Trying to work on reskinning objects, but the wiki tutorial doesn't explain how to extract the dds from the erf.
Thanks!
How do you extract dds files from an erf?
Débuté par
PavelNovotny
, nov. 24 2009 09:35
#1
Posté 24 novembre 2009 - 09:35
#2
Posté 24 novembre 2009 - 09:56
open the textures.erf file, go to edit and select extract all resources. This will let you save the dds files to a place on your harddrive.
#3
Posté 13 janvier 2010 - 05:58
Is this is the toolset?
#4
Posté 13 janvier 2010 - 06:19
Yes, you can open the *.erf files with the Toolset "Open File" command. Then select the files you want to extract and use command from the right-click menu to save them to folder of choice.
#5
Posté 13 janvier 2010 - 06:40
Little tip: You can also drag and drop the file in the toolset too for quick opening.
Modifié par elys, 13 janvier 2010 - 06:40 .
#6
Posté 13 janvier 2010 - 08:53
You can also use ErfEditor.exe in the toolset directory which is much quicker than loading the toolset itself.
#7
Posté 14 janvier 2010 - 02:59
How do you add the texture to the dazip? When I load the manifest.xml I cant select the data or texture-folders (invisible).
by now I have to rename the dazip to zip, then add the missing files manually, and rename it back.
by now I have to rename the dazip to zip, then add the missing files manually, and rename it back.





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