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Hate the weight system


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#26
Zkyire

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Shahadem wrote...

This system adds zero benefits to my gameplay while severly hindering the choices I can make about how I wish to play MY game.

Want to use the super awesome Widowmaker or Claymore? Have fun with nerfed power recharge times.

Want to play a Vanguard with a sniper rifle? HAHAHAHAHA, not happening with this system.


It adds BALANCE.

Can't have fast recharging powers AND super damage dealing weapons.

#27
Tom Jolly

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I like the weight system. 

#28
bleetman

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Yes, heaven forbid you actually have to think about what equipment you use.

#29
Frailstrength

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Shahadem wrote...

This system adds zero benefits to my gameplay while severly hindering the choices I can make about how I wish to play MY game.

Want to use the super awesome Widowmaker or Claymore? Have fun with nerfed power recharge times.

Want to play a Vanguard with a sniper rifle? HAHAHAHAHA, not happening with this system.


This is the best way to use ranged weapons and powers. In the first two games, a lack of balance really wouldn't kill you, because they are just single player experiences. So, just from a pragmatic standpoint, the game had to be properly balanced this time because of the mulitplayer component.

As for "adds zero benefits," you couldn't me more wrong. The most important benefit is that it adds consequences to your weapon preferences, and allows Bioware to include a LOT more guns and unique parts to a franchise that has been curiously missing these things despite it being a futuristic game about a war with the most powerful force in the galaxy. And as an aside... why in name of Benezia would you want to use a sniper rifle with a vanguard? A Vanguard is a sniper rifle, albeit one with battering ram bullets, but still. Bioware is going to make you pay to use the better weapons. It is a matter of choosing. You have been handed choice and consequence, do try to enjoy it. :) 

#30
Zjarcal

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I'm actually finding myself liking the weight system. It makes you think more carefully about the arsenal you'll take ahead of a mission and how you will build your character (relying heavily on powers or not).

#31
Heather Cline

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I don't like the weight system either for the SP campaign. Sure the Multiplayer I can understand. But for single player it makes no sense at all. Since the MP was developed by a different team they didn't need to put the weight system into the SP version too. I'd rather they remove it from the SP campaign altogether.

#32
Guest_Imperium Alpha_*

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Heather Cline wrote...

I don't like the weight system either for the SP campaign. Sure the Multiplayer I can understand. But for single player it makes no sense at all. Since the MP was developed by a different team they didn't need to put the weight system into the SP version too. I'd rather they remove it from the SP campaign altogether.


Yeah sure so adept could carry every weapon like soldier but still get nice cooldown?... No I don't think so :lol:

To quote someone 

Zkyire wrote... 
It adds BALANCE.

Can't have fast recharging powers AND super damage dealing weapons.

 

Modifié par Imperium Alpha, 21 février 2012 - 05:20 .


#33
Heather Cline

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No so that the adept can carry two weapons. One for eating shields and the other for eating armor that way their biotics can work properly. In ME2 the adept could only carry a pistol and a submachine gun with the heavy weapon which all classes could carry. The pistol ate armor, the submachine gun ate shields. Then you could use singularity and then warp right after to do a biotic explosion.

I don't care for other weapons as long as I can carry the two that i need. But if i carry two weapons my biotic cool down is so freaking nerfed that I can't get a biotic combo off before the singularity wears off. It's ridiculous!

#34
Guest_Imperium Alpha_*

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Heather Cline wrote...

No so that the adept can carry two weapons. One for eating shields and the other for eating armor that way their biotics can work properly. In ME2 the adept could only carry a pistol and a submachine gun with the heavy weapon which all classes could carry. The pistol ate armor, the submachine gun ate shields. Then you could use singularity and then warp right after to do a biotic explosion.

I don't care for other weapons as long as I can carry the two that i need. But if i carry two weapons my biotic cool down is so freaking nerfed that I can't get a biotic combo off before the singularity wears off. It's ridiculous!


And what are those two weapon you want to carry. Because SMG and pistol are not that heavy and thats what you should have in ME2. If you try to use heavy gun just wait to get better version of them so weight is minimize and just put some point to minimize weight all together. ;)

#35
Tsantilas

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Good thing that all weapons are equally effective against shield/barriers/armor now then. You only need 1 weapon as an adept.

#36
Heather Cline

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Imperium, I said the submachine gun and the pistol didn't I? And when carrying those two around for the biotic in MP which I've played you're biotic cool downs get severely nerfed. They may not seem that heavy for a biotic at advanced levels with points in weight reduction. But weight reduction doesn't come into play until max points spent in the Fitness category. until then you can only carry one gun to get the proper biotic cool down. I know I've played this and if the weight system for the SP is anything like the MP then you're screwed until Shepard is at a higher level.

#37
Trell0

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The weight adds much more benefits especially to classes that couldn't even hold any other weapons, but pistol and SMGs. The weight system is a good balance so you don't get random overpowered classes; although I will say I think the Soldier should have much more weight, but then again one of the skills I believe does offer you more weight to carry weapons.

#38
trackboy186

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HolyAvenger wrote...

Its a better way to balance classes than the arbitrary weapon choices forced on you in 2. I'm down with it.


Definitely agree with this. Also it enables playstyles that focus on more ability and melee use with very fast cooldowns. More choice = Good in my opinion.

#39
Heather Cline

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No they aren't. A submachine gun is more effective against shields than a pistol is. Also the pistol has been gimped by no longer having the ability to fire off shots continuously while holding down the right trigger button on the console controller. In ME1 and ME2 you just held down the trigger and the pistol fired off round after round. Sure it wasn't a fast fire and it wasn't like the submachine gun or the assault rifle but it made for easier aiming and shooting. Now you have to continuously and rapidly press the right trigger button to fire the pistol. Again they did a lot of nerfing with this system and I don't like it.

#40
Guest_Imperium Alpha_*

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My Phalanx and Carniflex strongly disagree with you.

#41
royard

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Heather Cline wrote...

No so that the adept can carry two weapons. One for eating shields and the other for eating armor that way their biotics can work properly. In ME2 the adept could only carry a pistol and a submachine gun with the heavy weapon which all classes could carry. The pistol ate armor, the submachine gun ate shields. Then you could use singularity and then warp right after to do a biotic explosion.

I don't care for other weapons as long as I can carry the two that i need. But if i carry two weapons my biotic cool down is so freaking nerfed that I can't get a biotic combo off before the singularity wears off. It's ridiculous!


No.  Adepts get 50 points of free weight, which means that you will have +100% on top of your +200% cooldown.  So you can carry a shotgun/SMG AND a pistol AND have +200% cooldown. 

#42
Heather Cline

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Royard that's not what the demo is showing especially in MP.

#43
trackboy186

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Are you planning on importing a Shepard? If so, you start at a level far higher than the demo ever goes. You can also spend points to increase weight capacity (ie, Alliance Training).

#44
royard

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Heather Cline wrote...

Royard that's not what the demo is showing especially in MP.


Of course not the MP.  In MP you only get 30 points of free weight (plus a weight reduction in a weapon category).  So you only have +60% free cooldown. 

But in SP you get 50 points of free weight.  In SP you can carry predator I and shuriken I and have +200% (after putting points in the class passive).  If you upgrade your guns, the become lighter.  Eventually you can carry Locust X, Disicple X (shotgun) and Predator X and still get +195% cooldown. 

Modifié par royard, 21 février 2012 - 05:40 .


#45
Chuck Fandango

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I think its good. In MP my soldier can rock an AR & a heavy pistol & still have 105% recharge, which gives my concussive blast a very short recharge time (2 seconds) + I'm a nail driver with the Phalanx pistol, just need to get a better AR than the M8 Avenger (give me the M96 Mattock game!).

#46
Heather Cline

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trackboy yes i do plan on importing a shepard.

#47
SirBrass

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WizenSlinky0 wrote...

Ahaha...ahaha..."no benefit to my gameplay". It's not supposed to benefit you. It's supposed to limit you.

It's the whole. damn. point.


It's supposed to make it a challenge, not a cakewalk.  Want an OP'd cakewalk?  Play on story mode with a soldier.

The real players appreciate a balanced handicap.  We LIKE it that all weapons are useful in different roles, not that one is now made obsolete by the "upgrade."

I run with a katana shottie over the scimitar because it suits my playstyle better.  It is balanced with the scimitar, partially because of the weight system.

I love it.

#48
geckosentme

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SirBrass wrote...

WizenSlinky0 wrote...

Ahaha...ahaha..."no benefit to my gameplay". It's not supposed to benefit you. It's supposed to limit you.

It's the whole. damn. point.


It's supposed to make it a challenge, not a cakewalk.  Want an OP'd cakewalk?  Play on story mode with a soldier.

The real players appreciate a balanced handicap.  We LIKE it that all weapons are useful in different roles, not that one is now made obsolete by the "upgrade."

I run with a katana shottie over the scimitar because it suits my playstyle better.  It is balanced with the scimitar, partially because of the weight system.

I love it.



Agreed. The weight system creates some interesting choices between weapons of the same class--Katana was rendered pretty obsolete by Eviscerator/GPS in ME2, but in ME3 it continues to be a viable choice depending on your personal prefs.

I would only agree that the soldier needs to have his/her/it's weight capacity boosted slightly since you really have nothing else.

#49
BatmanPWNS

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Love the weight system. That is all.

#50
bleetman

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Heather Cline wrote...

No so that the adept can carry two weapons. One for eating shields and the other for eating armor that way their biotics can work properly.

Biotics have a weapon for eating armour. It's called warp.

Besides which, if you really want to carry two weapons for that reason or any other, there's nothing to say that you can't. In realistic terms, the difference between biotic cooldowns for a character with a pistol and a character with a pistol and an smg is utterly negligable. We're talking a fraction of a second here. What you can't do is maintain the quickest possible cooldowns for your abilities whilst walking around with a giant machine gun. You can't have the best of both worlds simultaneously, and expecting otherwise is ludicrious.

Modifié par bleetman, 21 février 2012 - 07:28 .