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Does anyone else here feel sorry for Dragon Age II?


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#151
Leafs43

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Oblivious wrote...

People wanted the Grey Wardens, they wanted the old Baldur's Gate/Dragon Age tactical gameplay, the "dark" graphics and storyline, the multiple options, the darkspawn, the chance to play as a different race, a silent protagonist, and returning characters. What they got had none of those things, or so little of it that most couldn't even tell the difference. It simply wasn't a Dragon Age game.



Grey wardens are the only thing exclusive to DAO and they served their purpose and have no story arc left.

Case closed, end of story, move on, get over it, dealwithit.jpg.


And actin like you had real choices in DAO while still endin up in the same exact spot with the eaxact same story is more of an illusion than in DA2.

Modifié par Leafs43, 21 février 2012 - 12:25 .


#152
Almostfaceman

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Nope I don't feel sorry for Dragon Age 2 since I really enjoyed the game.

#153
SneakiestNeg

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Actually the grey wardens ARE important. What will their stand be in the coming civil war? They could tip the balance between the mages and the chantry. This new storyline in DA2 compares to 16th century European conflict known as Reformation.

#154
Chris Priestly

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NOt ME3 related.


LOCKDOWN!



:devil:

#155
chance52

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Leafs43 wrote...

EpicBoot2daFace wrote...



Seriously, who thought it was a good idea to imprison the player in a city (a city that also used to be a prison, btw) for 95% of the game? What the hell was that idiot thinking, and why the hell didn't anyone else on the team speak up and tell them how ****ing idiotic their ideas were?



So was The Witcher a bad game as well because it revolved around 1 city?


Have you even played The Witcher? You spend a third of the game in a village, then go to a city and spend half the time exploring a significantly larger area than Kirkwall that is constantly expanding, then you go to a completely different village before returning to the city that is now in ruins.  A completely new area, not just a few passages closed off by fire like in DA2. Also the game revolved around people, not the location.

The Witcher 2 revolved around one city like Mass Effect 2 revolved around Omega. Important but not even close to the entire game.