DA2's problems were:
1) Reused maps
2) Enemies spawning in waves out of nowhere
3) Glitches
4) It wasn't DA:O
#1 bothered me a little, but at least the same areas usually had different enemy compositions, so at least the fights usually played out differently.
#2 is not a big deal to me, enemies have to spawn somewhere. Maybe if they spawned a little farther away so we didn't see them appear, it would have been fine.
#3 is laughable; I only had a single glitch that made the game horrendous (the one where attacks would slow to a crawl), and I could fix it because I bought on PC. Console users got screwed because of something that was not BioWare's fault (autoattack file left out, or something like that). Also, I find it absolutely hilarious that people can say that glitches killed DA2, when a game like Skyrim had probably orders of magnitude more bugs, and more game-breaking bugs, yet people sort of just laugh, shake their heads and say "oh, that's just silly Bethesda. Everything is fine."
#4 doesn't bother me because I didn't like DA:O's gameplay, and I also do not like playing the same game twice. DA:O already had one expansion, we didn't need more of the same. It was, admittedly, quite a jarring change, but I had way more fun in 10 minutes of fighting in DA2 than in the entirety of DA:O.
And yes, I do feel sorry for almost any dev that actually puts work into a game they think people will like, and it gets trashed by "fans." Most people don't realize how much game developers actually WORK. BioWare, especially, is known for having some truly brutal hours on its employees, and then to have one of their games reviled because they tried something different, and then called lazy... well I do feel sorry for them, they deserve much better fans than they have.
Not saying that it's okay if devs make a crappy game, as some are just genuinely lazy or trying to milk a cash cow. I'm just giving BioWare the benefit of the doubt here.
Like some people said, they did roughly the same thing from ME1 -> ME2 as DA:O -> DA2. For whatever reason, people think that less numbers = "dumbing down," even if the game actually becomes significantly more difficult, because let's face it, it was stupidly easy to abuse the hell out of the number systems in DA:O and ME1 to the point that the game was laughably easy. That's dumb gameplay if I've ever seen it.
Modifié par Mx_CN3, 20 février 2012 - 10:26 .