Vanguard Nova/Charge Pnt Distribution
#1
Posté 20 février 2012 - 09:01
#2
Posté 20 février 2012 - 09:09
#3
Posté 20 février 2012 - 09:11
Butthead11 wrote...
What ever spec will keep you off the front lines and out of my cross hairs.
Man, good answer, totally informative, and spot on. Good thing I have 3 other friends to play with. No need to worry about pubs so you wont be seeing me around.
#4
Posté 20 février 2012 - 09:35
#5
Posté 20 février 2012 - 09:37
Biotic Charge 4: Damage.
Biotic Charge 6: Barrier.
Nova 4: Radius.
...I can't remember the rest & don't have access to my 360 at the moment, sorry. Should get you started though :'3.
#6
Posté 20 février 2012 - 09:39
personally im trying to stay away from RNG, the 25% chance for not using barriers is pretty much useless when you got 3 seconds cooldown Biotic charge to fill your barriers to 100%.
Just make sure to not use Nova just after biotic charge,wait a sec and use then so you can have biotic charge off cooldown again,rise and repeat.
#7
Posté 20 février 2012 - 09:42
Not sure about the rest, that Vanguard was my first char so my points are all over the place haha, thankgod for the Drell, now if I could only unlock him.
#8
Posté 20 février 2012 - 09:44
Charge: I chose the range option on lvl 4, weapon damage on lvl5 and +50% barrier restore on lvl6
Playstyle for me is Charge-Nova-Charge with a pretty much instant second charge due to 200% cooldown bonus and the cd reduction from Nova. Plus I'm using my SMG to finish enemies off, therefore the weapon damage on charge.
Barrier restore for greater Nova damage and better protection, +100% for, well, 100% more damage.
Might not be best(I'll probably swap the choices on range/damage for lvl4) but it at least works well on silver. Haven't tried gold as of yet.
Modifié par count_4, 20 février 2012 - 09:47 .
#9
Posté 20 février 2012 - 09:47
It is irritating to get bugged at wave 7 on gold and then become totally useless to the team.
#10
Posté 20 février 2012 - 10:03
#11
Posté 20 février 2012 - 10:06
#12
Posté 20 février 2012 - 10:07
LivingHitokiri wrote...
if only vanguard was bugging all the time after charges due to pathetic pathfinding....
It is irritating to get bugged at wave 7 on gold and then become totally useless to the team.
Yes, that's extremely irritating. I hope that BioWare takes care of that problem... although their patching history is not that encouraging in that regard.
---
On another note, the Nova evolution which enables two Novas in a row, with 40% reduced damage... useful? Anybody took it and can give some pointers how it feels in play? I took 25% CD reduction, which works out fine, but I'd like to know how the other playstyle works out.
#13
Posté 20 février 2012 - 10:09
Veetordik wrote...
Will some of you awesome Vanguard Silver/Gold players give me your spec layout for ranks 4-6 in Nova and Charge?
Rank 6 Nova: pierce
Rank 6 charge: barrier
MUST. HAVES. Simply put, you need the extra durability the full barrier recharge on charge gives you and the 100% increase to damage through barriers/armor/shields from pierce in nova.
#14
Posté 20 février 2012 - 11:03
#15
Posté 20 février 2012 - 11:08
Thunderfurby wrote...
Just make sure you get the 100% shield from charge thingy, do not get the 25% chance to proc a second charge crap, I picked it and pretty much ruined my Human Vanguard for Gold =(
Not sure about the rest, that Vanguard was my first char so my points are all over the place haha, thankgod for the Drell, now if I could only unlock him.
Yep. 100% shield is much better than some crappy 25% chance to charge again.
You know I won't even bother with Shockwave in the full version. I'd rather not have it at all, I don't even use it.
#16
Posté 20 février 2012 - 11:16
Arppis wrote...
Thunderfurby wrote...
Just make sure you get the 100% shield from charge thingy, do not get the 25% chance to proc a second charge crap, I picked it and pretty much ruined my Human Vanguard for Gold =(
Not sure about the rest, that Vanguard was my first char so my points are all over the place haha, thankgod for the Drell, now if I could only unlock him.
Yep. 100% shield is much better than some crappy 25% chance to charge again.
You know I won't even bother with Shockwave in the full version. I'd rather not have it at all, I don't even use it.
I got shockwave in the full version... Utterly useless. I thought it was cool to lift enemies but didnt know it only lifts targets without any shield/barrier. Duh!
#17
Posté 20 février 2012 - 11:19
Assuming that you're going for power damage and your loadout is as light as possible (i.e. only carrying a pistol or a SMG):
For Biotic Charge, I go Radius > Power Synergy > Barrier (the greater your barrier strength, the more damage you do when you perform Nova afterwards)
For Nova, I go Force & Damage (I find the increased radius useless. I want to maximize damage with Nova) > Power Recharge > Pierce
Honestly, I don't like relying on luck for the 25% chance of not reducing the barriers in the last stage of Nova. If you don't have any weapons equipped except a SMG/pistol, your cooldowns will be extremely fast anyways, so you can charge as soon as possible and get your barriers back up.
Modifié par RainyDayLover, 20 février 2012 - 11:59 .
#18
Posté 20 février 2012 - 11:27
#19
Posté 20 février 2012 - 11:28
#20
Posté 20 février 2012 - 11:51
Shepard Lives wrote...
I think rank 4 of Charge is fairly indifferent, I got the radius upgrade and it works fine when I charge into a group but the damage/force upgrade should be good too. Rank 5 depends on whether you want to focus on powers or weapons. The best option, by far, for rank 6 is the full barrier recharge upon use.
Yeah, Radius is better because A) the added force if you picked the alternative knocks the shieldless enemies out of your Nova radius which sucks (even if you pick the increased radius for Nova, you'll still miss the knocked back enemies with Nova most of the time) and
#21
Posté 20 février 2012 - 11:56
Wulfram wrote...
I think "half blast" is pretty much a must take. Allows you spam Nova with a lot more security.
I disagree...
Chances are, if you're playing a Vanguard...."security" isn't exactly on top of the list of priorities when you're face to face with a Phantom or an Atlas.
Modifié par RainyDayLover, 20 février 2012 - 11:57 .
#22
Guest_the satirist_*
Posté 20 février 2012 - 11:59
Guest_the satirist_*
magnuskn wrote...
On another note, the Nova evolution which enables two Novas in a row, with 40% reduced damage... useful? Anybody took it and can give some pointers how it feels in play? I took 25% CD reduction, which works out fine, but I'd like to know how the other playstyle works out.
Halfblast is amazing. On silver you can just beat the **** out of any crowd of enemies.
#23
Posté 21 février 2012 - 12:10
RainyDayLover wrote...
Wulfram wrote...
I think "half blast" is pretty much a must take. Allows you spam Nova with a lot more security.
I disagree...
Chances are, if you're playing a Vanguard...."security" isn't exactly on top of the list of priorities when you're face to face with a Phantom or an Atlas.
The "security" of knowing you'll have your shield up is what allows me to play more aggressively. And you can always just Nova twice if the situation calls for it, with the bonus of probably being able to charge again as soon as you've done so.
#24
Posté 21 février 2012 - 01:30
That's why half blast seems to be so useful, you charge in, nova, nova again, then charge. Otherwise it would be charge, nova, take damage while waiting for recharge, then nova.
#25
Guest_Luc0s_*
Posté 21 février 2012 - 01:43
Guest_Luc0s_*
Butthead11 wrote...
What ever spec will keep you off the front lines and out of my cross hairs.
Would you like some cheddar cheese with your whine, good sir?
@OP:
The trick with any human Vanguard is to pick every perk that gives your bonus on power-damage and power-cooldown.
You want your powers to be as damaging as possible and you want them to cool down as fast as possible, so you can keep spamming Charge and Nova non-stop.
So in short:
power-damage bonus > weapon-damage bonus:
You're gonna rely on Charge and Nova and less on your pistol/SMG.
power-cooldown bonus > xx% chance of not triggering a cooldown:
You don't want to rely on luck when you play on Silver and Gold.
shields/health bonus > melee-damage bonus:
This is just my preference. I prefer extra survivability over extra melee-damage. After all, with Charge and Nova as your main offensive powers with the maximum power-cooldown bonus (200%), you won't be using melee all that much, you'll just be spamming Charge and Nova.
Modifié par Luc0s, 21 février 2012 - 01:50 .





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