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Was the writing in Mass Effect 2 bad?


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#101
Cody211282

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frylock23 wrote...

To me it felt like BioWare had all these "awesome" characters and they couldn't just not use them so they came up with the so-called "plot" of ME2 in order to shoehorn them all into a game and have an excuse to use them.

In the end, without a reason for me to want to go around getting to know the characters, try talking to them without advancing the "plot," I don't actually get to know them without killing a whole lot of random mercenaries which isn't actually getting to know them. In the end, the only ones I knew anything extra about at the end of it all were Garrus and Tali who started the original game with me and talked to me before they got on the Normandy where no one wants to talk to Commander Shepard unless she's scored a high body count first.


I thought we learned less about Garrus in ME2 then we did in ME1, mostly we just found out what he did inbetween games, and the rest of the conversations were him saying he needed to calibrate everything.

#102
Phategod1

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I found the writing of the dialogue much better then ME1 that cheesy death scene of Matriarch Benezia, not to mention Meer's performance in ME1 made Keanu Reeves sound like Marlon Brando.

#103
Soverign 666

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BobSmith101 wrote...

Soverign 666 wrote...

Now I might be an idiot but I have zero problems with the plot of Mass Effect 2 but so many people in this forumn seem to hate it. I understand the stakes werent as high as in Mass Effect 1 but the story was meant to serve as a bridge (as second parts in stories tend to be).


It's generally all the retcons most of the real haters are big fans of ME1 as well.

Theres quite a bit of silly stuff like why would you go from weapons that fire endlessly(with the right upgrades) to ammo.

The other part is ME2 forced you down a path that for some people was just wrong. Again mostly people who really liked ME1. But in ME1 Cerberus were not nice people.

In design ME2 was essentially a bunch of unrelated sidequests linked by timed plot encounters. As such for long periods of time you have no direct connection to the plot and no sense of moving it forward. Then you complete X number of side quests and you get a "plot point".

Thing with ME1 is if you take out all the random stuff and stick to the plot planets it's a very tight game which is always tracking the plot. Yes you can wander aimlessly around random coloured oblong planets , but you can do it when and if you feel like rather than being required by the story.

Just for the record I prefer ME2 but it's for the gameplay I really don't rate the story too highly.


Hey at least give them some credit for attempting to come up for a reason for switching the ammo clearly it was meant to improve gameplay and as it wasnt a core plot point i didnt care too much (Games do it all the time)

Yea I can see that people didnt like cerberous but the game has to force some things on you and people can say many times in the game their only working with cerberous because their the only ones fighting the reapers.

Yes ME2 was all about building a team and gaining their loyalty which does not make it a bad plot at all. ME2 was clearly written with the idea of characters first story second where as ME1 was done the other way around. This does not mean the plot is bad you have to remember what each story is doing for the trilogy as a whole.

Mass Effect one was introudcing us the the universe and the plot. We meet Shepard for the first time and learn about the Reapers and other important information. Mass Effect 2 is setting us up for the conclusion by focusing on the characters and the enemies motavitions. THe sucide mission wasnt so much about what happened but how it affects the characters. Im sorry i feel like ive done a terrible job articulating what IM trying to say basically that Mass Effect 1 was focused on plot where as mass effect 2 was focused on the characters and becuase this was intentional I dont have a problem with mass effect 2's plot

#104
AkiKishi

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Soverign 666 wrote...
Mass Effect one was introudcing us the the universe and the plot. We meet Shepard for the first time and learn about the Reapers and other important information. Mass Effect 2 is setting us up for the conclusion by focusing on the characters and the enemies motavitions. THe sucide mission wasnt so much about what happened but how it affects the characters. Im sorry i feel like ive done a terrible job articulating what IM trying to say basically that Mass Effect 1 was focused on plot where as mass effect 2 was focused on the characters and becuase this was intentional I dont have a problem with mass effect 2's plot


Sounds about right. How you take to it depends on how much you want to solve everyones various issues. That's why ME2's pacing is off. You are supposed to have this big looming threat and your running around solving peoples various personal problems in order for them to survive a mission that is not supposed to be survivable.

Gamers being what they are will in most cases be compeled to get the best ending. Or at least the trophy that goes with it.

A suicide mission where everyone walks away somehow cheapens the whole thing. And even if people die the death scenes are not that great. I'm not against everyone living but it should take a bit more effort. The sort of effort the best ending took in FFX-2.

#105
Soverign 666

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BobSmith101 wrote...

Soverign 666 wrote...
Mass Effect one was introudcing us the the universe and the plot. We meet Shepard for the first time and learn about the Reapers and other important information. Mass Effect 2 is setting us up for the conclusion by focusing on the characters and the enemies motavitions. THe sucide mission wasnt so much about what happened but how it affects the characters. Im sorry i feel like ive done a terrible job articulating what IM trying to say basically that Mass Effect 1 was focused on plot where as mass effect 2 was focused on the characters and becuase this was intentional I dont have a problem with mass effect 2's plot


Sounds about right. How you take to it depends on how much you want to solve everyones various issues. That's why ME2's pacing is off. You are supposed to have this big looming threat and your running around solving peoples various personal problems in order for them to survive a mission that is not supposed to be survivable.

Gamers being what they are will in most cases be compeled to get the best ending. Or at least the trophy that goes with it.

A suicide mission where everyone walks away somehow cheapens the whole thing. And even if people die the death scenes are not that great. I'm not against everyone living but it should take a bit more effort. The sort of effort the best ending took in FFX-2.


To be fair the collecters do attack a human colony in the middle of your recruitment and after that it seems their more interested in laying traps for sheperd than abducting colonies as they see him as a threat. I do agree that the suicide mission is much more effective when someone dies I always have at least a couple casulties. And you say the death scenes arent great but then complain about cheesiness. I would have found it very cheesy if in the middle of getting shot at by collecters Sheperd started crying about his lost squad mates. He was in the middle of the mission I personally liked how Bioware showed the deaths. They seemed more real in a way to me than a huge dramatic death would have been.

I respect your opinion but I really did like the idea of spending the whole game preparing for one mission as it seemed realistic to me as opposed to games like COD that have squads going in without prepping at all.

#106
tmp7704

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Soverign 666 wrote...

Hey at least give them some credit for attempting to come up for a reason for switching the ammo clearly it was meant to improve gameplay and as it wasnt a core plot point i didnt care too much (Games do it all the time)

In the interviews given around ME2 launch it was said specifically the change to ammo was done at request of the game artists, who wanted to have some "cool" actions during combat to break up the regular act of shooting (visually) So the idea of reloading was shoehorned in to accommodate that.

It's just one of quite a few areas where the design was rather clearly driven by such artists' whims.

Modifié par tmp7704, 21 février 2012 - 05:15 .


#107
Cody211282

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Soverign 666 wrote...

BobSmith101 wrote...

Soverign 666 wrote...
Mass Effect one was introudcing us the the universe and the plot. We meet Shepard for the first time and learn about the Reapers and other important information. Mass Effect 2 is setting us up for the conclusion by focusing on the characters and the enemies motavitions. THe sucide mission wasnt so much about what happened but how it affects the characters. Im sorry i feel like ive done a terrible job articulating what IM trying to say basically that Mass Effect 1 was focused on plot where as mass effect 2 was focused on the characters and becuase this was intentional I dont have a problem with mass effect 2's plot


Sounds about right. How you take to it depends on how much you want to solve everyones various issues. That's why ME2's pacing is off. You are supposed to have this big looming threat and your running around solving peoples various personal problems in order for them to survive a mission that is not supposed to be survivable.

Gamers being what they are will in most cases be compeled to get the best ending. Or at least the trophy that goes with it.

A suicide mission where everyone walks away somehow cheapens the whole thing. And even if people die the death scenes are not that great. I'm not against everyone living but it should take a bit more effort. The sort of effort the best ending took in FFX-2.


To be fair the collecters do attack a human colony in the middle of your recruitment and after that it seems their more interested in laying traps for sheperd than abducting colonies as they see him as a threat. I do agree that the suicide mission is much more effective when someone dies I always have at least a couple casulties. And you say the death scenes arent great but then complain about cheesiness. I would have found it very cheesy if in the middle of getting shot at by collecters Sheperd started crying about his lost squad mates. He was in the middle of the mission I personally liked how Bioware showed the deaths. They seemed more real in a way to me than a huge dramatic death would have been.

I respect your opinion but I really did like the idea of spending the whole game preparing for one mission as it seemed realistic to me as opposed to games like COD that have squads going in without prepping at all.


I love the idea for agathering a team and preping for one big mission with everything ridding on it, but ti think how ME2 did it was a bit off and overall it distracted from the seroius nature of what should have been the main threat.

#108
Getorex

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easygame88 wrote...

I love ME but the writing in general, throughout both games so far, hasn't been great.


So try Deus Ex: Human Revolution.  Good story and dialog.

I had no prob with the dialog...most of the time.  My only beef was how blase everyone was with a dead guy coming back to life.  "Oh hey, look here.  Shepard.  I thought you were dead.  Wanna have lunch later and tell me about it?  Kinda busy now so...call me!"  Beyond that, I prefer more cussing (or ANY cussing at all) to color a good dialog.  Sadly, cussing is sorely lacking.  THIS IS A MILITARY GUY AFTERALL!  We military guys cuss damnit!

Modifié par Getorex, 21 février 2012 - 05:22 .


#109
Soverign 666

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Cody211282 wrote...

Soverign 666 wrote...

BobSmith101 wrote...

Soverign 666 wrote...
Mass Effect one was introudcing us the the universe and the plot. We meet Shepard for the first time and learn about the Reapers and other important information. Mass Effect 2 is setting us up for the conclusion by focusing on the characters and the enemies motavitions. THe sucide mission wasnt so much about what happened but how it affects the characters. Im sorry i feel like ive done a terrible job articulating what IM trying to say basically that Mass Effect 1 was focused on plot where as mass effect 2 was focused on the characters and becuase this was intentional I dont have a problem with mass effect 2's plot


Sounds about right. How you take to it depends on how much you want to solve everyones various issues. That's why ME2's pacing is off. You are supposed to have this big looming threat and your running around solving peoples various personal problems in order for them to survive a mission that is not supposed to be survivable.

Gamers being what they are will in most cases be compeled to get the best ending. Or at least the trophy that goes with it.

A suicide mission where everyone walks away somehow cheapens the whole thing. And even if people die the death scenes are not that great. I'm not against everyone living but it should take a bit more effort. The sort of effort the best ending took in FFX-2.


To be fair the collecters do attack a human colony in the middle of your recruitment and after that it seems their more interested in laying traps for sheperd than abducting colonies as they see him as a threat. I do agree that the suicide mission is much more effective when someone dies I always have at least a couple casulties. And you say the death scenes arent great but then complain about cheesiness. I would have found it very cheesy if in the middle of getting shot at by collecters Sheperd started crying about his lost squad mates. He was in the middle of the mission I personally liked how Bioware showed the deaths. They seemed more real in a way to me than a huge dramatic death would have been.

I respect your opinion but I really did like the idea of spending the whole game preparing for one mission as it seemed realistic to me as opposed to games like COD that have squads going in without prepping at all.


I love the idea for agathering a team and preping for one big mission with everything ridding on it, but ti think how ME2 did it was a bit off and overall it distracted from the seroius nature of what should have been the main threat.


I see where your coming from but in my opinion the writers never really intended for the collecters to come off as the same big threat the geth and the reapers were in mass effect 1. As I said before this game was all about the characters at least imo

#110
tmp7704

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Soverign 666 wrote...

I see where your coming from but in my opinion the writers never really intended for the collecters to come off as the same big threat the geth and the reapers were in mass effect 1. As I said before this game was all about the characters at least imo

The collectors are being sold as huge threat the humanity is "at war with" if only to justify the very idea driving ME2 -- that you're going to need "the best team in galaxy you can gather" to face that threat.

#111
Cody211282

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Soverign 666 wrote...

Cody211282 wrote...

Soverign 666 wrote...

BobSmith101 wrote...

Soverign 666 wrote...
Mass Effect one was introudcing us the the universe and the plot. We meet Shepard for the first time and learn about the Reapers and other important information. Mass Effect 2 is setting us up for the conclusion by focusing on the characters and the enemies motavitions. THe sucide mission wasnt so much about what happened but how it affects the characters. Im sorry i feel like ive done a terrible job articulating what IM trying to say basically that Mass Effect 1 was focused on plot where as mass effect 2 was focused on the characters and becuase this was intentional I dont have a problem with mass effect 2's plot


Sounds about right. How you take to it depends on how much you want to solve everyones various issues. That's why ME2's pacing is off. You are supposed to have this big looming threat and your running around solving peoples various personal problems in order for them to survive a mission that is not supposed to be survivable.

Gamers being what they are will in most cases be compeled to get the best ending. Or at least the trophy that goes with it.

A suicide mission where everyone walks away somehow cheapens the whole thing. And even if people die the death scenes are not that great. I'm not against everyone living but it should take a bit more effort. The sort of effort the best ending took in FFX-2.


To be fair the collecters do attack a human colony in the middle of your recruitment and after that it seems their more interested in laying traps for sheperd than abducting colonies as they see him as a threat. I do agree that the suicide mission is much more effective when someone dies I always have at least a couple casulties. And you say the death scenes arent great but then complain about cheesiness. I would have found it very cheesy if in the middle of getting shot at by collecters Sheperd started crying about his lost squad mates. He was in the middle of the mission I personally liked how Bioware showed the deaths. They seemed more real in a way to me than a huge dramatic death would have been.

I respect your opinion but I really did like the idea of spending the whole game preparing for one mission as it seemed realistic to me as opposed to games like COD that have squads going in without prepping at all.


I love the idea for agathering a team and preping for one big mission with everything ridding on it, but ti think how ME2 did it was a bit off and overall it distracted from the seroius nature of what should have been the main threat.


I see where your coming from but in my opinion the writers never really intended for the collecters to come off as the same big threat the geth and the reapers were in mass effect 1. As I said before this game was all about the characters at least imo


I get that, I just think a sense of urgency or some of the characters problems being related to the  collectors would have been intresting.

Like instead of the mission we got for Jacobs dad we had one where when you found him he had been taken by the collectors and had expreiments run on him, the end could have you pick to help him and gain the respect of jacob or turn him over to TIM/some other athority to be questioned/tested on/ taken apart in a lab and gain a bonus in the suicide mission for it.

#112
Soverign 666

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tmp7704 wrote...

Soverign 666 wrote...

I see where your coming from but in my opinion the writers never really intended for the collecters to come off as the same big threat the geth and the reapers were in mass effect 1. As I said before this game was all about the characters at least imo

The collectors are being sold as huge threat the humanity is "at war with" if only to justify the very idea driving ME2 -- that you're going to need "the best team in galaxy you can gather" to face that threat.


Exactly my point the collecters are a plot device used to allow us to explore the characters more.

#113
Soverign 666

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Cody211282 wrote...

Soverign 666 wrote...

Cody211282 wrote...

Soverign 666 wrote...

BobSmith101 wrote...

Soverign 666 wrote...
Mass Effect one was introudcing us the the universe and the plot. We meet Shepard for the first time and learn about the Reapers and other important information. Mass Effect 2 is setting us up for the conclusion by focusing on the characters and the enemies motavitions. THe sucide mission wasnt so much about what happened but how it affects the characters. Im sorry i feel like ive done a terrible job articulating what IM trying to say basically that Mass Effect 1 was focused on plot where as mass effect 2 was focused on the characters and becuase this was intentional I dont have a problem with mass effect 2's plot


Sounds about right. How you take to it depends on how much you want to solve everyones various issues. That's why ME2's pacing is off. You are supposed to have this big looming threat and your running around solving peoples various personal problems in order for them to survive a mission that is not supposed to be survivable.

Gamers being what they are will in most cases be compeled to get the best ending. Or at least the trophy that goes with it.

A suicide mission where everyone walks away somehow cheapens the whole thing. And even if people die the death scenes are not that great. I'm not against everyone living but it should take a bit more effort. The sort of effort the best ending took in FFX-2.


To be fair the collecters do attack a human colony in the middle of your recruitment and after that it seems their more interested in laying traps for sheperd than abducting colonies as they see him as a threat. I do agree that the suicide mission is much more effective when someone dies I always have at least a couple casulties. And you say the death scenes arent great but then complain about cheesiness. I would have found it very cheesy if in the middle of getting shot at by collecters Sheperd started crying about his lost squad mates. He was in the middle of the mission I personally liked how Bioware showed the deaths. They seemed more real in a way to me than a huge dramatic death would have been.

I respect your opinion but I really did like the idea of spending the whole game preparing for one mission as it seemed realistic to me as opposed to games like COD that have squads going in without prepping at all.


I love the idea for agathering a team and preping for one big mission with everything ridding on it, but ti think how ME2 did it was a bit off and overall it distracted from the seroius nature of what should have been the main threat.


I see where your coming from but in my opinion the writers never really intended for the collecters to come off as the same big threat the geth and the reapers were in mass effect 1. As I said before this game was all about the characters at least imo


I get that, I just think a sense of urgency or some of the characters problems being related to the  collectors would have been intresting.

Like instead of the mission we got for Jacobs dad we had one where when you found him he had been taken by the collectors and had expreiments run on him, the end could have you pick to help him and gain the respect of jacob or turn him over to TIM/some other athority to be questioned/tested on/ taken apart in a lab and gain a bonus in the suicide mission for it.


Yea the could have worked but I dont think bioware wanted to spend a lot of time on a villian that wasnt going to return for the next installment. I am fairly sure they did most of the writting on the characters and loyalty missions before they worked on the collecter segements.

#114
Cody211282

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Soverign 666 wrote...

Cody211282 wrote...

Soverign 666 wrote...

Cody211282 wrote...

Soverign 666 wrote...

BobSmith101 wrote...

Soverign 666 wrote...
Mass Effect one was introudcing us the the universe and the plot. We meet Shepard for the first time and learn about the Reapers and other important information. Mass Effect 2 is setting us up for the conclusion by focusing on the characters and the enemies motavitions. THe sucide mission wasnt so much about what happened but how it affects the characters. Im sorry i feel like ive done a terrible job articulating what IM trying to say basically that Mass Effect 1 was focused on plot where as mass effect 2 was focused on the characters and becuase this was intentional I dont have a problem with mass effect 2's plot


Sounds about right. How you take to it depends on how much you want to solve everyones various issues. That's why ME2's pacing is off. You are supposed to have this big looming threat and your running around solving peoples various personal problems in order for them to survive a mission that is not supposed to be survivable.

Gamers being what they are will in most cases be compeled to get the best ending. Or at least the trophy that goes with it.

A suicide mission where everyone walks away somehow cheapens the whole thing. And even if people die the death scenes are not that great. I'm not against everyone living but it should take a bit more effort. The sort of effort the best ending took in FFX-2.


To be fair the collecters do attack a human colony in the middle of your recruitment and after that it seems their more interested in laying traps for sheperd than abducting colonies as they see him as a threat. I do agree that the suicide mission is much more effective when someone dies I always have at least a couple casulties. And you say the death scenes arent great but then complain about cheesiness. I would have found it very cheesy if in the middle of getting shot at by collecters Sheperd started crying about his lost squad mates. He was in the middle of the mission I personally liked how Bioware showed the deaths. They seemed more real in a way to me than a huge dramatic death would have been.

I respect your opinion but I really did like the idea of spending the whole game preparing for one mission as it seemed realistic to me as opposed to games like COD that have squads going in without prepping at all.


I love the idea for agathering a team and preping for one big mission with everything ridding on it, but ti think how ME2 did it was a bit off and overall it distracted from the seroius nature of what should have been the main threat.


I see where your coming from but in my opinion the writers never really intended for the collecters to come off as the same big threat the geth and the reapers were in mass effect 1. As I said before this game was all about the characters at least imo


I get that, I just think a sense of urgency or some of the characters problems being related to the  collectors would have been intresting.

Like instead of the mission we got for Jacobs dad we had one where when you found him he had been taken by the collectors and had expreiments run on him, the end could have you pick to help him and gain the respect of jacob or turn him over to TIM/some other athority to be questioned/tested on/ taken apart in a lab and gain a bonus in the suicide mission for it.


Yea the could have worked but I dont think bioware wanted to spend a lot of time on a villian that wasnt going to return for the next installment. I am fairly sure they did most of the writting on the characters and loyalty missions before they worked on the collecter segements.


Well if the main villian and the force driving you to do everyhting in the game isnt that big of a deal then you need to replace it with something that is. They didn't need to come abck in the last part to be a big deal but they did need to represent a threat that needed to be stopped asap. Without a strong antagonist the rest of the game feels like its just there and overall feels like the story contributes little to nothing to the over arching story of ME.

#115
Fidget6

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Was the writing in Mass Effect 2 bad?


No.

/thread

#116
Soverign 666

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Well if the main villian and the force driving you to do everyhting in the game isnt that big of a deal then you need to replace it with something that is. They didn't need to come abck in the last part to be a big deal but they did need to represent a threat that needed to be stopped asap. Without a strong antagonist the rest of the game feels like its just there and overall feels like the story contributes little to nothing to the over arching story of ME.

[/quote]

But the collecters arent the main villians. Their a sideshow to the reapers and they are still driving the events of the game I dont think that the game needed a strong antagonist because the game was about exploring the characters who will pressumably be returning for the finale. There have been plenty of good movies/books without strong antagonists (think of most war movies). THe collecters are just their to drive the characters together. And its the characters that make ME2 contribute to the story arch of ME1

#117
tmp7704

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Soverign 666 wrote...

Exactly my point the collecters are a plot device used to allow us to explore the characters more.

Nevertheless they are being sold as huge threat. I was just objecting to the statement that wasn't the writer's intention*

Which then makes it only more jarring that the supposed huge threat does very little overall and folds so easily. In other words it is part of reason why the plot/pacing of ME2 can feel off to some.

*) As that's quite precisely what they do. If that was done unintentionally, well, that would be (a different, but still) issue with the writing all in itself.

Modifié par tmp7704, 21 février 2012 - 05:44 .


#118
Soverign 666

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tmp7704 wrote...

Soverign 666 wrote...

Exactly my point the collecters are a plot device used to allow us to explore the characters more.

Nevertheless they are being sold as huge threat. I was just objecting to the statement that wasn't the case.

Which then makes it only more jarring that the supposed huge threat does very little overall and folds so easily. In other words it is part of reason why the plot/pacing of ME2 can feel off to some.


They abduct over 100000 people id say tahts doing something not to mention kill sheperd at least once and up to 12 squadmates. I think im saying this wrong to the characters in the story the collecters come off as a threat but to us as players they just serve as a plot device. Hope that clears up what im trying to say.

#119
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BobSmith101 wrote...

Sounds about right. How you take to it depends on how much you want to solve everyones various issues. That's why ME2's pacing is off. You are supposed to have this big looming threat and your running around solving peoples various personal problems in order for them to survive a mission that is not supposed to be survivable.

Gamers being what they are will in most cases be compeled to get the best ending. Or at least the trophy that goes with it.

A suicide mission where everyone walks away somehow cheapens the whole thing. And even if people die the death scenes are not that great. I'm not against everyone living but it should take a bit more effort. The sort of effort the best ending took in FFX-2.

In ME1, you're explicitly in a "race against time". (Hell, that's even the name of the main quest.) You're led to believe, from before you are even made a Spectre, that Saren is racing to find this "Conduit" thing, and that once he does it will bring back the Reapers, and galactic civilization will end. Therefore, logically, it is incumbent on you to follow your leads about Saren's activities as soon as possible, to win the race and prevent him from bringing the Reapers back.

Yet there is no actual consequence to wasting time on side missions in remote clusters, most of which have nothing to do with Saren. Most egregiously, even after you are barred from the Citadel after escaping in the Normandy following your last meeting with the Council, you can still spend as much time as you want farting around with the likes of the MSV Worthington or Helena Blake's gang war. You're in a "race against time" that time can never actually win.

Compare this to ME2. You are explicitly told that combating the Collectors will require a top-notch team of commandos, and that having any chance against them will require a strong team. Lots of people make it clear to you that an unready team will not have a shot against the Collectors in the final confrontation: TIM, Jacob, Garrus, Samara...Jacob even serves as a barometer of how ready the team actually is. You are not in a race against time, because TIM informs you that he will notify you and your team when the Collectors make descents upon other colonies or otherwise appear vulnerable, and he does: see Horizon and the disabled Collector vessel.

In the conversation immediately after raiding the disabled Collector vessel, Miranda informs you that it would be wise to have a fully ready commando team before going to the derelict Reaper over Mnemosyne. At no point in the early stages of the campaign are you forced to rush by the constraints of the story. But then, at the end, when the Collectors do raid the Normandy and abduct your crew, the consequences of farting around are very real: a lot of empty spaces aboard the ship. The story at once permits completionism with no negative consequence, and at the same time creates an actual race against time situation in the endgame.

It may be true that a suicide mission in which everybody walks away cheapens the whole thing. That's kind of opinion-based. But I don't think that everybody walked away from that suicide mission. Hundreds of thousands of colonists still died. You were supposed to "fight for the lost", and to a significant extent, you failed. Sure, you beat up the Collectors pretty badly, destroyed one of their ships, knocked out their main base (whether by transfer to Cerberus or simple destruction). You didn't fully manage to stop genocide, though. If you think that those people didn't matter, that it's a success because you and your crew walked out unscathed, okay. But that's just, like, your opinion, man.

#120
Uhh.. Jonah

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Only ME2 writing I didn't like was Jacob. Terrible, just terrible. Sorry, Jacob.

#121
Soverign 666

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Uhh.. Jonah wrote...

Only ME2 writing I didn't like was Jacob. Terrible, just terrible. Sorry, Jacob.


Won't argue with that clearly just created to give expostion in the opening and for balance. Im sure bioware could have done a better job but i feel they just ran out of time.

#122
Aimi

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Uhh.. Jonah wrote...

Only ME2 writing I didn't like was Jacob. Terrible, just terrible. Sorry, Jacob.

Honestly, I liked everything about Jacob except the Femshep romance dialogue. It felt forced, stalkerish, and ridiculous.

#123
tobynator89

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Writing in ME2 was FAR superior to ME1. The whole thing lacked.... coherence, substance, a vision of some sort i dunno. They even went out and said that they had no idea what sort of game they had created. As much as i love ME1, ME2 will always stand out as some of the best pieces of storytelling in gaming of all time for me. First and foremost due to the hugely improved characterization in ME2.

Modifié par tobynator89, 21 février 2012 - 06:34 .


#124
tmp7704

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daqs wrote...

It may be true that a suicide mission in which everybody walks away cheapens the whole thing. That's kind of opinion-based.

It's a disjoint similar to what ME does with its pretended urgency, imo. Eventually the bluff gets called in both cases.

If it feels worse for ME2, it's probably because while ME manages to distract the player with pretty impressive finale where you get to face enemies that got solid build up through the entire experience, ME2 instead only has to offer some ridiculous looking deus ex machina. Or deus ex goo for that matter.

#125
Soverign 666

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tmp7704 wrote...

daqs wrote...

It may be true that a suicide mission in which everybody walks away cheapens the whole thing. That's kind of opinion-based.

It's a disjoint similar to what ME does with its pretended urgency, imo. Eventually the bluff gets called in both cases.

If it feels worse for ME2, it's probably because while ME manages to distract the player with pretty impressive finale where you get to face enemies that got solid build up through the entire experience, ME2 instead only has to offer some ridiculous looking deus ex machina. Or deus ex goo for that matter.


What finale where you playing? Mass Effect 2's sucide mission was incredible IMO. Yea I get people dont like the human reaper personally i dont have a problem with it.