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Are ATLAS mechs not effective enough?


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52 réponses à ce sujet

#1
Ultermarto

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 What do you guys think? I find that, considering their size and rarity, mechs really don't qualify as much of a threat. Hell, I have more of a hard time taking down a group of Guardians. Originally, I was certain that it was just the fact that rockets tend to insta-kill them, and that most people have at least 1 rocket per match, but after helping take one down with regular shooting I'm thinking that they're just not tough enough. Could all this be because I'm playing on Bronze? Are they actually dangeruos on Silver or Gold?

You might find it absurd that I'm asking for the game to be more difficult, but I think that the spice of many balance systems is disbalance. For example, most of us enjoy the difficult approach of Phantoms, yes? Challenges are fun, especially when they are in fact terrifying. Why isn't this killer robot terrifying?

EDIT: Good god! Six?! Six per round?! Forget I said anything...

Modifié par Ultermarto, 20 février 2012 - 09:20 .


#2
Thuggy

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I've found them to be mostly bullet sponges, which in and of itself is threatening, provided they have an escort. For me they're the only enemy annoying enough that warrant a missile round. (Phantoms move too fast to reliably hit with a missile)

#3
TheShizno

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Well I went into silver first time today... at the extraction there are coming almost like regular units... almost always two at the same time so no messing around outside the extraction zone... also on the 8,9,10 they tend to **** you by making you concentrate on them while phantoms come out of nowhere... combine that with guardians and your team is soon pinned in a corner... after that the atlas rocket launcher is not the best thing to see firing at ya... also they deal more damage on higher levels :/
So yeah...

#4
Zhriver

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With 4-5 of them coming at you at the same time on gold, they don't need to buff them they already soak a lot of damage

Modifié par Zhriver, 20 février 2012 - 09:19 .


#5
Thunderfurby

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I feel like they are there more to just take up your time and apply slow pressure to your group and they will kill you quite easily with their rockets and melee if you ignore them completely.

Also yea Bronze is a long way from Silver and Gold, when you're seeing 6+ per wave every wave you simply don't have the rockets to 1 shot them all even if everyone is carrying the max amount (2), add massive pressure from half a dozen Phantoms on the field + everything else, they do their job and keep you boxed in.

Try Silver out before you hit level 20 and you'll understand.

Modifié par Thunderfurby, 20 février 2012 - 09:20 .


#6
Ultermarto

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TheShizno wrote...

Well I went into silver first time today... at the extraction there are coming almost like regular units... almost always two at the same time so no messing around outside the extraction zone... also on the 8,9,10 they tend to **** you by making you concentrate on them while phantoms come out of nowhere... combine that with guardians and your team is soon pinned in a corner... after that the atlas rocket launcher is not the best thing to see firing at ya... also they deal more damage on higher levels :/
So yeah...


Hmm. Okay then maybe my question is very stupid indeed.

#7
Turran

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Yeah, after leaving Bronze and heading into Silver they become a handful when 2-3 drop at a time. They almost become giant meat shields for all other units. This can cause you to focus fire on the 3 big mechs and miss the Phantom flanking your group and tearing you apart.

#8
Cobra5

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They're a bigger problem on silver and gold, when they come in numbers instead of alone.

They aren't a threat by themselves, they just have a ton of health and lockdown areas you can't go to because they'll shoot you. It makes it harder for you to say, chase a cloaked phantom or flank guardians.

There'll be more enemy types in the full game so I wonder what the Atlas' equivalent enemies will be.

#9
Arppis

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They are really easy to deal with as long as you aren't defending a location. They are bit more dangerous when supported. But this is how it is with tanks too. If tank is all alone, it is easy target for RPG attack.

#10
Butthead11

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Overload when maxed out on damage talks out like half their shields instantly on bronze.

It's hilarious.

#11
SNascimento

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They only got huge healths.
.
That are kind of disappointment beucase of it... I expect more of them.

#12
Arppis

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SNascimento wrote...

They only got huge healths.
.
That are kind of disappointment beucase of it... I expect more of them.


Shh... or they will buff them.

But did you know engineers can actualy fix them. So if they would be properly supported, they would be serious issue.

#13
royard

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Ultermarto wrote...

 What do you guys think? I find that, considering their size and rarity, mechs really don't qualify as much of a threat. Hell, I have more of a hard time taking down a group of Guardians. Originally, I was certain that it was just the fact that rockets tend to insta-kill them, and that most people have at least 1 rocket per match, but after helping take one down with regular shooting I'm thinking that they're just not tough enough. Could all this be because I'm playing on Bronze? Are they actually dangeruos on Silver or Gold?

You might find it absurd that I'm asking for the game to be more difficult, but I think that the spice of many balance systems is disbalance. For example, most of us enjoy the difficult approach of Phantoms, yes? Challenges are fun, especially when they are in fact terrifying. Why isn't this killer robot terrifying?


Yes, it is becuase you are playing on bronze.  They shoot rockets every 10 seconds on bronze; they shoot every 6 seconds on gold.  And they have lots more health/shield.  And there are more of them at the same time. 

Modifié par royard, 20 février 2012 - 09:28 .


#14
Guest_Heartlocker_*

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They are nothing much. When we can, we always kill the other enemies around the map and then focus on the ATLAS. I find the entire experience to be arbitary and drawn out, there is nothing challenging.

Except when you got 2-3 of them roaming around and Combat Engineers are repairing their armour!

#15
squidney2k1

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Play on Silver/Gold. The swarm of Mechs will wreak havoc.


Like any Mech, they are slow and easily avoided. They provide suppressive fire, cut off routes, attract attention, and generally force you to concentrate fire on them for quite a bit since they soak up a ton of damage and can repair their shields. Sure, it's easy to take one down if you avoid it, but it's a support Mech, and that's what it does well.

#16
SilentCO1

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They're perfect imo. Phantoms need a nerf though, take away their gun, they already have an insta kill and can go invisible.

#17
HeliusCarthaxis

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I think it also depends on how you're trying to take down Atlas. On Bronze, I absolutely refuse to use Cobra missiles unless its wave 10 or 11 and the situation is desperate enough to warrant it.

#18
twisty77

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The most dangerous part of the Atlas's game is distracting you from other, more imminent threats, like that Phantom that is sneaking up behind you or the three Guardians that are about to smack you with their shields. Don't get tunnel vision when dealing with Atlas's, and you'll be fine.

On Silver, wave 10, there are three Atlas's along with 4-5 Phantoms. And that's on an objective round. So yeah, no buffing needed haha. And that's just Silver.

Modifié par twisty77, 20 février 2012 - 09:48 .


#19
DRUNK_CANADIAN

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Ultermarto wrote...

 What do you guys think? I find that, considering their size and rarity, mechs really don't qualify as much of a threat. Hell, I have more of a hard time taking down a group of Guardians. Originally, I was certain that it was just the fact that rockets tend to insta-kill them, and that most people have at least 1 rocket per match, but after helping take one down with regular shooting I'm thinking that they're just not tough enough. Could all this be because I'm playing on Bronze? Are they actually dangeruos on Silver or Gold?

You might find it absurd that I'm asking for the game to be more difficult, but I think that the spice of many balance systems is disbalance. For example, most of us enjoy the difficult approach of Phantoms, yes? Challenges are fun, especially when they are in fact terrifying. Why isn't this killer robot terrifying?

EDIT: Good god! Six?! Six per round?! Forget I said anything...


Phantoms > Atlas, atlas are basically bullet sponges as others pointed out, but considering their size they aren't a huge threat.

#20
count_4

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SilentCO1 wrote...

They're perfect imo. Phantoms need a nerf though, take away their gun, they already have an insta kill and can go invisible.


IMO Phantoms are perfect as well. They're not that hard to take out with the appropriate classes. Nerfing them would make it too easy.

Modifié par count_4, 20 février 2012 - 09:55 .


#21
Wulfram

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When there are multiple Atlas's in the same room as the objective, that's bad. Hope someone has a rocket left.

#22
Epsilon330

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ATLASes on Objective Missions are always bad news. Especially if one's a target, there are multiple stomping around, and a couple of Phantoms have your tail *glares at Silver Round 10".
As for your Guardian problem: Infiltrator/Soldier/Sentinel + Viper + Guardian Shield Slit = Chunky Salsa.

#23
Night Wraith

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The trick to Atlas's on silver and gold is to leave them for the end. Keep kiting the enemies and destroy the weaker enemies then you can easily focus fire the Atlas's. Please note being flanked by Phantom's will destroy you not the Atlas's.

#24
Bourne Endeavor

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They are generally just bullet sponges there to gran your attention. With a little cover fire to ward off escort support, a Vanguard can completely neutralize them. On Bronze you do not even need back up.

#25
HolyAvenger

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Bourne Endeavor wrote...

They are generally just bullet sponges there to gran your attention. With a little cover fire to ward off escort support, a Vanguard can completely neutralize them. On Bronze you do not even need back up.


Or an Engineer, or an Infiltrator.

They become problematic when they hunt in packs, and pin you down in Silver/Gold.