I love the jet packs. If Turians always could roll, we would have never got our lovely jet packs. It was worth it.
Why turians can't roll?
Débuté par
SNascimento
, févr. 20 2012 10:15
#26
Posté 08 décembre 2012 - 08:41
#27
Posté 08 décembre 2012 - 08:50
Cause they are reverse space turtles or something?
LOL dunno
LOL dunno
#28
Posté 08 décembre 2012 - 09:06
Well if there would ever be a female Turian in the future, maybe they'll roll. Would make sense.
#29
Posté 08 décembre 2012 - 09:09
ive had my quarian engineer roll before, she decided to be a badass for a game and break the rules
#30
Posté 08 décembre 2012 - 09:10
Because they have sticks up their asses and they loooove catching Banshees warp balls and rockets with their face... They surely could use more flexibility... or stagger imunity.
#31
Posté 08 décembre 2012 - 09:21
Too much junk in the trunk.
#32
Posté 08 décembre 2012 - 09:21
Not exactly sure why Turians wouldn't be faster runners. Their legs would make them faster sprinters.
I always loved the original turians and the new buffs to em made em better by a long shot. They've always had the highest base-weapon damage modifiers* with the extra stability.
*By this I mean the power damage and weapon damage tree.
I always loved the original turians and the new buffs to em made em better by a long shot. They've always had the highest base-weapon damage modifiers* with the extra stability.
*By this I mean the power damage and weapon damage tree.
#33
Posté 08 décembre 2012 - 09:32
Yeah but Turians are not tanky, are they? One would assume that tanky kids are less mobile while highly mobile kits have lower health and shields.
And BW did exactly that, Krogans and Batarians can take lots of damage but are slow, Drell are squishy and fast.
Question is: What are Turians?
Kinda worst of both worlds, slow and immobile.
And BW did exactly that, Krogans and Batarians can take lots of damage but are slow, Drell are squishy and fast.
Question is: What are Turians?
Kinda worst of both worlds, slow and immobile.





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