I am applying it to a Scry Sensor creature on spawn. And yet the creature is still visible.
effect eEther = EffectEthereal(); effect eGhost = EffectCutsceneGhost(); effect eLink = EffectLinkEffects(eEther, eGhost); effect eExtraord= ExtraordinaryEffect(eLink); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eExtraord, oSelf);
I added the invisibility effect when Ethereal didn't appear to be doing anything. And so the creature will behave as invisible, but I would prefer actual etherealness... invisible and untargetable to all but those with true seeing. What gives?
Modifié par henesua, 20 février 2012 - 08:56 .





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