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Engineer Turrets


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66 réponses à ce sujet

#1
Muezick

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 NEED TO BE DESTROYED WHEN THE ENGINEER THAT SPAWNED THEM DIES

Or they need to be nurfed so that they can't kill so effectively.

#2
XwebraiderX

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no. learn 2 play. turrets are easy.

#3
Sarcastic Tasha

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My biggest problem with turrets has been when I've charged in to help a downed squaddie only to realise too late that the reason for their death was a turret. Its difficult to look for a new target to charge when a turret is turning you into raspberry jam.

Modifié par Sarcastic Tasha, 20 février 2012 - 11:02 .


#4
XwebraiderX

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then you should read what caused your buddy to die. if you didnt catch it in time - better safe than sorry.

#5
STARSBarry

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never really had problems with the turrets, rolling turian sentinal with the viper and palax pistol, overload, half a clip from pistol turret dead, The thing to watch is if theres an engineer theres normally a turret, if there courched theres DEFINATLY a turret.

also as long as you use cover to cover, no long sprints in the open turrets never seem to hit your ducking out of cover... well for long periods of time anyway

#6
NekOoNinja

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You should've brought a turian sentinel with a widow then. Now stop blaming turrets for your inability to take cover effectively and get back at it. Then laugh if you do accidentaly get shot down by one, revive yourself, and toast it with an ability of your choice. Such as: Grenades?

#7
LivingHitokiri

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the problem is, even if you freeze them with stasis before the manage to plant the turret it will still spawn, they should make the turret to unable to spawn until the engineer finishes the deployment.

#8
Sarcastic Tasha

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XwebraiderX wrote...

then you should read what caused your buddy to die. if you didnt catch it in time - better safe than sorry.


Good point. Would have also stopped me getting one shotted by a phantom while unsuspectingly reviving someone.

#9
NekOoNinja

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LivingHitokiri wrote...

the problem is, even if you freeze them with stasis before the manage to plant the turret it will still spawn, they should make the turret to unable to spawn until the engineer finishes the deployment.


Now that is something different. Since the Engineer has to activate the turret via his omnitool (or atleast it looks like it) it would make way more sense for the turret to stay inactive until another engineer comes by.

#10
Hatem

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As a vanguard, a turret is the only thing I run away from. I usually don't bother with them at all.

#11
Bravo0o

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Sarcastic Tasha wrote...

My biggest problem with turrets has been when I've charged in to help a downed squaddie only to realise too late that the reason for their death was a turret. Its difficult to look for a new target to charge when a turret is turning you into raspberry jam.

Tip of the day:
Give a quick check to the kill-feed on the lower right corner when any of your teammates gets killed.
It can save you from unexpected turrets/phantoms.

#12
Stormblessed

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"[...]were a gross each of military quality rifles and the stubby-barrelled weapons which had been called OOZ for time out of mind. Heris remembered that one instructor at the Academy had said they were supposed to be 007's, but through a computer glitch they'd been renamed. The landing force's gory jest was that they were called OOZ because that's what they made of anyone foolish enough to get in the way."

I think I see a similarity! Engineers buy their turrets from the same manufacturer as the Regular Space Service in the Serrano Legacy by Elizabeth Moon!

#13
Shane Ashkore

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Just cut their fire rate down, and to XwebraiderX you cant always be watching whats getting kills all the time. What if you buddy goes down then someone quickly kills an Atlas and several enemies, that informations gone before you know it. I know I still make mistakes when going to pick up squadmates, like killing the turret but not seeing the engineer whos putting one up behind me.

#14
Hyrist

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Turrets are difficult to take care of due to how they're often placed and their penchant for auto-targeting you from behind walls outside of visibility. As a Vanguard, if I spot it and it's aiming at me, I pretty much have to Kamakazie it and hope it dies first, or pray there's an enemy out of visibility range. Typically though, that's not the case, as the AI tend to rally around Turrets, which make them even more difficult.

#15
Shane Ashkore

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Just cut their fire rate down, and to XwebraiderX you cant always be watching whats getting kills all the time. What if you buddy goes down then someone quickly kills an Atlas and several enemies, that informations gone before you know it. I know I still make mistakes when going to pick up squadmates, like killing the turret but not seeing the engineer whos putting one up behind me.

#16
Shane Ashkore

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Whoops wrong button sorry about the second post

#17
Shahadem

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Turrets need to be nerfed in some way.

They either need to do less damage or only last a very short duration.

As is they need to only last a short amount of time before detonating like a ME 2 turret rather than lasting until they are killed like they currently do.

Modifié par Shahadem, 21 février 2012 - 01:44 .


#18
HolyAvenger

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I always try and warn people how I died so they can look out for it when they rez me. Please do this as a way to help your squad.

#19
nuclearpengu1nn

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Key to killing a turret:
Charge+Nova+Charge

#20
marshalleck

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No, please leave the turrets the way they are. They make my engineer feel special, with how quickly I can slag them.

#21
XwebraiderX

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Shane Ashkore wrote...

Just cut their fire rate down, and to XwebraiderX you cant always be watching whats getting kills all the time. What if you buddy goes down then someone quickly kills an Atlas and several enemies, that informations gone before you know it. I know I still make mistakes when going to pick up squadmates, like killing the turret but not seeing the engineer whos putting one up behind me.


no, of course, sometimes you will just miss it - but be that as it may, if i see a downed buddy first thing I do is check what got him.
you cant be 100 % sure but watching the killfeed and slowing yourself down a few seconds before rushing to rescue will spare you from 75 % of UTD (unneccessary turret deaths)  ;-)

#22
The_mango55

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One turret isn't so bad, but when a couple of engineers plant turrets on 2 sides of a wide open area? That's just a kill box. I just leave that area completely and focus on fighting on the other side, waiting for the enemy to come to me.

#23
kregano

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I have to agree that turrets need to be nerfed. A reduction in rate of fire, limited lifespan, and no activation if the spawning Engineer is stasised or dead will make them far more tolerable. On any difficulty above Bronze, it's far too easy to get bracketed by turrets and killed since the game pumps out tons of Engineers. It's especially bad on Silver Wave 6, where the game forces you to throw caution to wind in order to kill the enemy VIPs, who are all Engineers, thanks to the retarded time limit.

#24
Muezick

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The_mango55 wrote...

One turret isn't so bad, but when a couple of engineers plant turrets on 2 sides of a wide open area? That's just a kill box. I just leave that area completely and focus on fighting on the other side, waiting for the enemy to come to me.


This is what happened to me.

Fire white base, near the fighter jet. There were three, in a triangle pattern, you couldn't kill one with out getting targeted by the other two....

yeah, it was...brutal..

I cannot imagine how you handle that situation on Gold. Get a good sniper and hope I guess.

#25
Muezick

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Double post because this forum software is terrible.

Modifié par Muezick, 21 février 2012 - 04:31 .