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Engineer Turrets


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66 réponses à ce sujet

#51
ilovemesometurian

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If you have a Soldier their grenades are handy. Also if you have a Sentinel have them focus on the Turrets. A heavy Overload and then a Warp will take care of an active Turret. If you see the Engineer about to activate one, spend the extra time and shoot the turret itself. It'll explode and kill or wound the Engineer. Another tactic is to shoot the backpack on the Engineer's back. That will also explode and kill the Engineer.

The Turrets seem to fire in a stream, then break. Then fire again. Maybe use this pattern to revive downed teammates. I think Turrets are deadly, annoying and so exciting to play against. Whenever I'm on MP you hear two words screamed the most. ENGINEER and PHANTOM! XD

#52
Lightweight Nate

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I don't like how the turrets can be set up while you're lighting up the Engineer. They should be interrupted or something. Another thing, turrets should count as enemies. My team has almost gotten toasted on several occasions because the next wave started while there were several turrets blocking ammo supplies.

#53
The_mango55

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Muezick wrote...

Neow wrote...

Just wait when you finally have a Quarian Infiltrator in your team on the full game, You will wished they buffed the Turrets.



"I wish this game was a little bit harder"

Yeah. Nah.


Quarian infiltrators, IIRC, have Sabatoge. Meaning you can turn turrets against the enemy. Therefore the more powerful a turret is, the more enemies it can kill.

#54
JohnDoe

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Muezick wrote...

Double post because this forum software is terrible.


2?

try 4 in silver.
in the last round for silver.. we got hammered by 3 ghosts, 4 engineers, 2 atlas and 2 nemesis and 5 shield units..
the ghosts and sentries shreeded us.. (the atlas spawned on 2 sides at once and the turrets covered the scapeways lol.

#55
Nizzemancer

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Bravo0o wrote...

Sarcastic Tasha wrote...

My biggest problem with turrets has been when I've charged in to help a downed squaddie only to realise too late that the reason for their death was a turret. Its difficult to look for a new target to charge when a turret is turning you into raspberry jam.

Tip of the day:
Give a quick check to the kill-feed on the lower right corner when any of your teammates gets killed.
It can save you from unexpected turrets/phantoms.


Can't read it, too blurry and small

#56
andomguy666uk

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Turrets aren't that bad, as long as you don't go charging in blindly - the only problem I've had with turrets was when I had to deal with several placed on 3 different sides of some cover i was hiding behind, I could barely get a shot off without my sheilds getting murdered in less than a second :(

Pro tip for anyone though, is to always look at what took down a comrade, especially if their close to you when they fell - this simple thing has saved me from a lot of Phantoms

I do feel, however, that turrets need to lose the abiltiy to fully deploy even when the engineer setting them is killed - kinda annoying when you take down the engineer only for the turret to still auto-deploy

#57
Thargorichiban

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I personally hate it when they glitch and you occasionally get an invisible turret. You turn around a corner and it takes you a minute to discover what happened.

#58
Beliar86

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Turrets are fine. If anything they should buff atlas firepower and nemesis fire rate so they're actually threatening.

#59
kregano

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Beliar86 wrote...

Turrets are fine. If anything they should buff atlas firepower and nemesis fire rate so they're actually threatening.

Nah, the Atlas and Nemesis are fine, since they can one shot kill your shields but can't singlehandedly annihilate your team like a turret can. Turrets are broken even on SP since they can annihilate you if the game respawns you are in their firing arc.

#60
lolspawn

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kregano wrote...

Beliar86 wrote...

Turrets are fine. If anything they should buff atlas firepower and nemesis fire rate so they're actually threatening.

Nah, the Atlas and Nemesis are fine, since they can one shot kill your shields but can't singlehandedly annihilate your team like a turret can. Turrets are broken even on SP since they can annihilate you if the game respawns you are in their firing arc.

turrets only take out your team  if your whole team sucks.     turrets are fine, if anything they need a BUFF,              take cover. wait for the turrets to almost be done shooting.   pop out of cover,  and laugh as a turret trys to kill u. 

Modifié par lolspawn, 21 février 2012 - 08:56 .


#61
RogueAsari

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Those things are problematic....when I see them I take them out with warp & shotgun. If there's 2 of us on it...it goes in half the time. But if the engineer is present take them out before they finish setting up the turret, turret prob solved. Turrets can stop a game in its tracks.

#62
Nizzemancer

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Doesn't anyone have sabotage in MP btw? If so, does it work on Turrets?

#63
Navasha

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My vanguard loathes turrets, but my engineer finds them rather easy. A single overload drops their shields and I can arc my incinerate around corners. They are balanced enough as is, even though they are tough for some of the classes.

#64
PD ORTA

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FlyingWalrus wrote...

I like that the turrets are such a huge threat. You have to think to get around them or defeat them. Stop whining tbh.

I agree. No nerfs.

#65
GracefulChicken

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Krogan just smash turrets. Wheres the problem?

They're fine though, really. If you don't just run straight at them, they're a fun exercise.

#66
Nashiktal

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Turrets are easy if you are aware of them. When you turn the corner straight into one however.... Ouch.

I think they could use something to make them more noticeable, but otherwise I think they are fine.

#67
JohnDoe

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lolspawn wrote...

turrets only take out your team  if your whole team sucks.     turrets are fine, if anything they need a BUFF,              take cover. wait for the turrets to almost be done shooting.   pop out of cover,  and laugh as a turret trys to kill u. 


try doing that while surrounded and under fire with phantoms, shielded units and an atlas.. specially if the turret is the blocking the only scape route..
in gold, a full leveled engineer dies in 3 shots against a phantom (1 or 2 shots for shields, 1 for hp)
and we're not even talking melee.