Engineer Turrets
#51
Posté 21 février 2012 - 07:44
The Turrets seem to fire in a stream, then break. Then fire again. Maybe use this pattern to revive downed teammates. I think Turrets are deadly, annoying and so exciting to play against. Whenever I'm on MP you hear two words screamed the most. ENGINEER and PHANTOM! XD
#52
Posté 21 février 2012 - 07:50
#53
Posté 21 février 2012 - 07:51
Muezick wrote...
Neow wrote...
Just wait when you finally have a Quarian Infiltrator in your team on the full game, You will wished they buffed the Turrets.
"I wish this game was a little bit harder"
Yeah. Nah.
Quarian infiltrators, IIRC, have Sabatoge. Meaning you can turn turrets against the enemy. Therefore the more powerful a turret is, the more enemies it can kill.
#54
Posté 21 février 2012 - 07:52
Muezick wrote...
Double post because this forum software is terrible.
2?
try 4 in silver.
in the last round for silver.. we got hammered by 3 ghosts, 4 engineers, 2 atlas and 2 nemesis and 5 shield units..
the ghosts and sentries shreeded us.. (the atlas spawned on 2 sides at once and the turrets covered the scapeways lol.
#55
Posté 21 février 2012 - 08:12
Bravo0o wrote...
Tip of the day:Sarcastic Tasha wrote...
My biggest problem with turrets has been when I've charged in to help a downed squaddie only to realise too late that the reason for their death was a turret. Its difficult to look for a new target to charge when a turret is turning you into raspberry jam.
Give a quick check to the kill-feed on the lower right corner when any of your teammates gets killed.
It can save you from unexpected turrets/phantoms.
Can't read it, too blurry and small
#56
Posté 21 février 2012 - 08:20
Pro tip for anyone though, is to always look at what took down a comrade, especially if their close to you when they fell - this simple thing has saved me from a lot of Phantoms
I do feel, however, that turrets need to lose the abiltiy to fully deploy even when the engineer setting them is killed - kinda annoying when you take down the engineer only for the turret to still auto-deploy
#57
Posté 21 février 2012 - 08:22
#58
Posté 21 février 2012 - 08:37
#59
Posté 21 février 2012 - 08:47
Nah, the Atlas and Nemesis are fine, since they can one shot kill your shields but can't singlehandedly annihilate your team like a turret can. Turrets are broken even on SP since they can annihilate you if the game respawns you are in their firing arc.Beliar86 wrote...
Turrets are fine. If anything they should buff atlas firepower and nemesis fire rate so they're actually threatening.
#60
Posté 21 février 2012 - 08:55
turrets only take out your team if your whole team sucks. turrets are fine, if anything they need a BUFF, take cover. wait for the turrets to almost be done shooting. pop out of cover, and laugh as a turret trys to kill u.kregano wrote...
Nah, the Atlas and Nemesis are fine, since they can one shot kill your shields but can't singlehandedly annihilate your team like a turret can. Turrets are broken even on SP since they can annihilate you if the game respawns you are in their firing arc.Beliar86 wrote...
Turrets are fine. If anything they should buff atlas firepower and nemesis fire rate so they're actually threatening.
Modifié par lolspawn, 21 février 2012 - 08:56 .
#61
Posté 21 février 2012 - 08:57
#62
Posté 22 février 2012 - 12:12
#63
Posté 22 février 2012 - 12:23
#64
Posté 22 février 2012 - 12:30
I agree. No nerfs.FlyingWalrus wrote...
I like that the turrets are such a huge threat. You have to think to get around them or defeat them. Stop whining tbh.
#65
Posté 22 février 2012 - 12:35
They're fine though, really. If you don't just run straight at them, they're a fun exercise.
#66
Posté 22 février 2012 - 12:45
I think they could use something to make them more noticeable, but otherwise I think they are fine.
#67
Posté 23 février 2012 - 06:12
lolspawn wrote...
turrets only take out your team if your whole team sucks. turrets are fine, if anything they need a BUFF, take cover. wait for the turrets to almost be done shooting. pop out of cover, and laugh as a turret trys to kill u.
try doing that while surrounded and under fire with phantoms, shielded units and an atlas.. specially if the turret is the blocking the only scape route..
in gold, a full leveled engineer dies in 3 shots against a phantom (1 or 2 shots for shields, 1 for hp)
and we're not even talking melee.





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