
McAllyster

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It should be a mixed system: random unlock but you can also buy the classes, weapons, mods from a vendor...

#42
N172

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I got my asari adept yesterday and was "YAY, got it got it got it!!!11", that is what i think of the system:

1. Its an equaly level of frustration if you do not get what you want, some might even never get the class they want, because of the lack of spare time and luck (negative)

2. Adept was at level 18 when i unlocked it so i missed the potential fun/frustration to play a level 1 asari adept, as it is you most likely start out with a high level if you dont restrict yourself to play other classes though you do not have to spend those skill points (neutral)

3. I still have weapons and outfit i tend to unlock for her (positive)

4. Its not fair, some guys at level 4 already have an alien while i had to wait until level 18 and others have to wait much longer

I think there should be a far less-random option for the unlock of a new class, a one-time "choose one alien class to unlock" option/pack that every new player gets whould do the job and prevent much frustration, but maintain the "YES!!!"-factor if you unlock another class you want to play (in my case for example quarian engineer) or weapons/outfit,

Modifié par N172, 20 février 2012 - 10:16 .


#43
MrAnthonyDraft

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It is actually a fair system, because it's random. There is no unfairness. Everyone is equal on getting either one item or the other. Personally, I love it. I use the items the system gives me until it gives me new items, and then over and over again. It is fun, though, people who are used to getting what they want will not like this system because they are a lot more close minded then people who like randomly generated items.

#44
FoxholeHunter

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I can see that this system is quite addictive and thought it would be fun in the long run but it is now having the negative effect on me.

Having reached level 50+ and not even got another human character unlock let alone an alien race! its starting to grind my gears when I enter a room, find a level 3 Drell Vanguard who doesnt know what they are doing and proceed to shaft the room by running off and falling over every 10 seconds.

Its actually made me stop playing the demo now, because I haven't had anything of interest drop, something I may not even know I would like, such as a Krogan or Quarian just to keep things fresh. Also the time I am sinking into the demo is a bit of a waste as I could get lucky and get what I want but then have to start all over again once the main game drops.

I hope there is some sort of comprimise in the final thing, something like a package for 100,000 Cr or so which at least guarantees a character card. So you can save up for a chance of getting what you want but will get your weapons mods and other helpful stuff much slower, that or be able to sell back stuff you dont need/want/use.

#45
NekOoNinja

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Someone upvote Lynata. Lynata understands. Thank you, kindred spirit.

#46
Des0lace

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I got 5 Salarian Infiltrator unlocks. I am not happy about this.

#47
casedawgz

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I said this a while back. I have NEVER, EVER, in 5 years of playing Mass Effect games, played an engineer. If I could have picked the unlocks I would earn, I would have picked a turian soldier and never looked back. However, my starter kit contained a quarian engineer. "What the hell," says I, why not give it a try? I never would have specifically chosen to unlock a quarian engineer, but holy crap do I love this character. Randomizing the unlocks encourages players to experiment with all facets of the game; weapons, classes, builds, et cetera. Someone who spends time with all of these different random unlocks will probably be a better player than someone who gets their krogan soldier in the starter kit and never touches anything else.

#48
RandomGuy928

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You shouldn't have to grind 30+ hours to unlock the class you want after spending $60 on the game.

Most people I know don't have that kind of time to dedicate to video games.

#49
Xaijin

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Quite frankly there should be a mix of both.

1. You should get a free race unlock of your choice to start

2. Upon reaching level 20 with a char, you should get another free unlock of weapon or race, "choosable" from the entire list available.

3. Spectre packs should have guaranteed gold and a chance for two gold i f they're going to cost as much as ten recs.

#50
Joe_8998

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staindgrey wrote...

Okay, quick topic to see if anyone feels the same.

I, like many, many others, hated the random unlocking system. I wanted to play the different races, and I wanted to do it now. Or at the very least, I wanted an unlocking system that gave me a clear objective, like "hit level 15, get a turian", or something.

But now, I've gotten about 35hrs into the demo. And I have three races, every weapon past v.IV, and I'm itching to unlock more. I tried to put that in perspective after I finally got my quarian.

See, when I unlocked that quarian in a veteran pack, I actually bursted out like a little kid over it. It wasn't a, "Finally, jeez..." It was more of a "OH! OH! OHHHH! **** YEAH! I got my quarian! Yes!" About 30hrs in. In Gears, a somewhat similar multiplayer/unlocking experience, I never had that reaction. Sure, it took until level.75 to unlock the best Carmine, and it took until lvl.100 to get the sweet golden omen skin, but it became more of a chore checklist than anything.

I checked on my Xbox Rewards site to see how much I've played Gears, and I'm nearly up to 500hrs, almost entirely in multiplayer. Judging by how much my friends and I are digging ME3's MP demo, I think it's safe to say I'll be going into the triple digits in hours playing. If that's so, then shouldn't I be glad that my race unlocks are few and far between? Maybe Bioware's smarter than I am. If I unlock all of them quickly, I'll gravitate to one or two races more, ignore the others, and burn out more quickly. But if I just keep buying packs, I'll play what I unlock when I unlock it. And if I keep up a 3-chars-every-30-hrs routine, then I'll have everything unlocked after a substantial amount of time playing. Isn't that kind of what I want to begin with?

Take my turian sentinel for example. He was my second unlock. I don't really like turians; if I had to pick with race I'd want to unlock last, it'd be turians. But because he was brand new, I dropped my other characters and just played him right away. Didn't like him at first, but that new character smell wouldn't go away. Now I've learned how to better utilize his powers and slower status, and while he's still not my *favorite*, I'm pretty damn good with him.

All this said, it would still be nice if race unlocks/upgrades happened a tad more frequently in the main game; I'm still just wanting a purple asari, dammit. <_<


If you like the system the way it is, that is fine. That is your opinion. But to fail to acknowledge that the system isn't flawed, or to say that it is 'good' the way it is, is pretty stubborn. Even if you enjoy spending all the time in the world amassing credits and playing the slots, surely you can understand why that approach to gameplay is massively unsatisfying to someone who watched the multiplayer trailer and couldn't wait to play a Krogan, only to find out that it could literally require dozens of hours of time invested to be able to do that.

When we play Mass Effect, we aren't taking a class in critical thinking, or participating in a Theology debate. It is totally unimportant for us to "play the game from a different perspective" or "try classes we would not have played". Certainly if a player played the multiplayer with the same class and weapons constantly, they would eventually try a new class of their own accord? I sure as hell would. If anything, this system restricts our freedom, it certainly doesn't encourage it. So, why is it being forced on us, again?

To use your example with Gears, if you want to devote over 1000 hours to a single game, that is your perogative. But that is simply not something I am capable of. Even when I still went to high school, or when I was in college, I didn't have that kind of time to devote to a game. And honestly, I shouldn't have to do that to get to experience all the weapons and classes! If your psychological makeup is such that you are happier to randomly unlock your desired Quarian after 100 booster packs than to purchase it directly with credits, that is okay. But to many of us, that certainly sounds like a frustrating endeavor, and a cheap trick to artificially inflate our total play time.

There is no real reason for the game to play like this. Let me put it this way, if Bioware was to employ a conventional store instead of the booster pack style they have right now, you could still have the thrill of opening a booster pack of items.

All you would have to do is this: Open the store and close your eyes while scrolling through the items. Then press Enter and open your eyes. Congratulations , you just randomly selected an item! Now buy that item, and do that five more times to finish the "booster pack". Instead of buying items the boring way, you can enjoy it the way you want, with all the randomness you desire. See, now we both get what we want. That is fair, right?