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Was the writing in Mass Effect 2 bad?


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#151
SeminoleFarms

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By way of contrast, I think games like "Borderlands" ... for example ... are so fun and popular because the lack of seriousness permits more relaxed dialogue that's easier to enjoy.

Modifié par SeminoleFarms, 21 février 2012 - 05:39 .


#152
Getorex

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PurebredCorn wrote...

I feel the writing throughout the first and second game was consistent in quality and, from what I saw in the demo, I'd say it has stayed true to that consistency.


I'm a male Shep all the way.  Just saying as prelude to: I notice an improvement in the voice acting from 1 to 2 to 3 with male Shep's voice acting.  I notice some improvement in all dialog/acting in 3 vs previous.  I ESPECIALLY notice the improvement in enemy vocalizations.  No more "The enemy is everywhere!" over and over and over and over.  That is a HUGE improvement all by itself :D.  The graphics quality is definitely better.  Noticeable on a PC with hardcore CPU and graphics (I'd love to see a special edition ME1 done with updated graphics so it was more in line with 2 and 3 at some point).  

I am liking the demo quite a bit.  Insanity level is noticeably insane vs merely hardcore.  In ME1 and 2 I didn't really notice much insanity involved in insanity level.  The demo at insanity is inducing a great deal of cussing on my part so I am happy with that.

#153
DaJe

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D3MON-SOVER3IGN wrote...

Some of it. I dont mind the cheese because Mass Effect 2 didnt take itself too seriously.


And there lies the problem...

#154
Cosmar

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@ OP, I thought the writing *for the most part* in ME2 was very very good. However the plotline of the game felt lacking to me.

I agree the dialogue in the ME3 is demo bad. Horrendously putrid garbage, actually. I was kind of flabbergasted. I really hope the beginning doesn't set the bar for the rest of the game...

#155
100k

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Depends. The story writing in ME2 was trash. The dialogue was fairly great, depending on the situation. The moments when dialogue sucked in ME2...it really sucked.

#156
Lucas-Shepard

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ME1 had a better main story and far, far better and more interesting antagonists (Sovereign and Saren. I especially liked Saren, while Soverign was so badass)

ME2 had better character development/writing and squad interactions.

I like them both, they each have their strong points. It's not like I think the main story in ME2 is terrible, same goes for character develpment in ME1.

#157
PaulSX

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it's better written than ME1 but the writing in ME overall is not as good as Dragon Age.

#158
Justicar

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Cody211282 wrote...

I just prefer to black out the human reaper thing, it seems like it was put in just to have an end boss.

It gave us a HUGE insight as to why the Reapers reap.

#159
nima13

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i think the quality of senario of ME1 were better than second one...if you wanna countinu senario of one trelojey you shall saw godfather1,2,3we can say that countinu of one best.

#160
SeminoleFarms

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Justicar wrote...

It gave us a HUGE insight as to why the Reapers reap.


Hah hah hah! Just so :)

#161
AkiKishi

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Cosmar wrote...

@ OP, I thought the writing *for the most part* in ME2 was very very good. However the plotline of the game felt lacking to me.

I agree the dialogue in the ME3 is demo bad. Horrendously putrid garbage, actually. I was kind of flabbergasted. I really hope the beginning doesn't set the bar for the rest of the game...


If you are going to do that it's better done in the middle People remember the begining and the end.

Who could forget the T-800. The intro of ME3 looks to be emulating that.

#162
Spaghetti_Ninja

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Candidate 88766 wrote...

Writing in ME2 was vastly superior to writing in ME1.
Character stories were vastly superior in ME2.
The main story was superior in ME1.

That about sums it up, glad to see more people on this website actually have taste.

#163
SeminoleFarms

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Lucas-Shepard wrote...

ME1 had a better main story and far, far better and more interesting antagonists (Sovereign and Saren. I especially liked Saren, while Soverign was so badass)

ME2 had better character development/writing and squad interactions


Bingo on ME1. You fought an actual antagonist the whole game, and killed it/them at the end. Good guy wins, bad guy dies.

ME2 went totally wrong on several points. No clear antagonist, bogus last-decade console end boss with no relationship to Collectors or Reapers. Bogus.

Not sure I agree with you on the character development, of particular tediousness to me was Jacob. The black guy's dad is stereotypical absentee ghetto guy who when faced with trouble, finds a way to build his own harem? It's a wonder every black group in the world didn't prosecute for blatant racism.

My wife is sitting at her machine going, "Omg, does that guy ever shut up? Wah wah wah, my dad treated me bad." Was sort of two cliches wrapped in a stereotype. Like a cheese weenie pig in a blanket.

Jack the freak blows up former home. Mkay, plausible. Miranda, controlling dad, how cliche. Grunt, mkay, passable. Garrus, quite acceptable. Black widow daughter ... spare me. And so on. I found character development in ME2 to be largely a string of cliches and stereotypes.

Modifié par SeminoleFarms, 21 février 2012 - 06:40 .


#164
Justicar

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SeminoleFarms wrote...

Don't even get me started on Skyrim, where the male Nords sound Gaelic

I noticed this too, and it must be very noticeable then, considering I'm a native Irish speaker :o

#165
Daywalker315

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I think it had its highs and lows but overall it was pretty solid. Not spectacular but good. I think the story felt a lot different than ME1, which is fine by me. I didn't want another "oh this the one bad guy, go take your one ship and stop this one guy" feel again. I like a trilogy that evolves as it goes as long as the story follows along and makes sense in the end.

The character writing of ME2 was pretty good in places and a little more bland in others. Mordin, for example, was spectacularly written and I loved his character. His loyalty mission was great AND it sets up a lot of important info for ME3 regarding the genophage and Krogan/Salarian issues. Awesome! With 12 squaddies it was hard to make them all have great stories and dialogue that actually meant something for ME3 though.

Those bashing the ME3 demo, come on. I feel like it's a little bit of a cinematic intro in the beginning to quickly set the stage and the scale of what's happening around you. You're not going to be reciting a 5 minute speech while Reapers are bearing down on your planet overhead. Tons of dialogue was cut from Sur'kesh for the demo and we still haven't seen 97% of the story, so I'm not going to judge the quality of the writing based on 50 or so lines of dialogue in an intro. And yes, there's a little cheese, but there has been in every ME game to date. Lines like "I owe you one" are not cliche, people. What the hell else would he say? "I didn't need help, idiot! Falling to my death is awesome."

Also, I feel like the "Drew leaving killed ME3" vibe is way overplayed. You guys realize he left for SWTOR a full year before ME2 was released, right? I realize people have VERY high expectations for ME3 and rightfully so, but I think all us fans should at least give the full game a chance before immediately judging the writing quality based on such a small sample.

Modifié par Daywalker315, 21 février 2012 - 06:51 .


#166
tonnactus

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Mass Effect 2 was an awfull piece of crap considering the writing(and all other things were mediocre at best):





http://atomichatebomb.blogspot.com/

Modifié par tonnactus, 21 février 2012 - 06:57 .


#167
tonnactus

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Lucas-Shepard wrote...


ME2 had better character development/writing and squad interactions.
 


What squad interactions? The stupid ****fight and legion/tali?

#168
Gterror

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Candidate 88766 wrote...

Writing in ME2 was vastly superior to writing in ME1.
Character stories were vastly superior in ME2.
The main story was superior in ME1
.



#169
Gterror

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tonnactus wrote...

Mass Effect 2 was an awfull piece of crap considering the writing(and all other things were mediocre at best):





http://atomichatebomb.blogspot.com/


i wondered when that showed up

#170
Mr.House

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Lucas-Shepard wrote...

ME1 had a better main story and far, far better and more interesting antagonists (Sovereign and Saren. I especially liked Saren, while Soverign was so badass)

ME2 had better character development/writing and squad interactions.


I like them both, they each have their strong points. It's not like I think the main story in ME2 is terrible, same goes for character develpment in ME1.

*brings Miri with me to see Liara, Miri says nothing.*

#171
Lucas-Shepard

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tonnactus wrote...

Lucas-Shepard wrote...


ME2 had better character development/writing and squad interactions.
 


What squad interactions? The stupid ****fight and legion/tali?


That's not what I meant really, it's probably just me not doing a good job at translating into english.

What I meant was that I felt I had more to do with my crew, which obviously is because of the loyalty missions. It's simply a case of the games putting their focus on two different things. ME1 =  Main story. ME2 = Squad.

#172
Tazzmission

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charachter stories were great but the whole human colonise are disapearing felt like a miss though.


all in all still a fun game

#173
tonnactus

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Lucas-Shepard wrote...

tonnactus wrote...

Lucas-Shepard wrote...


ME2 had better character development/writing and squad interactions.
 


What squad interactions? The stupid ****fight and legion/tali?


That's not what I meant really, it's probably just me not doing a good job at translating into english.

What I meant was that I felt I had more to do with my crew, which obviously is because of the loyalty missions. It's simply a case of the games putting their focus on two different things. ME1 =  Main story. ME2 = Squad.



Squad interactions means not only one specific squadmember and shepardt.In fact,were was absolutly no teambuilding in Mass Effect 2. No real comments about shepard decisions(except the one at the end). Next to zero banter.

Casey Hudson said the squad was the story. It was a very poor story compared with any Dragon Age game. And even the first Mass Effect game has more squad interaction.(not only in elevators)

Modifié par tonnactus, 21 février 2012 - 08:06 .


#174
Lucas-Shepard

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As I said, a case of bad translation. I even tried to clarify myself.

I obviously meant interactions with the squad, as in you had more to with them. The Crew missions from ME1 felt really half-assed to me.

I missed banter too. Haven't they got that in for ME3 by the way?

#175
Siegdrifa

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Spaghetti_Ninja wrote...

Candidate 88766 wrote...

Writing in ME2 was vastly superior to writing in ME1.
Character stories were vastly superior in ME2.
The main story was superior in ME1.

That about sums it up, glad to see more people on this website actually have taste.


ME2 story tellings is great (even after 16 or 17 playthrough i never skip a line).
But for main story and plot devloppement, it's just an empty bucket.
Bad guys adbucting human ... you lure them ... they lure you ... take the iff ... kill them... m'okay ....

Character devloppement and their story was a great entertainement, and this is what he game is all about, the collector main plot is about 15% of your play time.

Sadly, many mini good scenary not related to each other sold as a pack doesn't make one good story... a story about stories ... fail.

At the end of the game, nothing have change from the begining, expect that you know more your squad mate but you were not resurected to run a facebook reunion in space, i f**cking don't care that miranda have a genetical twin, that jacob's father played the king with his harem or samara having 3 daughters, and the collectors don't give rat ass about that too !
At the begining saw the collector as bugs to be killed because they worked for the reapers, i finished the game with bugs i killed because they where working for the reapers; everything between that is just sweets, ice cream and pop corn provided by Bioware to stay entertained until the playtime reach an honnorable amount.


ME1 performed a lot better, you started your mission stoping a rogue specter, you finish fighting the greatest galaxy threat, your vision and understanding of the galaxy, aliens and what is at stake is completly different, every place you go you learn different aspect of the main plot that will alter your understanding of your objective, was saren a bad guy to be a bad guy ? nope, indoctrination, reapers conspiracy since centuries, cloning, wars, prothean extinction, everything is a piece of the same puzzle.
ME2 is no puzzle or mysteri and carry NO twist, it's just full of sub mini stories to fill your playtimes because they don't have a real main story to talk about to keep you busy long enough for the whole game.

Edit: I started Mass Effect games by ME2, i played ME1  two month after and i found that even if ME1 is too short, it give a serious beating to ME2 writting. I would admit that may be i'm and old school guy and ME1 fit my preference better, i like plot to be consequent (not just extended synopsys buffed with random subquest not related to the main plot until you reach enough contant) and when reaching the end, everything have to make sens while altering your understanding from the begining.

Modifié par Siegdrifa, 21 février 2012 - 07:54 .