Wolverfrog wrote...
If it hadn't been for the suicide mission I'd be very happy with ME2 as a game which introduces this vast variety of characters and gives us hours to explore their pasts and learn all about them, and form bonds with them to earn their trust and your command. Then in ME3 you'd have this ensemble of team members to fight against the Reapers with, so it could focus more on plot and less on character, with maybe one or two new characters to keep it fresh.
But Bioware had to put in the possibility for squadmates to die, which means most of the ME2 cast has been relegated in ME3; I feel like this makes the second game feel a little like a waste of time.
What especially makes that bad is that EVEN though you got 100% loyalty from your squad, you're not rewarded for bringing all of them through the O4R suicide mission. It's not like Bioware says,
"To the players who got their squadmates through, we're going to allow them to choose some of them for your permanent squaddies in ME3"Instead we have new crew mates forced on us, and the squaddies that we spent the MAJORITY of ME2 recruiting and earning loyalty from are now regualted to cameos. In other words, it doesn't matter whether they lived or died.
But it isn't just that ME2 really didn't have any consequences for ME3, it's that Shepard's story didn't advance during the last outing. THIS is why I felt a little embarrassed for Shepard when The Committee asks him what should they do to stop the Reapers. He doesn't have anything useful to tell them because he didn't learn ANYTHING about the Reapers in ME2.
And it's very plain and obvious why Shepard's story didn't advance. Bioware's writers committed a cardinal sin in terms of plot mechanics by needlessly KILLING the protagonist in the first few minutes of the game. Then placing him in a coma for 2 years, waking him just in time to avoid being murdered by his
OWN DOCTOR (
this will NEVER make sense), and then finally have him focus ALL of his time playing Dr.Phil with his crew instead of pursing new leads on the Reapers.
Blowing up Pragia, finding Jacob's long lost dad? These would have been great as side quests, but the truth is that these loyalty quests were REALLY what ME2 was all about. Not the Collectors and most definitely not the Reapers. The villains are treated almost as an after thought, and by the time we get to the baby T-800...........lol
So isn't so much that ME2's writing was bad, it's just the way that Bioware is disregarding it's the story and it's characters that makes it feel like a worthless experience in advancing the main story of Shepard and Reapers.