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I'm having a change of heart on this Pokemon card unlock system...


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#76
N172

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Another option could be time-based unlocks:
If have not unlocked an alien class for a whole week and played that week you get one alien class unlocked for free.

#77
Black Howling

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Joe_8998 wrote...

 

staindgrey wrote...

Okay, quick topic to see if anyone feels the same.

I, like many, many others, hated the random unlocking system. I wanted to play the different races, and I wanted to do it now. Or at the very least, I wanted an unlocking system that gave me a clear objective, like "hit level 15, get a turian", or something.

But now, I've gotten about 35hrs into the demo. And I have three races, every weapon past v.IV, and I'm itching to unlock more. I tried to put that in perspective after I finally got my quarian.

See, when I unlocked that quarian in a veteran pack, I actually bursted out like a little kid over it. It wasn't a, "Finally, jeez..." It was more of a "OH! OH! OHHHH! **** YEAH! I got my quarian! Yes!" About 30hrs in. In Gears, a somewhat similar multiplayer/unlocking experience, I never had that reaction. Sure, it took until level.75 to unlock the best Carmine, and it took until lvl.100 to get the sweet golden omen skin, but it became more of a chore checklist than anything.

I checked on my Xbox Rewards site to see how much I've played Gears, and I'm nearly up to 500hrs, almost entirely in multiplayer. Judging by how much my friends and I are digging ME3's MP demo, I think it's safe to say I'll be going into the triple digits in hours playing. If that's so, then shouldn't I be glad that my race unlocks are few and far between? Maybe Bioware's smarter than I am. If I unlock all of them quickly, I'll gravitate to one or two races more, ignore the others, and burn out more quickly. But if I just keep buying packs, I'll play what I unlock when I unlock it. And if I keep up a 3-chars-every-30-hrs routine, then I'll have everything unlocked after a substantial amount of time playing. Isn't that kind of what I want to begin with?

Take my turian sentinel for example. He was my second unlock. I don't really like turians; if I had to pick with race I'd want to unlock last, it'd be turians. But because he was brand new, I dropped my other characters and just played him right away. Didn't like him at first, but that new character smell wouldn't go away. Now I've learned how to better utilize his powers and slower status, and while he's still not my *favorite*, I'm pretty damn good with him.

All this said, it would still be nice if race unlocks/upgrades happened a tad more frequently in the main game; I'm still just wanting a purple asari, dammit. [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]


If you like the system the way it is, that is fine. That is your opinion. But to fail to acknowledge that the system isn't flawed, or to say that it is 'good' the way it is, is pretty stubborn. Even if you enjoy spending all the time in the world amassing credits and playing the slots, surely you can understand why that approach to gameplay is massively unsatisfying to someone who watched the multiplayer trailer and couldn't wait to play a Krogan, only to find out that it could literally require dozens of hours of time invested to be able to do that.

When we play Mass Effect, we aren't taking a class in critical thinking, or participating in a Theology debate. It is totally unimportant for us to "play the game from a different perspective" or "try classes we would not have played". Certainly if a player played the multiplayer with the same class and weapons constantly, they would eventually try a new class of their own accord? I sure as hell would. If anything, this system restricts our freedom, it certainly doesn't encourage it. So, why is it being forced on us, again?

To use your example with Gears, if you want to devote over 1000 hours to a single game, that is your perogative. But that is simply not something I am capable of. Even when I still went to high school, or when I was in college, I didn't have that kind of time to devote to a game. And honestly, I shouldn't have to do that to get to experience all the weapons and classes! If your psychological makeup is such that you are happier to randomly unlock your desired Quarian after 100 booster packs than to purchase it directly with credits, that is okay. But to many of us, that certainly sounds like a frustrating endeavor, and a cheap trick to artificially inflate our total play time.

There is no real reason for the game to play like this. Let me put it this way, if Bioware was to employ a conventional store instead of the booster pack style they have right now, you could still have the thrill of opening a booster pack of items.

All you would have to do is this: Open the store and close your eyes while scrolling through the items. Then press Enter and open your eyes. Congratulations , you just randomly selected an item! Now buy that item, and do that five more times to finish the "booster pack". Instead of buying items the boring way, you can enjoy it the way you want, with all the randomness you desire. See, now we both get what we want. That is fair, right?


^ This, in a nutshell. You so deserve that Illusive Man avatar.

#78
-Jaren-

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I completely agree with the TC. I didn't really want to touch my Infiltrator until I got my Widow. I was absorbed in my other classes to really care about the time frame and knew I would unlock it eventually. So when I did finally get it, it was super satisfying.

If the max level in MP really is 20, I want to get as much life out of it as possible. This seems the best way to do it. Coupled that with the fact that we can respec, we can really tailor to any build we want based on what we unlock. Not too mention a majority of the people who buy this game, and not on these boards, would only pick up 1 or 2 classes anyways. Unlocking a certain character or gun might change that.

Can't wait for the 6th!

#79
Bandit monkey

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Wish we could jusy save up credits and buy what we want. Got a pile of equipment items but never the ones I want. Also would nice if we could trade equipment with others

Modifié par Bandit monkey, 21 février 2012 - 09:50 .


#80
Rip504

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Simple fix.
Do not make the characters gold unlocks duh!
Another day countless hours and money & still just 2 alien characters.
If I ever get a Quarian,Krogan,Drell,or Turian, I am going to lose it come March 6th and have to do all of this all over again...
Idk.

Edit: Not to mention you have to get this random gold character card more then once to unlock all of the customization options.
The random character unlock is lame.

Modifié par Rip504, 21 février 2012 - 09:57 .


#81
Knubbsal

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I think it should stay this way with the booster packs. Always awesome to get another bidoof.

#82
Vendetta815

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I agree with the OP. I am in LOVE with this system. While at times I wanna punch the game for giving me shotgun stuff so much. I get such an awesome feeling when I get what I want. I have been hunting the revenant forever now. and I like hunting for it. When I get it, I will yell.

Thank you BioWare. It's a blast.

#83
Fox544

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Black Howling wrote...

Joe_8998 wrote...

 

staindgrey wrote...

Okay, quick topic to see if anyone feels the same.

I, like many, many others, hated the random unlocking system. I wanted to play the different races, and I wanted to do it now. Or at the very least, I wanted an unlocking system that gave me a clear objective, like "hit level 15, get a turian", or something.

But now, I've gotten about 35hrs into the demo. And I have three races, every weapon past v.IV, and I'm itching to unlock more. I tried to put that in perspective after I finally got my quarian.

See, when I unlocked that quarian in a veteran pack, I actually bursted out like a little kid over it. It wasn't a, "Finally, jeez..." It was more of a "OH! OH! OHHHH! **** YEAH! I got my quarian! Yes!" About 30hrs in. In Gears, a somewhat similar multiplayer/unlocking experience, I never had that reaction. Sure, it took until level.75 to unlock the best Carmine, and it took until lvl.100 to get the sweet golden omen skin, but it became more of a chore checklist than anything.

I checked on my Xbox Rewards site to see how much I've played Gears, and I'm nearly up to 500hrs, almost entirely in multiplayer. Judging by how much my friends and I are digging ME3's MP demo, I think it's safe to say I'll be going into the triple digits in hours playing. If that's so, then shouldn't I be glad that my race unlocks are few and far between? Maybe Bioware's smarter than I am. If I unlock all of them quickly, I'll gravitate to one or two races more, ignore the others, and burn out more quickly. But if I just keep buying packs, I'll play what I unlock when I unlock it. And if I keep up a 3-chars-every-30-hrs routine, then I'll have everything unlocked after a substantial amount of time playing. Isn't that kind of what I want to begin with?

Take my turian sentinel for example. He was my second unlock. I don't really like turians; if I had to pick with race I'd want to unlock last, it'd be turians. But because he was brand new, I dropped my other characters and just played him right away. Didn't like him at first, but that new character smell wouldn't go away. Now I've learned how to better utilize his powers and slower status, and while he's still not my *favorite*, I'm pretty damn good with him.

All this said, it would still be nice if race unlocks/upgrades happened a tad more frequently in the main game; I'm still just wanting a purple asari, dammit. [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]


If you like the system the way it is, that is fine. That is your opinion. But to fail to acknowledge that the system isn't flawed, or to say that it is 'good' the way it is, is pretty stubborn. Even if you enjoy spending all the time in the world amassing credits and playing the slots, surely you can understand why that approach to gameplay is massively unsatisfying to someone who watched the multiplayer trailer and couldn't wait to play a Krogan, only to find out that it could literally require dozens of hours of time invested to be able to do that.

When we play Mass Effect, we aren't taking a class in critical thinking, or participating in a Theology debate. It is totally unimportant for us to "play the game from a different perspective" or "try classes we would not have played". Certainly if a player played the multiplayer with the same class and weapons constantly, they would eventually try a new class of their own accord? I sure as hell would. If anything, this system restricts our freedom, it certainly doesn't encourage it. So, why is it being forced on us, again?

To use your example with Gears, if you want to devote over 1000 hours to a single game, that is your perogative. But that is simply not something I am capable of. Even when I still went to high school, or when I was in college, I didn't have that kind of time to devote to a game. And honestly, I shouldn't have to do that to get to experience all the weapons and classes! If your psychological makeup is such that you are happier to randomly unlock your desired Quarian after 100 booster packs than to purchase it directly with credits, that is okay. But to many of us, that certainly sounds like a frustrating endeavor, and a cheap trick to artificially inflate our total play time.

There is no real reason for the game to play like this. Let me put it this way, if Bioware was to employ a conventional store instead of the booster pack style they have right now, you could still have the thrill of opening a booster pack of items.

All you would have to do is this: Open the store and close your eyes while scrolling through the items. Then press Enter and open your eyes. Congratulations , you just randomly selected an item! Now buy that item, and do that five more times to finish the "booster pack". Instead of buying items the boring way, you can enjoy it the way you want, with all the randomness you desire. See, now we both get what we want. That is fair, right?


^ This, in a nutshell. You so deserve that Illusive Man avatar.


You sir need a job at BioWare. Beautifully written. I work full time and attend college full time. I don't have 500 hours just to unlock a basic character. It honestly feels like instead of developeing an enriching multiplayer experience that keeps people rivited to their seats. They instead made an artificial game lengthening mechanic catering to gambling addicts and card collectors

I keep playing the demo when I can and everytime I quit out of frustration and disappointment. The demo is turring me off the multiplayer because why would I subject myself to this again next month? The demo is meant to convince me of the merits of the multiplayer, not how frustrating it is.

Modifié par Fox544, 21 février 2012 - 11:55 .


#84
FearTheLiving

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I don't mind the random, but why on earth do we have to unlock male/female humans? They are exactly the same yet I have to unlock my gender of choice?

#85
Joe_8998

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Fox544 wrote...

Black Howling wrote...

Joe_8998 wrote...

 

staindgrey wrote...

Okay, quick topic to see if anyone feels the same.

I, like many, many others, hated the random unlocking system. I wanted to play the different races, and I wanted to do it now. Or at the very least, I wanted an unlocking system that gave me a clear objective, like "hit level 15, get a turian", or something.

But now, I've gotten about 35hrs into the demo. And I have three races, every weapon past v.IV, and I'm itching to unlock more. I tried to put that in perspective after I finally got my quarian.

See, when I unlocked that quarian in a veteran pack, I actually bursted out like a little kid over it. It wasn't a, "Finally, jeez..." It was more of a "OH! OH! OHHHH! **** YEAH! I got my quarian! Yes!" About 30hrs in. In Gears, a somewhat similar multiplayer/unlocking experience, I never had that reaction. Sure, it took until level.75 to unlock the best Carmine, and it took until lvl.100 to get the sweet golden omen skin, but it became more of a chore checklist than anything.

I checked on my Xbox Rewards site to see how much I've played Gears, and I'm nearly up to 500hrs, almost entirely in multiplayer. Judging by how much my friends and I are digging ME3's MP demo, I think it's safe to say I'll be going into the triple digits in hours playing. If that's so, then shouldn't I be glad that my race unlocks are few and far between? Maybe Bioware's smarter than I am. If I unlock all of them quickly, I'll gravitate to one or two races more, ignore the others, and burn out more quickly. But if I just keep buying packs, I'll play what I unlock when I unlock it. And if I keep up a 3-chars-every-30-hrs routine, then I'll have everything unlocked after a substantial amount of time playing. Isn't that kind of what I want to begin with?

Take my turian sentinel for example. He was my second unlock. I don't really like turians; if I had to pick with race I'd want to unlock last, it'd be turians. But because he was brand new, I dropped my other characters and just played him right away. Didn't like him at first, but that new character smell wouldn't go away. Now I've learned how to better utilize his powers and slower status, and while he's still not my *favorite*, I'm pretty damn good with him.

All this said, it would still be nice if race unlocks/upgrades happened a tad more frequently in the main game; I'm still just wanting a purple asari, dammit. [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]


If you like the system the way it is, that is fine. That is your opinion. But to fail to acknowledge that the system isn't flawed, or to say that it is 'good' the way it is, is pretty stubborn. Even if you enjoy spending all the time in the world amassing credits and playing the slots, surely you can understand why that approach to gameplay is massively unsatisfying to someone who watched the multiplayer trailer and couldn't wait to play a Krogan, only to find out that it could literally require dozens of hours of time invested to be able to do that.

When we play Mass Effect, we aren't taking a class in critical thinking, or participating in a Theology debate. It is totally unimportant for us to "play the game from a different perspective" or "try classes we would not have played". Certainly if a player played the multiplayer with the same class and weapons constantly, they would eventually try a new class of their own accord? I sure as hell would. If anything, this system restricts our freedom, it certainly doesn't encourage it. So, why is it being forced on us, again?

To use your example with Gears, if you want to devote over 1000 hours to a single game, that is your perogative. But that is simply not something I am capable of. Even when I still went to high school, or when I was in college, I didn't have that kind of time to devote to a game. And honestly, I shouldn't have to do that to get to experience all the weapons and classes! If your psychological makeup is such that you are happier to randomly unlock your desired Quarian after 100 booster packs than to purchase it directly with credits, that is okay. But to many of us, that certainly sounds like a frustrating endeavor, and a cheap trick to artificially inflate our total play time.

There is no real reason for the game to play like this. Let me put it this way, if Bioware was to employ a conventional store instead of the booster pack style they have right now, you could still have the thrill of opening a booster pack of items.

All you would have to do is this: Open the store and close your eyes while scrolling through the items. Then press Enter and open your eyes. Congratulations , you just randomly selected an item! Now buy that item, and do that five more times to finish the "booster pack". Instead of buying items the boring way, you can enjoy it the way you want, with all the randomness you desire. See, now we both get what we want. That is fair, right?


^ This, in a nutshell. You so deserve that Illusive Man avatar.


You sir need a job at BioWare. Beautifully written. I work full time and attend college full time. I don't have 500 hours just to unlock a basic character. It honestly feels like instead of developeing an enriching multiplayer experience that keeps people rivited to their seats. They instead made an artificial game lengthening mechanic catering to gambling addicts and card collectors

I keep playing the demo when I can and everytime I quit out of frustration and disappointment. The demo is turring me off the multiplayer because why would I subject myself to this again next month? The demo is meant to convince me of the merits of the multiplayer, not how frustrating it is.


*takes a drag*

Thank you.

*exhales*

But in all seriousness, I feel your pain. I want to give the launch game the benefit of the doubt. The Bioware guys who have been posting here did say there would be more methods, with more consistency, that could be used to unlock rare items and characters. And frankly, the gameplay I have experienced in multiplayer is very high quality.

I just can't understand why this system was ever considered to begin with.

#86
Shadow of Terror

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I already have all the classes...

It's the collector ship guns that are evading me.

#87
Radwar

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When you've unlocked Krogan soldier around 6 times, you get a feeling how crappy this system really is. Why the heck when a creature/class is unlocked does it go back in the pile you get to randomly pick from?

#88
WizenSlinky0

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OP, Welcome to the dark side of the unlock system debate. We have cookies! But the type of cookie you get is random!

Don't worry, they are all absolutely delicious.

Modifié par WizenSlinky0, 22 février 2012 - 02:56 .


#89
Daklanceff

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Random unlock system fails horribly


PERIOD

#90
Fox544

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Joe_8998 wrote...

Fox544 wrote...

Black Howling wrote...

Joe_8998 wrote...

 

staindgrey wrote...

Okay, quick topic to see if anyone feels the same.

I, like many, many others, hated the random unlocking system. I wanted to play the different races, and I wanted to do it now. Or at the very least, I wanted an unlocking system that gave me a clear objective, like "hit level 15, get a turian", or something.

But now, I've gotten about 35hrs into the demo. And I have three races, every weapon past v.IV, and I'm itching to unlock more. I tried to put that in perspective after I finally got my quarian.

See, when I unlocked that quarian in a veteran pack, I actually bursted out like a little kid over it. It wasn't a, "Finally, jeez..." It was more of a "OH! OH! OHHHH! **** YEAH! I got my quarian! Yes!" About 30hrs in. In Gears, a somewhat similar multiplayer/unlocking experience, I never had that reaction. Sure, it took until level.75 to unlock the best Carmine, and it took until lvl.100 to get the sweet golden omen skin, but it became more of a chore checklist than anything.

I checked on my Xbox Rewards site to see how much I've played Gears, and I'm nearly up to 500hrs, almost entirely in multiplayer. Judging by how much my friends and I are digging ME3's MP demo, I think it's safe to say I'll be going into the triple digits in hours playing. If that's so, then shouldn't I be glad that my race unlocks are few and far between? Maybe Bioware's smarter than I am. If I unlock all of them quickly, I'll gravitate to one or two races more, ignore the others, and burn out more quickly. But if I just keep buying packs, I'll play what I unlock when I unlock it. And if I keep up a 3-chars-every-30-hrs routine, then I'll have everything unlocked after a substantial amount of time playing. Isn't that kind of what I want to begin with?

Take my turian sentinel for example. He was my second unlock. I don't really like turians; if I had to pick with race I'd want to unlock last, it'd be turians. But because he was brand new, I dropped my other characters and just played him right away. Didn't like him at first, but that new character smell wouldn't go away. Now I've learned how to better utilize his powers and slower status, and while he's still not my *favorite*, I'm pretty damn good with him.

All this said, it would still be nice if race unlocks/upgrades happened a tad more frequently in the main game; I'm still just wanting a purple asari, dammit. [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]


If you like the system the way it is, that is fine. That is your opinion. But to fail to acknowledge that the system isn't flawed, or to say that it is 'good' the way it is, is pretty stubborn. Even if you enjoy spending all the time in the world amassing credits and playing the slots, surely you can understand why that approach to gameplay is massively unsatisfying to someone who watched the multiplayer trailer and couldn't wait to play a Krogan, only to find out that it could literally require dozens of hours of time invested to be able to do that.

When we play Mass Effect, we aren't taking a class in critical thinking, or participating in a Theology debate. It is totally unimportant for us to "play the game from a different perspective" or "try classes we would not have played". Certainly if a player played the multiplayer with the same class and weapons constantly, they would eventually try a new class of their own accord? I sure as hell would. If anything, this system restricts our freedom, it certainly doesn't encourage it. So, why is it being forced on us, again?

To use your example with Gears, if you want to devote over 1000 hours to a single game, that is your perogative. But that is simply not something I am capable of. Even when I still went to high school, or when I was in college, I didn't have that kind of time to devote to a game. And honestly, I shouldn't have to do that to get to experience all the weapons and classes! If your psychological makeup is such that you are happier to randomly unlock your desired Quarian after 100 booster packs than to purchase it directly with credits, that is okay. But to many of us, that certainly sounds like a frustrating endeavor, and a cheap trick to artificially inflate our total play time.

There is no real reason for the game to play like this. Let me put it this way, if Bioware was to employ a conventional store instead of the booster pack style they have right now, you could still have the thrill of opening a booster pack of items.

All you would have to do is this: Open the store and close your eyes while scrolling through the items. Then press Enter and open your eyes. Congratulations , you just randomly selected an item! Now buy that item, and do that five more times to finish the "booster pack". Instead of buying items the boring way, you can enjoy it the way you want, with all the randomness you desire. See, now we both get what we want. That is fair, right?


^ This, in a nutshell. You so deserve that Illusive Man avatar.


You sir need a job at BioWare. Beautifully written. I work full time and attend college full time. I don't have 500 hours just to unlock a basic character. It honestly feels like instead of developeing an enriching multiplayer experience that keeps people rivited to their seats. They instead made an artificial game lengthening mechanic catering to gambling addicts and card collectors

I keep playing the demo when I can and everytime I quit out of frustration and disappointment. The demo is turring me off the multiplayer because why would I subject myself to this again next month? The demo is meant to convince me of the merits of the multiplayer, not how frustrating it is.


*takes a drag*

Thank you.

*exhales*

But in all seriousness, I feel your pain. I want to give the launch game the benefit of the doubt. The Bioware guys who have been posting here did say there would be more methods, with more consistency, that could be used to unlock rare items and characters. And frankly, the gameplay I have experienced in multiplayer is very high quality.

I just can't understand why this system was ever considered to begin with.


I've wondered that myself. I can't say why a first class game developer would jump to such an off the wall idea. I could see a lottery option being fun if it was combine to an original store or even if the game adapted the lottery to cater to your play style. It makes no sense why someone with a lvl 20 Soldier who uses ARs and HPs would unlock an Adapt and a shotgun.

I guess yeah it makes people try new things but why force them into it? If I wanna be stubborn and stay in my class fine, or if I wanna play class pong thats cool too.

#91
Bobrzy

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It's great IF they're add couple of different packs to buy in the full game. And since they promised that they will...

#92
MrAtomica

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Joe_8998 wrote...

I just can't understand why this system was ever considered to begin with.


To artificially lengthen the amount of time people devote to multiplayer on the whole. This allows for greater potential DLC sales (and there will be an ungodly amount), and ensures that you have a larger fanbase for future projects beyond just this one game. Why allow us a way to enjoy the game on our own terms, when they can shoehorn us into playing for extended periods of time. A statement like the above one is like asking casinos why they choose to make payouts totally random. It might be better for us if they weren't, but there's money to be made in forcing people into a timesink.

Don't get me wrong, this system is a far cry from the act of losing real money on gambling. But it is still annoying. I would rather play multiplayer for the sake of playing it, and to just have fun with my friends. I dislike needing to put in time simply to become a more effective teammate. That ensures that people who have more spare time are going to have more fun, and perform at a higher level. It also means that I won't be as effective as I could be to the team.

#93
Crimson-Engage

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Cosmo G. Spacely wrote...

Yea, the struggle of getting your favorite race and getting the options to customize it, and the guns you prefer, will be worth it.

Don't see why everyone is so impatient.

congrats on getting your quarian, even though she'll be gone when the demo/beta is over :D. lol.


Because when i'v been playing 50 hours and spent over 300,000 credits and still don't have my Quarian and my friend who JUST got on the game for the first time unlocks it at lvl 2 then that makes me want to ****ing punch a child in the ****ing throat. This unlck system is garbage.

Tired of unlocking the same damn Human vangaurd when I don't even play VANGUARD!

Modifié par Crimson-Engage, 22 février 2012 - 04:33 .


#94
double02

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I've like the random factor since the start. I enjoy the co-op very much, and will more than likely spend more time on it than I did on Gears.

#95
Nubletcakii

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you know you all sound like gamblers =/.

#96
NPH11

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The system is perfectly valid. People just like to complain if they can't get immediate gratification.

Sadly they'll have to play the game they enjoy more in order to unlock that one character they really want to play as.

#97
Hillbillyhat

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staindgrey wrote...

Okay, quick topic to see if anyone feels the same.

I, like many, many others, hated the random unlocking system. I wanted to play the different races, and I wanted to do it now. Or at the very least, I wanted an unlocking system that gave me a clear objective, like "hit level 15, get a turian", or something.

But now, I've gotten about 35hrs into the demo. And I have three races, every weapon past v.IV, and I'm itching to unlock more. I tried to put that in perspective after I finally got my quarian.

See, when I unlocked that quarian in a veteran pack, I actually bursted out like a little kid over it. It wasn't a, "Finally, jeez..." It was more of a "OH! OH! OHHHH! **** YEAH! I got my quarian! Yes!" About 30hrs in. In Gears, a somewhat similar multiplayer/unlocking experience, I never had that reaction. Sure, it took until level.75 to unlock the best Carmine, and it took until lvl.100 to get the sweet golden omen skin, but it became more of a chore checklist than anything.

I checked on my Xbox Rewards site to see how much I've played Gears, and I'm nearly up to 500hrs, almost entirely in multiplayer. Judging by how much my friends and I are digging ME3's MP demo, I think it's safe to say I'll be going into the triple digits in hours playing. If that's so, then shouldn't I be glad that my race unlocks are few and far between? Maybe Bioware's smarter than I am. If I unlock all of them quickly, I'll gravitate to one or two races more, ignore the others, and burn out more quickly. But if I just keep buying packs, I'll play what I unlock when I unlock it. And if I keep up a 3-chars-every-30-hrs routine, then I'll have everything unlocked after a substantial amount of time playing. Isn't that kind of what I want to begin with?

Take my turian sentinel for example. He was my second unlock. I don't really like turians; if I had to pick with race I'd want to unlock last, it'd be turians. But because he was brand new, I dropped my other characters and just played him right away. Didn't like him at first, but that new character smell wouldn't go away. Now I've learned how to better utilize his powers and slower status, and while he's still not my *favorite*, I'm pretty damn good with him.

All this said, it would still be nice if race unlocks/upgrades happened a tad more frequently in the main game; I'm still just wanting a purple asari, dammit. <_<


This. At first it was annoying but then it grew on me. That sense of accomplishment after getting my Krogan was great even though it was random. I actually felt really rewarded.

#98
Taleera

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NPH11 wrote...

The system is perfectly valid. People just like to complain if they can't get immediate gratification.

Sadly they'll have to play the game they enjoy more in order to unlock that one character they really want to play as.

So let's introduce this system into singleplayer, too. I'm sure y'all will find the game much more "fun" when you are forced into playing a ManShep Soldier with no customization for an undisclosed amount of time. :)

"Immediate gratification", geez. Goddess forbid people actually want to have a minimum of influence over the appearance of a character they want to play in 2012!

#99
ace1221

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does the probability of acquiring gold items increase as time increases?
i say this because i have played a fair bit (N7 level of 70+) and apart from getting an asari adept in the starter pack, i didnt recieve anything til a day ago when i received a krogan, drell and renevant within about 5 veteran packs...

#100
CrackaDoodizzle

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I like this system but in practical application it's awful...personally I don't like the fact that a level 3 can unlock the widow and if I'm a level 72 and I still, by bad luck, have yet to unlock it (hypothetically).